Detailed guide to Anton Ivanov in Zenless Zone Zero with recommendations for choosing the most effective equipment and examples of units for a comfortable game. In this guide, we will analyze the advantages and disadvantages of the hero, choose a suitable banbu for battle in various squads. Along with irreplaceable companions, we will consider the most optimal combination of drive disks, which will better reveal the combat potential of an Assault class character. In the guide we will indicate everything Anton needs to level up to the maximum level.
Anton Ivanov is an energetic guy who is part of a gang "Belobog plant", who are engaged in the development and improvement of New Eridu. Behind the menacing and eccentric appearance lies a big heart, as well as an incredible enthusiasm that makes you challenge the odds. In battle, he actively uses a drill, inflicting increased electrical damage on enemies.
Rating | C-rank in dash sheet |
Rarity | ⭐️⭐️⭐️⭐️ |
when added to the game | July 4, 2024 (version 1.0) |
How to get a character | Banners “Stable channel” and “Dedicated channel” |
Specialty [class] | Attack |
Attribute [element] | electro |
Impact type | Penetrating |
Fraction | Plant "Belobog" |
Role in the squad | Main DD |
Growth | 190 см |
Voice actors |
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How to get Anton in Zenless Zone Zero
You can add Anton in ZZZ to your collection in the following cases:
- with a small probability when searching for a signal in the “Stable Channel” at the start of the game and when further sending master copies to this banner;
- there is some chance of dropping inside “Amplification”, along with other epic characters and weapons;
- the likelihood of receiving increases within the Dedicated Channel when the hero is listed in the list of 4⭐ characters along with the legendary agent.
You can knock out Anton with an increased chance in the “On a Wave of Calm” event banner, owned by a five-star hero Ellen Jo. There is a high chance that Anton can be redeemed for 140 Signal Echoes in the section of the same name, which is located in the “Signal ” tab.
You can find out more about the guarantor system in the guide about character drop rate.
Basic skills
Anton Ivanov is a typical main damage dealer of epic rarity, wielding a drill and striking opponents with electrical damage. In rare cases, he can shift to the position of a secondary DD, entering the field to replace the main one. During battle, it is extremely important for the hero to accumulate energy for the EX skill in order to enter the “Explosive State”. Being under the influence of this effect enhances Anton’s abilities that are important for battle: basic attacks, counterattacks, quick assistance when changing heroes and EX ability.
After accumulating decibels to use the super ability, the agent deals devastating electrical damage within a certain radius. When receiving the fourth const, using the ultimate skill can give a good buff to the entire team. At the ascension stage, the character increases an important characteristic for dealing increased damage - crit. chance.
It is important to note that with the first Eidolon, Anton gains a hidden mechanic for maintaining an “Explosive State” when he is low on energy. If the first hits of the Pile Driver do not hit the enemy, the effects of the stance are not removed and the hero continues to deal electrical damage without energy. The technique is easiest to use after several consecutive dodges or by pulling the joystick in the opposite direction from the enemy, so that Anton does not close the distance before the first blow. However, it cannot be said that the trick is not a bug and will not be fixed in subsequent patches.
The order of leveling skills
Basic Attack > EX Skill (Special Attack) > Attack Chain > Assist > Evade > Makings
As the level of the talent raised increases, the percentage of damage hitting the enemy target also increases. Since the agent in question is the main damage-dealing unit of the squad, it is extremely important to get the maximum boost when using abilities. Accordingly, Anton’s skills should be upgraded in the order presented:
- Basic attacks are used on an ongoing basis, including when consuming skill energy. They also get a boost from the explosive state after using “Breaking the horizon, bro!”
- Using a fully charged special attack gives Anton that very necessary boost status, allowing him to shock enemies with electricity. Since the EX attack gives the agent a buff and, when activated, allows you to make only a few attacks on enemies in front of you, it rises in the second place.
- During Attack chains и Ultimate ability Uses Pile Driver Attack, dealing devastating damage to targets in front of it. Such attacks are not affected by the boost from the EX skill, but their use allows you to accumulate energy for future use of the buff.
- Makings give the agent an even higher percentage of damage, and the additional ability makes him competitive in shock builds, as it updates the triggering of the effect of the electrical anomaly.
- Help is pumped up after other skills, as it helps to parry strong attacks from enemies, accumulate stun value on enemies and its own energy. Such an attack is enhanced by the explosive state, which allows you not to lose effectiveness in battle if you need to frequently change characters.
- Need in evasion always present during battle. For this type of strike, with perfect evasion, the boost when working in the explosive state also applies.
The best eidoses
Below are all the enhancements to Anton's mental picture:
1: Warm-up | After hitting an enemy target with a Drill Attack, you can receive no more than 5 units for each hit. additional energy. |
2: Flow state | When using a charged EX skill and receiving a boost from the explosive state, depending on the energy level, Anton receives a shield equal to 7,5% of his maximum health. After entering the battlefield during a change of heroes, this protective boost is updated, but disappears after the expiration of the explosive state. The effect can work once in 15 seconds, after which it will go into rollback. |
3: Comprehensive training | Increases the level of normal attacks, dodges, assists, special attacks and chain attacks by +2 |
4: Let's rock together | When using a chain of attacks or an ultimate skill, the critical chance. hits of all allies are increased by 10% and lasts 12 seconds. |
5: Jack of all trades | Gives +2 to Basic Attack, Evasion, Assist, Special Attack, and Chain Attack. |
6: Going beyond | When Pile Driver Attack critically hits, the damage dealt by Basic Attack while Explosive and Counterattack after Dodging while Explosive is increased by 4%. The effect lasts for 30 seconds and can stack up to 6 times, and calling the buff again will refresh the duration. |
The most effective constants for Anton are 1, 4 и 6:
- Warm-up allow you to accumulate energy while using regular attacks, which affects the duration of the EX skill's effect. Receiving a timely charge for an enhanced special attack helps to use the buff Anton needs more often, increasing his damage potential.
- We ignite together increases not only the chance of a critical hit for the Agent himself, but also for all allies. An alternative method of obtaining this buff during a chain of attacks provides the most frequent increase in the value that is important for DPS. You should look out for characters who specialize in Intimidation to trigger a series of attacks more often.
- Going beyond — an easy-to-accumulate and use boost that works in an explosive state. In total, the buff can reach 24% bonus damage for using basic attacks, but for flawless operation it is necessary to provide the hero with at least 75% crit. chance.
Advantages and disadvantages
After considering a number of Anton Ivanov’s abilities and his mental map, we can highlight strengths and weaknesses:
Advantages | Disadvantages |
Powerful DPS thanks to the accumulation of the Shock status while using the explosive state, which is especially well revealed in the battle with mechanical enemies. In battles with other opponents, Anton also deals explosive damage, hitting targets. | An extremely energy-dependent unit that relies heavily on burst. Outside of stance, it loses a significant part of the enhancements tied to the Shock status, and also suffers in of damage, since it is only capable of delivering physical attacks. |
The unique Shock action refresh mechanic opens the way for the character to compete in competitive builds. When activating an additional ability through a faction or attribute, it is able to inflict a status every 0,5 seconds, provided that it has dealt 4 critical hits. | Outside of shock builds, he plays with less efficiency and is not fully developed. Among electric agents, in turn, is limited to S-rank options, imposing a large amount of attribute anomaly. |
Has few requirements to use its enhanced mode, except perhaps the presence of energy on the EX skill. Explosive State gives Anton a significant buff that does not disappear when switching characters. | Direly needs a high critical chance to perform its functions in the squad. Because of this, it can be extremely costly in of investments and stat balance. |
All the constants in the mental map are extremely useful for the damage dealer and, when obtained, allow the agent to be considered in the long term as the main damage dealer. |
Leveling
To raise Anton to level 60 and fully upgrade his active and ive abilities, the following list of resources will be required:
Leveling | Materials | Price |
---|---|---|
Level of | ||
Skills | ||
Makings |
Best builds for Anton in Zenless Zone Zero
Anton takes the position of the main combat unit, around which all allies in the squad must play. The skill set allows for active but cautious play to gain greater benefits during a fierce battle. The hero’s special stance requires a set of modifications that will enhance the damage inflicted on enemies by installing suitable amplifiers and drive disks. A bunny companion will also come in handy, providing appropriate to unlock the full potential of DPS.
The key characteristics for Anton Ivanov are Crete. chance и Crete. damage, however, no less important energy recovery, Attack Power и penetration chance. Next, we’ll take a closer look at the build for Anton in ZZZ, consisting of weapons, sets of suitable artifacts and banboos.
Best amplifier [weapon]
When considering weapons for Anton, it is worth highlighting among all the abundance the A-rank amplifier “Drill - Red Axis”, which allows you to restore important energy for the Agent to use the EX skill and enter his electric stance, in addition, it increases incoming electric damage. The main advantage is the availability of the Ivanov signal due to the rarity of this weapon. The table below provides examples of alternative weapons suitable for the character:
Amplifier | Effect |
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⭐⭐⭐⭐⭐ Base attack power: 48-713 Crete. damage: 19-48% |
Crete. chance increases by 10-16%, and the electrical damage for dash attacks gets a bonus of 40-64%. When any squad member casts an attribute anomaly or stuns an enemy, the weapon owner's critical chance increases by another 10-16% for 15 sec. |
⭐⭐⭐⭐⭐ Basic attack: 46-684 Attack Power: 12-30% |
After being hit by a normal attack, a dash attack, or a counterattack after a dodge, the hero's attack power increases by 3,5-7% for 8 seconds. Up to 8 similar stacks are added up and trigger once every 0,5 seconds, the duration of each level is calculated independently of the others. |
⭐️⭐️⭐️⭐️ Attack Power: 42-624 Energy recovery: 20-50% |
While using an EX skill or chain attack, normal attacks and dash attacks will increase electrical damage on 50-80% for 10 seconds. The effect will work no more than once every 15 seconds. |
⭐️⭐️⭐️⭐️ Attack Power: 40-594 Crete. chance: 8-20% |
Whenever an enhanced special attack or chain attack hits an enemy, the agent with this item gains increased attack power by 8 sec. 6-9,6%. Attack power is increased by an additional 6-9,6%, if the target is in an attribute anomaly state. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 ATK: 10-25% |
A counterattack while dodging or a quick assist increases the Agent's attack power by 12-19,2%. The effect lasts 12 seconds. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 Crete. chance: 8-20% |
Increases attack power by 7,5-12%. When a critical hit hits an enemy target, it deals additional damage equal to 200% of the Agent's attack power. This boost will trigger no more than once every 8-6 seconds (depending on the awakening rank of the amplifier). |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 ATK: 10-25% |
Attack power is increased by 6-9,6%, and the damage from enhanced special attacks is 15-24%. |
⭐️⭐️⭐️⭐️ Basic Attack 40-594 ATK: 10-25% |
When a team member initiates a chain of attacks, the agent with that weapon gains 1 level of 3 maximum charges. Each stack gained increases the damage dealt by the skill by 15-24%. When using an ultimate ability, all charges are burned out. |
⭐️⭐️⭐️ Basic attack: 32-475 Chance. hit crit: 6,4-16% |
When using an EX skill, the Agent recovers 3-5 units energy. Runs once every 12 seconds. |
In a separate article, we analyzed in detail all ZZZ amplifiers with recommendationsto whom to issue them, and how to receive them.
Best Drive Discs [artifacts]
When collecting artifacts for Anton, take care of the presence of bonuses that increase incoming DPS, and also look for them in the values in the random parameters. 4-piece and 2-piece drive sets installed in 6 slots should provide enhanced key features. It would also be useful to have a buff to electrical damage, since the entire main strength of the Agent lies in the explosive stance.
Drive disk | Effect | Recommendations |
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2 parts: electrical damage increases by 10%. 4 parts: If there is an opponent in Shock on the field, the carrier's attack power increases by 28%. |
The best kit that should be assembled completely. Combines with the hero’s general set of abilities, which are aimed at applying and constantly maintaining a state of Shock on enemies. In addition, the two-piece bonus increases the overall damage in the explosive state due to the bonus to the electrical element. It is recommended to combine with such discs as “Fugu-electro”, “Dyatlokor-electro” and “Gormon-punk” |
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2 parts: critical chance hits increases by 8%. 4 parts: Every time a basic attack, a counterattack after dodging, or a boosted special attack scores a crit. damage, the wearer receives 1 level of enhancement. For each stack, ATK increases by 9% for 6 sec. The buff duration differs for different skills. |
An excellent set that increases crit. chance and attack power. It will look good both in 4 parts and in 2 as an addition to the previous set. The main difficulty is the need to gain the optimal amount of crit chance to quickly gain all levels that provide an increase in ATK. | |
2 parts: increases the chance of penetration by 8%. 4 parts: Super ability deals 20% more damage. When the super ability is launched, the owner's attack power increases by 15% for 12 sec. |
An excellent option for an additional selection of 2 parts, but more situational artifacts when fully loaded. The maximum damage from the plates in question is achieved at the moment of using the superpower on a stunned enemy. In this case, it is necessary to take into two mandatory requirements: place an Intimidating character on the team, creating favorable conditions, and also actively use all methods of accumulating decibels, including pre-strike assistance and the assistance function. | |
2 parts: increases attack power by 10%. 4 parts: When the wearer enters a state of combat readiness or comes out as a replacement, his attack power increases by 25% for 10 sec. Fires once every 20 seconds. |
A good option for a complete set for the main damage dealer entering the battlefield after all the sub-deaders and s. The vinyl record ive cooldown window involves stretching the team rotation for 20 seconds, where the first half of the field is actively attacked by the damage dealer, and the rest of the rotation is left to the allies. Because of this feature, it can be an extremely situational recruitment in teams with dynamic switching of agents. |
We covered everything in a separate guide drive discs and the characters they suit.
Recommended characteristic values
When selecting equipment from the drive disc section, pay attention to whether they have the following main stats:
Position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Crete. chance - a priority, crit. damage (alternative) |
5 | Electrical Damage Bonus |
6 | ATK |
The final values of the priority indicators must be brought to the next level through sub-stats and amplifier gains:
- Attack Power: from 2 to 300 units;
- health: not less than 9 units;
- Crete. chance: from 75% to 100% for stable ive activation;
- Crete. damage: from 120%.
Best Banbu
The choice of Banbu for Anton should be based not only on the needs of the main DPS, but also on the availability of other characters in the group. By combining representatives of different attributes, factions and specializations, you can get a significant increase in the buff that the eared assistant gives. The table shows banbu suitable for Anton and teams with him:
Banbu | Skills |
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For more information about assistants, see a detailed guide to Banbu with a tier list of the best.
Detachments
Anton in Zenles Zon Zero takes the place of the team's main damage dealer, lowering the health of opponents with electrical damage in an explosive state and imposing a negative periodic status of Shock. Like any hero designed to deal the main DPS in a group, he cannot do without the of his allies, who will cover his weaknesses and provide the necessary (de-)buffs. The table shows the best units for Anton, which will allow him to unleash his potential:
Hero 1 | Hero 2 | Hero 3 | Banbu | Features |
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Rina is the best , increasing the effect of penetration and energy recovery for her allies. Grace, due to her specialization, accumulates anomaly on opponents, which will allow her to cause the Shock status more often. In a mono-electro team, Anton's additional ability is revealed, updating the periodic Shock status every 0,5 seconds. If desired, Grace can be replaced with Trigger, collected in the knowledge of the anomaly. | ||||
The team of the Belobog plant with its variations. Kolyada can take the position of both a stun hero and a sub-dead player, depending on the presence of Ben in the team. If Grace is chosen, she will take the position of an additional damage dealer and increase Anton’s combat potential by imposing an anomaly that affects the call of the Shock status. The Foreman goes well with any of the squad options with the signature faction. | ||||
Hypercarry build for Anton. The hero of the Intimidation class inflicts stun on enemies in the shortest possible time and increases the damage multiplier against enemies in an incapacitated state. Rina forms synergy with her teammates, revealing their additional abilities, while spreading buffs to the team. For this team, it makes sense to consider Majordomo's banba, which can provide energy restoration for Anton. | ||||
An F2P squad of epic characters that can be built when Anton drops. Both Demaras synergize well with each other, and Enby gives Anton a much-needed boost thanks to their similar attributes. The A-rank Banbu will buff the current team in their own way, based on their specialization. |
You can see it in a separate guide examples of the best teams in ZZZ.
Conclusion on the character
Anton Ivanov is a moderately strong character with his own advantages and disadvantages. Like most of the main damage dealers, he is demanding in of stat values to deal a lot of damage in battle, while being an excellent shock applicator. The Agent's abilities do not have any hard conditions for receiving buffs, other than the need to gain energy for a special boosted attack, which will activate his burst mode.
The agent is easy to understand and use, but is not as flexible and versatile as a number of DDs of the highest rarity. Its main advantage is its accessibility, which will allow you to sooner or later acquire all parts of the mental map and increase your combat potential. Anton does not require high-rank amplifiers; he will show himself in all his glory with his relatively inexpensive signa and analogues from the amplifier store. As for potential squad builds, due to the specific mechanics, the hero is tied to squads that play from the negative Shock status - in other groups, a significant part of the potential is not revealed.
We hope this guide helped you assemble the best build for Anton in Zenles Zone Zero. If you have any questions, you can ask for help in the comments - the author or other players will definitely help. In the special section of our site, see builds in ZZZ on all characters.
This character is almost a direct reference to Guren Lagann and that's why he's so imba
Waiting for Electro DD S-rank to replace Anton
Electro DD Y rank came out, but Anton cannot be exchanged.
This is not just a drill Simon!!!! This drill will pierce the heavens!!!