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Aventurine in Honkai Star Rail: Detailed Guide and Best Build

An effective build for a KMM representative responsible for applying shields and carrying out mass bonus attacks.

Aventurine in HSR takes the position of a , responsible for maintaining the survivability of the entire squad. The hero's main advantage is powerful shields, which are applied by the skill and an additional action when a sufficient number of "Blind Bet" charges are accumulated. Those, in turn, are built up during the battle to the max. amount when the super ability is activated, as well as when any unit under the "Fortified Bet" (shield) receives damage.

Another feature of the young man is bonus attacks. Due to the ability to attack several targets at once with a third-party action, a KMM representative can be assembled not only as a (priority in the "defense" indicator), but also a secondary damage dealer. As a result, with due investment, he can become an excellent DPS for a hyper-carry team, dealing with ordinary opponents or entire waves of enemies with his personal skills.

If we consider the lore component, then it acts as a representative of a large intergalactic organization, called "Interstellar World Corporation". Holds the position of top manager of the strategic investments department. Greedy for profitable connections, views relationships with all people from the point of view of a deal that can lead to a mutually beneficial outcome.

Rating S+ position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Imaginary ????
Path Preservation
when added to the game April 17, 2024 (second phase of update 2.1)
How to get a character Banner "Event Jump: Character"
Gender Male
home planet Sigonia-IV
Role in the squad character and secondary DPS hero
Role in the game Representative KMM
signature light cone "Unfair Fate"
Voice actors
  • Actor English voice acting - Camden Sutkowski;
  • Actor whale. voice acting - Yang Chaoran;
  • Japanese actor voice acting - Kengo Kawanishi;
  • Actor cor. Voice Actors - Park Joon-won

Hero's story

One of the Ten Stone Hearts holds the position of a top manager of the strategic investments department in "Interstellar Corporations". He has generated many rumors around his person, both positive and negative. Not everyone likes his company, some even prefer to be wary of the young man, not wanting to him directly without significant reasons. The character himself is ionate, inquisitive and calculating: he is undoubtedly a bright personality who leaves an ambiguous opinion about himself already in the first minutes of acquaintance.

Life proceeds according to the principle: “He who doesn’t take risks doesn’t drink champagne”. The guy openly states that he perceives any relationship between people as a way of exchange, and therefore does not consider betrayal and the search for benefits as something negative. Among other things, he is a skilled player. Partly, he achieved his position within a large intergalactic organization due to the fact that he skillfully plays with fate and views life as an investment with high risks and immense opportunities.

The first mention of the hero is a memory depicted on a light cone "Galactic Market Trend": the young man stands away from Colleagues Topaz, and the phrase “Even if it is valuable in itself, there must be value for the Corporation”, probably belongs to him. The plot reference, in turn, is also associated with a senior employee of the strategic investments department.

Topaz's words about the character:

“There are a lot of unpleasant personalities working at KMM—more precisely, even just in the strategic investment department—for whom I do not have warm feelings. Yes, these are my colleagues, but we are not at all alike. Take Aventurine... I hope you never have to deal with him.”

How to get a character

Aventurine can be knocked out in a limited time "Event Jump: The Gilded Cage".

If you don't want to miss Aventurine's rerun, as well as other legendary characters' "Jumps", add them to "Bookmarks" banner schedule.

Features

Basic characteristics, namely attack power, defense and health increase with the leveling of the unit. The exact indicators depending on the stage of ascension can be found in the table:

Level of Base HP Base attack power Basic protection base speed Basic taunt
1 164 60 89 106 150
20 319 118 173 106 150
30 446 173 253 106 150
40 614 227 334 106 150
50 761 282 414 106 150
60 908 337 494 106 150
70 1056 391 574 106 150
80 1203 446 654 106 150

Speed ​​and taunt, in turn, are constant indicators, that is, they do not undergo any changes with leveling up the hero.

How skills work

The main skills are aimed at protecting the squad from any incoming damage. The KMM Top Manager is an independent hero, meaning he does not need additional help from the outside: the young man's mechanics are more diverse, compared to bonus attacks, provoked by talent, is a good mass , which, if properly assembled, is capable of surprising with the final figures.

The disadvantage, in turn, is that the hero is not able to get rid of the influence of negative effects that delay actions or take allies out of combat for a long number of turns. Thus, when faced with an unsuitable opponent (for example, Kafka imposing "Submission") the battle can drag on if the overall resistance to effects does not have the desired effect on the ally. However, without taking such moments into , the representative of the Path of Preservation in question is a multifaceted ally in his functionality, capable of fully ing the survivability of the group.

Active skills

Technique

Red or Black Technique || Mass

Using a technique, the hero randomly offers one of the following positive bonuses:

  1. Guaranteed chance to get a 24% increase in defense.
  2. High chance of getting a 36% increase in defense.
  3. Low chance of getting a 60% defense increase.

When used again, the effect with the highest value is retained. Thus, at the beginning of the next battle after using the technique, the defense of all allies increases by the corresponding amount. The duration of the positive bonus is 3 turns.

Basic Attack

Basic Attack "Intuitive Bet" || Single Attack

Deals imaginary damage to the selected enemy equal to 50-130% from the protection indicator.

Emboldening Salvo

Skill "Footstone Deluxe" || Mass

Places a Fortified Ward shield on all allies that can absorb DPS equal to 16-28% from the defense indicator (+80-410 units), for 3 turns. Receiving the "Fortified Rate" shield again increases the effect by the same amount, but does not exceed 200% of the current shield applied by the skill.

Superpower

Super Ability "Roulette Shark" || Single attack followed by imposition of a negative effect

Receives from 1 to 7 units. "Blind Bet" charge, then applies the "Panic" status to the selected enemy for 3 turns and deals imaginary damage equal to 162-324% from the defense indicator. When an ally hits an enemy with the Panic status, the critical damage dealt to them increases by 9-18%.

ive skills

Talent

Talent "Click to Loaded Cartridge" || Mass with the ability to provoke a bonus attack

Resistance to the effects of a character with the “Fortified Headquarters” shield increases by 25-62,5%. Besides:

  • An ally with the Fortified Bet shield that is hit by an enemy attack grants 1 Blind Bet charge.
  • Aventurine's "Fortified Bet" shield allows her to ignore control statuses. This effect can be triggered again after 2 turns, and it also provides 1 charge of "Blind Bet".

After Blind Bet reaches 7 (max 10) charge, the unit expends 7 charge and performs a bonus attack of 7 hits, each of which deals imaginary damage equal to 12,5-31,25% from the protection indicator.

The order of leveling abilities

Skill ≥ Talent ≥ Superpower > Basic Attack

A character's skill, talent, and superpower are abilities that are equivalent in effectiveness:

  • Skill - a basic skill that covers allies with powerful shields;
  • Talent - An additional skill that offers a boost to status resistance and also acts as a third-party source of mass damage through the activation of a bonus attack;
  • superpower - a skill that influences the execution of a bonus attack, as well as a source of explosive damage to a single target with the subsequent ability to impose a negative status on the enemy that is useful for the squad.

Therefore, each of the above skills should be pumped up in serial key. The basic attack is not a priority, that is, pumping it up can be postponed until later. However, if there is a second eidolon (E2), the importance of the skill increases - in this case, it is recommended to think about raising the overall level of the ability to the maximum possible.

Tracks

The total increase in characteristics obtained by upgrading tracks is:

  • Protection - 35%.
  • The bonus to the imaginary element is 14,4%.
  • Resistance to effects - 10%.
All traces of the top manager of KMM:
Defense +5.0%
"Lever arm": if the character's defense is higher than 1 units, every 600 units that exceed this value increases the hero's critical chance by 2% (Max. 48%). Bonus to imaginary damage +3.2% Defense +5.0%
Status Resistance +4.0%
"Increasing Fortune": At the start of the battle, casts a "Fortified Bet" shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield cast by the character's skill. Defense +7.5% Bonus to imaginary damage +4.8%
Defense +7.5%

"Bingo!": After an ally with the Fortified Bet shield performs a bonus attack, the unit gains 1 stack of Blind Bet. This effect can only trigger 3 times and resets at the start of each hero action.

After the character performs the bonus attack described in his talent, he places a "Fortified Insert" shield on all allies, which can absorb DPS equal to 7.2 of the defense rating, and also places an additional "Fortified Stake" shield on the ally with the lowest shield rating, which can absorb DPS equal to 7.2 (+96 units) from the defense indicator, for 3 turns.

Status Resistance +6.0% Bonus to imaginary damage +6.4% Defense +10.0%

Eidolons

Eidolons of Aventurine

All the cons of the top manager of KMM:
1 The Prisoner's Dilemma Crit. damage of allies with the Fortified Bet shield is increased by 20%. Using the super ability places the Fortified Bet shield on all allies for 3 turns. The damage absorbed by this shield is equal to 100% of the shield placed by the character's skill.
2 Bounded rationality Using a basic attack reduces all resistance types of the target by 12% for 3 turns.
3 Drop rate Superpower level increases by 2. Maximum level is 15. Basic attack level increases by 1. Maximum level is 10.
4 The paradox of a surprise execution Using the bonus attack described in the unit's talent first increases its defense by 40% for 2 turns. The number of hits of this bonus attack is increased by 3.
5 Banishing Uncertainty Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15.
6 Deer hunting Aventurine's damage dealt increases by 50% for each shielded ally in the squad, up to max. 150%.

The best Eidolons of Aventurine are the first, second and sixth:

  • E1 — offers an additional boost to such an important combat characteristic as KU, which, in turn, will be distributed to all allies. In addition, it gives the superpower a new feature that affects the increase in the overall survivability of the squad.
  • E2 — provides an additional negative bonus applied to enemies, which will become a significant advantage in battles against single powerful opponents.
  • E6 - appears in the form of a colossal increase in personal damage, which can be maintained on a permanent basis, given the “renewability” feature of the hero’s shields.

How to play as Aventurine in HSR

As a representative of the Path of Preservation, the hero is primarily engaged in maintaining shields, which ensure the survival of the squad. His secondary task is to help inflict damage by activating superpowers and conducting bonus attacks. Additionally, it can switch to a basic attack, especially if the squad does not have heroes capable of constantly restoring such an important resource as skill points.

When considering Aventurine's overall rotation during turn-based battles, it's worth taking into various factors, including the main DPS heroes, who consume the bulk of skill points to fully implement their own mechanics.

The most significant recommendations:

  1. Before the battle, in addition to allied abilities, do not forget to use the technique to subsequently increase defense in battle. First of all, this is important for the KMM representative himself, since the named characteristic is his main indicator.
  2. On your character's turn, activate the skill. If your squad contains heroes who can restore action points, use this ability every time to maintain maximum shield strength. Otherwise, it is recommended to alternate between the skill and the basic attack.
  3. Additionally: When you have a second Eidolon (E2), it is important to use your basic attack to maintain a negative status on enemies that reduces their resistance. This will significantly increase the overall effectiveness of the group, and especially the contribution of the hyper-carry during the battle.
  4. Activate the superpower as soon as enough energy has accumulated to use it. The ability itself should be directed at the main enemy, so that he subsequently receives increased critical damage.

All about character leveling

Below are tables with the total amount of resources needed to fully level up to level 80.

Elevation materials

Level of Material 1 Material 2 Material 3
30 Credits ×4 000 Pieces of Thoughts ×5
40 Credits ×8 000 Pieces of Thoughts ×10
50 Credits ×16 000 Fragments of impressions ×6 Tranquilizing Talisman ×3
60 Credits ×40 000 Fragments of impressions ×9 Tranquilizing Talisman ×7
70 Credits ×80 000 Wishing Shards ×6 Tranquilizing Talisman ×20
80 Credits ×160 000 Wishing Shards ×9 Tranquilizing Talisman ×35

To the maximum level, you need to collect the following amount of consumables:

  • Credits (×308 000).
  • Tranquilizing Talisman (×65) - elevation material that acts as a reward for completing an activity Stagnant Shadow: Idol Form, located on the territory of the location "Commission on Crafts" in Luofu Xianzhou.
  • Pieces of Thoughts (×15), fragments of impressions (×15), fragments of wishes (×15) - reward for destroying enemies from the category "Memory Zone Meme", which are found both in open locations of Penaconia and inside "virtual universe".

Skills Improvement Materials

Emboldening Salvo Material 1 Material 2 Material 3 Material 4
Basic Attack "Intuitive bet" Credits ×240 000 Pieces of Thoughts ×6
Fragments of impressions ×7
Wishing Shards ×7
Scattered Stardust ×3
Meteorite Crystals ×8
Divine Amber ×11
Emboldening Salvo «Deluxe Keystone» Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Scattered Stardust ×3
Meteorite Crystals ×15
Divine Amber ×30
Imprints of Destiny ×2
Past Wormhole Disasters ×3
Superpower "Roulette Shark" Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Scattered Stardust ×3
Meteorite Crystals ×15
Divine Amber ×30
Imprints of Destiny ×2
Past Wormhole Disasters ×3
Talent «Click to loaded cartridge» Credits ×652 500 Pieces of Thoughts ×9
Fragments of impressions ×13
Wishing Shards ×7
Scattered Stardust ×3
Meteorite Crystals ×15
Divine Amber ×30
Imprints of Destiny ×2
Past Wormhole Disasters ×3

List of resources that will be needed to increase the level of basic abilities:

  • Credits (×2 197 500).
  • Pieces of Thoughts (×33), fragments of impressions (×46), fragments of wishes (×28).
  • Scattered stardust (×12), meteorite crystals (×53), divine amber (×101) is a reward for completing the activity “Sepal (Crimson): Bud of Preservation” on Penaconia.
  • Past Wormhole Disasters (×9) - given as a reward for completing activity levels "isolated zone" on the territory of the Hertha space station.
  • Imprint of fate (×6) is a special legendary item that can be obtained as a reward for points "Honor of the Nameless". In addition, this resource can be purchased monthly for Unquenchable Ash in the section of the in-game store of the same name.

The order of pumping traces

Next Material 1 Material 2 Material 3 Material 4
Defense +5.0% Credits ×2 500 Pieces of Thoughts ×2
"Lever arm" Credits ×5 000 Scattered Stardust ×3 Past Wormhole Disasters ×1
Imaginary. damage +3.2% Credits ×5 000 Scattered Stardust ×3 Pieces of Thoughts ×6
Defense +5.0% Credits ×10 000 Meteorite Crystals ×3 Fragments of impressions ×3
Ref. effects +4.0% Credits ×10 000 Meteorite Crystals ×3 Fragments of impressions ×3
"Increasing Fortune" Credits ×20 000 Meteorite Crystals ×5 Past Wormhole Disasters ×1 Imprints of Destiny ×1
Defense +7.5% Credits ×20 000 Meteorite Crystals ×5 Fragments of impressions ×4
Imaginary. damage +4.8% Credits ×45 000 Divine Amber ×3 Wishing Shards ×3
Defense +7.5% Credits ×45 000 Divine Amber ×3 Wishing Shards ×3
"Bingo!" Credits ×160 000 Divine Amber ×8 Past Wormhole Disasters ×1 Imprints of Destiny ×1
Ref. effects +6.0% Credits ×160 000 Divine Amber ×8 Wishing Shards ×8
Imaginary. damage +6.4% Credits ×160 000 Divine Amber ×8 Wishing Shards ×8
Defense +10.0% Credits ×160 000 Divine Amber ×8 Wishing Shards ×8

The total amount of consumables required to learn Hidden Talents:

  • Credits (×802 500).
  • Pieces of Thoughts (×8), fragments of impressions (×10), fragments of wishes (×30).
  • Scattered stardust (×6), meteorite crystal (×16), divine amber (×38).
  • Past Wormhole Disasters (×3).
  • Imprint of fate (×2).

Advantages and disadvantages

Once you understand how a character's abilities work, you can put together and examine their strengths and weaknesses in more detail:

Advantages Disadvantages
character who does not need outside help. The shields provided by the skill have high durability, which is further increased by constantly activating various abilities ed by traces and/or eidolons. Thus, the hero is able to independently maintain the survival of the squad. Lack of abilities that remove negative effects from allies, which can lead to a disastrous outcome during high-level Memories "Hall of Oblivion" or other content.
Easy Assembly. The main characteristic of the character is defense: it affects not only the strength of shields, but also the damage from superpowers, basic attacks and speed - the only indicators that require increasing through weapons and artifacts. Incompatible with characters spending their own health to increase outgoing damage. Therefore, the hero cannot be in the same squad with such representatives of the Path of Destruction as Blade and Midey.
High AoE and Single DPS. With proper build-up, it is capable of delivering acceptable damage by activating a superpower and a bonus attack.
Undemanding to eidolons and signature light cone. As a result, there is a huge amount of suitable equipment among the epic weapon "cards".
High character compatibility, capable of performing bonus attacks, due to the presence of the "Bingo!" trace: DPS heroes with the named mechanics help the young man accumulate "Blind Bet" charges, which affects the execution of additional attacks and the renewal of shields.

Best Aventurine Builds in Honkai: Star Rail

The main characteristic of the character is protection: the strength of the shields, as well as the percentage of damage dealt when activating a super ability, basic attack, and speed, crits, and a bonus to the imaginary element. However, within the framework of the general assembly of Aventurine in XSR, the listed stats should not be raised to absolute, otherwise the unit will not be able to fully perform the functions provided by the skill set.

Recommended Specs

Characteristics to look for in artifacts:

Relic Main characteristic
Head HP (permanent)
Arms Attack Power (Permanent)
Body Protection (primary) or crit. damage/crit. chance (optional)
Legs Speed ​​or protection (situationally)
planar sphere Protection (primary) or bonus to imaginary damage (optional)
Connecting rope Protection (primary)

Minor additions to cave relics and planar decorations include:

  • protection in percentage;
  • KS/KU;
  • speed;
  • effect resistance - optional.

Optimal outcome measures to strive for:

  1. DEF — 4 units and above. Focus on increasing this stat until you reach 000 points, then switch to increasing crits in a 4:000 ratio.
  2. KU - from 110-170% and above.
  3. KS - 60-90%.
  4. Speed — 134 units, or the base value (mainly in squads from bonus attacks).

Light Cone Rating

When choosing a weapon, it is important that it matches the class of the unit, that is, belongs to the Path of Preservation. As for the characteristics, you should pay attention to both the increments to protective indicators, and for promotion the hero's overall combat potential, since he is capable of dealing high damage with his basic skills.

light cone Effect Recommendation
Unfair fate
⭐⭐⭐⭐⭐
HP 48-1058
ATK 19-423
DEF 30-662
Owner's defense increases by 40-64%. When a character equipped with a cone puts a shield on an ally, his personal crit rating. damage increases by 40-64% - this effect lasts 2 turns. When the wielder hits an opponent with a bonus attack, it has a base chance 100-160% increase the damage received by the attacked enemy by 10-16% on 2 move. A signature weapon "card" that offers boosts to key combat stats:
  • defense affects not only the effectiveness of shields, but also the overall damage of the character coming from the main abilities (ultimate skill and bonus attack);
  • CU is an attacking characteristic that offers significant increases to outgoing damage, so the higher the named stat, the better.
In addition, the light cone is a source of a negative effect that increases the damage incoming to the enemy. This feature will be useful to any representative of the damage-dealing Path, acting as the main DPS character in the team.
Moment of Victory
⭐⭐⭐⭐⭐
HP 48-1058
ATK 21-476
DEF 27-595
Defense and hit chance of effects increases by 24-40%. In addition, the chance of being attacked by the enemy increases. Subsequently, after receiving a blow, the character’s personal defense indicator will increase by additional 24-40% each time until the end of the turn. A good alternative in case there is no signature variant of the weapon. Due to the fact that the young man has a high indicator of the basic characteristic "Taunt", he will be able to activate the second bonus of the "card" without any problems. As a result, on H1 the total increase in defense will be 48%.
Texture of Memories (F2P)
⭐⭐⭐⭐⭐
HP 48-1058
ATK 19-423
DEF 24-529
Resistance to effects increases by 8-16%. If a hero equipped with a cone is attacked or has no shield, he gains a shield equal to 16-32% from its max. health - this effect lasts 2 turns and can only trigger once in 3 turns. At the same time, if the owner of a weapon “card” has a shield, the damage he receives is reduced by 12-24%. Like the light cone that you can buy at "Gertha's Store" and with an active game it is enough to quickly raise to lvl 5 "Overlay", will become a good alternative if the main task of the character on the battlefield, as a hero of Preservation, is to protect the squad and be the main receiver of enemy damage.

Additionally, the additional boost to your personal status resistance will be a nice bonus, especially considering the fact that a large percentage of elite enemies and bosses are capable of constantly maintaining various negative statuses during combat.
Concert for two
⭐⭐⭐⭐
HP 43-953
ATK 16-370
DEF 21-463
Protection increases by 16-32%. For each character with a shield on the battlefield, the damage dealt by the owner of the weapon cone increases by 4-8%. Due to the fact that the hero is able to constantly maintain shields on his allies, he will receive the maximum bonus from the light cone.
Weaving the threads of fate
⭐⭐⭐⭐
HP 43-952
ATK 16-370
DEF 21-463
Resistance to effects increases by 12-20%. Every 100 units protection of a hero who is equipped with the weapon “card” in question increases the damage he inflicts by 0.8-1.2% up to max. 32-48%. Epic light weapons that can be purchased in the Priceless Treasures store, in the Light Cone age section. During active play, he is the same as "Matter of Memory", can be quickly elevated to H5.

Status resistance is a good bonus that will increase survivability, while the additional damage increase depending on defense is a great opportunity to strengthen the character in the position of a secondary damage dealer.
This Is Me!
⭐⭐⭐⭐
HP 38-846
ATK 16-370
DEF 24-529
Protection increases by 16-32%. The damage caused by the character's superpower, in turn, increases by 60-120% from his personal defense indicator - this effect can only be applied once to each enemy. A good option in case the above-mentioned weapon "cards" are missing. Light Cone offers a good bonus to defense, and also increases the damage of the super ability directed at a specific enemy once.
First day of my new life
⭐⭐⭐⭐
HP 43-952
ATK 16-370
DEF 21-463
Protection increases by 16-24%. At the beginning of the battle, all resistance types of all allies are additionally increased by 8-12% — this effect cannot stack with bonuses of a similar type. An excellent cone of light aimed at increasing the overall survivability of allies in the squad. The bonus for increasing the resistance of all team will be especially useful when completing high-level content, be it floors "virtual universe" or other endgame-oriented modes.
Galactic market trend
⭐⭐⭐⭐
HP 48-1058
ATK 16-370
DEF 18-396
Protection increases by 16-32%. When an enemy attacks a hero who is equipped with a named weapon "card", the character has a base chance 100-120% Inflict the Burning status on this enemy. An opponent affected by this debuff will take damage over time equal to 40-80% from protecting the cone carrier, every turn for 2 turns. A decent option that offers an additional source of damage to the squad. Considered a good option if Aventurine is played in conjunction with Acheron (Nothingness: Electric) and other hyper-carries who value negative effects on opponents.
Amber
⭐⭐⭐
HP 38-846
ATK 12-264
DEF 15-330
Protection increases by 16-32%. If the current health of the owner of a weapon “card” is below 50%, then his personal defense indicator additionally increases by 16-32%. Can be regarded as an accessible source of a 32% increase in defense, since the light cone is a rare weapon that can be raised to level 5 already in the early stages of the game. "Overlays".
Landau’s Choice
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
The cone wearer's chance of being attacked by an enemy increases. The damage he receives is reduced by 16-24%. The Light Cone is worth considering if you want to turn the young man into a full-fledged "tank" that takes the bulk of the damage during a battle. In other cases, it is recommended to focus on obtaining the weapon "cards" discussed above.

What relics and jewelry do you need?

The selection of artifacts also affects the goal - increasing the main stats of the character.

cave relics

Cave set Effect Recommendation
Knight of Purity Palace 2 parts: Increases defense by 15%.
4 parts: Increases the damage absorbed by a -created shield by 20%.
An ideal set of Cave Relics that will increase the effectiveness of shields, as well as affect the outgoing damage of the Ultimate, Basic Attack, and the bonus attack provoked by the talent.
Knight of Purity Palace
Bandit Desert Thug
2 parts: Increases defense by 15%.
2 parts: Increases apparent damage by 10%.
An effective 2x2 kit aimed at increasing the overall contribution of the character in the positions of additional damage dealer and defender hero. Defense will affect both the strength of shields and the outgoing damage, and the bonus to the imaginary element will simply increase damage.
Bandit Desert Thug 2 parts: Increases apparent damage by 10%.
4 parts: When the wearer deals damage to a debuffed enemy, their crit. the chance increases by 10%. In addition, if the wearer of the set deals damage to an enemy with the “Conclusion” status, his crit. damage increases by 20%.
An artifact set that will enhance the overall contribution of the young man, acting as both a DPS character and a sustainer. However, in order to maintain good shields, it is essential that the primary and secondary stats of certain parts of the set increase the character's defense.

In addition, for the full implementation of the set, it is important for the hero to have Velta (Non-existence: Imaginary) in the squad, since it is his abilities that are a constant source of the negative status of the “Conclusion”.
Knight of Purity Palace
Herald wandering in hacker space
2 parts: Increases defense by 15%.
2 parts: Increases speed by 6%.
An alternative set in a 2x2 combination that offers boosts to important combat stats:
  • protection as a priority indicator;
  • speed as an auxiliary resource that affects the frequency of the hero’s moves.
Knight of Purity Palace
Bandit Desert Thug
Burning Duke
2 parts: Increases defense by 15%.
2 parts: Increases apparent damage by 10%.
2 parts: Increases bonus attack damage by 20%.
2x2 combos with a set that increases damage from bonus attacks. Choice aside "Desert Bandit Thug" depends on who exactly the character is seen in the squad and whether there are problems with finding the optimal value of the defense indicator.

planar decorations

Planar set Effect Recommendation
Belobog Architects Increases defense by 15%. If the owner's effect hit chance is greater than or equal to 50%, then their defense is increased by an additional 15%. A good option for planar decorations that increases the main characteristic of the unit. However, it is important to understand that the specific mechanics and general requirements of the hero will not allow for a full implementation of the set of auxiliary artifacts. The character is not going through "chance to hit effects", therefore, he will receive only the first bonus.
Inert Salsotto Increases crit. 8% chance. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. The most satisfactory set to be collected through bonus to imaginary damage or protection in "The Moving City of Salsotto" and protection in the "Salsotto Terminator Line".

This way, the hero will be able to both protect to the proper extent and provide satisfactory damage numbers, coming from the ultimate skill and the bonus attack, carried out due to the talent's features.
Duran Wolf Dynasty When allies make a bonus attack, the owner receives 1 lvl. “Merit” status, which stacks up to 5 times. Every level The “Merit” status increases the damage dealt by the bonus attack of the wearer of the planar set by 5%. Upon reaching level 5. Crete. The owner's damage is increased by an additional 25%. If you want to increase the DPS of a unit, then this is a pretty strong set of decorations for it. However, when wearing it, you will have to pay attention to the set of defensive characteristics, as well as the selection of signature damage dealers from bonus attacks.
Fleet of the Ageless Increases max. health by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by 8%. A good set of aimed at further strengthening the squad. The increase in HP will not have a significant impact on the effectiveness of the unit's abilities, but will partially affect the hero's survivability. Increasing the attack power, in turn, will be useful for characters whose ability damage depends on this stat.
Dreamland Penaconia Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. Another set of aimed at further strengthening the group. The increase in the speed of energy recovery will affect the accumulation of resources for activating the superpower, while the increase in damage from the imaginary element will be useful if the hero is in a squad with characters of the named damage type (for example, with Tribute to Han: Moon Eater).
Mermaid, sunken shores Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. A more versatile energy recovery gear option, as it works not only in combination with imaginary characters, but also with other elements. To effectively implement the ATK bonus, you need to put the main DD in first place in the team, and the KMM top manager in the remaining free slot (preferably third or fourth).
broken keel Increases resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. A good set of aimed at additional general strengthening of the squad. Due to the fact that Aventurine is a Conservation hero, increases in personal defensive characteristics are important to him. Effect resistance is one of them.

Squad Guide for Aventurine in HSR

Aventurine's role in the team is a character whose abilities are aimed at helping the squad with additional damage. Many heroes of Destruction, Hunting, Erudition and even Oblivion, who specialize in eliminating enemies on their own, will be happy to see such a representative of the Path of Preservation. The KMM top manager himself, given the range of his features, will be happy to see Harmony characters in the squad, whose skills are aimed at distributing mass bonuses.

Which characters are suitable?

Below are heroes that offer good synergy to the shielder:

Character Path Damage type Features
Aglaia Memory Электрический Aglaya is a bright representative of the Path of Memory, who is good against single opponents and waves of enemies. Her spirit, like any other character, is able to take damage from enemy targets. Accordingly, the heroine needs constant from the outside.
Phys. hero Destruction Physical A starting DPS hero who, under the influence of a superpower, can deal increased DPS with a skill and a basic attack. The technique restores a small percentage of health. With proper pumping, he can act as both the main damage dealer and as a secondary one.
Moon Eater Destruction Imaginary Has high mass and single DPS, while consuming a colossal amount of action points to enhance his own skill. Needs constant , be it shields or healing, especially in the context of high-level content.
Hook Destruction Fiery Possesses good mass and point damage, which makes her a DPS character capable of different positioning in the squad. Additionally, during combat, she can impose the DoT status "Burning" on enemies, which deals periodic fire damage.
Misha Destruction Ice Plays from a super ability, the number of hits of which increases by activating the effects of the skill and talent. Due to the ability to inflict powerful one-time DPS on both a single target and a group of enemies, it becomes a good auxiliary damage dealer for any squads.
Pioneer Memory Ice Excellent even for those characters that do not have the summon mechanic: increases the CU of allies, advances the action, and also deals additional true-type damage.
Seele Hunting Quantum Can re-activate after killing an enemy. Has high damage numbers from both skill and superpower. Easily deals with any high-level content, but requires stable sustain.
Topaz and the ant Hunting Fiery The basis of the girl's damage is bonus attacks, thanks to its own mechanics, it combines perfectly with characters that are also capable of inflicting DPS by activating a bonus attack.
Doctor Ratio Hunting Imaginary He values ​​representatives of different Paths who can impose negative effects on opponents, as thanks to them he can perform bonus attacks on enemies more often. These attacks, in turn, are the hero's main source of damage.
Yanqing Hunting Ice The main task of the young man during the battle is to maintain the "Empathic Link", due to which he receives increases to combat characteristics. Saving with the ability to impose a powerful shield on Yanqing is the best .
March 7 Hunting Imaginary A secondary damage dealer who uses his skill to apply the positive effect "Mentor" to a selected ally. Does good damage, can easily take the role of the main combat unit in a squad. Additionally strengthens himself, advancing the action and increasing the outgoing damage. With the acquisition of Eidolons, he receives mechanics tied to the implementation of bonus attacks.
Greater Hertha Erudition Ice The Scientist deals high area DPS with her enhanced skill and ultimate, but is also effective against single targets. In addition to Erudite characters, due to the mechanics, she will benefit from s and units that can attack frequently, as this allows her to get more energy and collect special stacks "Interpretations".
Jasper Erudition Quantum A secondary DPS character who prefers to fight against groups of enemies: the number of enemies on the battlefield directly affects the rate at which charge levels accumulate, which allow bonus attacks to be performed.
Argenti Erudition Physical An unusual character of Erudite, as he has two types of ultimate skill - normal and enhanced. Enhanced strike is the basis of damage, therefore the character is extremely demanding of additional energy sources.
Himeko Erudition Fiery Possesses high AoE efficiency, making her one of the most sought after characters for the game. "Pure Fiction". Bonus attacks after receiving level 3. “Charge”, which is gained by breaking through enemy vulnerabilities.
Xueyi Destruction Quantum Mainly collected through characteristic "penetration effect" and, accordingly, is aimed at quickly breaking through the “Fortitude” bar of opponents. Like other representatives of Destruction, he can act as both a secondary and the main damage dealer in a team.
Feixiao Hunting Wind The Arbiter General excels at dealing with dense enemies, relying on the bonus attack that comes with his talent, skill, and ultimate. He synergizes best with heroes that can deal additional damage, allowing him to charge up. "Winged Beast" for Ultimate.
Dan Heng Hunting Wind A good representative of the Hunt, who deals high targeted damage with his main skills. Able to reduce the enemy's speed if he performs a crit with a skill. hit. For the first time, it is issued free of charge as part of the story campaign of the Hertha space station.
Sushan Hunting Physical Performs a second action after using a superpower. During battle, gains additional benefits if the enemy is vulnerable to a physical element.
Jing Yuan Erudition Электрический A powerful representative of Erudite, who, after the start of the battle, summons the Lightning Lord to the battlefield. The said creature, in turn, acts independently, and the number of its hits increases when Jing Yuan uses a skill, superpower and/or technique.
Hertha Erudition Ice A significant character when considering the age of such an activity as "Pure Fiction". The reason is the peculiarity of the talent, which allows the girl to perform a bonus attack when the enemy's health level drops to 50% or lower.
Serval Erudition Электрический Epic Alternative Jing Yuan, which plays from the super ability. Deals good mass DPS, additionally imposes a negative effect "Shock" on opponents for periodic electrical damage.
qingque Erudition Quantum Epic Alternative Seele. Gains greater effectiveness with additional eidolons: for example, with E4 it gains a small chance to bonus-attack enemies.
Armor Harmony Wind Increases the action by 100%, increases ATK, KU and total outgoing damage. As a legendary representative of the standard "Jump", it is considered the best due to its diverse bonuses, significantly increasing the effectiveness of the main DPS hero in the team.
Zaryanka Harmony Physical A representative of the highest tier of Harmony, whose skills are aimed at increasing outgoing DPS, critical damage and attack power. When using the super ability, it moves the action of all allies forward. The "Improvised Decoration" trace increases the critical damage of bonus attacks, which makes Zaryanka the best for characters that play from this mechanic.
Asta Harmony Fiery The best epic representative of Harmony, which is issued free of charge at the first levels of Mastery. The main advantage is the ability to significantly increase speed. Also increases ATK by performing simple skill hits and/or basic attacks.
tingyun Harmony Электрический Increases attack power and overall damage output of the selected ally, and also uses the super ability to "infuse" energy for the ultimate skill.
Yukong Harmony Imaginary Demanding in of skill points, in exchange for which it provides bonuses to combat stats such as crits. Due to its offensive abilities, it often acts as an additional DPS character in the squad.
Sunday Harmony Imaginary Increases crit chance and crit damage, advances the action by 100%, is a low-skill point , restores energy, and also comprehensively increases outgoing damage.
Hanja Harmony Physical Able to restore skill points during battle. This superpower increases the speed and attack power of the selected ally.
ruan mei Harmony Ice Increases the efficiency of penetration, additionally affects the increase in outgoing damage. The talent is aimed at ively increasing speed, which is important both for representatives of damage-dealing Paths and for some s.
Sparkle Harmony Quantum Increases the total amount of skill points and also restores them by using the ultimate skill. Increases the CU and advances the action of one ally by 50% due to the skill, increases the total outgoing DPS of the entire squad due to the talent.
Tribby Harmony Quantum Like Aventurine, he is a versatile character who, in addition to performing functions (increases penetration of all types of resistance and damage taken by enemies), deals damage to a group of enemies with a bonus attack. Best combined with characters that attack frequently and, ideally, in an area.
Welt Nihility Imaginary The main source of the negative status is "Confinement", which delays the actions of enemies, be they regular enemies or bosses.
Kafka Nihility Электрический The queen of DoT statuses, which increases the effectiveness of characters who also specialize in playing from periodic damage. During the age of high-level content, she needs additional from Preservation or Abundance, since due to the peculiarities of the mechanics, fights often drag on.
Acheron Nihility Электрический An unusual representative of Nothingness, who has no need for energy. Her superpower is activated by reaching a certain number of levels. a special negative status imposed by a skill and a basic attack. It has extremely powerful damage and, with the right investments, can “close” the need for an independent damage dealer, since it copes well with the named role.
Jiaoqiu Nihility Fiery A powerful Nothingness, whose skills are aimed at imposing the "Hot Ash" debuff (considered a "Burning" DoT status, which deals periodic fire-type damage). Enemies affected by "Hot Ash" receive increased damage. The super ability, in turn, deals a high level of damage, and also imposes a third-party debuff that increases the damage taken by enemies from DPS-type ultimate skills.
Silver Wolf Nihility Quantum A constant source of negative effects that affect the decrease of attack power, defense or speed. The skill can provoke the appearance of an additional vulnerability in the enemy, similar to the element of one of the allies.
Black Swan Nihility Wind Debuffer, which, by analogy with Kafka Focuses on DoT play. In addition, it lowers enemy defense and increases the damage they take.
Luke Nihility Physical An additional DPS character that applies Bleed to enemies, as well as a negative status that increases the damage the enemy receives.
Guinaifen Nihility Fiery With her ultimate skill she can instantly activate fiery DoT statuses that affect the enemy. In addition, similarly Luke imposes an effect ("Fire Kiss"), which increases the DPS received by the enemy during combat.
sang Nihility Ice A character of Nothingness that offers a powerful negative status - lowering the defense of all opponents after using a superpower.
Sampo Nihility Wind A secondary damage dealer who specializes in inflicting the Weathering DoT status. The technique is capable of blinding enemies, thereby delaying their action at the beginning of the battle.

Examples of the best teams

With the characters presented above, the following effective squads can be formed:

Character 1 Character 2 Character 3 Character 4 Features
Ratio Topaz sang
Number
Aventurine An extremely expensive, but really powerful squad, where each character complements each other. Dr. Ratio and Topaz are equal DPS heroes: Topaz provides enemies with a negative status, which is important for Veritas, and Veritas carries out bonus attacks, which is important for Topaz herself. As a result, the listed characters help the top manager in gaining Blind Bet charges. Pela or Cipher acts as a and can be replaced with other representatives of Harmony/Non-Existence if desired.
Devour. Moon Sparkle ruan mei
tingyun
Aventurine Sparkle offers good synergy to the Moon Eater, who is the most "gluttonous" hero for skill points. Ruan Mei increases the effectiveness of penetration, Tingyun constantly "infuses" energy. The young man from KMM not only protects the squad, but also helps to inflict additional damage by activating bonus attacks and superpowers.
Greater Hertha
Argenti
Himeko
Serval
Anaxa
Tribby
Zaryanka
Aventurine A group with an excellent representative of Erudition, AoE and solo focus. The second slot is chosen as an auxiliary damage dealer, who can be replaced with a (in the case of Argenti). Zaryanka or Tribby are the most preferred characters.
Acheron sang Luke
m. Gui
Aventurine A powerful squad, where Acheron acts as the main damage dealer. Pela is needed to cut off the defense, Luka and Guinaifen as additional representatives of the Non-Existence for the full implementation of the mechanics of Acheron (can be replaced with other heroes of a similar class).
Acheron Jiaoqiu sang
Number
Aventurine An additional alternative to the Acheron squad with a legendary representative in the form of the hero of Oblivion. The best in this case is Jiaoqiu, since he applies debuffs and increases the effectiveness of ultimates. Preservation, in turn, can be equipped with the light cone "Trend of the Galactic Market" for more comfortable gameplay.
Seele Sparkle
Armor
tingyun
Yukong
Aventurine Zele is the main character in the squad, around whom the other heroes are built. Sparkle/Armor advances Zele's action, increases her critical damage, and also affects the damage dealt by the entire team. Tingyun can be replaced by Yukun, who will be able to maintain Roaring Bowstring on a permanent basis thanks to the "klutz" in the mask who can generate skill points.
Yanqing Hanja sang Aventurine KMM's top manager maintains shield strength, preventing Yanqing from taking damage, which has a positive effect on Empathic Link. Hanya helps restore skill points and distributes other bonuses. Pela focuses on accumulating her ultimate skill, and uses her basic attack to generate additional skill points in between.
Kafka Black Swan
Sampo
ruan mei
Asta
Aventurine A DoT squad where Kafka takes the lead role, with Black Swan or Sampo as her . Asta is the best for teams focused on periodic damage, as she can constantly spread the attack power bonus. In more groups, she is replaced by Ruan Mei.
Feixiao Topaz
Asta
Zaryanka Aventurine A team with Feixiao, who occupies the position of the main damage dealer. Since she plays from the bonus attack, it is optimal to supplement the squad with Topaz or Zaryanka, who offer buffs for the corresponding type of damage. At the same time, instead of one of the heroines, you can use Asta, who provides no less useful enhancements in the form of increased attack power and speed.

Is it worth knocking out?

When considering whether to knock out this Save character, the first thing to ask yourself is whether the really needs such a character. Despite the diverse mechanics of the Interstellar World Corporation top manager, it is important to understand that he is primarily a hero who provides protection for the squad. His priority is to apply shields and maintain their maximum strength, while his secondary goal is to deal additional damage. If the profile is not replete with good healers and generally can only boast of starting representatives of the sustain type, namely - Pioneer (Fiery), then investing Special Star es into a unit is a great decision that will bring maximum benefit.

In other cases, it is purely the player's choice. The character, one way or another, has a number of negative traits that can interfere with the creation of a satisfactory and, most importantly, balanced squad. The most significant of them are:

  • high consumption of skill points during battle with low build-up of one’s own characteristics;
  • incompatibility or poor compatibility with heroes that play based on HP consumption/expenditure in order to increase DPS potential.

We hope our guide helped you put together the best build for Aventurine, the top manager of KMM in Honkai: Star Rail. comments Ask any questions about the character so that the author or other players can help.

Trailer

Aventurine Trailer - "The Golden Touch" | Honkai: Star Rail
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