Detailed guide to Ben Bigger in banbu for Game. Additionally, we will present a list of everything Ben needs to level up.
Ben Bigger - Head of Finance "Belobog Plant" with a calm character and dedication to his work. Despite its impressive appearance, it has a gentle disposition and friendliness. On the battlefield, he helps the entire squad by blocking attacks and erecting a protective barrier, and can also provide protection to all his allies.
Rating | C-rank in dash sheet |
Rarity | βοΈβοΈβοΈβοΈ |
when added to the game | July 4, 2024 (version 1.0) |
How to get a character |
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Specialty [class] | Defense |
Attribute [element] | Fire |
Impact type | Crushing |
Fraction | Plant "Belobog" |
Role in the squad | , stun |
Growth | 192 ΡΠΌ |
Voice actors |
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How to get Ben in Zenless Zone Zero
You can get Ben by searching for signals in the following banners:
- Inside the βSelectedβ channel, the drop rate of this epic agent increases with its presence in the list of A-rank characters adjacent to legendary heroes.
- βAmplificationβ or βStableβ - the same percentage of dropout probability, along with other agents and amplification agents.
We discussed in more detail in a separate guide, signal schedule, to be aware of the release of new characters and not to miss the desired agent.
In addition, you can pick up a free Ben Bear during the βBeginner's Pathβ event for new players. To do this, you need to close the quest of the second chapter βCall Ben Biggerβ and complete all previous tasks.
Basic skills
Ben in ZZZ stands out for his durability and ability to absorb a large amount of damage from opponents, while the bear blocks half of the incoming damage with a shield. Bigger fills a niche as an assistant in protracted fights with serious opponents, where constant switching to parry attacks becomes difficult and drains most of the charges for assistance. Thanks to its ive ability, Defender provides a blue barrier to all team . In close combat, when using an enhanced attack, it is capable of disrupting the action of small opponents.
As part of a dynamic battle, Ben cannot boast of a large amount of damage or application of the stun and anomaly. His main task is to provide protection to his allies through damage absorption and shields. As soon as a group of enemies decides to attack or the boss begins his long chain of powerful attacks, you can safely take the bear out of your βpocketβ and maintain a shield until a window appears for heroes of other specialties to exit.
Note that Ben Bigger is a signature assistant for Kolyada Belobog and most often plays inextricably linked with her. The bear offers the faction leader increased damage and stun multipliers, enhancing the girl's main strengths. In addition, the command animations of some of Kolyada's skills occur outside the range of enemy skills, which is also an advantage. However, outside of the presented combination, Biggerβs skills are difficult to find application due to the system of parrying, dodging and counterattacking - a character that absorbs damage is useful only to beginners who often miss blows.
The order of leveling skills
Attributes > Special Attack (EX) > Attack Chain and Super > Evasion = Basic Attack > Assist
- Π inclinations lies Benβs main strength: an increase in the strength of shields from the main defense indicator and an increase in attack power.
- When playing as Ben, you will often have to resort to using the EX ability from the section "Special Attack" to maintain a shield and counterattack opponents. Also, the charged skill is responsible for dealing fire damage and activating a barrier on allies, which appears after successfully blocking incoming damage with a shield and reactivating the enhanced special skill.
- During the battle, you will often have the opportunity to include the bear in the command chain of attacks to restore assistance points and deal additional damage.
- Since the character is a defensive and often comes to the rescue in blocking damage, you can consider leveling up abilities from this section after investing resources in other skills.
- Evasion ΠΈ basic attacks They are not particularly effective in combat, so they are not priority skills.
The best eidoses
All Ben's mental picture enhancements:
1: Counterforce | After successfully blocking a blow with a special attack or a charged EX skill, reduces the attacking enemy's damage by 30% for 15 seconds. |
2: Attack from defense | If a counterattack is successfully carried out after absorbing damage with the shield during a special attack or enhanced skill, Ben deals additional damage during this strike in the amount of 300% of his available defense. |
3: Careful calculation | Increases the level of dodge, assist, special attack, chain of attacks and basic attack by +2. |
4: Quick Fit | When setting up a defense when using an EX ability or a special attack, the damage dealt by the subsequent counterattack is increased by 30%. |
5: Scrupulousness | Adds +2 to the level of basic attack, evasion, assistance, special attack, attack chain. |
6: Wild Spirit | When activating a normal attack or an additional hit after using an EX skill, Ben receives a 20% stun boost for basic attacks, dash attacks, and counterattacks after dodging. The effect lasts 12 seconds. |
Ben Bigger's highest priority consts are numbers one, two ΠΈ six:
- "Counterforce" Mainly useful against elite opponents and bosses that deal massive damage when they hit a character.
- "Attack from Defense" is aimed at instantly dealing damage based on Ben's key stat, which will allow him to become a tangible contribution to the group's DPS.
- "Wild Spirit" in the absence of Agents specializing in Intimidation, it will be a good replacement for them. If there are heroes capable of stunning enemies, it will be able to increase the effectiveness of the ing stun. This will be especially noticeable in battles against strong opponents, whose stun bar is significantly higher than that of the base group of enemy targets.
Advantages and disadvantages
Having dealt with the skills of Ben Bigger, we can highlight his strengths and weaknesses as a character with the Defense specialization:
Advantages | Disadvantages |
Available A rank character who can be obtained by completing the story mission. In the absence of Intimidation heroes combined with the main damage dealer by faction or attribute, it can act as a stun applicator. | It moves slowly across the battlefield, which can cause difficulty when choosing an attack position or when pursuing mobile enemies. |
Has high base defense and HP indicators. It is not demanding on the characteristics obtained from drive discs, as it focuses strictly on protective functions and stun application. | It is difficult to implement the main βtrickβ - putting up a shield. It is necessary to watch out for enemies and hold down the EX skill in time, as well as pay attention to the remaining blue value on the health bar to successfully block attacks. |
An excellent addition to any team with Kolyada Belobog, providing the girl with a good damage buff. | Although it can act as a stun applicator, it copes with this role worse than agents of Intimidation, since it has low initial indicators momentum. |
Leveling
Leveling Ben up to level 60 requires materials based on class and attribute. The table also shows special resources that will be useful for raising your level and abilities:
Leveling | Materials | Price |
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Level of | ||
Skills | ||
Makings |
Best builds for Ben in Zenless Zone Zero
Ben Bigger is an A-rank hero whose task is to protect the squad from intense and powerful attacks. The bear covers the rear of allies with a barrier that absorbs damage, thanks to which it leaves the health bar untouched. The Agent will excel during battles with weekly bosses and elite enemies, holding back the pressure with the Fist of Obligation Repayment ability, followed by a counterattack.
Ben's build should help not only the Agent himself, but also his allies due to the specifics of his class. Despite the dominant fiery attribute, without the action of skills and ultimate ability, the bear deals mainly physical damage. The character does not deal impressive damage, but does an excellent job as an assistant. To increase the importance of an agent in a team, it is extremely important to collect characteristics for him momentum through all available sources, so that the bear not only applies shields but also causes chains of attacks. In the following paragraphs, we will tell you how to put together a build for Ben in ZZZ, give various alternatives to amplifiers, and indicate acceptable stat values ββfor a comfortable game.
Best amplifier [weapon]
When choosing a weapon for Ben, you should focus on finding energy recovery in order to use the EX ability as often as possible. Amplifiers that provide protection and increase the impulse indicator will not be superfluous: the strength of Benβs shields depends on the percentage of protection, and the increased impulse allows you to stun enemies faster:
Amplifier | Effect |
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βββββ Base attack power 48-714 Impuls: 7,2-18% |
The value of shields cast by the owner is increased by 30-60%. If any party member interrupts an enemy attack or performs a perfect dodge, all characters' damage is increased by 20 seconds. 18-36%, and the inflicted stun on 12-24%. ive effects of the same name do not stack. |
Large cylinder (R5) ββββ Basic attack: 42-624 Protection: 16-40% |
Reduces damage taken by the owner by 7,5-12%. When a hero equipped with this weapon is attacked, the character's next attack on the enemy will deal critical damage and additional damage equal to 600-900% from protection. The effect occurs once every 7,5 sec. |
Spring warmth (R5) ββββ Basic attack: 40-594 Attack Power: 10-25% |
Damage taken is reduced by 7,5-12%. If a character with this amplifier is attacked, energy recovery increases by 10-16%. The effect lasts 12 seconds. When an equipped Agent leaves the battlefield, he transfers the buff to the active hero and resets the duration. The weapon's ive effect does not stack with other similar weapons. |
Original transformer (R5) ββββ Basic attack: 40-594 HP: 10-25% |
Increases the Agent's maximum health by 8-12,5%. Impulse indicator increases by 10-16% lasting up to 12 seconds when an Agent with this amplifier is subject to attacks. |
βββ Basic attack: 32-475 Protection: 12,8-32% |
During an attack, the Agent's defense increases 20-32%. The increase in the indicator will last no more than 8 seconds. |
You can familiarize yourself with various amplifiers in a separate manual, in which we examine in detail Suitable weapons for different ZZZ characters.
Best Drive Discs [artifacts]
When selecting artifacts for Ben, rely not only on the needs of the Agent himself, but focus more on benefits for the team. It's best to increase the rate momentum, of protection ΠΈ energy recovery to frequently activate a charged empowered attack, stunning the enemy and increasing the barrier. Ben is not too fussy in his assembly, so in the early stages of the game you can combine almost any part of the set, where the specified characteristics will dominate.
Drive disk | Effects | Recommendation |
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2 parts: protection rate increases by 16%. 4 parts: After receiving damage from an enemy, the damage taken by the Agent is reduced by 40% for 2.5 seconds. The effect triggers once every 15 sec. |
The best set of drive discs for beginners, increasing the key characteristics of the agent. Protection is responsible not only for the strength of barriers, but also allows you to reduce incoming damage to the character. A 4-part ive will allow you to better hold back the onslaught, even if you failed to put up a barrier in time or its duration has expired. After learning the evasion mechanics, 2 parts of the set can be replaced with more useful vinyl records. Should be considered in combination with an additional 2 pieces from the Swing Jazz sets to restore energy or Shockstar Disco if there are no stun characters on the team. |
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2 parts: the impulse increases by 6%. 4 parts: Basic attacks, dash attacks, and counterattacks after dodging inflict 20% more stun on the main target. |
A good option if there are no Intimidation heroes. Both 2 pieces and a full set of 4 pieces will look great on Ben the bear. The increased intensity of the impulse is responsible for the effectiveness of stunning the attacked target, which allows you to trigger a chain of attacks and change to another character. By analogy with the main set, you can supplement it with the βSwing Jazzβ or βInferno Metalβ set. The highest priority option will be 2 parts of βSoul Rockβ. |
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2 parts: Increases energy recovery by 20%. 4 parts: After a chain of attacks or an agent's ultimate ability, all allies deal 15% more damage for 12 sec. Identical ive effects do not stack. |
The set of βSwing Jazzβ discs looks great either as a complete set on Ben the bear, or in 2 parts. The main thing is to make sure that there is no other owner of such artifacts in the squad, because the positive effect does not stack. |
You can get more information and learn about various drive disks in a separate guide dedicated to artifacts in ZZZ and who they are suitable for.
Recommended characteristic values
When selecting drives, look for the following characteristics in the main stats:
Position | Basic parameter |
1 | Health (permanent) |
2 | Attack Power (Permanent) |
3 | Protection (permanent) |
4 | Protection - a priority, crit chance/damage (optional) |
5 | Protection - a priority, bonus fire damage (Optional) |
6 | Protection / restoration of energy |
Optimal final indicators for the maximum level of agent pumping:
- Attack Power: 2-500 units;
- health: not less than 11 units;
- protection: not less than 1 units, in a shield-oriented assembly up to 500 units are required;
- Crete. chance/damage (optional): in a 2 to 1 ratio, where 100% critical damage has at least 50% critical chance.
Best Banbu
When selecting a banboo for Ben, you should first of all rely on the composition of the squad and the needs of damaging allies. If we consider the bear as the final link for triggering the companionβs special skill during a chain of attacks, then the best options would be Foreman and Rocketaboo, a less rare analogue of the last assistant - Crybaby. The table lists examples of suitable banboos for Ben based on attribute and specialization:
Banbu | Skills |
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You can find out much more about the variation of companions in a separate guide, where banbu in accordance with the tier list of the best and sorted out their skills.
Detachments
Ben in Zenles Zon Zero plays the role of a character and is positioned not so much as a damage-dealing hero, but as a defensive one. In protecting his allies, he is helped by skills and basic performance indicators, which allow him to hold back the powerful blows of his opponents and take most of the damage that could overtake the main combat units. With the right buildup and selection of artifacts, the bear will be able to the entire squad with outgoing effects, allowing damage dealers to deal more damage.
The agent needs loyal teammates who are able to enter the battlefield and deal with a group of enemies. The table looked at the best units for Ben Bigger:
Character 1 | Character 2 | Character 3 | Banbu | Features |
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A strong mono-fire team aimed at strengthening Soldier 11. The bear gives a significant buff to Kolyada with his presence, making her attacks more powerful. When the girl is in danger, switch to Ben and put up a shield. A successful counterattack can close the stun filled on the target and cause a chain of attacks, which will subsequently allow Soldier 11 to enter the field with an ignited sword. When Lightyear appears on your , you should consider him as a stronger replacement for Kolyada. Rocketaboo provides increased fire damage, Plaxaboo acts as a less rare counterpart. Both apply an anomaly that allows you to deal more flame damage. The Foreman is an attacking companion and will be able to provide additional damage. |
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Another variation of the fire team, where the role of the main damage dealers is played by the fire girls from the "Sons of Calidon". Having inflicted enough status and accumulated "Heat" points, Bernice switches to Ben to create shields. After completing his tasks, the bear yields the field to Lucy, who attacks enemies with a powerful counterattack after dodging, and as soon as the "Heat" points are spent, the rotation is repeated. | ||||
A strong unit positioned to deal predominantly electrical damage. Itβs better to start the battle as one of the heroines, lowering the enemyβs defense or resistance to incoming damage using an anomaly. Ben will protect you from attacks, finish off the stun indicator and allow Anton to enter the field. If you have Rina, it makes sense to use the help of the Majordomo, otherwise it is better to concentrate on increasing the incoming electrical damage. It will not be amiss for the Foreman, who has a connection with Ben and Anton. |
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A version of the "Victoria domestic staff agency" team with Corinne as the main damage dealer. Von Lykaon will take care of stunning opponents under Ben's shields. The bear can also stun enemies using powerful attacks, which will allow Corin to enter the field. Rina as Lycaon's replacement will increase the penetration chance, giving her team an advantage. It makes sense to consider Majordomo as a signature banbu for the Victoria team. Bumabu will divert the enemies' attention to itself, providing the group with room for attacks. |
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A free team option, available almost from the start of the game. Both Nicole and Enby act as s, causing stuns or quick assists. Ben provides the entire team with protection from intense damage and backs up Billy as the main combat unit, coming to the rescue before enemy attacks. Within this squad, it makes sense to consider the signature banbu of the βCunning Haresβ Amillion as an additional source of damage. Bumabu will be an A-ranked counterpart with the ability to steal the attention of opponents and deal physical damage around him. |
In a separate manual they indicated best ZZZ squads.
Conclusion on the character
Ben Bigger in ZZZ is an excellent defensive option for any team at the start of the game. The epic agent is not too picky in his choice of artifacts and weapons, and can become a temporary replacement for the heroes of Intimidation or help them apply stun. While Ben the Bear has its drawbacks such as some difficulty in implementing shields or slow attacks, it remains a stable option in battles with weekly bosses. The character steadfastly endures all blows, protecting damage dealers and sub-deaders who have lower defensive characteristics.
Being an A-rank hero with complex shielding mechanics, he pales in comparison to mobile s and buffers with fast rotation. Due to the low impulse indicator, it does not show impressive results in stunning opponents, and with proper adaptation to evasion and quick assistance, it loses its value in the squad. Still, Ben remains an attractive addition to the group Kolyada, as it increases the damage and stun of the president of the Belobog Combine.
We hope that this guide helped you put together the best build for Ben in Zenles Zone Ziro. If you have any questions about how your character's abilities work, ask them in comments, β the author or players will try to help. In the special section of our site, see builds in ZZZ on all characters.
Kolyada + Mishka, who else would be better to put in the pack with them?? There's Lucy and Piper. Maybe make Kolyada the main DD and shove Lucy in with them, or will it be crap?
You can stick a soldier's hat in there, no one else comes to mind
For some reason it is not stated here that Ben is a strong main DD in his own right. Look at "Ben DPS" on YouTube.
Where can I see the specifications?..
Hello! We have added some information, you can read it.