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King Deshret and the 3 Magi in Genshin Impact: Walkthrough Volume 3 Chapter 4

King Deshret and the Three Wise Men in Genshin Impact: Archon Quest | 4 chapter 3 volumes

King Deshret and the Three Wise Men Sumeru. Having gone to the desert, the Traveler finds himself in the village of Aaru, the guardians of which have disappeared without a trace. The hero will have to find the missing, find out how the Academy is connected with this and visit the abandoned ruins of the Scarlet King's civilization. As part of the quest, uncover the secrets of Lord Rukkhadevata using the device of ancient knowledge and return all the guardians to the village.

The article provides a detailed walkthrough of the task "King Deshret and the Three Wise Men" and tells how to complete the key stages of the mission:

  1. Get clues from the locals about the missing guardians and look for clues.
  2. Head to the Eleazar Healing Hospital and explore the elemental monuments to infiltrate the lower floor.
  3. Return to the village and help Sayno with the search for fragments of the device to extract the Archon's knowledge capsule.
  4. Head to the appointed place and talk to the hermits to exchange hostages.
  5. Enter the mysterious ruins of the abandoned civilization of the Scarlet King and complete a story-driven dungeon filled with puzzles.
  6. Travel to the deserters' hideout and help the guardians return to the village.

How to start the Archons quest "King Deshret and the Three Wise Men"

To start the task, you need to fulfill several conditions:

The quest will become available on a permanent basis along with the release patch 3.128 September 2022 years.

How to start the Archons quest King Deshret and the Three Wise Men: location on the map

The task starts automatically after the completion of the previous story mission. The starting point is located near the teleport in Aaru village - in the desert region of Sumeru.

The Missing Village Keepers

The Missing Village Keepers

Having accepted an assignment from one of the villagers, Aaru, the Traveler and Candace. Together, they decide to leave the village in order to find out information about a mysterious person associated with the Academy.

Get information from the locals

At the request of Isaac, the grandson of the missing village keeper, the Traveler and Saino set out to find him.

They first decide to ask the locals for more information:

  1. The first NPC costs left from the teleporter in the village - go up to it and start a dialogue. The man will only tell that he saw one of the guardians by the road in an unusual state.
  2. Go up to the next villager up the stairs. A girl named Shani will tell that she saw a scientist 3-5 days ago and will also emphasize his strange behavior.
  3. The last NPC is below back side of the building.

Follow Saino and Isaac

Unexpectedly, Saino hears someone talking, obviously related to the case. Follow him to check. Go down a little lower to the place where a new acquaintance is already waiting.

The group decides to overhear a dialogue between two locals discussing the resurrection of the Scarlet King. Having received the necessary lead, General Mahamatra appears in his true form to conduct an interrogation. Residents under pressure talk about a certain "radical" who promotes the idea of ​​seizing Sumeru's lands. Rumors about King Deshret (the Scarlet King) become the first clue, and the heroes set off to find the next piece of evidence.

Isaac agrees to escort the heroes to his grandfather's cabin so they can get more information about his last days before disappearing. Follow the NPC to the checkpoint.

Look for clues nearby

Look for clues nearby

On the spot, the Traveler immediately smells the already familiar smell of incense, and the heroes agree to explore the area to look for clues:

  • The first is located near the tent.
  • The second piece of evidence is footprints in the sand on the opposite side.
You can just follow Saino. He himself will lead to all the clues.

Sayno says to go back to Aaru village

It turns out that the aroma is present here for a reason. Someone tried to lure the keeper out of the house, because for scientists this smell is considered a way to cleanse the mind. Now that a little more information has been received, it is necessary to return to the village in order to think over a plan for further action.

Return to the Aaru village chief's house

Head back to Aaru and tell the others what you've found out. Noticing surveillance, Dehya will offer to go to Ribat caravan. At the local tavern, she periodically encountered her companions discussing King Deshret and ideas for a coup in Sumeru, which can be a valuable source of information.

Head to the Caravan Ribat

Teleport to the Caravan Ribat area. Then listen to a short dialogue and go upstairs to the tavern. There, Dehya will meet a friend who, under the pretext, will agree to take him to Delaware, one of the wanted radicals.

Head to the place Zaki was talking about

From your current location or the nearest teleportation point in the Caravan area, head south. To do this, go straight along the path, and then go around a small hill. At the indicated point, Zaki is already waiting with the others. However, this will all be a trap.

Defeat the Radicals

Daehya offers to escort the radicals to the village for interrogation

Fight with hermits, and after winning, escort them to the village for interrogation - at the end of the dialogue, the quest will automatically move the characters to the right place.

Change the time to the next morning

Candace will report that he will independently interrogate the radicals, and the group will agree to meet tomorrow morning. Change game time from 6:00 to 12:00 the next day to continue the quest.

Speak with Candace

In the morning to the appointed place is also suitable Sayno. Together enter the house of the village hean, where the conversation with the conspirators continues. The dialogue goes well, and the team manages to find out the motives of the mysterious man, as well as the place where the radicals brought the missing scientists. The group remains to follow further in the footsteps to reach the guardians.

Cry From the Eleazar Hospital

Cry From the Eleazar Hospital

Al-Haytham talks about a man who can help uncover new details about the whereabouts of the radicals, and promises to take him to him. Visiting the girl at the request of Al-Haytham, the heroes find out that she met mad scientists some time ago, and also heard strange sounds coming from the abandoned Eleazar treatment hospital. The traveler goes there to find out their source, and runs into one of the wanted ones.

Leave the village chief's house

Al-Haytham talks about the lead

After leaving the hut, the Traveler is confronted by Al-Haytham, who reveals that he was doing his own research and found a missed lead. One of the local residents, out of fear of the radicals, decided to keep silent about important information.

Find the person Al-Haytham told about

Climb up the stairs and knock on the door of the very first house.

At first, Shani will be afraid to give out information and even leave the dwelling, but after listening to the Traveler and Paimon, she still decides to trust. The girl will tell that at night she hears a strange cry that comes from a hospital near the village. The heroes decide to go there and find out the source of the sound.

Go to eleazar treatment hospital

Eleazer Treatment Hospital is located on the southeast side of the desert in the area Dar al-Shifa. Soar forward towards the air current and fly over the cliff with the four leaf glyph and head straight from the teleporter. Two can be seen ahead. hilichurl shooters. They must be defeated, but they will immediately call on allies.

At the end you have to fight lavachurlom, so equip a strong enough unit or two-handers with healers to quickly take down his stone shield and get healed if needed.

Al-Haytham will clear the age by activating the elemental monument, after which the group can enter the building. However, they will not hear the announced sounds and decide to wait for the night. Paimon does notice the crying after dark. Following the sound, the heroes descend to the lower damage and find that the room is blocked by barriers.

Where to find elemental monuments near the hospital

After returning to the surface, you must use Dendro activate the remaining totems.

Elemental monuments near the hospital

Next, we will show the location of the monuments in the game and how to activate each:

  • The first one is on northwest from the entrance. Just target him with a charged Dendro attack or use a skill.

First monument

  • The second monument is located to the right, however, it will not be available. Approach him point-blank to appear geo slimes. Defeat two waves of enemies to open the totem and activate it.
  • The third one can be found on the roof hospital buildings. The easiest way to get there is with the four leaf symbols. Defeat a small group of enemies again and use any elemental skill on the totem.

Go down to the bottom floor of the hospital

Enter the hospital and go downstairs by jumping into the hole on the floor. Go through the rooms deep into the room until a small cut-scene starts. The one who made the sounds will be the curator from the Academy. Al-Haytham will suggest that scientists were kept here, but for some reason they left one of them.

Return to the house of the hean of the village of Aaru with the found scientist. As they talk, the group will come to the conclusion that the kidnappers are monitoring their activities. Suspicions fell on Sayno, as the Academy was actually watching his every move. The heroes decided to take advantage of this.

Follow Saino and continue your search

Head to the western part of the village. Go around the hean's house and use the four-leaf symbols to move up to the hill, and then follow Saino.

In the end, you will stumble upon a mysterious device that was clearly associated with the missing scientists. Going even further into the desert, Sayno will hear someone argue. Dehya sorted things out with the hermits, which is why she was mistaken for a traitor. However, she put her right hand on the line to prove her loyalty. Rahman accepted the and agreed to hand over the prisoners.

To continue the quest, wait until the next morning (06:00 - 08:00).

The Secret of the Hot Desert

The Secret of the Hot Desert

After discussing a further plan of action, the group leaves the village and goes to the hermits for a hostage exchange. After a not entirely successful deal, the heroes encounter mysterious ruins that were created during the civilization of the Scarlet King. Having explored the underground structure, they find a device that stores ancient knowledge, and find out the secret of the connection between the ruler of Rukkhadevata and the King.

Gather at the entrance to the village and head to the appointed place

Teleport to the statue of the Archon near Aaru village and go forward a little to the gathering place, where the rest of the group is already waiting.

Go to the tomb of King Deshret to meet with the hermits. If you have not yet discovered the statue in the west of the desert, it is recommended that you first go to it and unlock the necessary part of the map. From there, move straight to the tomb, and then go around it.

Talk to the Hermits and talk to Rahman

Rahman will bring Isaac's grandfather for an exchange, but the rest of the prisoners will remain locked up. Dehya will not accept such of the deal and will attack the former ally, after which a cut-scene will begin. As a result of the earthquake, the hermits and the whole group find themselves underground in an ancient temple. Issued here Achievement Sand Raiders.

Enter the mysterious ruins to teleport to the story dungeon.

Venture Deep into the Ruins: Mystic Ruins Walkthrough

When exploring the temple of King Deshrets, there are several puzzles to be solved. Next, we provide a solution to each in separate paragraphs.

How to solve the puzzle with mechanisms of rotation

Hint for solving the puzzle

The very first puzzle is required to position the devices correctly. The clue for her is next to the second mechanism: "Look at the hall as a mortal and listen to the sacred instruction of King Deshret."

How to solve the puzzle with mechanisms of rotation

The number of required turns is indicated in the screenshot above.

Activate the lift

After solving the puzzle, go down to the lower floor using the elevator. Approach the symbol in the middle so that the corresponding button appears and activate it.

Go down the stairs and take the rich chest by defeating the molders. Then, from the wall with a crack, go left, where you have to go through a small maze.

How to get through the maze

Labyrinth route:

  • Go left immediately from the entrance. As soon as the door opens, go forward to a large wall with two vertical stripes and immediately after that turn right. A room with a chest will appear, but so far it will not come out to take it.

Tip: all active ages without any pattern, except for wide walls.

  • The door where the treasury is located will close. Therefore, enter the age on the right and turn around the wall to pick up normal chest.
  • From the place with the chest, go to the right side of the room. In the next room, approach the large wall with vertical stripes.
  • After that, immediately turn left, and then right - to the exit.

Defeat molds and stand in the center of the lift to activate it.

On the side of the exit from the maze, on the right side of the elevator, there is a regular chest.

If the button unavailable, interact with the mechanism nearby - it is located in front of the elevator and allows you to manually raise or release the “elevator” itself. In the room upstairs, you can also pick up a rich chest for defeating a group of opponents.

How to go upstairs and activate the lift

From the room with the chest you need to get to the top floor. To the right near the wall is a hint with a solution.

In order to rise, you must activate the lift twice:

  • The first time, it will go all the way down.
  • When pressed again, it will start to rise. Wait for the moment when his roof is close enough and jump onto it.

How to solve the puzzle with rotation mechanisms and switches

On the top floor, after defeating the molders, you have to solve another puzzle with rotating mechanisms. However, this time they cannot be directly controlled. The point of the puzzle is to switch off buttons opposite (those on the floor) at the moment when a picture with sitting man.

Do this on both sides and wait until the mechanism in the middle has the same pattern.

Activate the lift

After the elevator goes up, stand in the middle and activate the elevator to get deeper into the temple. The group will be transported through the portal to a room that resembles a burial place.

Al-Haytham will find the ancient device of the Scarlet King's civilization, after which he will transmit the information and display it for everyone present. A cut-scene will start, showing the projection of the memories of the priest buried here. It turns out that the Scarlet King and Dendro Archon were not enemies at all.

At the end, for completing the dungeon, a precious chest is given and achievements Under the rays of the dark sun.

Go to the Hermits hideout and talk to the scientists

Head to the desert camp on the southeast side. You can get there either from the statue of the Archon, or from the nearest teleport.

On the spot, the group will finally meet with the "mysterious" people from the Academy who were behind everything that is happening. It is revealed that they were trying to use the knowledge pod to create a new Archon in Sumeru. But in the end, their plan failed.

Return to the Aaru village chief's house

Upon returning to the hean's house, Kandakia reports that all the guardians were able to return home and thanks for the help. The heroes communicate with each other and agree to meet in the same place next time to fulfill their plan to save Dendro Archon. This completes the quest.

Next story mission - Akasha Pulses, the Kalpa Flame Rises.

Achievement Sand Raiders in Genshin Impact

How to get the Sand Raiders achievement in Genshin Impact

Go to negotiations with the deserters and find the ancient temple under the quicksand to get the achievement Sand Raiders.

Achievement Beneath the Dark Sun in Genshin Impact

How to get Under the Dark Sun Achievement in Genshin Impact

Complete the Mystic Ruins dungeon and read the last words of Priest King Deshret to unlock the achievement Beneath the Dark Sun.

Achievement King Deshret and the Three Wise Men in Genshin Impact

How to get King Deshret and the Three Magi achievement in Genshin Impact

Complete the story 4 chapter of the 3rd volume of the Archons quest to get the King Deshret achievement and the Three Wise Men.

Awards

For completing chapter 4 of the 3rd volume of the tasks of the Archons King Deshret and the three magi, you can receive the following rewards:

We hope our guide helped you complete this Archon quest. If you have any questions when ing the stages of the quest, write about it in the comments to the article. Read about  Genshin Impact walkthroughs on our website.

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xiofag
xiofag
18 days ago

without vodka on the table you can't get through, don't even try... but the guide is cool, thanks

Velf
Velf
2 months ago

Hello everyone, can anyone tell me where the error is?

I have a pit and a white glowing door into the dungeon.
there is an achievement "under the rays of the dark sun", but there is no achievement "sand robbers"
there is nothing in the archons' tasks
🥺

Rimma
Rimma
2 months ago

And if I don’t have a character with a dendro element, what should I do?

2 months ago
Answer  Rimma

Use the Traveler's Dendro.

dazai
dazai
2 months ago

Thank you very much! You really helped me out!

2 months ago
Answer  dazai

Thank you for visiting our site)

Rampo
Rampo
29 days ago
Answer  dazai

Dazai?

Nastssss
Nastssss
7 months ago

As usual, you help me out, thank you!

7 months ago
Answer  Nastssss

Always happy to help 🙂

Martha
Martha
9 months ago

Hello, but at the moment with the puzzles with the rotation mechanisms and switches, after I turned them off, I stood on the elevator, but the elevator only rose a little and nothing else happened. I don’t know what to do.

9 months ago
Answer  Martha

Hello. It turns out that the cutscene doesn't start when you rise? I recommend ing technical , in extreme cases you will have to re-enter the game and go through this dungeon again

Martha
Martha
9 months ago
Answer  Valery

Yes, at first it didn't start, I restarted and the cut scene appeared. In any case, thanks for the answer!

9 months ago
Answer  Martha

I'm glad you did.)

Rengo
Rengo
11 months ago

How long will it take, please tell me, otherwise I can’t find it

11 months ago
Answer  Rengo

I think an hour, if you boil everything as much as possible

Rin
Rin
1 year ago

thank you

Last edited 1 year ago by Rin eat
1 year ago
Answer  Rin

happy to help)

DMITRY
DMITRY
1 year ago

I wonder how to go through this without a guide at all, in the temple of this dashret? “Look at the hall and listen to the instructions”... I looked. I saw the hall. No instructions were heard. XDDD And what were you supposed to do?

bigbubsosexual
bigbubsosexual
1 year ago
Answer  DMITRY

I just completed this task without a guide
That riddle is very easy, after the fifth time I figured out that you need to look at all the statues when you turn
(although before that I tried to look at them from the side of the hall, I looked at the walls, I thought the correct location was drawn there)

Bodyn
Bodyn
2 years ago

I just now interrogated this part of the plot and.. Will Daehya's betrayal just be forgotten? Seriously?

Last edited 2 years ago by Bodyn
Nastssss
Nastssss
7 months ago
Answer  Bodyn

Well, it's supposedly for the good and she knew what she was doing?..

Brian
Brian
2 years ago

I mean, only 30 primogems and an achievement for it…..

DMITRY
DMITRY
1 year ago
Answer  Brian

So here quests are done not for the sake of interestingness, but for the sake of stretching out the game time and advertising the characters, so that they played a gacha. Therefore, even the most interesting quest turns into an artificially drawn-out stuffy affair with 100500 hours of dialogue and a dozen equally tedious, unskippable cutscenes.

Qualt
Qualt
2 years ago

few primogems for such a boring part of the plot

Boris
Boris
2 years ago

Is this the end of the story?? So chopped off, I thought we'll go to the big pyramid eh

2 years ago
Answer  Boris

plot in the next patches, and you can visit the pyramid in chain Golden dreamland)

Anuyowa
2 years ago

When the labyrinth ends, to the right of the elevator, along the wall, there is another regular chest that is not hidden by anything. There is also a misspelling on the word "projection" in the text.

Anuyowa
2 years ago
Answer  Anuyowa

And thanks a lot for the guide

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