Clashing Blades in Rover will be able to find out more about your past. The answers are hidden in a mysterious archive found using clues on the sundial. Find the Great Library and solve the puzzle to explore the database and help Jinxi stop Scar.
In the guide, we'll look at which symbol to choose on the big disk and how to find the Big Library to solve the puzzle and complete the Clashing Blades mission in WuVa. We'll give you tips on exploring all the rooms and fighting Scar.
How to start the Clashing Blades quest in WuVa
You can open the Clashing Blades mission after meeting a number of requirements:
- Reach Union Level 14.
- Complete the story mission "Ominous Star".
Afterwards the task is automatically unlocked. Return to Jinzhou and meet with Chisei to discuss the future plan with the team. Together, solve the riddle of the sundial and choose the right symbols to continue the mission.
Walkthrough of Clashing Blades in Wuthering Waves
Entering into a conspiracy with the magistrate, Rover enters the library and learns about the path to the secret archive, where all the secrets of the city are hidden.
Which symbol to choose on the big disk
The symbols on the large disk indicate time: to solve the puzzle, you must select the correct signs for the first and second indicators.
The Shichen of Yoh or The Shichen of Wei
For the first time, choose the second option "The Shichen of Wei" — Shichen from Wei to set the clock correctly.
White Tiger of the West or Vermilion Bird of the South
Next, select the first answer "Vermilion Bird of the South" - Bird of the South, then complete the puzzle and mark the correct region.
If you make a mistake in the values in both the first and second cases, Chisya will say that you should try again and will allow you to reselect the symbol.
Explore the map of the Great Library
Purpose: "Inspect the map of Grand Library".
Teleport to the Great Library in the north of the city and go inside.
When you enter the room, you will see route map. As directed, look at the marker in the upper left corner to find out the location of the next puzzle.
Place the vase in the correct position
Purpose: "Move the vases to correct positions."
Interact with far left vase. This way, you solve the clue on the map, and the nearest door will open, offering access to a secret section of the library.
Get closer to the challenge "A big library". Jinzhou is home to one of Huanglong's unique centers, run by the Guardian and Magistrate of Jinzhou. This comprehensive database contains answers to any questions you may have about the history of Huanglong.
Please note that the recommended squad level - 40 and above. Pump up the resonators and come back later if you are not sure that you can handle the test.
Follow the door ahead - open the gate and look around Symphodai on the other side of the bridge. The large device will give an intricate clue. The control is similar to a musical instrument, but it is missing 5 musical notes. In order to access the database, you need recover five missing records, stored on disks scattered throughout the location.
Take Sonodisk: Yu
Go around the control and pick up the first entry behind it - Sonodisk: Yu. Then reconnect to the instrument and restore the note to unlock the drum.
Activate the reel
Purpose: "Activate the Loong Drum."
Go to the drum with the dragon on the right and interact with it, then the first bell will rise from the water.
Hit the bell and set it to the correct position 1
Purpose: "Strike the Bell and adjust it to the correct orientation."
Activate your device using a basic attack twiceto unlock the next bridge. Then enter the room that opens.
Check out the tips for the next SonoDisk
Purpose: "Check the clues of the next Sonodisk."
Fight the enemies, examine the object lying on the floor and get a new hint: “Multiply 54 by 4/3 to get the desired frequency. Find this note in the West while the prophet is out of reach.”
Take Sonodisk: Shang
Follow the corridor on the left and pick up the second note - Sonodisk: Shang. After which the door to the room will unlock.
Open the gate and go further along the bridge to the bell, where you started exploring the room.
Hit the bell twice to return the age to the main . Approach the instrument and play the note you found, then the water level in the hall will drop significantly.
Inspect the drum below
Purpose: "Inspect the Drum Below".
Go to the right edge of the platform and look down, where you will notice another reel. Carefully glide towards it and activate the next device to call the bell.
Hit the bell and set it to the correct position 2
Run across the bridge to the area that appears and hit it three times hit the bell with a basic attack. Thus, you will open a age on the right.
Follow left then use the elevator and go up to the top floor, starting it through the active “Up” function.
Head to where the sound is coming from
Purpose: "Head to where the Sound comes from."
Follow the corridor to the right of the booth exit to get into the room with the note. When approaching the disk, it will lock.
Take Sonodisc: Jue
Several monsters will appear on the field, defeat them and take the third note - Sonodisk: Jue. When you're done, open the mechanical gate in the same room and go to the platform.
Activate the reel and open the standard chest
Interact with the drum and collect supplies from chest, which is located on the right. Climb the bridge to the main device and, according to the previous scheme, install the find in its place.
Hit the bell and set it to the correct position 3
Go to the tool on the right and hit it basic attack three times: He will face the new pedestal from above. Follow the bridge to the opened door.
Explore the room and pick up Sonodisk: Zhi
Purpose: "Investigate the Room and pick Sonodisk: Zhi."
Jump into the elevator shaft to find yourself in a room with fourth note. Pick it up and return to the main to configure the device.
Open the unlocked gate and use the drum, then create a bridge leading straight to the central area.
Insert the missing note to open the door to the secret archive.
Explore the lower platform
Purpose: "Investigate the Lower Platform and defeat the Guards."
Approach the edge of the area and jump down, turning the glider around and carefully lowering yourself to the lowest floor with the last entry blocked.
Defeat several Guardians and a large monster to claim the find.
Take Sonodisc: Gong
Pick up Sonodisk: Gong, when you have dealt with all the monsters, this is the final recording, thanks to which you will complete the big puzzle with notes.
Activate the drum and use the elevator to go up to the top floor
Purpose: "Activate the Loong Drum and take the Elevator to reach Upper Levels."
Interact with the nearby drum to rise up and insert the resulting item into the right place. To do this, use the elevator again.
Open the locked door and proceed to the second tool, which causes a bridge to the central .
Interact with the device and put the melody together. Thus, you will unlock the golden path to the archive.
Explore the database for more information
Purpose: "Check the Database for More Information".
Follow the main corridor to the archive and examine the records, after which Scar will burst into the room.
How to defeat Scar
Purpose: Defeat Scar.
After the cutscene, an arrogant man in red (the Arrogant Man in Red) will attack Rover. In order to continue the story mission, you need to deal with an elite enemy in the person of Scar.
To defeat the boss, you need to take the following tips into :
- Try to dodge Scar's attacks and hit back in time when the yellow circles appear to complete parry and stun the enemy.
- Beware of flying cards and explosions, which are indicated by bright red circles on the ground.
When you reduce the boss's health to zero, the battle will go into the second phase, and Scar will take enhanced form. Follow the same recommendations, and also do not let the enemy throw the character into the air. Otherwise, he will strike hard.
If the units are pumped up to at least level 30, then the battle can be completed even with weak ones Echo and weapons.
After defeating the enemy, watch the final scene. Scar will be upset that Rover chose the magistrate's side and does not want to his team.
The words of Master Jinxi, in turn, will be confirmed: Scar was in fact involved in the disappearance of the guard and was planning an attack on the archive.
As a result, Rover will put all the clues together and learn more about himself. The memories of the guard and the main character are very similar, in other words, he may be a person from the distant past and not be one of the usual resonators.
Returning to the present, watch the scene with the arrest of Scar, in which it turns out that Rover is related to the dark factions and the destruction of humanity. Upon completion of the task, you will receive two achievements: "A Whispering Melody" и "The Tunning Master".
Achievement The Tunning Master
Condition: Retrieve all 5 missing Sonodisks.
Retrieve all 5 missing Sonodisks by completing the puzzle in the Great Library to earn the achievement The Tunning Master in Wuthering Waves, related to the Rover's Journey section and giving 5 Astritov [Astrite].
Achievement A Whispering Melody
Condition: Complete "Clashing Blades"
Complete the mission "Clashing Blades" to unlock the achievement A Whispering Melody in Wuthering Waves. The trophy belongs to the "Rover's Journey" section and brings 10 Astritov.
Awards
The reward for completing the “Clashing Blades” quest is:
- Union experience [Union EXP] ×2;
- Astritis ×100;
- Rover's Waveband ×1;
- Mysterious Code ×1;
- Advanced Resonance Potion ×9;
- advanced sealed tube [Advanced Sealed Tube] ×4;
- [Shell Credit] ×50.
We hope this guide helped you figure out how to complete Clashing Blades in Wuthering Waves. Write to commentsif you have any questions so that we can help. Read detailed Wuthering Waves section.
The white tiger didn't work for me, but the bird of the south did.
Thank you for the correction, we have edited the article!