Jiaoqiu in fiery Guinaifen in F2P groups.
However, the character feels the greatest increase in personal combat power in teams where the main DPS representative resorts to frequent use of the ult as the main source of damage, or has a high need for debuffers, since his damage directly depends on the number of weakenings on enemies during the battle. The fox provides stability to the first type of units due to the super ability "Magic of Pyrography", for the second - through the already mentioned "Hot Ash", which is imposed by using any active skill.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
Damage type | Fiery |
Path | Nihility |
when added to the game | August 21, 2024 (Patch 2.4) |
How to get a character | Event "Boiler Purpose" (type banner "Event Jump: Character) |
Gender | Male |
Home region | Yaoqing Xianzhou |
Role in the squad | (debuffer) |
Role in the game | Healer from Yaoqing Xianzhou |
Signature light cone | Weapon of the Path of Nothingness "Countless Spring Days" |
Voice actors |
|
Hero's story
A healer from the fox people from Yaoqing Xianzhou is distinguished by his outward friendliness and inner cunning. He is well versed in alchemical recipes - he views food primarily as a medicine capable of curing many ailments. Based on common ions, he found himself in "healing cooking". To effectively realize his personal potential, he invented a cauldron for preparing restorative elixirs called the "nine-square grid".
The man's background comes from a noble family that is part of the "Alchemy Commission". As a playable character, he is a member of the "Xianzhou Alliance" faction and has close ties to General FeixiaoIt is known that years earlier the fox had given up on medicine due to failures in the love field, but soon returned to become Falcon Might's personal healer.
How to get a character
Jiaoqiu can be dropped from an Event Jump called "Purpose of the boiler". The banner duration period in the first half of version 3.2 is from April 9 to April 29, 2025 inclusive.
If you don't want to miss Jiaoqiu rerun, add it to your "Bookmarks" banner schedule.
Features
As a unit rises, its basic characteristics increase - health, attack power, defense. You can see the changes as you level up in the table:
Level of | Health | ATK | DEF | Speed | Taunt |
1 | 185 | 81 | 69 | 98 | 100 |
20 | 360 | 159 | 135 | 98 | 100 |
30 | 527 | 233 | 197 | 98 | 100 |
40 | 693 | 306 | 259 | 98 | 100 |
50 | 859 | 380 | 322 | 98 | 100 |
60 | 1026 | 454 | 384 | 98 | 100 |
70 | 1192 | 527 | 446 | 98 | 100 |
80 | 1358 | 601 | 509 | 98 | 100 |
Stats such as taunt and speed, in turn, do not change with the acquisition of a new level and/or ascension stage.
How skills work
The Representative of Nothingness not only imposes various debuffs on all opponents, but also deals good fire-type damage. His main abilities include талант и ultimate skill:
- The talent s the correct operation of the "Hot Ash" debuff, which increases the multiplier of incoming damage to enemies as a percentage; in addition, the negative status is equal to the periodic damage effect of Burning;
- The superpower creates a special field within which allies deal increased damage with their personal ultimate skills.
In the following paragraphs, we will examine in more detail the features of the debuffer's active and ive skills: we will explain the principle of the distribution of the main weakening of the character, we will outline the order of pumping skills and their rotational features, and we will also consider traces and the most significant eidolons that are worth paying attention to.
Active skills
The hero's active abilities are technique, basic attack, skill и superpower.
Technique "Flame Suppression" || Group Strike, Weakening
Using the technique creates a space that lasts for 15 seconds. If a fight with an enemy begins in this area, at the beginning of the battle the hero deals fire damage to all enemies equal to 100% on the attack strength indicator.
Additionally there is a base chance 100% impose lvl 1 on opponents. "Hot Ashes" status.
Only one space created by allies can exist at a time, meaning the Flame Suppression technique will conflict with the technique Himeko.
Basic Attack "Burning Heart" || Single Strike
Inflicts Fire damage to the selected enemy equal to 50-130% on the attack strength indicator.
Skill "Fiery Onslaught" || Group Strike, Weaken
Inflicts Fire damage to the selected enemy equal to 75-187.5% from attack power, and fire damage to adjacent enemies equal to 45-112.5% on the strength of the attack. There is a base chance while using the skill 100% apply level 1 to the main target. “Hot Ashes” effect.
Super Ability "Pyrography Magic" || Group Strike, Weaken
Equalizes the number of stacks of Burning Ash on all enemies to the highest on the battlefield, then creates a zone and deals Fire damage to all enemies equal to 60-120% on the attack strength indicator.
Super damage taken by enemies in this zone is increased by 9-18%. Additionally, there is a base chance 50-65% impose lvl 1 on the enemy performing the action. effect “Hot Ashes” - can work once for each enemy turn.
The zone lasts for 3 turns, the duration is reduced by 1 turn at the start of each debuffer action.
If the character is unable to fight, the field dissipates.
ive skills
ive skills include: талант, which is aimed at unlocking the weakening potential of Hot Ash.
Talent "Quartet of Refined Taste" || Debuff, DoT status
When Jiaoqiu uses a basic attack, skill, or super to attack an opponent, he has a base chance 100% apply level 1 to the target. "Hot Ashes" status.
One level of this status increases the damage the enemy receives by 7.5-18.75%. Each additional level increases the value by 2.5-6.25%. Maximum number of ur. "Hot Ashes" effect - 5, duration of general status is 2 turns.
When an enemy is inflicted with the Burning Ash status, they are considered to also have the status "Combustion" and takes periodic fire damage equal to 90-225% on the attack strength indicator.
The order of leveling abilities
Talent/superpower > skill > basic attack
The priority of skills for the considered unit of Non-Existence is as follows:
- Talent - an important skill that increases the effectiveness of the main debuff spread by the hero.
- Superpower is responsible for explosive area damage, as well as an additional negative effect that increases damage from allies' ultimate skills. Upgrading directly affects the percentage increase in weakening that lasts as long as the fire field is active. In addition, resource investments will increase the base chance to trigger the Hot Ash effect levels.
- Emboldening Salvo и BA are less significant compared to the skills discussed above. Each of the skills has a basic chance to provoke the imposition of the main weakening of the character, but luck depends on talent and investments in the characteristic "chance to hit effects" (SHPE). As a result, the material costs for skill and basic attack upgrades will only affect the damage numbers of these abilities.
Tracks
All traces:
WPE +4.0% (lvl 1) | |||
"Cleansing the Fire" (A2): Instantly restores 15 health. energy at the beginning of the battle. | Fire damage bonus +3.2% (A2) | WPE +4.0% (A3) | Speed +2 units. (A3) |
"Flame of the Hearth" (A4): When a character's hit chance of effects becomes higher than 80%, for every 15% above this value, his attack power increases by an additional 60% up to a maximum of 240%. | WPE +6.0% (A4) | Fire damage bonus +4.8% (A5) | WPE +6.0% (A5) |
"The aroma of tea leaves" (A6): While a zone exists on the battlefield, enemies entering the battle will receive the "Hot Ash" status. The number of applied levels of the named effect is equal to the largest number of levels of the “Hot Ashes” status available during the zone’s effect. However, it cannot be lower than level 1. | Speed +3 units. (A6) | ||
Fire damage bonus +6.4% (lvl 75) | WPE +8.0% (lvl 80) |
The total increase in characteristics is:
- chance of effects hitting - + 24.0 %
- Fire damage bonus - + 14.4 %
- speed - +5 units
Eidolons
All consts:
E1 | Increases damage against enemies with the “Hot Ash” status by 40%. Each time a character's talent activates the Burning Ash status, it adds 1 stack to the current number of levels of that status. |
E2 | If an enemy has the Burning Ash status, the fire damage over time multiplier they take from Burning Ash is increased by 300%. |
E3 |
|
E4 | While the zone exists, enemy attack power is reduced by 15%. |
E5 |
|
E6 | After defeating an enemy, the remaining levels of the "Hot Ash" status are added to the enemy with the fewest levels of this status. Max. The number of levels of the “Hot Ashes” status increases to 9. Each level of this status reduces all types of target resistance by 3%. |
The best eidolons of Jiaoqiu are considered first, second и sixth:
- E1 - the character’s highest priority const, which is aimed at increasing the overall combat power of the squad. Directly affects outgoing damage figures, and also accelerates the accumulation of main weakening levels to the maximum value.
- E2 — a good buff that will be especially in demand for a debuffer in a team through the game from DoT statuses. The reason is that "Taste of Suffering" Increases the periodic fire damage of Hot Ash.
- E6 - A powerful eidolon aimed at increasing the weakening of "Hot Ash": not only increases the maximum number of negative status effects allowed, but also offers an additional bonus to reduce all types of resistance of enemy targets.
As a F2P player, it is recommended to stop at first eidolon. If you plan to use the unit in DoT squads, you should ensure that it has a second constellation.
How to Play Jiaoqiu in HSR
Jiaoqiu's rotation should be built around spreading and maintaining levels of Burning Ash. This debuff is the main one, as it most effectively increases the overall combat potential of the squad by increasing the damage output of direct attacks, bonus hits, DoT statuses and/or penetration. Of secondary, but no less significant importance is the weakening imposed by the ultimate skill, which increases the damage from the fox's allies' superpowers.
Here are some recommendations that are worth considering while playing as a character:
- Try to start the battle by using equipment. Keep in mind that when using the skill, the hero creates a space that will conflict with the techniques of other units that have similar mechanics.
- If the fight is against several enemies, give preference skill to apply a massive talent debuff.
- If you participate in the battle single opponent, which is an elite boss, activate basic attack, which can also apply a negative status from the talent. This way, you will save skill points, which are especially important if the team has damage-dealing heroes who actively use the skill.
- Use your ultimate skill before use superpowers of other allied damage dealers. For example, if a fox plays in a team with Electric Acheron, then it is activated first "The Magic of Pyrography", after that - the skill of the galactic ranger "Crossed Dream, Scarlet Tears".
- Keep track of the number of levels of the "Hot Ash" effect and their total duration, try to maintain the max. number of allowed stacks.
All about character leveling
In the lists below we will present all the resources that are needed to level up a character to the maximum level, as well as improve skills and learn hidden talents from the "Traces" category.
Elevation materials
The maximum stage of the debuffer elevation will require:
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 | |||
VERDICT | Credits ×888 000 Guide |
Sprouts of Immortality ×15 Ethereal Flower of Immortality ×15 Branch of Immortal Glory ×15 |
Burning Heart ×65 |
Skill Leveling Materials
To enhance skills, the following consumable components will be required:
Skill | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×2 197 500 | Sprouts of Immortality ×33 Ethereal Flower of Immortality ×46 Branch of Immortal Glory ×28 |
Fire Spirit ×12 Starfire Essence ×53 Heavenly Cremator ×101 |
Tracks of Destiny ×2 Repentance of the Eternal False Body ×3 |
The order of pumping traces
Hidden talents require the following investments in total:
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
VERDICT | Credits ×802 500 | Fire Spirit ×6 Essence of Star Fire ×16 Heavenly cremator ×38 |
Immortal Scionette ×8 Immortal Aeroblossom ×10 Immortal Lumintwig ×30 |
Fate's imprints ×2 Repentance of the eternal false body ×3 |
If for some reason there are limitations in the consumables used, then the priority for studying traces is built on the following principle:
"The aroma of tea leaves" (A6) > "Cleansing the Fire" (A2) > "Flame of the Hearth" (A4)
In turn, the total number of materials required to fully strengthen the debuffer fox is:
- loans (×3 888 000);
- travel guides (×289), adventure journals (×6), meetings during travels (×16);
- sprouts of immortality (×56), ethereal flower of immortality (×71), a branch of immortal glory (×73) is one of the rewards for completing the "Bud of Memories", "Bud of Ether" and "Bud of Treasures" related to the "Sepal (Gold)" activity in the territories Lofu Xianzhou;
- fire spirit (×18), starfire essence (×69), heavenly cremator (×139) — a reward for killing waves of enemies in the dungeon "Sepal (Crimson): Bud of Nothingness" in Commissions on Alchemy;
- flaming heart (×65) is a material that can be obtained after defeating an elite enemy in the activity "Stagnant Shadow: Form of Wrath", which is located within the area Morning Dew Residence;
- repentance of the eternal false body (×12) — the main resource-reward for defeating Fantiliya in "Echoes of War: Seed of Immortality";
- imprints of fate (×8).
Advantages and disadvantages
Having dealt with the rotational features of the Non-Existence unit, we can draw a conclusion about the main “pros” and “cons”:
Advantages | Disadvantages |
Signature character of Nothingness for the heroine of the highest tier Acheron (Nothingness: Electric), which makes it much easier to get 9 charges of Sundered Dream to activate her ultimate. | The requirement for the signature light cone as the most satisfactory equipment option. The presence of alternatives does not solve the problem of closing the character's basic needs. |
Universalism: The proposed nerfs will effectively complement any units and increase the combat power of any character in the damage-dealing Path. | Has a low base speed, which increases some need for third-party investments in the named stat if you want to effectively the hero's main nerfs. |
High self-damage: both direct and spread from the periodic status Burning (aka "Hot Ash"). At the same time, he is not bad in DoT-oriented squads. | As a legendary type character, it is an expensive investment for the . Only Acheron experiences a high need for it due to the faster gain of charges for the ult. Other heroes play quite well with epic Pelo and other s. |
High demand for only one characteristic - effect hit chance, which simplifies the build. If considered as a DoT unit, the need for attack power increases increases. | |
An inexpensive superpower that allows you to maintain the skill field in the long term. |
Best Jiaoqiu Builds in Honkai: Star Rail
Fox, as a character of the Non-Being, specializing in the consistent spread of debuffs, primarily needs increases to such a characteristic as "chance to hit effects". This indicator directly determines how often the technique and talent will apply levels of the negative status "Hot Ash" when activated, for this reason the Jiaoqiu build in XSR considers it exclusively on debuffer positions - equipment and average stat values are built based on this role.
Other important characteristics of the character include: speed, since it affects the frequency of moves. Combat type indicators - for example, Attack Power, which increases direct/periodic damage, or fire damage bonus, — can receive increases, especially if you want to increase the personal damage of the unit. However, it should be noted: investments are permissible only if it was possible to reach the optimal value of the SPE of 140%.
Recommended Specs
Priority main characteristics in artifacts:
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Effect Hit Chance |
Legs | Speed |
planar sphere | Attack Power (a priority) or fire damage bonus (alternative) |
Connecting rope | Energy recovery rate |
Recommended secondary indicators include:
SHPE > speed > Attack Power (%)
Optimal stat values at level 80:
- HP — 3 and more;
- Attack Power - in combat, taking into the buff from the trace "Flame of the Hearth" (240%) should reach 4 units and above;
- protection — 900 and more;
- effect hit chance — from 140%;
- speed — from 134 units — ideally should make moves before DPS units (especially at the beginning of the battle).
Light Cone Rating
When choosing a weapon for the fox, it is important that it belongs to the Path of Nonexistence. Otherwise, the hero will only be able to use basic bonuses to the main characteristics, and the ive skill will not be available.
The ideal weapon "card" is a signature light cone "Countless Spring Days", which covers the basic needs of the character. It will work both if the hero is part of a team that plays from periodic damage, and if the unit plays the role of a debuffer in squads with hyper-carry of any other damage-dealing Paths.
The most suitable equipment includes:
light cone | Effect | Recommendation |
---|---|---|
Countless spring days |
Chance to hit effects increases by 60-100%. When the wielder uses a basic attack, skill, or super to attack an enemy, it has a base chance of 60% to inflict the Armor Away status on the target. The damage received by an enemy with the “Armor Away” status increases by 10-18% for 2 moves. If the enemy has a damage over time effect applied by the owner, there is a base 60% chance of increasing the Armor Away status to the Cornered status, which additionally increases the damage taken by the enemy by 14-20% for 2 moves. While the “Cornered” status is active, the character cannot apply the “Armor Away” effect to the target. |
A signature that offers a significant increase to the "chance to hit effects" stat. In addition, it provides the squad with additional negative statuses that affect the increase in outgoing damage numbers. Since the talent allows the character to apply the periodic damage status Burning, he will be able to easily change the effect of "Armor Off" to "Cornered" and thus maintain stable third-party weakening. |
Eyes of the Prey (H5) | F2P |
Chance to hit effects increases by 20-40%, and periodic damage - by 24-48%. | An ideal option for epic gear of an accessible type, which allows you to get additional percentages to the SPE. In addition, it increases the overall damage over time, which is good even if the character is not in a DoT group. |
Incessant Rain
|
The owner's chance to hit is increased by 24-40%. When he deals damage to an enemy whose number of existing weakens is greater than or equal to 3, his crit. chance increases by 12-20%. When he uses a basic attack, skill, or super on an opponent without the Ethereal Code status, he has a base chance 100% apply this effect to it. Damage taken by an enemy with the Ethereal Code status is increased by 12-20% for 1 turn. |
Acceptable, but expensive equipment option. Not bad due to the increase in ShPE and the additional negative status “Ethereal Code”, which will be useful to the entire squad. Having 3 or more debuffs also increases crit. the carrier's chance, which will not be superfluous to increase instant personal damage. |
|
When the wielder hits an enemy that does not have the Catch status, there is a base chance 60-100% apply this effect to it. The defense of an enemy with the “Catch” status is reduced by 12-16% for 1 turn. | One of the best light cones of the Path of Nothingness, aimed at reducing the enemy's defense and, as a result, increasing the damage that es through it. However, it is worth considering it for the fox only if the characteristics have the optimal ShPE value is 140%. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
The penetration effect is increased by 20-40%. When a character activates a super ability, their damage over time multiplier is increased by 24-48% for 2 turns. Defeating an enemy that has a DoT effect from the owner restores 4-8 units energy. | One of the F2P equipment options that can be upgraded to the maximum Ascension level in the early stages of the game. Affects the growth of periodic damage and energy recovery, which fits well with the character's mechanics. |
Before the start of the training mission (H5) | F2P |
Chance to hit effects increases by 20-40%. When the owner of a weapon attacks an enemy with reduced defense, he restores 4-8 units energy. | An alternative to the 4⭐ light cone “Gaze of the Victim”, which, by analogy, gives a stable increase in the chance of hitting effects. To fully implement the ive skill “Sleight of Hand,” it is important that the team has a character capable of lower defense (for example, Silver Wolf or Pela). Otherwise, one can only be content with an increase in the ShPE. |
Void (H5) | F2P |
At the beginning of the battle, the chance to hit effects increases by 20-40% for 3 moves. | An affordable light cone of rare quality, which is good in the early stages of the game due to the fact that it can quickly get level 5. "Overlays"; In addition, it is suitable for quick battles (up to 3 turns). Note: later requires replacement with more stable increases, independent of the battle; or can be used with a sufficiently high accumulated SPE indicator through artifacts. Under the described conditions, the fox will be able to apply the maximum (or almost maximum) number of stacks from the talent at the beginning of the battle, and then maintain them at an acceptable level. |
What relics and decorations are needed
Artifacts should focus on overall character buffing. Depending on what squad the hero is in, the equipped sets of cave relics may differ, but the basis is fixed on improving the unit's debuff potential.
cave relics
Set | Effect | Recommendation |
---|---|---|
|
2 parts: wind damage +10%. 4 parts: After using a superpower, the action of the wearer of the set moves forward by 25%. |
An ideal option, but only reveals itself when fully equipped. When equipped, the bonus from 4 parts of the set - moving forward after using the ultimate skill - becomes highly significant. This set is an excellent option for many representatives of the "" type, in particular it will look good on the character in question, who will be able to perform an action more often and, as a result, use the superpower even more often. |
|
2 parts: speed +6%. 2 parts: Damage dealt to enemies with weakening +12%. |
An alternative set to increase the speed and damage that es through enemy targets with weakening. Aimed at performing more frequent actions and increasing the personal DPS of the wearer. |
Herald wandering in hacker space
|
2 parts: speed +6%. 2 parts: speed +6%. 2 parts: fire damage +10%. 2 parts: attack power +12%. |
2x2 combo options that offer a boost to the character's overall DPS power. Attack Power Boost Set most preferred, however, in the absence of good artifact parts, replacement with sets that increase fire damage or speed (for more frequent moves, respectively) is allowed. |
2 parts: attack power +12%. 4 parts: For each periodic damage effect an enemy has (up to max. 3), when dealing damage, the wearer of the set ignores 6% of that enemy's defense. |
A variant of equipment if the character is in a squad specializing in periodic damage. Within its framework, the hero, in addition to the main weakening, will be engaged in the distribution of the DoT status "Burning" and, along with other units, will actively participate in eliminating opponents. The main rotation skills are the skill and superpower. |
planar decorations
Set | Effect | Recommendation |
---|---|---|
Sprightly Vonwacq |
2 parts: Pincreases the rate of energy recovery by |
One of the most preferred sets for the character, which will offer energy recovery speed and also advance the action at the beginning of the fight, allowing the battle to start with the fox's attacks and applying his main debuff. |
Mermaid, sunken shores Fleet of the Ageless |
2 parts: Increases status resistance by 10%. If status resistance is greater than or equal to 30%, all allies' critical damage is increased by 10%. 2 parts: Increases energy recovery speed by 5%. If the owner is not the first character in the party, the attack power of the first character increases by 12%. 2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. 2 parts: Increases Health by 12%. When Speed reaches 120 or more, all allies gain an 8% bonus to Attack Power. |
An additional equipment option that increases the character's functions: the increases, in turn, are considered based on the needs of the squad. When equipping one of the presented kits, do not forget to provide for the presence of satisfactory conditions for the full operation of the ive effect. |
Pan-Galactic Commercial Enterprise |
2 parts: Increases the chance of the owner's effects to hit by 10%. In addition, increases attack power by 25% of the current chance to hit effects - the effect can stack up to 25%. | An alternative option for planar decorations if you can’t get 140% of the SPE. |
Space Sealing Station |
2 parts: increases the owner's attack power by |
A set aimed at increasing the hero's personal combat power, as it offers increases to ATK - the second most important stat. The set will be especially useful if the character acts as a secondary damage dealer in squads aimed at maintaining periodic damage. |
Squad Guide
Moving on to the analysis of comfortable commands, it is important to summarize that the fox is engaged in the distribution of negative statuses responsible for:
- Increases damage from group ' superpowers;
- increased overall damage dealt;
- in the presence of the sixth eidolon, a decrease in the resistance of all types of vulnerabilities of opponents.
Accordingly, Jiaoqiu's primary role in the team is debufferAt the same time, the peculiarity of certain skills and traces allows the hero to be placed in the position of a secondary damage dealer.
Which characters are suitable?
The overall skill set makes the fox a versatile hero, capable of offering good synergy to any Hunting, Destruction, Erudite or damage dealing Oblivion characters. However, it is important to understand that the overall combat power increases markedly, if the team's hyper-carry is capable of demonstrating a high damage contribution when activating the ultimate skill, or the entire squad is focused on DoT mechanics.
As a result, ideal synergy is achieved in cooperation with the following units:
Character | Damage Path and Type | Features |
---|---|---|
|
Nihility Электрический |
The greatest damage is caused by the super ability, the activation of which becomes possible after receiving level 9 of the "Cut Dream" status. Charges, in turn, are collected when opponents receive weakening. Additionally, it requires 2 representatives of the Nonexistence in the group (at E2, one is enough) for the correct operation of the hidden talent "Abyss". |
|
Erudition Physical |
Has two variations of superpowers, the second one deals the highest percentage of damage, as it carries out 6 additional attacks on opponents. Cooperation with the fox will significantly increase the overall combat potential of the character. |
|
Destruction Ice |
During the allies' turns (expenditure of action points) accumulates superpower strikes (max. number - 10). At the moment of using the skill, it deals multiple damage, which will only increase from the "Magic of Pyrography" zone. |
|
Hunting Imaginary |
The main damage is provided by bonus attacks, the activation frequency of which depends on the number of debuffs on enemies. For this reason, it requires representatives of the Oblivion, who are able to constantly maintain multiple negative effects on enemies. |
|
Nihility Электрический |
A bright DoT heroine who leads groups from the periodic damage mechanic, since after studying the Torment trace, she begins to explode DoT-type statuses by using her superpower and thereby inflict colossal damage numbers. |
|
Nihility Wind |
The owner of a unique negative effect "Arcane", which perfectly synergizes with the status of periodic damage, which is why the importance of the Black Swan increases in squads from the named mechanics. At the same time, it is capable of reducing the defense of enemies, which can significantly increase the combat effectiveness of the entire team. |
|
Nihility Fiery |
An epic counterpart to Kafka's Stellaron Hunter, but with less combat potential as it only detonates the Burning status effect, not all damage over time effects. |
|
Nihility Wind |
Primary skills apply the periodic damage status "Weathering" to enemies. Additionally, it can blind enemies, which delays their turns in the battle cycle. |
|
Erudition Электрический |
Deals explosive AoE damage using her super ability, and also applies the DoT status "Shock" with her active skills, which turns the girl into a good F2P unit in groups from periodic damage. |
|
Erudition Fiery |
A secondary DPS representative whose damage is concentrated in bonus attacks from the talent. After learning the hidden talent "Starfire", she gains the ability to cast Burn on enemies, which contributes to additional cooperation with the fox from Yaoqing. |
|
Nihility Physical |
An epic hero whose significance lies in the negative status "Bleeding" and a super ability that has a base chance of 100% to increase the damage received by an enemy target for several turns. |
|
Harmony Fiery |
Free Harmony with a list of pleasant positive bonuses that are ed on all allies: increases attack power and speed, after learning "Ignition" increases the team's fire damage. Additionally, it can third-party damage, including from Burning. |
In addition, the fox's debuffs can be effectively used by:
1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|
Pioneer (Destruction: Physical) |
Midey (Destruction: Imaginary) |
Moon Eater (Destruction: Imaginary) |
jingliu (Destruction: Icy) |
Blade (Destruction: Windy) |
Yunli (Destruction: Physical) |
Clara (Destruction: Physical) |
Arlan (Destruction: Electric) |
Hook (Destruction: Fire) |
Xueyi (Destruction: Quantum) |
Feixiao (Hunt: Windy) |
Topaz (Hunt: Fire) |
March 7 (Hunt: Imaginary) |
Seele (Hunt: Quantum) |
Yanqing (Hunt: Icy) |
Dan Heng (Hunt: Windy) |
Sushan (Hunt: Physical) |
Mojie (Hunting: Electric) |
Anaxa (Erudition: Windy) |
Greater Hertha (Erudition: Icy) |
Jasper (Erudition: Quantum) |
Jing Yuan (Erudition: Electric) |
qingque (Erudition: Quantum) |
Hertha (Erudition: Icy) |
Kastoria (Memory: Quantum) |
Aglaia (Memory: Electric) |
Pioneer (Memory: Ice) |
Welt (Non-Being: Imaginary) |
Examples of the best teams
With the characters discussed above, the following squads can be formed:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Acheron (E0) acts as the main DPS character, who plays from the skill and super ability, activated when accumulating lvl 9. "Cut Dream". The latter is assisted by selected representatives of the Oblivion. Pela is engaged in reducing defense: the ult is undemanding to energy, therefore, the debuff can be maintained on a permanent basis. Gallagher is placed on the last slot with good healing and the ability to impose an additional weakening "Dead Drunk". | ||||
A variant of a team with Acheron, having a second eidolon, where the second representative of the Void is replaced by Harmony with stable buffs that can significantly increase the overall outgoing damage of the galactic ranger. | ||||
Hyper-carry Dr. Ratio, capable of dealing consistent damage with bonus attacks thanks to the fox's debuffs. Sunday will not only increase crits, but also overall damage, in addition, it will advance the effect by 100% and give additional energy increases. | ||||
A F2P build with Dr. Ratio in a co-op with the fox. The scientist's attack bonus is ed by Moze's attack bonus, and Gallagher provides consistent healing and s another talent nerf. | ||||
A standard DoT squad, with Kafka taking the lead and ed by periodic damage statuses from Black Swan and Yaoqing Fox. Hoho is a great sustainer with stable health regeneration, which increases attack power and infuses energy with its super ability. | ||||
An additional option from periodic damage, where Kafka can be replaced by Guinaifen (explodes Burning statuses and thus deals instant damage). In the position of Harmony, characters of both legendary and epic rarity are considered for the most attractive replacement options. | ||||
A budget build with high AoE potential for Pure Fiction, where the fox acts as a secondary damage dealer. Asta is engaged in increasing attack power/speed and additional damage. Any available Abundance character is chosen as a sustain. | ||||
Argenti's hyper-carry has ideal conditions for dealing damage from the enhanced variation of her super ability:
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A squad with high single target damage, ed by powerful debuffs from the Nonexist. The main damage dealer is an accessible damage dealer with good solo potential. Harmony is selected as a signature , capable of pushing actions, which helps increase the number of turns in the battle cycle. | ||||
Jing Yuan is a mass damage dealer with decent solo-target damage. Sunday/any sustain and Ruan Mei/Gallagher are considered the most attractive pairings that will significantly strengthen the general in the hyper-carry position. | ||||
An example of a squad with a Destruction representative as the main DPS hero. The characters in question play based on the HP consumption mechanics, and therefore need stable healing. In addition, they have fairly powerful versions of ultimate skills and are capable of inflicting high damage during their use (especially under buffs from s). | ||||
An additional example with heroes playing off the mechanics of the spirits of memory. The first slot is occupied by units capable of offering good boosts not only to the main damage dealer, but also to his summoned creature. The fox, in turn, is engaged in the execution of his standard functions - the distribution of debuffs in order to increase the outgoing DPS of the chosen hyper-carry. | ||||
A team variant where the Great Herta gets full disclosure. In cooperation, scientists complement each other, since both the girl and the goldius need +1 representative of the Erudition for comfortable realization of personal talents. | ||||
A "gluttonous" action point team that allows Misha to inflict maximum damage with his superpower. Suitable for beginners to complete most of the content, including F2P s will do well as additional variety in packs. |
Is it worth knocking out?
Jiaoqiu is a versatile character who is a legendary and more powerful alternative to the epic heroine Pele, who also follows the Path of Nothingness. The representative from Yaoqing Xianzhou is able to constantly maintain a weakening, increases incoming damage to enemies. Its main feature is a super ability that creates a field lasting three turns: while it is active, any enemy within the radius of action receives increased damage from ultimate skills.
The named bonus effectively combines with the combat mechanics of the top-tier unit Acheron, and also reveals other characters with high DPS from the ult (for example, Knight of Beauty Argenti). As an important "plus" it is worth noting that the fox-debuffer feels good in DoT-oriented squads, especially with the presence of a second eidolon.
As a result, the unit of Non-Existence is worth knocking out if:
- Signature is required for Acheron.
- There is a need for a versatile debuffer that can any squad.
- I would like to replace Pelu, while getting debuffs of a more universal type.
The only difficulty you will encounter when assembling a character is reaching the optimal value of the “chance of effects to hit” characteristic. Despite the fact that there are good alternatives to signature weapons among light cones, in reality only "Countless Spring Days" will cover the hero's basic needs.
Which is better: signal or E1
signature light cone "Countless Spring Days" is a higher priority investment when compared to the first eidolon "Five Paths, Five Flavors". The advantage of the signal is revealed in the proposed increases to the SPE, which the unit needs (it increases to at least 140% due to the peculiarities of the hero's skills).
The first constant will undoubtedly increase the combat potential of the character. However, if it is not possible to gain enough SHPE through standard equipment and artifact indicators, It is recommended to aim to "Countless Days of Spring". In addition, the Light Cone increases the damage dealt by the group due to the "Armor Away" status, which transfers to the "Cornered" debuff.
Achievements with character
Once you obtain the Fox Folk Physician from Yaoqing Xianzhou, you will be able to unlock a number of hidden bronze trophies from the "Battle Rush" category:
Name | Condition |
"Now cold, now hot" | Launch basic attack voice cues Epic Tingyun and the fox doctor in the same battle at first speed. |
"March of Green" | Win 1 battle with shadow guardian Motse in the squad. |
"A stone meets a scythe" | Launch the doctor's voice lines with Yaoqing Xianzhou "At the beginning of the turn II » и General Jing Yuan "Waiting for the Move" in the same battle. |
We hope this guide in Honkai: Star Rail on building the best build for Jiaoqiu helped you choose the right equipment and a good team for the hero. Questions regarding the character can be left in comments - this way the author or other players can help.
Trailers
Character trailer "Incredible Rice":
Анимация “Shall we add some pepper?” from the category "Closer to the Stars":
Exclusive animation "Go with the flow" from the category "Photos of star travel":
Is it a normal team if I knock out Jiaozu for Acheron:
Acheron E0S0 Ruan E1S0 and Ho Ho E0S1
eh well bro, acheron needs 2 nothingness without e2, and without signa it's even worse for her now. the best option: acheron/pela/jiao/gallagher or any other sustain, ruan is useless here, sometimes I play with 1 nothingness and sunday myself, but mei clearly won't suit her
Why 140% sp? Explain please.
To guarantee the imposition of negative effects.
Who can replace Volchik in a team with Acheron (e0, without a sign yet) Jiaoqiu and conditional Hoho?
Jingliu, hook, jiaoqiu and lingsha are normal? I seem to play comfortably, but I ask for your opinion
Remove Jingliu and it's ok
Ratio Lis Locha and Dan Heng are normal?
What will your dan heng do in this pack? Just stand there looking pretty?
in the pack there is ratio, topaz, fox and aventurine, what can replace topaz?
Damn, to be honest, I didn't like Topaz at all. You'd better try Sushan or Yanqing.
If you have, take Motse, 4★ replacement for Topaz
I tried Acheron+Jiaotsu+Aventurine+Mei and it turned out to be awesome compared to Pela.
For comparison:
With Sveta and Acheron teams without Fox (with Wolf): 59912 points in Pure Fiction.
With Sveta and Acheron's teams with Lis: 66592 points in Pure Fiction.
With Sveta's teams and Acheron with Lis and May (Pela on Sveta's team): 70577 points in Pure Fiction! Two and a half million damage for the ult. I was blown away.
And outside of Chistye, on Fantiliia or when knocking out clothes, they began to give out under a million, or even one and a half million.
what kind of light, who is a wolf???? can you explain😨
Firefly and Silver Wolf.
I knocked out Jiaoqiu under Acheron, who used to play with Cygnus and Kafka. I want to split them into two strong squads now. Please help me put together:
There are characters:
Harmony: Robin, Sparkle, Pathfinder (E6), Ruan Mei (E1), Armor (E1), Tingyun (E6), Yukun (E6), Asta (E6), Hanya (E6).
Preservation: Aventurine, Cheetah
Abundance: Locha, Bailu (E1), Gallagher (E6), Natasha (E6), Lynx (E3)
Nothingness: Welt, Guinaifen (E4), Sampo (E6), Pela (E6), Luka (E6)
Thank you in advance!
I can recommend from personal experience:
1. Acheron, Jiaoqiu, Pela, Aventurine.
2. Kafka, Swan, Ruan Mei, Locha.
Strong teams. If Acheron is then knocked out by e2, then one of the characters of Oblivion can be replaced with Harmony.
"Increases damage to enemies with the "Hot Ash" status by 40%." Can someone explain what this means? Like, in the description of the talent Jiaoqiu it says: "one level of this status ("Hot Ash") increases the damage received by the enemy by 15%. Each additional level (max 5 levels) increases the damage received by another 5%" for a total of 35%. What does the 1st eidolon do? Instead of 35%, the final will be 40%? Or instead of the initial 15%, will it immediately be 40% +20% for the remaining 4 stacks of the status?
The starting value will not be 15%, but 15+40=55. And another 20 additional stacks up to 55+20=75. And yes, it is important to understand that this increase will be taken into as additional elemental damage, i.e., conditionally, Ahi has 50% (I take the numbers at random) of electrical damage from traces and a sphere, then she will receive 50+75=125% electricity - it is by this value, minus resistance to electricity, that her damage will be increased, initially depending on the attack, crits and defense of the enemy.
Got it, thanks for the answer. In that case, if you were me, what would you invest in: c1 for Jiaoqiu or signa for Acheron? It's just that my team is Acheron-Pela-Jiaoqiu-Aventurine. And I'm trying to decide which of the two will give my Acheron a bigger boost to damage.
Neither: first and foremost, Aha needs e2, it's a priority. Why? e2 will allow you to remove Pela without losing stacking speed and the bonus from the trace. You can put any decent harmonist in her place, of which it's worth highlighting Iskra or its more budget version in the form of Armor: they allow you to play through a slow build without losing turns (although Armor, even with e1 and a signal, will create a skillpoint deficit).
Got e2? Great, you have… Aventurine's signal ahead. At first glance, it's wild, but if you read it closely, it places a debuff every time Aventurine uses a bonus. The debuff is small, more pleasant than useful, but the frequency of Aventurine's bonuses is actually quite decent in serious fights, where the enemy is hitting the area.
And only after this does the time come for the sign of Acheron itself.
Next we take first the fox's sign, then his e1.
And at the end we also grab e2 Aventurine.
And somewhere between all this there will be a build for the third slot instead of Pela (i.e. we still start with e2 Acheron). If, for example, it will be Iskra, then we turn her signal after Acheron's signal, and we increase it to e2 before the Fox's buffs.
But this is a utopian ideal plan, of course. In reality, it will be difficult to pull off.
This means that if the enemy has at least 1 status level, then the bonus to all damage to them will increase by another 40% (in addition to "Hot Ash"). So, for example, for 5 levels it will be 75%, not 35% (in addition to other weakening, if any).
I can't get the hang of it yet. I have Kafka Black Swan, Acheron and Aventurine. I want to do something with them. What's the best way to set them up? And in what order to use the characters. Maybe I shouldn't have knocked him out, because Black Swan was fine without him...
Well, it’s a good working team, although not quite the Acheron’s core business.
But the best for her are Pela, Aventurine and Jiaoqiu.
and how did she sing better? I put it on, but I didn't like it
Protected by cutting: Pela cuts 40%, and Swan only 20%. Guinaifen on e6 cuts 29% and therefore is between them. But Pela's downside is that she only applies debuffs with her ult. This is solved by gaining a set of SPE and installing a sweat cone (determination shines like pearls of sweat) - with it, she applies a debuff with any attack, additionally eating away another piece of defense
It cuts defense better. And with Fox she has great synergy: she gives him an extra 10% chance and ults with him more often.
the question is, who should we stick it in instead of? the swan or Kafka.
as I understand it, the variation will depend only on the vulnerability of the enemy
Look, Kafka can use his bonus to hang one extra stack per turn. It's nice, but, alas, it's still a trifle. But Kafka doesn't strengthen Acheron in any way. So you have a choice between guys like:
That seems to be it. A complete list from best to worst with a description of what is useful specifically for Acheron for this or that character of non-existence. There are also tanks with a trend or Gallagher, but these are already obvious guys, because without sustain no one will go into a normal fight anyway.
and the fact that the black swan's ult also increases incoming damage by 25%? or does this only apply to periodic statuses?
As far as I can understand from his description, yes, only dots, and this is only relevant for arcana. Let me explain: the enemy has both an arcana boosted by Swan's ult and a shock from any other character. Kafka attacks with a skill and blows up all the dots: the arcana will explode with an additional damage buff, but the shock will not.
But to say for sure, of course, you need to sit with a calculator and calculate. Or tediously google it in the hope that someone has already sat with it for you. And still, I wouldn't be too fooled: before the fox, I actively used the Aha-Swan-Kafka pack, so the necessary situation arose more than once, but I did not notice that Aha's damage somehow noticeably increased after the Swan applied the ult - unlike the protection cut with the skill. But I might not have noticed if the damage increased in the region of 5%.
Ideal: Pela + Fox.
But if you want to keep the dota, then I would say Kafka. Acheron is better at ulting.
Fox also becomes a Doter on E2 (without E2 it's a funny Doter), so he can replace Swan.
No need, Aventurine is a pure option for lack of fish, it can be replaced with the same success by Cheetah and, a little worse, Gallagher. But there is no really useful sustain for Ahi in the game at all now, the same Aventurine loses a decent part of its potential with it, since it needs bonuses, of which only the orphaned Kafka exists in non-existence.
No, it shows itself perfectly on E2 and cone. With each attack, including the bonus one, it pours into her ult, and in of defense, it has no equal.
"...on E2 and cone…»
In general, after these words, further conversation is pointless: I am a free-to-play player and speak from the corresponding position. And I advise you to understand that for an ordinary player, “E2 and a cone” means about half a year of not spinning anyone or anything. The game is a year and a half old, calculate for yourself how much this differs from the world you are used to. What is more important, most players are the same free-to-players as I am - take this into the next time you decide to advise someone something. It doesn’t matter to you, you will forget tomorrow, but for a person, such “advice” will simply break the game and leave an extremely negative experience as a whole, if he decides to listen to it. Because yes, it will never occur to him “...on E2 and a cone”, he will spin the character and stop there.
Important addition on mechanics:
If you are using a shielder with a trend to stack a cleaved dream in a team with Acheron, then the fox will almost* not help in this case. Because you can only get 1 stack per turn (*almost - because the shielder is not always hit ;).
Keep this in mind (personally, this has finally turned me off the fox - it's better to save the spins for more useful characters). If you still spin it for Acheron, then it makes sense to look at Hoho, for example, for additional atk% buffs, instead of a shield.
P.S. Considering the above, this line from the guide is wrong:
The guide is correct, your data is wrong, the fox synergizes perfectly with the trend, my Gepi will not let you lie. Moreover, since the fox does not impose the burning itself, but the status considered burning, there is also no danger of interrupting one status with another, as sometimes happens with two characters of the same element, like Guy-Asta-Himeko-Hook, so the damage goes through both the fox and Gepi.
As for the limitation, it is indicated for the character's turn and it is important to understand what is considered a turn: when the boss is indicated on the action bar two or three times, he has two or three turns. This means that he can give Aha a stack two or three times (if he hits the tank and procs the chance). The character's ult is a separate turn. Kafka slammed a bonus in response to Swan's basic attack - a separate stack for Swan's hit and a separate one for Kafka's bonus. Because both are turns. In general, to understand what a turn is, follow the action bar: each time a character appears there (for any reason), it is a separate turn.
Important! All of the above is true only in of Ahi's talent, the duration of buffs/debuffs is not calculated so linearly, only a full turn is taken into there, when you get the opportunity to choose between a basic attack and a skill.
You probably didn't understand what I'm talking about. If at the beginning of the enemy's turn (action, if that's clearer) he already gave a proc to the slashed dream from the fox's "hot ash" debuff, then hitting the shielder in the same turn/action will not give an additional stack for Acheron. Therefore, the combination of a shield with a trend and a fox is not really needed.
Another thing, as I said above, the enemy will not always hit the shield. Also, there are actions where the enemy gets a turn, but does not deal direct damage (for example, casts something on himself) - this often happens in double turns of bosses, as you noticed, here the fox also has an advantage over the shield, because it does not matter to him whether there will be a hit or not.
But if we consider a standard situation, in which the main advantage of the fox as the “best for Acheron” is the ability to give procs to the dissected dream at the moment of the enemy’s turn, then the shielder with the trend performs this role quite well.
I checked - you were absolutely right, procs from the trend are no longer counted. It turns out that Gallagher is the only available option for the healer role, the fox s the field almost all the time and there are simply no windows for the trend.
However, I strongly disagree with the statement: “…then the same role is quite well performed by a shielder with a trend." - not taking into the debuffs themselves now, but only their frequency, we have on the one hand a fox, who holds the field almost continuously and has a high SPE by default (simply because it is stupid to collect it otherwise) - and a tank, who is hit at best every other time (and it doesn't matter that the same Gepi has a trace with a taunt in addition to the taunt from the role), and you will not collect much SPE for him, because in this case the defensive stats will drop. In general, the frequency of the fox's stacks is two times higher, if not three times. Feel the difference, as they say.
By the way, Gallagher is probably the best option here at the moment - he generates skill points and gives debuffs with his ult.
As for the role - I was only talking about the role of the generator of stacks of Sundered Dream during the enemy's turn. So it is not correct to compare Sustain with the Fox, because normally we still take him (Sustain) into battle. In of effectiveness in battle, the Fox is more correctly compared with the Harmonies, who are usually taken to replace him - Zhuanka, Iskorka, etc. And here, in the case of E2 Acheron, they are definitely a cut above. In the case of E0, they are approximately +- at a similar level. Of course, the Fox can still be squeezed into the role of the 2nd non-existence, and in this case he will be some % more effective than Pela, etc., but this will no longer be such a wow effect of the "best" or "irreplaceable" .
For hypercarry Acheron of any level, the fox is head and shoulders above any harmony. Simply because harmony only strengthens, and the fox also gives stacks, in addition to strengthening. However, specifically Spark (as well as Armor) give what the fox cannot: they allow you to make a slow assembly, compensating for the low speed by advancing the turn. But this is only relevant for e2 Ahi, which gets a stack for the start of the turn. But other harmonies are not so useful, with the exception of perhaps Robin, who also has a mechanic of advancing the turn, although it is noticeably rarer against the background of the same Spark. Therefore, they are used purely in the absence of fish: the fox is the only one, the rest of the non-existence has mediocre debuffs, the same Pela can cut 40% of defense - and that's it. The same Asta against her background with her attack and speed acceleration looks more attractive. Or Hanya with similar skills. But if there was another similar fox in the game, harmonies would suddenly become uninteresting (except for the same irreplaceable Spark), because it is better to hit twice for 80% damage than once for 120% (numbers from the idiot, purely for understanding what I am trying to say)
Well, here you actually need to use a calculator to figure out which of the harmonies the fox sures and by how much %, or test it, which I won’t do 😉 That’s why I wrote that for e0 Ahi +- are comparable, but even if it’s not so, I don’t think the difference is that big.
But the essence of my message is different. Objectively, the fox is really the best for Acheron from Oblivion at the moment. I can't argue with that. I only dispute his "betterness" and necessity in this sense: is he worth his spins, when everything he does is already there, albeit in a less convenient version? For me, as an f2p player, the answer is no. I'm not forcing it on anyone, it's a personal matter. But why I think so is described above - the shield does the work of collecting stacks during the enemy's turn, the other units of Oblivion and/or Harmony give damage - everything that is needed is already there. The fox doesn't bring anything new here, except for increasing damage by some %. And if so, then it's better to spend the spins on e2 Acheron than to tightly tie it to one character.
P.S. By the way, my strongest team with Acheron for the mirror does not require sustain at all - Acheron + Welt + Zhuan + Pela / Wolf. Closes half in 0/1 cycle (preferably not immune to binding). Of course, you can change Pela / Wolf for Fox here, but, IMHO, this will be a fiasco - after all, the task is already being done, and the twists are not lying around on the road)
I am sooooo happy with Fox. Not only has Acheron grown significantly with him (her speed build can be completely forgotten), but Pela has also suddenly started ulting much more often and even giving Fox an additional 10% chance of effects hitting. I now consider Acheron + Fox + Card Player + Pela to be the perfect team.
You can forget about Volchik in the Acheron squad.
knocked out in the first minutes of the banner, started to collect in dd. then looked at the build, found out that it is only a debuffer. upset, but did not stop 😂
No way, he's going to be a normal DD - you just need to assemble him like a Dota player and give him over to Kafka. Well, Dota players have been a special case from the very beginning, they have different builds and different requirements for the squad.
on e2 he is dd and e0 damage is 2 times less without signal, especially, but if you collected in dd and so it will go, the main thing is to find a rope for enka
Please tell me, my pack is: Yanqing, Phys.GG, Aventurine, and for now Bronya. The question is, is it possible to replace someone with a fox? Besides Yanqing and Aventurine
It is possible - but why? Fox is a character, his job is to strengthen the main DD and deal a little damage from himself (except for dot packs, of course), so theoretically you can put him instead of physical gg and thus strengthen Yan - but with a high probability you will regret it, because the damage will increase, but not as much as you would like. Why? Because it is pointless to strengthen a weak DD, which is Yan. Seriously, it is better to first unscrew a strong DD, for example, take aim at Feixiao, which will be in the next patch, for which you already have Aventurine and soon there will be an imaginary March 7 of the Hunting Path, you can temporarily leave Yan in the last slot until a better bonus appears, even the same Mojie, who together with Feixiao has a chance to attack. If there is jade left, you can always try to spin the signa (you need to have at least 200 spins to be sure) and/or Feixiao's eidolons (if there are few spins, it is better not to risk it and spin the eidolons right away, bying the signa). And you will be happy, you will start to close the entire plot and the like. And then you will figure out the game, master the second squad and take on the endgame, where Feixiao will show herself to be a sought-after lady.
And the fox... The fox is needed by those who have already assembled squads and already have certain DDs, whom the fox will strengthen. Forgive me, judging by the description, you still have several months of playing to do so.
As for the signal, it is there, but thanks. I'll keep it in mind.
Sorry, but we are clearly talking about different things: a signature is a signature weapon. That is, specially created for a specific character. There are also signature s or simply signature partners - the same idea, only by characters. The main idea is that a specific character is taken and something is created strictly for his mechanics and needs. Fox, for example, is a signature partner of Acheron. But let's get back to the weapon: you can have Yanqing's signature, but it will only be ideal for Yanqing himself. Put the same weapon on any other character and its effectiveness will immediately drop. How much depends on the character himself.
That is why there are always two types of banners in the game: banners of characters and banners of their signature weapons, i.e. those created specifically for these characters. Moreover, it is much more difficult to unscrew the weapon, there are more problems with it. That is why in the message above I directly indicated that the signature requires 200 spins to be sure, otherwise it is better not to even risk it and invest in eidolons. In general, at least read this article, scrolling down to "types and differences of banners":
https://wotpack.freeanime.info/honkai-star-rail-raspisanie-bannerov-2023/#honkai-star-rail_1
I meant that the fox signal is present, I knocked it out of the top ten, although the Yan signal is also there, but it is not there due to the lack of normal DD.
Wait for Feixiao
I know and wait while simultaneously spinning the const on the fox, knowing that I knocked him out with 50/50. But I think that when it will be 60-70 spun I will stop and spin, probably Kafka, or Feixiao
Replace pelu with jiaoqiu
Acheron became stronger with it +- 35-40%
Hello everyone, I need help deciding whether I need this fox or not, I have a pack of:
Acheron (e1), Pela, Spark and Cheetah (yes, without the second non-existence, but Spark buffs better), the choice now is that either I knock out the fox, or I signal for Spark and Acheron will have 100% KS for the ultimate and 250% crit damage at the start of the battle, and due to Spark's advancement by 50%, she goes quite often (Acheron is assembled without a speed of 4400 AP).
Here the question arises, is it worth taking the fox instead of the pela? Or instead of the spark, but after e2 acheron replace the pela with the spark?
It's better to knock out a fox instead of a pela, but for the best pack it's better to have a pela, whether to remove the fox's spark or not is up to you, without e2 the spark is useless
Understand the main thing: the fox gives debuffs as two Pelas put together, the main thing is to give him a hearty dose of SPE. At the same time, his debuffs for Acheron are noticeably more profitable. Do you want the ult to be gained one and a half to two times faster and be more painful? Take the fox instead of Pela. Exactly instead, because, judging by what you said, without Spark you will have to rebalance the stats, raising the speed to an adequate level. Whether it is worth it is an open question, a lot depends on the relic rolls. Personally, I preferred to collect a lot of speed and two oblivions, including the fox, in order to ult often, but to each his own, your team is also fully functional. The only thing, I would definitely say that the fox is better than Spark's signature - a signature after all, with a bunch of mechanics convenient for her.
thanks for the advice, I looked at the results in the calculator and yes, if you replace Pela with Fox, then even with 3 stacks of Fox, opponents receive 4-5% more damage than from Cone + Pela's ult at -54% armor, not to mention the fact that it quickly gains charges for Acheron.
In short, I lost all the tickets, as usual, the Persian is 90, the cone didn’t fall -)
Tell me, is it even a little bit suitable for the firefly?
She doesn't need him at all.
Suitable because the protection cut buffs any damage. One of the good teams is Acheron, firefly, fox and any healer or tank
Please tell me if there is any point in knocking him out if there is such a squad (quite comfortable for me):
Acheron with signa, Kafka, Swan, Aventurine with trend
Essentially, Tsyazotsu is a signature for Acheron. Together with him, the group's damage will increase if you play purely on Acheron. Kafka and Lebed can then be put in a separate group.
But if you close all the content with such a group and you are satisfied with it, then you can leave resources for future characters. Jiaozu has limited use for now, so you can do without it on your , Pela and SV also complement Acheron well.
How can he get 4000+ attack if at lvl 80, signature cone, planar sphere and legs for attack power I only get 2800+? In the additional stats there is also attack power
HELP
Made a clarification in the build that 4000+ is taking into buffs in combat. Basic attack power is enough in the region of 1700-2000, he doesn't really need it without e2, the priority is the chance of hitting effects and speed. Put your feet on speed
Thank you, I just put the attack power bots in because I didn't have any speed ones.
We are always happy to help, please us 🙂
Since when is Jing Yuan a solo target if his skills, in addition to the basic attack, hit en masse?
The article doesn't say that Jing Yuan specializes in solo-target attacks, it says that he does good damage in solo target. Precisely due to the bonus attack.
This sounds strange. I agree that Jing Yuan's bonus attack deals more damage to one of the targets, but this target is chosen completely randomly. And what kind of target is it then? The target still assumes independent guidance.
Who is better to put with Kafka: Jiaoqiu or Swan with a sign??
A swan, of course. Especially if it has a signal.
What about the cone from the Showtime store?
What about it? The cone is specific, it can only be used in a dota team and only on condition that you manage to collect enough SHPE with relics, which is quite difficult. In short, if there is no fish, take it, of course, but in the future it is worth replacing it with an adequate cone containing SHPE. Well, or you should be incredibly lucky to collect 140% SHPE without a cone, but this is really crazy pumped up luck needed