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And the Starfall Came in ZZZ (Zenless Zone Zero): How to Complete Chapter 5

We tell you how to complete the fifth chapter of the Main Line "And the Starfall Came". We analyze the age of all orders and the solution of puzzles.

And a shower of stars began to fall factions.

From the guide you will learn how to complete And the Starfall Came in ZZZ. We will analyze in detail how to complete the orders "Interesting Day in the Cavern", "Missing Witness", and other orders in the HDD system, and also show the location of all mini-trucks.

How to start chapter 5 And then the stars fell in ZZZ

To open And the Starfall Came to ZZZ and begin completing the fifth chapter of the story, you will need to fulfill several conditions:

After this, a task will appear in the diary Nicole.

An interesting day in the cavern at ZZZ

Chapter And the Starfall Came to Zenless Zone Zero Begins with an Order "An Interesting Day in the Cavern", in which the Sons of Calidon and the Sly Hares set out to find out the truth about the Vision case. Section 6 s the proxies and their comrades, but the interrogation is interrupted by uninvited guests.

Take Nicole to the by

After watching the TV show with Belle or Weisz, head to the backyard of Random Play, where the head of the "Sly Hares" is already waiting for the proxy. Along the way, you can watch a conversation between Sarah and the future Commissioner of New Eridu, whose plans have changed significantly, but still threaten the safety of the city. Get in the car and go with Nicole to the by, to conduct an interrogation.

Once you are in the territory of the "Sons of Calidon", talk to Nicole about Pearlman and start interrogating the suspect. The man will claim that he is just a pawn and is not guilty of anything: the main villains have long been sitting in the Security Service and other city institutions. To speed up the investigation, the head of the "hares" turned to Section 6 for help, ing Miyabi.

Discuss with Nicole how it happened that she knows Section 6. During the conversation, you will learn that the girl previously tried to deceive the head of the faction, Miyabi, but then took pity on the still young operative. For a full investigation, Section 6 intends to take the proxy with them, but suddenly the entire group comes under enemy fire. The proxy and the "Sly Hares" try to escape, but the car breaks down due to an enemy missile, which leads to an accident.

Synchronous control 1

Miyabi managed to find the proxy that disappeared after the missile explosion. Now the head of Section 6 is forced to cooperate with Phaeton, move forward after her: While the fox is exterminating enemies, Wise has to launch probes.

Head to the first data collection probe located on the right side of the exploration area.

To start the mechanism you will need to solve a puzzle Synchronous control to ZZZ. Try to deliver all the targets on the right to the specified points. The Banbu on the right moves the same as the Banbu on the left:

  1. Left.
  2. Up.
  3. To the right, to the wall.
  4. Left to the wall.
  5. Down two.
  6. To the right, to the wall.
  7. Left to the wall.
  8. Up one.

After that, the gate will open and you will be able to go down on the lift. Open the next gate and follow to the probe launch mechanismWhile the proxy tries to launch the device, Miyabi has to fight off enemies.

When the fight is over, a cutscene will be shown, during which the entity from Miyabi's sword goes out of control. The protagonist helps the girl cope with the weapon, after which they continue to move towards the exit.

Synchronous control 2

After the incident with the katana, Miyabi and the proxy will decide to cooperate, not to leave the cavern yet, but to try to solve the problem with the help of probes. From the place of the conversation, move down the ramp, but do not turn right, walking along the road, but go forward. There you will find first mini truck in this order.

Move along the road further, climb up the hill, turn right and go out onto the main road again. Go to the rift to move further along the location.

You can't go straight ahead, as the main character is hampered by laser traps. Instead, go around the building on the left and go all the way to the gate opening mechanism.

Interact with the probe and solve the Synchronized Control puzzle again:

  1. Down.
  2. Left once.
  3. Right twice.
  4. Down once.
  5. Left twice.
  6. Up three times.
  7. Make a zig-zag motion to the lower left corner.
  8. Place the remaining signal by going right and back.

While the protagonist is dealing with the equipment, the head of Section 6 will be transferred to control. Turn right and go up the ramp. You will see many enemies ahead that you will have to destroy. After that, interact with the mechanism near the right wall.

Then run forward and turn left to go around the building on the other side. At the fence with barbed wire you will find an identical mechanism for disabling the traps.

A few meters away from the device, you can find the second mini-truck in this order, which was previously blocked from Miyabi by lasers.

Synchronous control 3

Move along the only path: when you find yourself in front of the warehouse, go forward, near the tank below you will find the last mini truck in this quest. Go up the ramp on the left and examine the mechanism.

Move right to the platform below. Defeat several enemies and enter the hangar through the open doors. Interact with the probe again.

You will need to solve another puzzle with Synchronized Control:

  1. Left once.
  2. Up twice.
  3. Right twice.
  4. Down twice.
  5. Left twice.
  6. Up once.
  7. Right twice.
  8. Down once.

Having dealt with the mechanism, move towards the exit. To the left of the gate you will find Weisz, who has lost consciousness. A time skip will occur, after which the proxy will wake up on the By. The partners managed to escape from the ambush, but Pearlman was still kidnapped by the raiders.

For completing your first order you will receive the following rewards:

  • 225 Internota credits.
  • 60 polychromes.
  • 5 master discs for noise reduction.
  • 21 denni.
  • 12 specialist journals.
  • 6 amplifier power supplies.
  • 4 crystal coatings.
  • 30 plastic coatings.

The Missing Witness in ZZZ

As part of the "Missing Witness" job, they will need to deal with the aftermath of the By incident and bring Perlman back. Together with Section 6, the proxies will make a foray into the Ballet Twins area.

Talk to Wise

To start the second job, talk to Wise or Belle in the video rental archive. While working with the HDD, the siblings will hear strange sounds, after which the Fairy will report an intrusion alarm. Security Service agents have arrived at the video rental store's doorstep, deciding to search the entire premises, including the room with the smartest artificial intelligence.

The invasion of the archive was prevented by those who came running in response to the call for help Zhu Yuan. Talk to Zhu Yuan about the situation and tell her the whole truth that was previously hidden from her. The girl is ready to side with Belle and Weisz, but she needs proof.

Complete the order "Missing Witness"

Interact with the HDD and open the tab of the fifth chapter. Start the age of the order "History: The Missing Witness." A trial squad of people will be offered to complete the task. YanagiAs part of the quest, you will need to explore the towers and find communication points.

point 1

Explore the rooms and find the communication points. Move along the corridors and by the many traps, and then go down the stairs.

On the flight of stairs, you will find the first mini-truck in the location, located behind the traps. After that, move on until you reach a round arena for the battle.

After defeating all the enemies in the hall, head towards the enemies at the exit. After ing through the doorway, defend yourself from the enemies running out on the left. After that, follow the trail of coins to the upper floor, where you will find second mini truck. Fight off the monsters and return back.

Continue up the stairs, turn left twice and go into the utility room.

Interact with the first point of . You need to solve the puzzle, for this highlight all data nodesTo do this, you need to get from the starting point to the final one, marked with a marker, ing through each cell exactly once. ing the cell again will result in defeat. The puzzle can be solved by the method shown in the second image above.

point 2

Jump into the rift to find yourself near the second communication point. Go through the turnstiles and move forward.

You will reach the second point of interest without incident: there are no enemies along the way. Interact with the communication point and solve the same puzzle, fulfilling the main conditions: highlight all the cells and do not go through the same cell twice. After solving the puzzle, a countdown will begin on the screens, after which several explosions will occur in the building.

Move to the control s and quickly leave the room, moving along the corridors.

Once you reach the next control , open it and enter the room with enemies. Destroy all the enemies holding the defense, and then move forward. In the next room you will find another box of supplies.

Take Perlman and move up the collapsed structures to leave the building.

You will find it along the way the last mini truck in this location.

After leaving the towers through the rift, Section 6 will find themselves in the city: right in front of Commissioner Bringer and Sarah, who intend to detain the entire squad. Miyabi, despite being outnumbered by the Security Service, takes the hit and surrenders to the staff, which completes the mission. For completing it, you will receive the following rewards:

  • 225 Internota credits.
  • 70 polychromes.
  • 5 master discs for noise reduction.
  • 22 denni.
  • 12 specialist journals.
  • 6 amplifier power supplies.
  • 6 crystal coatings.
  • 30 plastic coatings.

Express train straight to the dead end at ZZZ

After Miyabi's capture, the team was forced to split up and continue the case alone: ​​Section 6 rescued Pearlman and went with him to a safe place, and the proxies returned to the rental to direct the operation through Fairy and the HDD system. However, shortly before Yanagi, who is hiding somewhere in the cavern, calls, Zhu Yuan bursts into Random Play to share important information regarding the precious "hostage" and Bringer. Talk to Weisz about the situation at the Ballet Twins and follow the officer.

Go on a quest to find Miyabi with Zhu Yuan

Suggesting a split, Zhu Yuan will volunteer to go alone to find Miyabi, entrusting the search for Bringer to Section 6. Meet the officer in the parking lot behind the rental and discuss further actions. Taking Eos with her, the girl will set off in a service car in pursuit of a van that may be transporting the heiress of the Hoshimi clan.

In order to intercept the van, the proxy will lead Zhu Yuan through a cavern near which Bringer's rally is being prepared. To get to the necessary place even faster, the officer and Banbu have to climb onto a high-speed train moving through the contaminated area. A group of Ethereals has settled on the roof of one of the cars, blocking the way. Deal with the opponents and the Hoshimi family to confirm the guess that the villains' real target was not Pearlman, but Miyabi herself and her family sword.

Defeat all enemies and complete the order.

After talking with Hoshimi Soichiro, the action will move to the same van in which Miyabi is being transported. A convoy of official cars has already arrived at the rally site, and Sara, who was accompanying the captive, has stolen the Tailless family sword, enlisting the help of the hacker Thousand Faces. In an attempt to return the relic, the fox attacks the attacker, but falls under the strong influence of the spirits living in the blade of the sword.

Once you are in the location deep inside Miyabi's mind, fight the ethereals that appear endlessly around you. Due to the influence of the spirits, the fox will continuously lose HP, and only attacks on enemies can restore it. Fight the corrupted creatures until you reach the final enemy, Nineveh. Fight a light version of the boss, carefully watching his animations and making counterattacks as needed.

If the battle still turns out to be too difficult, you can pause it and go to the tab "Settings". From there – to the section "Other" and to the point "The Difficulty of the Main Plot". Switch to "Rest mode", to reduce the difficulty of the challenge.

After defeating Nineveh, Miyabi will lose almost all of her HP, and the spirits living in the blade will take full control of her. At the moment when camera control becomes unavailable, walk forward past the residents of New Eridu, agents and proxies without doing anything until you reach a bright rift in the subconscious. The heiress of the Hoshimi clan will be able to regain control and negotiate with the spirits of the sword, after which she will wake up surrounded by Zhu Yuan and Eos. Upon completion of the order and return to the rental, you will receive:

  • 250 Internota credits.
  • 60 polychromes.
  • 5 master discs for noise reduction.
  • 22 denni.
  • 4 expert journals.
  • 2 amplifier energy modules.
  • 1 ethereal coating.
  • 6 crystal coatings.

On the heels of ZZZ

Despite Section 6's efforts, Bringer has managed to escape and is reportedly heading for the Elpis Port Cavity. To prevent the attacker from escaping, the team sets out on another pursuit and recruits proxies to explore the contaminated area. Talk to Weisz about what to do next and the large-scale operation.

Go to the port of Elpis

After receiving a call from Section 6, head to meet them at Elpis Port. First, find out from Qingyi where Bringer is by talking to the automaton at the parking lot. Jane has also ed the operation, taking advantage of her position and learning from reliable sources about the order in the nearest cavern.

Enter the cavern with Tsukishiro Yanagi

Prepare to enter the cavern by speaking with the rest of Section 6 gathered near the lighthouse. Notify Yanagi that you are ready to begin the story mission "[Story] On the Heels". Accept the offer, enter the cavern, and find Bringer hiding in the contaminated area.

Once in the cavern, the team will catch up with the fugitive, but he, using an unknown means, will turn into an ethereal monster and try to fight off his pursuers. After a long cut-scene of transformation, a battle with a boss squad of trial heroes will begin in the person of Yanagi, Lightyear and Sokaku.

During the battle, Bringer will perform extremely frequent and powerful attacks, which is why the main source of damage will be counterattacks after dodging or performing a perfect assist. Watch for the golden flashes on the screen and perform attacks in time to defeat the enemy. A separate problem will be the summoned hand, which from time to time makes attacks from the ground or from the air. Try to watch for the appearance of golden portals and dodge the moment the palm hits the ground. The hand's attacks are not highlighted, and therefore it is entirely up to the player to track them.

Periodically, the monster will move to the other end of the field and release a powerful ether beam, which deals a huge amount of damage to the active agent. During this attack, try to stay as close to Bringer as possible, not only to dodge the laser, but also to get a chance to deal a huge amount of damage during the animation.

If the battle still seems difficult, try switching the difficulty level of the main story again using the Settings in the pause menu, as you did in the previous order.

After the first victory over the monster, the Victoria Agency will come to the rescue. With their , try to evacuate to a safe place, once again defeating the hand blocking the way.

Go through the cargo containers behind the hand until you meet the Belobog plant. Run further past old acquaintances, dodging small opponents.

Talk to Grace, who is fixing the elevator, and wait for her to start the elevator. At the top of the tower, the team will see Bringer again, trying to absorb the etheric energy. Harumasa will be able to briefly disable the enemy, but thanks to the stranger's help, he will regain his strength and attack Section 6 again.

Once again confronted by a strong enemy, the squad will decide to retreat to forces with the reinforcements that have arrived. Run to the cargo containers again and make your way through, smashing boxes and crates with normal attacks. Dodge the hand's blows and smaller enemies until you reach the arena and meet the other factions. While the allies protect the rear and fight off the Ethereals' attacks, Section 6, led by the returning Miyabi, will give Bringer the final fight.

The final battle will be similar to the first one in many ways. However, before the boss appears, you will have to survive several waves of powerful attacks from the hand. Watch out for red zones on the ground and dodge the sword and lightning from the air as long as possible. Eventually, Bringer will weaken and become available for attacks. Reduce his HP to a minimum to deliver the final blow with Hoshimi's sword.

After the battle, there will be a lengthy cutscene showing Sarah telling someone about the result of the experiment, as well as the final credits of the game's first story arc, which will mention and show all the agents released during this time. Later, you can see a scene in which the proxies try to find out information about their mentor from the hand left by Bringer. As soon as the heroes return to the rental, a notification will appear about the received rewards in the amount of:

  • 850 Internota credits.
  • 85 polychromes.
  • 5 master discs for noise reduction.
  • 22 denni.
  • 4 expert journals.
  • 2 amplifier energy modules.
  • 1 ethereal coating.
  • 6 crystal coatings.

Also, for completing Chapter 5 of the storyline, you will receive an additional reward in the section "Tracker" as:

  • 1000 Internota credits.
  • 1 cipher copy.
  • 50 denni.
  • 8 expert magazines.
  • 4 amplifier energy modules.

 

Light interlude – How the bird flew out of the cage

After resting after completing Chapter 5, a message from a stranger named "Chaos Reece" will come to the proxy's phone. In it, she will ask to meet her near the cinema in Lumina Square. Go to the designated place and try to talk to the guards at the entrance.

Taking advantage of the chaos, run to the alley behind the cinema and meet the anonymous person who sent the message. Famous singer and actress Astra Yao invited a proxy to sneak out of the event and spend some Alone Time. Help your new acquaintance escape from bodyguards by leading her along a safe route.

Fulfill all the singer's requests and walk with her along Sixth Street, Elpis Port and Reverb Arena until the fugitive is found by her personal bodyguard and friend.

Promise to the one who arrived in time Evelyn, that you won’t blab about what happened, and say goodbye to the birthday girl, agreeing to see each other again sometime.

Achievement Despair Exterminated

Complete The Chronicles of Phaeton: Starfall to unlock the gold achievement "Despair is destroyed" in Zenless Zone Zero from the section "Life - Chronicle of Phaethon" and collect a reward of 20 polychromes.

Awards

For completing the quest And the Starfall Came to Zenless Zone Zero, you will be able to receive the following rewards:

And the Starfall Came in the Video Archive of the Chronicle of Phaeton

After finishing Chapter 5 in ZZZ, in the section "Chronicle of Phaeton", two new tapes will appear at once, containing all the cut-scenes of the storyline "And then the starfall began". The two releases include 9 recordings:

  • Temporary Partner: "Election Day", "Pearlman's Accusations", "The Rally", "Dark Design", "Pearlman's Testimony", "Reinforcements Have Arrived".
  • Day of Falling into the Cave: "Surprise Attack", "Escape", "Cooperation in the Cave", "Blade of Fox Flame", "Mending the Scabbard", "Escape from Certain Death".
  • Sudden Search: "Sudden Search", "By the Hair", "Fairy's Friend", "The Trail Leads to Ballett".
  • Dead End: "Ambush", "Gambit".
  • Bringer's Intent: "The True Intent", "Course to Hoshimi Miyabi", "Dead End Express", "Special Guest".
  • Sword against illusions: "Negotiations", "Extinguished Flame".
  • On the heels of: "Transformation of the Victim", "By a Hair", "Belobog Plant is Ready to Start Work!", "Transformation of the Victim".
  • Unrivaled Power: Better Late Than Never, The Final Strike, The Director's Girlfriend.
  • Buried Past: "The Last Question", "Trusted Allies", "Confession".

We hope that our guide helped you complete the order And the Starfall Came to Zenles Zone Ziro and find all the trucks in the research area. If you have any questions while completing the quest, you can write about it in the comments, we will definitely answer. Read other useful articles in the sections: news.

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