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Investigate suspicious toys in Baldur's Gate 3: Arfur Gregorio and Fireworks of Felogir

Investigate suspicious toys in Baldur's Gate 3 is an Act XNUMX side quest that starts in Rivington and ends in Lowtown. During the age, travelers will have to examine suspicious toys and uncover a big conspiracy behind which is none other than Gortash.

After reading the article, you will learn how to complete the task Investigate suspicious toys. We'll tell you where to find Arfur's basement, what to do with toys in a requisitioned barn, and what to do with black powder manufacturers in the Lower City.

How to start the Investigate Suspicious Toys quest

Arfur Mansion in Rivington

The quest starts in Rivington, near Arfur's mansion, which stands opposite the first teleport in the location. Approach the crowd of guards - they are deciding what to do with the refugees who, without permission, settled in the house of Arfur Gregorio, a wealthy toy manufacturer. The conflict can be resolved in the following ways:

  • Intimidate Arfur [KS - 25], and then resolve the issue with the mercenaries by paying them 500 gold, or killing them.
  • If the initial intimidation fails, then the travelers are attacked by mercenaries led by Xenovia. In this case, deal with the enemies, but try not to hit Arfur. After the fight, talk to the master and try simplified intimidation again [CS - 10].
  • Help Arfur get rid of the refugees. In conversation, give them 100 gold so as not to shed blood, then they will leave.
To be able to interrogate Master Arfur in the future, do not, under any circumstances, allow him to die.

Regardless of the decision, the quest Investigate Suspicious Toys in Baldurs Gate 3 can be started at any stage of the third act by simply sneaking into Arfur's house, opening and exploring the basement. However, if Arfur is dead, then, in the future, he simply cannot be interrogated: if you use the spell of speaking with the dead, he will refuse to communicate.

After dealing with the refugees, go to the basement of the house of toy maker Arfur Gregorio. Open the hatch in the office on the first floor, ing the manual dexterity check [KS - 18].

In the basement itself there are tripwires everywhere, so watch your step. They can also be neutralized [KS - 10]. The goal of the study is to reach the room with the desk, and then neutralize [KS - 15] and open [KS - 20] heavy chest. Inside you will find:

  • Gold - 257.
  • Compromising letter.

As soon as you read the letter, the task “Investigate suspicious toys” will begin.

Walkthrough of the task Investigate suspicious toys in Baldur's Gate 3

This section provides a complete walkthrough of the task. In particular, we tell you where the Fireworks of Felogir are located in Baldur's Gate 3, and in what ways you can complete the quest.

Find dangerous toys in donations

Toy box in the donation barn. Now that the heroes have the incriminating evidence on Arfur in their hands, they can go looking for evidence - they need to find dangerous toys in Rivington’s requisitioned barn. To get inside, convince the gnome Manip Nestor of the purity of your own intentions, because... The barn area is officially closed. Select a replica “I need to go to the barn—right now.” and the check [KS - 10]. Inside you will:

  1. Find the box with the teddy bear on it. It is located in the northern corner of the barn.
  2. Interact with the box. Make sure your characters are at full health first.

The box will explode, as expected after reading the note. The guards and Manip Nestor will come running at the noise. If you have not previously received permission to fully study the barn, then you will have to convince or deceive Manip [KS - 15], so that he lets the heroes go to look for the real culprits of the crime.

Find toy maker Arfur Gregorio

How to find a toy maker Arfur Gregorio

At this stage, the whereabouts of Arfur Gregorio depend on how he was dealt with during the skirmish with the refugees at his estate:

  • If Arfur is dead, then it will not be possible to find out information from him - his corpse will not want to communicate.
  • If Arfur was forced to accept refugees in his mansion, then find him in the Caress of Shares, on the first floor, near the dancer Queen Rol.
  • If the refugees were expelled, then most likely Arfur will be in the courtyard, at the entrance to his mansion, or in one of the rooms.

There are several scenarios in the dialogue with Arfur:

  • Make him confess who convinced him to stuff his toys with explosives. Choose the lines “I found exploding bears”, then “I am here to bring you to justice”, and answer Arfur’s answering pleas with “They? What else are they?", and, in the end, choose intimidation [KS - 15]. Arfur will agree to tell the truth, but he will need to be pressed with the remark “You still haven’t said what kind of them they are.” In the end you can him gift clean up the gold too, choosing the line “Thank you. And I also need your gold.”
  • Take the bribe and/or just let Arfur go. In this case you will not receive gift.

gift from Arfur Gregorio in Baldur's Gate 3 is to the Lower Town. The quest develops in a natural way if you intimidate the toymaker and extract all the necessary information from him, since, in addition to the , he will tell , which will be very helpful in the Lower City, in “Fireworks of Felogir”.

There is a quest associated with the Laska Sharess tavern Orphic Hammer.

Go to the Lower Town

To get to the Lower City, intimidate Arfur Gregorio, as shown above, or get a by going to Gortash’s coronation. It is preferable to use the first option to continue the quest in a natural way.

Explore Felogir Fireworks

 to get to the second floor in Fireworks of Felogir Go to the Lower Town, to the Felogir Fireworks store. Approach the salesman Avery Sonshal standing behind the counter. Use Arfur Gregorio's to give security permission to explore the second floor. There you can get free fireworks and trade explosives with Clerk Tamara. No one will want to let the heroes go to the third floor, but this is where the black powder producers work, who forced Arfur Gregorio to fill the bears with explosives.

Tactics for gracefully detonating the third floor of the Felogir Fireworks Then there is only one scenario: without questions or diplomacy, kill all of the conspiracy, that is, all the store employees. You can do this in the following ways:

  • The path ahead: you break into the third floor, neutralize everyone while reinforcements from the lower floors trudge along.
  • Graceful Detonation third floor workshop from the opposite roof. Send a hero capable of casting a Fireball or shooting fire arrows to the roof across the street from Felogir's Fireworks. From there you can see the open balcony of the black powder makers' workshop. There is a barrel of black powder on the balcony. One fireball fired into a barrel will cause a chain reaction of explosions that will wipe out the entire third floor. At the same time, you still have to fight the mobs of the second and first floors manually.

From the body of the defeated Avery Sonshal, do not forget to remove illithid parasite specimen. This concludes the quest Investigate Suspicious Toys in Baldur's Gate 3. At the moment there is no diplomatic solution to the quest. Perhaps cut or unfinished content will be added in future patches.

We hope this guide helped you complete the Investigate Suspicious Toys quest in BG3. Ask questions and share your thoughts about the assignment in commentswe will definitely answer. Read other helpful Baldur's Gate 3 guides in the appropriate section of the site.

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