В Genshin impact fox Yae Miko is capable of playing the role of a primary or secondary DD with huge explosive damage. Placing totems on the battlefield and being a burster, she confidently takes her place in revolver groups. Kitsune has simple gameplay and applies elemental status to enemies well, making her a reliable ally for reactions.
Due to her belonging to the electric element, the heroine is able to be realized in many squad compositions. Her constellations are considered to be among the most powerful and profitable for investment, but the girl holds up remarkably well in battles and without them. She is flexible and versatile, and excellent equipment for her can be found among the readily available options.
Rating | S-position in dash list |
Rarity | ⭐️⭐️⭐️⭐️⭐️ |
when added to the game | February 16, 2022 (patch 2.7) |
How to get a character | Prayer of the Heroine's Event |
Element | Electro⚡️ |
Weapon | Catalyst |
Gender | Female |
To which group does |
|
constellation name | Divine Kitsune |
Home region | Inazuma |
Birthday | 27 June |
Zodiac sign | Cancer |
Age | more than 500 years |
Growth | 170-175 see |
special dish | Udon Kitsune |
Voice actresses |
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History (biography)
Yae Miko is a cunning yokai who belongs to the Hakushin Kitsune clan. A long-lived creature, she lived through a time when winged tengu ruled the skies, the world was full of oni, and her own kind wandered among ordinary people. Five hundred years later, no one is left of the company, and the elegant fox's main job is as the high priestess of the Great Narukami Temple.
The girl is also the editor-in-chief of the Yae publishing house, which produces light novels, and the familiar of the Electro Archon. First of all, Guji values fun: being at ceremonies, Miko is constantly forced to sit inside the shrine, which is a complete nightmare for her, so she began to resort to some tricks so as not to miss the real celebration with colorful fireworks.
How to get Yae Miko in Genshin Impact
The heroine can be obtained in updates 5.6To open the constellations, you need to knock out its copies.
For the schedule of the release of new characters and reruns, follow timetable banners.
Characteristics: what increases with elevation
Main stat - of protection. The specific values of the characteristics can be found in the table.
Level of | Base HP | Basic Attack | Basic protection | Crit chance. hits |
1 | 807 | 26 | 44 | 0% |
20 | 2095 | 69 | 115 | 0% |
40 | 4170 | 137 | 229 | 4.8% |
50 | 5364 | 176 | 294 | 9.6% |
60 | 6729 | 220 | 369 | 9.6% |
70 | 7936 | 260 | 435 | 14.4% |
80 | 9151 | 300 | 502 | 19.2% |
90 | 10372 | 340 | 569 | 19.2% |
At the maximum level, the fox will have 24.2% Crete. chance.
Abilities
Yae Miko has a catalyst, so by definition she doesn't have much variability in elements, and all of her active skills, without exception, hit Electro. If normal attacks are interesting only because of their high base stats, then the elemental skill and elemental explosion have huge numbers on enemies.
In this section, we will examine in detail how skills work and in what order it is better to pump them. In addition, all constellations will be considered, and a list of consts that are most profitable and optimal for obtaining in of increasing efficiency will be presented.
Basic skills (active skills)
Sin-Eating Kitsune (Normal/Charged/Drop Attack)
Performs a series of up to three Electro strikes with a normal attack. When charged, casts a short spell that deals electricity in an area.
While falling, it hits all enemies in its path and also deals Electro damage to an area at the point of landing.
Yakan Curse: Sakura Sesse (Elemental Skill)
Cooldown: 4 sec.
Duration: 14 sec.
Quickly moves a short distance, leaving behind a Sakura branch (up to 3 pieces):
- Totems deal Electro damage to nearby enemies;
- Each additional Sakura on the battlefield increases the numbers of all Sakura.
If a branch is placed too close to an existing one, the latter will collapse.
An excellent skill of movement and constant attacks on opponents in one bottle. Enhanced by constellations, and has direct synergy with the ultimate. This skill alone allows you to play the role of a secondary DD.
Greater Secret Art: Tenko Kenshin (Elemental Explosion)
Cooldown: 22 sec.
Energy consumption: 90
When activated, destroys all Sakura branches and deals large AoE Electro damage. Each Sakura Sesse destroyed in this way grants one Lightning to the Heavenly Kitsune.
ive skills
ives open automatically as you level up.
Yako Meditation
Create Talent Up Materials: 25% chance to drop an additional material of the same region and rarity as the original material.
The Shrine’s Sacred Shade
Each sakura branch destroyed by the fox's elemental blast returns one charge of her elemental skill.
Enlightened Blessing
Each point of the heroine's Elemental Mastery increases the damage of Sakura branches by 0,15%.
The order of leveling talents
Elemental skill (E) = Elemental Burst (Q) > normal attacks (1-6 lvl for dd, 8-9 lvl for main dd).
The main numbers come from E and the ultimate. The fox uses punches only in some builds, although they do not increase DPS much due to the long animation.
Constellations
Name | Effect |
1. Offerings as | Each time an Elemental Explosion Lightning strikes, Yae Miko heals himself for 8 damage. energy. |
2. Moon Call of the Fox | Sakura branches are created starting from level 2. The maximum level is 4 (3 stacks). Also, the range of Sakura is increased by 60%. |
3. Seven wonderful transformations | Increases elemental skill level by 3. Max. Lvl: 15 |
4. Scarlet Cherry Lightning | When Sakura's branch deals damage to an enemy, all characters receive +20% Electro Damage bonus. |
5. Endless ridicule | Max. Lvl: 15 |
6. Forbidden Art: Daisessho | Sakura Sessho (Elemental Skill) attacks ignore 60% of enemy defense. |
Yae Miko's Best Constellations: C1, C2 и С6:
- Feature first constellation: almost completely solves the problem with the expensive ultimate, since it allows you to restore 8 units of energy immediately after its activation with each hit of Sakura.
- Feature second constellation: enhances the elemental skill by the fact that totems are created immediately of the 2nd level and the total number of lvls increases to 4. Sakura's damage radius also increases.
- Feature sixth constellation: Significantly increases the priestess' damage, since E now ignores 60% of enemy targets' defense.
How to play as Yae Miko
Let's explain in what order to use Yae Miko's abilities:
- The elemental skill hits periodically after activation, so first of all put all the sakura branches at once in the place where the battle is to take place. The skill has a low cooldown and a built-in dash, which allows it to be partially used instead of dodging and save energy.
- The ult must be activated when all 3 Sakura are on the battlefield, as it is quite expensive, and its power depends heavily on each branch. After the explosion of the elements, immediately reinstall the totems so as not to lose damage.
It is best to place totems at approximately equal distances from each other - the most convenient form is triangleso that they are all active and apply maximum numbers
Rotation
Guji feels great playing through Dendro reactions Stimulation (Aggravation, Overgrowth) and Vegetation. In such builds, she is able to maximally accelerate both her own DPS and the entire squad.
Reaction game Stimulation
In the Electro+Dendro team, rotation depends on its role:
- If sup-dd - put totems and switch to Dendro to cause Growth.
- If the main DD - first we impose the Dendro status, and why switch to Yae, put the elemental skill and hit from the hand under Aggravation, causing increased Electro damage.
Vegetation reaction game
For Vegetation, the principle is the same: as soon as the buds appear from the interaction of Dendro and Hydro, we hit them with electricity from skills or regular attacks. After that, the cores will turn into homing projectiles at nearby enemies. In this case, the damage depends solely on MSbecause it is a 2nd order reaction.
Game from reactions Overload, Charged and Superconductor
The high priestess can show herself well in squads through Overload и charged. However, they are still inferior in efficiency to the previous ones. It is worth highlighting separately Superconductor. The reaction itself does not deal damage, but only reduces the physical resistance of enemies. For the heroine herself, this is useless, but as a sub-DPS for Electro status it can be used. In such builds, Miko only needs to place totems to help cause the necessary reactions, and then use the ult when it is ready.
Advantages and disadvantages
Before you start collecting Yae Miko, you should familiarize yourself with her pros and cons.
Advantages | Disadvantages |
Continuous infusion opens the possibility for a stable induction of reactions. | High energy costs for an elemental explosion of 90 units. For a comfortable game, the fox needs another Electro in the team, which will act as a battery (energy source) or a weapon from the Favonia series. |
A high base ATK makes it much easier to deal damage, as even with minimal investment the priestess can contribute quite good DPS. | The biggest problem of the character as a primary DPS can be the long animation of normal attacks, which can reduce the overall DPS. |
Plays great through Dendro reactions, in particular, Exacerbation, Growth and Vegetation. In such commands, it can act both as a reactor (close the reaction) and as an applicator (impose a status). | To get the most out of the ultimate, all totems must be active, which requires proper placement and distance between them. |
Charged strikes not only have a unique animation, but also hit an area. | The lack of interrupt resistance and increased stamina costs make positioning more important, which makes the gameplay somewhat more difficult. |
Huge burst damage from the ultimate, which is further increased if there are already 3 elemental skill totems on the battlefield. | |
The elemental skill hits enemies even when the character is not on the battlefield and has a quick recharge (4 seconds). |
Leveling
Let's take a closer look at what's needed for leveling, including the materials and components that are used in the process of leveling up talents and elevating a character.
Elevation
Level of | A curiosity | Material from world boss | Resource from enemies in the open world |
---|---|---|---|
20-40 | Not required | ||
40-50 | |||
50-60 | |||
60-70 | |||
70-80 | |||
80-90 |
To the maximum level, you will need the following materials and components:
- Shards, fragments, pieces and precious Nitrogen dust.
- Nobushi.
- Sea Ganoderma - a curiosity of Inazuma that grows in sea areas or on islands.
- Depth Dragon False Fin - World Boss Resource Encanomy.
- 420 000 hero experience.
Talents
Level of | Talent Books | Material from the weekly boss | Resource from enemies in the open world |
---|---|---|---|
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
To level up talents, you need the following materials:
- Teachings, Directions, and Philosophy on "Light" - Talent Books from the Dungeon of Mastery Violet Hall. Farming on Wednesday, Saturday and Sunday.
- Nobushi.
- The Meaning of Aeons - Weekly Boss Material Magatsu mitake Narukami no mikoto.
- Crown of Insight - an item to increase the level 10 talents.
- 1 653 000 pestilence.
Best builds for Yae Miko
The main purpose of the high priestess is dealing damage. It does not matter if she occupies the position of the main damage dealer, secondary damage dealer, or a burster in the revolver group - the emphasis must be on damage. The priority of certain characteristics is only affected by what reactions Miko plays through. For example, for Vegetation critical damage.
The build for Yae Miko depends on what team she plays in and what role she plays. At the same time, one cannot ignore the expensive ult, which is why it becomes a priority in any build energy recovery. Even if you have C1 or "batteries", you should not underestimate this stat, as the stable use of the ult guarantees high DPS.
Recommended characteristic values
Let's consider what characteristics need to be upgraded depending on the role.
Main DD
Being the basis of the group, needs a lot of crits и ATK, which must balance with MS and energy recovery. This type of construction is suitable, including for squads playing through the Stimulation reaction, where crits and attack are of no small importance.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Crete. damage Crit chance. hits Elemental Mastery Attack Power % / Energy Recovery % |
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Attack Power (Permanent) | Crete. damage Crit chance. hits Attack Power % / Energy Recovery % Elemental Mastery |
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Attack Power % | Crete. damage Crit chance. hits Attack Power % / Elemental Mastery Energy Recovery % |
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Bonus Electro Damage % | Crete. damage Crit chance. hits Elemental Mastery / Attack Power % Energy Recovery % |
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Crete. damage / Crit Chance. hits | Crete. damage / Crit Chance. hits Attack Power % Energy Recovery % Elemental Mastery |
Optimal characteristic values:
- ATK: from 2000 units and above.
- Elemental Mastery: from 100-150 units. In addition to increasing damage from reactions, MS affects the damage of the elemental skill.
- Chance of crit and crit. damage: Ratio 1:2 (60 Ksh and 120 KU) or higher.
- Energy recovery: from 140% (with the second Electro character in the squad) and 170% (without the second Electro).
Secondary DD (burst)
In this case, the emphasis is on increasing energy recovery. Then, depending on who closes the reaction, the required amount is selected MS. Partially, even in this case, crits and ATK are not superfluous, for example, in the same team with Dendro through Stimulation. In other cases, MS is a priority.
Artifact | Main characteristic | Additional stats |
---|---|---|
HP (permanent) | Energy Recovery % Attack Power % Elemental Mastery Crete. damage / Crit Chance. hits |
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Attack Power (Permanent) | Attack Power % Energy Recovery % Elemental Mastery Crete. damage / Crit Chance. hits |
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Attack Power % / Energy Recovery % | Attack Power % / Elemental Mastery Energy Recovery % Crete. damage Crit chance. hits |
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Bonus Electro Damage % | Elemental Mastery / Attack Power % Energy Recovery % Crete. damage Crit chance. hits |
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Crete. damage / Crit Chance. hits | Attack Power % Elemental Mastery Energy Recovery % Crete. damage / Crit Chance. hits |
Optimal characteristic values:
- ATK: from 1500 units and above.
- Elemental Mastery: from 200-300 units.
- Chance of crit and crit. damage: Ratio 1:2 (50 Ksh and 100 KU) or higher.
- Energy recovery: from 160% (if there is another Electro character in the group) and 200%+ (if Miko is the only Electro).
Best weapon
Choosing a catalyst, you need to build on the selected build:
- For the main DD, you need books that give crits, ATK, and damage increase. In this case, the ideal option would be a signature - Kagura's Verity, although it is quite versatile and will suit any build.
- For secondary DD you need books with energy, MS and ATK restoration.
The most suitable weapons are presented below.
Main DD
As the basis of the group, it can use the following catalysts:
Name | Description | Recommendation |
Base stat: |
When using an elemental skill, increases its damage by 12%-24% for 16 seconds. Stacks up to 3 times. At 3 stacks, gives a bonus elemental damage 12%-24%. | Yae Miko's signature weapon and the strongest variant. Enhances elemental skill by stacking three times, creating perfect synergy with totems. For this reason, the elemental damage bonus is also guaranteed, and there are no conditions to fulfill - just use the skill by placing all 3 Sakura. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 48-674 Attack Power: 7,2%-33,1% |
Gives a bonus elemental damage 12%—24%. Once every 30 sec. has a 50% chance on a normal attack to summon clouds that attack nearby enemies, dealing 160-320% attacks. | Since the heroine can't use buffs for a long time due to the lack of a snapshot mechanic, a large amount of ATK is extremely valuable. With or without a second ive, it is usually a top-2 weapon. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 Attack Power: 10,8%-49,6% |
Increases shield strength by 20%—40%. On hit, increases attack power by 4%—8% within 8 sec. The effect can stack up to 5 times and occur every 0.3 seconds. In addition, while protected by a shield, the attack power bonus of this effect is increased by 100%. | Similar to Celestial Atlas in its functionality, as it is also a piece of equipment that provides a high ATK boost. However, since it cannot stack off-field, it is slightly worse in most cases. It also requires a shield for the ive effect to work. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 Crit Chance: 7,2%-33,1% |
Increases movement speed by 10%. While the character is on the field every 4 seconds. increases the elemental damage bonus by 8%—16% (max. 4 stacks). Levels are reset if the character leaves the battlefield. | Even if the catalyst is used to deal damage, it is almost impossible to stack it all since Guji is not on the battlefield for that long anyway. Despite this, Prayer is a great option since 2 levels are enough. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Attack Power: 6-27,6% |
Using an elemental skill increases energy recovery by 24%-48% within 10 sec. | The best free catalyst that provides bonuses to energy recovery, ATK and has almost no conditions. The elemental skill is used quite often, and the cooldown is only 4 seconds, so the bonus to VE can be maintained stably. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Crete. damage: 12%-55,1% |
When switching to a character for 10 seconds. a random theme song plays. Can occur once every 30 seconds. Recitative: Increases attack power by 60%~120%; Aria: Increases elemental damage by 48%~96%; Interlude: Increases Elemental Mastery by 240~480. | Considered a very strong catalyst for any major DD. Despite the randomness of the buffs, depending on the playstyle, all of its effects will be useful in one way or another. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Energy recovery: 6.7%-30.6% |
Within 6 sec. After hitting an enemy with a normal or charged attack, the damage of the normal attack will increase by 8-16%, and the damage of a charged attack is reduced by 6-12%. The effect can stack up to 3 times and occurs once every 0,3 sec. | Energy restoration will not be superfluous with the high cost of the ultimate at 90 units. The weapon also increases all damage from the hand. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Attack Power: 6%-27,6% |
Activating an elemental skill increases the damage bonus of all elements by 8-16% for 15 sec. and imposes Life Debt equal to 24% of max. HP. The effect can occur once every 10 seconds. When Life Debt is removed, bonus damage with all elements for 15 sec. increases by 2-4% for every 1000 units given. Life Debt HP. The all-element damage bonus gained this way cannot exceed 12-24%. | Suitable for the driver role when the fox spends a lot of time on the field. The only requirement is to have a healer in the squad, since the catalyst consumes health. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Crit Chance: 6%-27,6% |
If the hero hits the enemy with a charged or normal attack, the damage of the ultimate and elemental skill is increased by 20%-40% within 6 seconds. Hits by an elemental explosion and E-shka, on the contrary, increase the damage from normal attacks by the same values for 6 seconds. | Another strong 4-star weapon. In the case of main-DD roles it becomes much more valuable, since both parts of the ive effect almost always remain active, increasing all damage done. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Crete. damage: 12%-55,1% |
When killing enemies, increases attack power by 12%~24% up to a maximum of 3 stacks. The effect lasts 30 seconds. | At R5 and at 3 stacks it becomes a very powerful weapon that can compete with many 5 star books. The problem is only in the stacks - it is not always possible to collect them. |
⭐️⭐️⭐️⭐️ Base stat: 41-454 Attack Power: 12%-55,1% |
On hit with a Light or Charged Attack, there is a 50% chance to launch an Eye of Mind that deals 240%~360% attack power damage. It can bounce from enemy to enemy up to 4 times. May occur once per 12~8 sec. | Not the strongest option. But if all of the above weapons are missing, you can use it as an alternative. |
Secondary DD (burst)
For the "from the pocket" position, you can equip one of the following weapons:
Name | Description | Recommendation |
⭐️⭐️⭐️⭐️⭐️ Base stat: 46-608 Crete. damage 14,4%-66,2% |
When using an elemental skill, increases its damage by 12%~24% for 16 seconds. Stacks up to 3 times. At 3 stacks, gives a bonus elemental damage of 12%~24%. | Signature Catalyst is also great for sub-DPS position. Good base, crit bonus, ive effect decently accelerates elemental skill and bonus elemental damage. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 48-674 Attack Power: 7,2%-33,1% |
Gives a bonus elemental damage 12%—24%. Once every 30 sec. Has a 50% chance on a normal attack to summon clouds that attack nearby enemies. | Huge base ATK. Elemental damage bonus without any conditions. Despite the fact that the second half of the ive is more suitable for the role of the main DD, the weapon still remains quite relevant due to the main stats and buff. |
⭐️⭐️⭐️⭐️⭐️ Base stat: 44-542 Elemental Mastery 58-265 |
These effects can stack up to 3 times. In addition, the MC of all heroes nearby (except for the character equipped with a catalyst) is increased by +40 points. If other party also have this weapon, the effect stacks. |
The best catalyst in the game from reactions for the -dd role. Will give a huge increase to MS and at the same time increase elemental damage. In addition, buffs the MS of allies constantly and without any requirements, which will increase the overall DPS of the entire squad. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Attack Power: 6-27,6% |
Using an elemental skill increases energy recovery by 24%-48% within 10 sec. | The optimal F2P option, which will provide both ATK and energy recovery in an acceptable amount, which will allow you to place more emphasis on artifacts, for example, on MS or other stats. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Crit Chance: 6%-27,6% |
If the hero hits the enemy with a charged or normal attack, the damage of the ultimate and elemental skill is increased by 20%-40% within 6 seconds. Hits by an elemental explosion and E-shka, on the contrary, increase the damage from normal attacks by the same values for 6 seconds. | Considering that Guji is able to cancel her basic attack with her E-skill, she can effectively use her ive even as a secondary damage dealer. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Energy recovery: 10%-45,9% |
When an Elemental Reaction is triggered, a Growth and Decay buff is applied, increasing Elemental Mastery by 24-36 units, but reduces attack power by 5%. The effect stacks up to 5 times. The counter works no more than 1 time in 0,3 seconds. If no elemental reactions are triggered within 6 seconds, 1 level of the buff is lost. The effect works even if the character with the catalyst is not on the battlefield. | Crafted catalyst from Sumeru. Gives a lot of energy and MS recovery, thanks to which it will complement the squad well through reactions. It is best used in packs with Dendro, in particular through Vegetation, where MS directly affects the numbers. In Stimulation it will also be good, but in this case crits and ATK are also important, which the weapon cannot provide. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Energy recovery: 6,7%-30,6% |
When a Hero equipped with the Ring triggers the Electro Reaction, all allies with at least one element of this reaction gain 10%-20% bonus to your elemental damage for 6 seconds. These buffs do not stack. | The catalyst is extremely situational and only works in squads through reactions. However, it copes with its task quite well and increases the elemental damage of characters who participate in these reactions. Suitable for sap-dd kitsune and will show itself well in revolver squads. |
⭐️⭐️⭐️⭐️ Base stat: 44-565 Elemental Mastery: 24-110 |
Within 10 sec. after invoking an elemental reaction, increases the Elemental Damage bonus by 8%—16%. Can stack up to 2 times. | Quite a good crafting weapon, subject to the game from reactions. It will go well with Dendro if the heroine acts as a reactor, for example, in squads through Aggravation or Vegetation. |
⭐️⭐️⭐️⭐️ Base stat: 42-510 Energy recovery: 10-45,9% |
Critical attacks with a chance of 60-100% can summon elemental particles that replenish 6 units of energy. Appear every 12-6 seconds. The time and probability of occurrence depends on the awakening rank. | Despite the lack of damage bonuses, in teams that require a lot of energy, the weapon can be a great option. For example, for characters like Beidou, the weapon will allow for a softer energy regeneration requirement, which can provide an overall increase in team DPS. |
⭐⭐⭐⭐⭐ Base stat: 44-542 Elemental Mastery: 58-265 |
Increases Elemental Mastery by 100-200. When the wearer creates a shield, the Mirror of Night effect is activated every 14 sec for 15 sec: the active character's damage is increased by 28%-56%. | The weapon will not give anything except 365 units of MS, but if there are no other alternatives, you can install it. |
Best Artifacts
When choosing artifacts for Yae Miko, it is worth starting not so much from her role, but from the reactions through which she plays.
Name | Effects | Recommendation |
---|---|---|
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Energy recovery +20% 4 parts: Increases elemental explosion damage by an amount equal to 25% of the amount of energy regeneration. The effect can be increased to a maximum of 75%. |
The 2-piece bonus will increase energy recovery, which will be useful for an expensive ult. At the same time, the full set will give a very large boost to the elemental explosion with a good VE indicator. Potentially the strongest set. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Electro Damage +15%. 4 parts: Increases the damage of the Overload, Charged, Superconductor, and Vegetation reactions by 40%. Aggravate reaction damage is increased by 20%. Activating any of these reactions reduces the cooldown of an elemental skill by 1 second. The effect triggers every 0,8 seconds. |
A universal set for any Electro hero. Provides a permanent elemental damage bonus and enhances all reactions involving electricity. At the same time, the interaction between the elements activates an effect that reduces the skill cooldown. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Elemental Mastery +80 points. 4 parts: After calling the elemental reaction, the character receives a buff for 8 seconds. For each hero of their element in the squad, they get 14% attack power, and for each owner of a different element - 50 elemental mastery points. The effect works no more than once every 1 seconds and can appear even if the owner of the set is not on the battlefield. |
In a team that plays from Dendro reactions, especially from Vegetation, this set is the best choice. Since in this case the damage is scaled by MS, and the fox will be able to cause reactions without any problems, even without being on the battlefield. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Increases elemental skill damage by 20%. 4 parts: Increases elemental skill damage by 25%. In addition, when the character is not on the battlefield, the damage of the elemental skill is additionally increased by 25%. After 2 sec. after entering the battle, the effect disappears. |
A powerful set for a pocket dd, buffing damage from the skill. All the boosts can only be obtained from the pocket, so it is not recommended for the driver. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Elemental Mastery +80 points. 4 parts: Increases the damage dealt by Budding, Vegetation, and Bloom by 40% on the character equipped with this set. If the carrier causes these reactions on its own, the effect will increase by another 25%. Each summation lasts 10 seconds. The effect stacks up to 4 times, occurs once every 1 seconds, and activates even if the character is not active. |
A strong, but specific set at the same time. Increases damage from projectiles in the Vegetation build, but is aimed exclusively at this reaction. This means that you will have to focus on MS or have two full sets, changing them for different situations. The heroine can play through Vegetation, but does not exclude other builds, while the set makes her narrowly focused. |
⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Electrical resistance +40%. 4 parts: Increases damage against enemies affected by Electro by 35%. |
The situation is similar to the Flower of Paradise Lost - the set is situational, but in certain situations it boosts DPS quite a lot. It can be used both in squads through Stimulation and in mono-Electro. Equipping the full set is a must. |
Paradise lost flower ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Electro Damage +15%. 2 parts: Elemental Mastery +80 points. |
A universal set for playing through reactions. It will increase elemental damage and give an increase to MS, which will strengthen the interactions between the elements. |
Shimenawa's Reminiscence ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ |
2 parts: Electro Damage +15%. 2 parts: Attack Power +18%. |
A versatile combo that's great for main DD, increasing your own DPS in mono-Electro builds, and also when playing through the Escalation reaction. |
Detachments
The High Priestess is a fairly flexible character that can be combined with almost all elements and heroes. At the same time, she can be both a partial and a main damage dealer.
Best characters
When creating teams for Yae Miko, you can use the following characters:
Character | Element | Weapon | Effects |
---|---|---|---|
Will fill energy and increase the damage of the ult. In addition, the priestess herself has an expensive burst of elements, which combines well with the mechanics of Raiden. | |||
If Raiden is not available, Fischl is a great partner. She deals good damage and fills up energy as a "battery". | |||
Can be used if you take Yae as the main damage dealer. At the same time, both characters have expensive elemental explosions. Although they belong to the same element, for greater comfort it is desirable to have at least one Favonius weapon. | |||
Has a great ATK buff, but C2 is desirable. On the last awakening, increases critical Electro damage by 60%. | |||
Elemental explosion heals and restores energy. | |||
The skill creates an electric ring around the active character - it heals at a certain frequency and hits nearby enemies. | |||
The main DD in the squad through Stimulation. Under ive attacks of the fox totems, it activates the reaction Overgrowth, inflicting increased Dendro damage. | |||
The main DD, which shows itself well in Budding. At the same time, he can play through Aggravation, Vegetation. | |||
Dendro is a DPS character with infusion. He has good mobility and produces high reaction numbers. | |||
Distributes a large amount of "strong" Dendro status for 25 seconds. Can increase Elemental Mastery up to 200 points. | |||
The best F2P Dendro app. It also increases Elemental Mastery with a ive talent. Easy to get C6. | |||
Deals additional damage from Dendro reactions. At C4, increases elemental mastery by 60 units. | |||
Great applicator and healer. An elemental explosion can also cause reactions on its own. | |||
Shield and healer. Can impose a Dendro status on enemies outside the battlefield. | |||
Besides being an Anemo , he deals a lot of elemental damage and has good control. | |||
Budget version of Kazuha. Gives more energy, and instead of a bonus to elements, it fills elemental mastery, which will be useful when playing through reactions. | |||
Anemo shielder, capable of playing both as a and as a full-fledged driver from normal attacks. With his ult, he deals damage and pulls down. | |||
Provides a strong shield and reduces enemy resistance to all types of damage. Stuns enemies with an elemental explosion. | |||
Great as a secondary DD if Guji is the main DD. And as a partner in other roles, he is also not bad, since he can deal good damage. | |||
Maintains Hydro status on enemies and can wear Dragon Slayer Epic. Her elemental blast can make Yae's ult even stronger. | |||
One of the best healers in the game, also capable of dealing damage to enemies during his ult. | |||
Bennett's ATK buff is the strongest in the game. Plus, he can heal. | |||
Can play as a sub-DD or main-DD via Overload, using skill and ult or normal/charged attacks. | |||
Mavuika will be able to fulfill the role of the main damage dealer, striking down enemies with charged attacks. | |||
Yae will provide Eimiya with a large amount of Electro status. The archer herself plays well through the Overload reaction thanks to her long-range attacks. | |||
Yae will provide Eola with the Superconductor reaction, which will lower the physical resistance of opponents. | |||
Needs allies of other elements to increase her DPS with her ive ability through creating elemental reactions. Since Yae Miko's totems hit regardless of the active hero's actions, she pairs well with Nevillette, who deals the bulk of her damage through charged strikes. | |||
Great for Yae Miko in any role. Furina's ult buff works on inactive characters too, so the kitsune will always benefit from team play. | |||
Mizuki as a driver pairs well with the fox's totem gameplay. |
Top Teams
Examples of squads based on the above heroes:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Tignari is the core of the group, inflicting Dendro status on enemies and being on the battlefield most of the time. Kitsune inflicts Electro status to trigger Overgrowth or Escalation reactions. Fischl helps Yae Miko with energy particles and deals additional DPS. Zhongli protects the party and debuffs enemies. | ||||
Squad through Sprawl, where Al-Haytham is the main DD. Nahida and the fox use their skills on cooldown. Shinobu heals if necessary, deals additional Electro damage with the ult. | ||||
A squad with Kaveh as a damage dealer through Growth. Yae Miko and Beidou energize each other by applying Electro status to trigger reactions. Yao Yao activates Dendro resonance and heals. | ||||
A squad with Pyro and Electro Resonances via Overload. Chevreuse can generally be replaced with Shilonen, but removing Ororon without Shilonen is highly discouraged, as Mavuiki will have problems activating the ult. | ||||
The Great Priestess is the main DD, which hits enemies with Dendro status, causing the Aggravation reaction. Fischl helps to replenish energy for the fox's ult. Kolley - gives Dendro status. At C4, increases elemental mastery by 60 units. Bai Zhu - closes resonance, applies a shield and heals. Also acts as a Dendro applicator. | ||||
Guji gets a huge buff from Nahida, dealing increased Electro damage from Exacerbation. Raiden is a secondary DD, Electro Resonance and Battery. Can be replaced with Dori - less DPS, but more healing. Xingqiu / Ye Lan give Hydro status to create Dendro Cores, deals additional damage. Can be replaced with Kokomi for healing if you use Raiden. | ||||
Kitsune is the main DD, who hits Dendro cores created by the reaction of Dendro and Hydro, and turns them into projectiles. Mona gives Hydro status for the appearance of buds. Shinobu helps activate Vegetation with the help of an elemental skill (ring) and an ult, heals. Can be replaced with Dori for greater energy recovery. Dendro Traveler is an applicator, increases elemental mastery with a ive talent. | ||||
A squad with Eimia through Overload. Although the archer can activate the reaction from a safe distance, shields are needed to prevent the blows from being interrupted. | ||||
In the world where Kazuha exists, the Anemo Archon has become less popular. But in this group, his screed will be extremely effective - while the enemies scatter from the Overload reaction, Venty keeps them together. At this time, Bennet buffs everyone, heals and closes the Pyro resonance. | ||||
Physical squad with Eola. Kitsune provides Electro status on the field so that Eola can summon Superconductor. Yun Jin buffs the swordswoman's normal pokes, and Diona/Lyla provide additional Cryo status and keep the team alive. | ||||
Hydro-Electro team, consisting of three sub-DDs and one driver, who also occupies the position of healer. Due to the Anemo healer in the main role, the team is protected and buffed by Furina's fanfares, and the main damage comes from a mixture of Charged and Dispel reactions. | ||||
A squad from the reaction of Charged and Vegetation, which fully realizes the ive ability of Nevillet, allowing him to gain all stacks. Yae Miko hits from outside the field, Dendro healer covers Nevillet and protects other allies, Anemo inflates the elements, reducing resistances and increasing damage. | ||||
Quite an interesting option for Xiao. The pair of Xiao and Djinn are already self-sufficient, especially if the latter is C4. But Raiden and her familiar will contribute to DPS. In addition, energy in the group is replenished quite briskly. | ||||
Group via reaction Charged. Lisa and Fischl combine well, strengthening and pumping up each other's ults. Mona synergizes with both and gives out Hydro status. Kokomi or Barbara complement the group with healing. | ||||
Kazuha spreads Electro damage. Xingqiu/Ye Lan give a lot of Hydro status. Yae and Beidou pump energy to each other, damaging enemies. | ||||
Yao Yao is the healer and applicator in this squad. Sarah provides an ATK bonus and boosts energy. Yun Jin buffs normal attacks during the ult. | ||||
Mono-Electro Squad. In this case, Yae Miko may well realize a set Calming thunder. Zhongli skill (shield) additionally lowers the resistance of opponents. | ||||
Reaction command Charged. Since Furina increases the damage of all allies, in a team with her it is more profitable to give preference to an additional damage dealer rather than a buffer. You can take any sub-DD of Hydro or Electro elements for his role. The fourth slot should be occupied by a healer or shieldman with useful functions, for example, Zhongli in the set emerald shadow. |
Is it worth knocking out?
Yae Miko is an Electro character who can deal both periodic damage and huge burst damage. Her skills are quite clear and easy to use, which makes Guji a suitable hero for beginners. At the same time, the potential for high damage makes the kitsune desirable for experienced players who have reached the late game. She is best revealed in combination with Dendro, although she has her own high numbers.
We hope this article helped you in Genshin Impact to create the best build for Yae Miko so that she gives maximum impact in battles. If you have any questions about the build, please comments. stay tuned builds on our website.
Hello! Tell me, please, what kind of squad can I make for Yae Miko? Who is better to take as DD Al Haytham or Tignari?
Available: Yae Miko, Al Haytham, Yao Yao, Fischl, Tignari, Beidou C3, Noelle, Xinyan, Toma C3, Laila C2, Faruzan, Xiangling, Heizo, Dori, Collei, Kaveh, Barbara
Hello! As a DD, you can take both Al-Khatama and Tignari. They both interact well with Miko. Squad examples:
1) Al-Khatam, Yae Miko, Fischl/Beidou, Yao Yao - through the Growth reaction.
2) Tignari, Yae Miko, Collei, Dory - through the Growth reaction.
3) Al-Haytham/Tignari, Toma/Xiangling, Yae Miko, Barbara — through the Flowering + Vegetation reaction.
Thank you)) I often watch your genshin guides. Very helpful.
Thank you very much for using our guides! We are very glad that they are useful to you)
Please tell me what do you think about the detachment of Yae Miko, Saino, Yao Yao, dendro gg? Is it possible to use such a pack in the abyss?
Hello! Yes, such a command can be used in the Abyss, it works quite well. Dendro GG, if desired, can also be replaced with Xingqiu or Ye Lan.
I plan to beat out yae miko. what about miko squad, raiden, kirara, xing qiu?
The team is good, the main thing is that Kirara's shield is enough to maintain the group's health. However, this is quite achievable, since the duration and cooldown of her skill are approximately equal, and it is also desirable to collect as much HP as possible so that the shield is stronger.
Does anyone know if Yae Miko's crit chance is leveled up?
Yes, crit chance is pumped upon ascending
What will be better: cazik p1 or sky atlas?
Hello. Do you mean The Widsith?)
hello) yes)
Then I think that depending on the stats of the artifacts. Celestial Atlas is better than The Widsith on P1, if will be able to knock out a good ratio of crit. Atlas is more for Yae, which is sometimes played as a main damage dealer and gives more stable damage, and the Song is suitable if you put Miko Sakura on the field and immediately put it in your pocket, play through burst damage.
Hello, I would like to know your opinion about such a detachment for vegetation / exacerbation: Yae, Fischl / Beidou / Raiden, Xingqiu, Kaveh (Nakhida is not present, but I would really like to use an architect)
Hello! It is better to replace one of the Electro heroes with a healer (Yao Yao, Cookie, Dory, Barbara), since healing is desirable - although Kaveh is able to heal himself, this does not affect the entire squad, and the treatment is only from the explosion of nuclei. The rest of the squad is good 🙂
Thank you! It turns out that Bai Zhu is good in this case too?
Ayaka, Ayato, Yae Miko, Haitham play normally? I'm just a beginner, I want to knock out Yae, and only these three are out of fives. 🙁
Ayaka and Ayato feel better with other partners, but Haitham and Miko play well due to stimulation. You can put a second dendro and a healer to them (for example, Collei and Cookie)