Detailed guide to Enkor in Wuthering Waves with a complete breakdown of suitable equipment in the form of Echo sets and weapons. Optimal unit stats and examples are presented, as well as rotations to maximize damage in battle. The materials and everything that Enkor needs for pumping are listed.
Encore is a girl who is accompanied everywhere by her faithful friends, black and white plush sheep. Despite his young age, he holds an honorary position as a consultant in the Black Shores organization, and in his free time he likes to compose stories using fairy tales and his own imagination. As a playable character, he has 5β rarity and owns the Fusion element.
Rating | A-position in dash list |
Rarity | βββββ |
Element | Fusion |
Type of weapon | Rectifier |
when added to the game | 23 May 2024 years |
Birthday | March 21 |
Gender | Female |
Role in the game | Primary DPS character |
Signature weapons | No |
Voice actresses |
|
How to get Anchor in Wuthering Waves
Encore in WuV is a standard legendary hero who can be knocked out in the following ways:
- In newbie banners: regular or with a selector.
- In the standard Tidal Chorus banner.
- In the event Convene [Convene] in case of loss it is 50/50.
To open Resonance chains, you will need copies of the character or purchasing them directly from the store for 270 Corals, but not more than 2 pieces per month.
In addition, Encore can be obtained for free in a separate banner using a ticket with a selector at the post office. The promotion is valid until May 22, 2025.
Characteristics of Encore
Attack power, health and defense are the main stats that change as the character levels up. The exact values ββof each parameter are presented in the table:
Level of | Base HP | Basic Attack | Basic protection |
1 | 841 | 34 | 102 |
20 | 2188 | 88 | 262 |
40 | 4166 | 171 | 496 |
50 | 5435 | 225 | 646 |
60 | 6704 | 280 | 796 |
70 | 7974 | 334 | 946 |
80 | 9243 | 379 | 1097 |
90 | 10513 | 425 | 1247 |
Maximum energy indicator - 125. Additional stats unlocked in the talent tree increase Damage Fusion by 12% and the strength of the attack on 12%.
Encore Abilities
Encore is a fire character who specializes in dealing damage. Its main feature is the ability to change the style of play during the battle by switching between the far and near stance. By activating Resonant Release, the girl goes into βberserkerβ mode, in which she delivers more powerful melee attacks and also enhances other abilities.
In this section, we will go into detail about how Anchor skills work in Wuthering Waves, including Intro and Outro skills, and in what order it is recommended to level up the available skills. Let us separately consider the Resonance circuits and highlight among them the ones with the highest priority for obtaining.
Active skills
- Basic and heavy strike, air attack, counter attack [Wooly Attack]
Basic Attack [Basic Attack]: Performs up to 4 consecutive hits, dealing Fusion damage.
Basic attack: Sheep Strike [Basic Attack: Wooly Strike]: If you hit again after the 4th basic attack, a sheep will appear and deal increased Fusion damage.
Heavy attack [Heavy Attack]: Performs a more powerful attack and consumes stamina.
Air attack [Mid-air Attack]: Deals fall damage, costing stamina.
Counterattack [Dodge Counter]: After successfully dodging, use a basic attack to deal Fusion damage.
- Resonance skill "Burning Sheep" [Resonance Skill: Flaming Woolies]
Summons the sheep Cloud and Cosmos, which attack the target with burning rays and cause Fusion damage. If, after using the skill for the first time, you use it again, the βEnergetic Moveβ will be activated, which will deal even more Fusion damage.
- Resonant release "Riot of the Cosmos" [Resonance Liberation: Cosmos Rave]
When Anchor loses control, Cosmos the sheep breaks free and begins to wreak havoc. Within 10 seconds, Basic, Heavy, Counter, and Resonance skills are converted into melee attacks. They work on the same principle as regular abilities - only the damage and animation multipliers change.
- Resonance scale βBlack and white sheepβ [Forte Circuit: Black and White Woolies]
Resonant Release: Cloud Madness [Resonance Liberation: Cloudy Frenzy]: If you perform a heavy attack while the Resonance Gauge is full, the Encore will expend all its energy and enter a state of Dissonance. Damage taken will be reduced by 70%, and the state will not be interrupted when switching characters.
Resonant Liberation: Breakthrough of the Cosmos [Resonance Liberation: Cosmos Rupture]: If you make a heavy attack during the ultimate when the Resonance Gauge is completely filled, Anchor will absorb all the energy and go into a state of Cosmic Dissonance. Damage taken will be reduced by 70%, and the condition will not disappear when changing characters.
Encore can fill the Resonance Gauge in the following ways:
- Dealing damage with a basic attack.
- Hitting with the normal resonance skill βBlazing Sheepβ or the enhanced βEnergetic Techniqueβ.
- Using the Intro skill.
- When attacks enemies during Resonance Release "Space Rampage".
ive skills
- Innate skill "Wrathful Cosmos" [Inherent Skill: Angry Cosmos]
If the character's health is above 70% while Resonant Release is active, the damage dealt is increased by 10%.
- Innate skill βMerry sheep danceβ [Inherent Skill: Woolies Cheer Dance]
When using the Resonance skill normally or during Resonant Fusion Release, damage is increased by 10% for 10 seconds.
Switching skills
- Intro skill βSheep can help!β [Intro Skill: Woolies Can Help!]
Attacks enemies with Cosmos, dealing Fusion damage.
- Outro skill βThermal Fieldβ [Outro Skill: Thermal Field]
Creates an ignition zone around an enemy target with a radius of 3 m. Enemies located in this zone every 1,5 sec. for 6 sec. receive periodic fire damage equal to 176,76% of Encore's attack power.
The order of pumping skills
Resonance Release > Resonance Skill = Resonance Gauge > Basic Attack > Intro Skill
Encore acts as the basis of the group (main-dd), so it is advisable to upgrade all its abilities without exception. However, in case of shortage of materials, it is optimal to prioritize as follows:
- Resonant release [Resonance Liberation] - most of the damage dealt by the character. Although Encore deals a lot of damage with basic attacks during Resonance Release, the multipliers for them are written specifically in the ultimate.
- Resonance Skill [Resonance Skill] and Resonance scale [Forte Circuit] - an additional source of damage while the ultimate is inactive. It is important to focus on leveling them in parallel immediately after Resonance Release.
- Basic Attack [Basic Attack] - has low priority, since the heroine mainly uses enhanced basic attacks during her ult. Leveling up regular hits will not affect this damage in any way.
- Intro skill [Intro Skill] - similarly upgraded last, since it does not have a significant impact on the final DPS.
Resonant circuits (consts)
The table shows all the Anchor Resonance Circuits in Woosering Waves:
Name | Description |
Sheep's Fairy Tale [Wooly's Fairy Tale] | When a basic attack hits an enemy target, Fusion damage is increased by 3%. The effect stacks up to 4 times within 6 seconds. |
Sheep-counting Lullaby | Restores 10 energy when using the basic attack "Sheep Attack" or the resonance skill "Energetic Move". |
Fog? Black Shores! [Fog? The Black Shores!] | The damage multiplier for Resonant Release Cloud Madness and Resonant Release Space Break is increased by 40%. |
Adventure? Forward! [Adventure? Let's go!] | Resonant Release "Space Break" increases Fusion damage of all team by 20% for 30 seconds. |
The hero takes the stage! [Hero Takes the Stage!] | Resonance skill damage increases by 35%. |
Sheep save the world! [Woolies Save the World!] | During Resonant Release, Cosmos Rampage gains 1 level of Lost Lamb status when dealing damage. Each stack increases attack power by 5% for 10 seconds, stacking up to 6 times. |
The best consts Anchor - first, fourth ΠΈ sixth:
- First chain - an excellent and most accessible way to strengthen a character, since consta increases Fusion damage when hit by any basic attacks. In other words, the buff will be activated both from regular hits and from enhanced ones during the ultimate.
- Fourth circuit β provides an additional bonus to Fusion damage, which in combination with the first const will make Encore even stronger. This buff will also benefit other fire allies, such as Chise, who acts as a secondary damage dealer.
- Sixth chain - can increase a character's attack power by a total of 30%. In a vacuum, this is just a very good boost, but in combination with other effects obtained, the const turns the young consultant from the Black Coast into a terrible threat to any enemy.
Advantages and disadvantages of Encor
Taking into the key features and mechanics of Encore in WuV, let's look at its strengths and weaknesses in more detail.
Advantages | Disadvantages |
Deals high damage to single targets using enhanced basic attacks. DPS multipliers per rotation cycle are comparable to Calciaro, which makes her no less competitive than main-dd. | When the Resonance Gauge is full, it is important to use a heavy attack during your ult to deal maximum damage. The problem is that to do this you need to accurately determine the moment when the ability ends. |
Resonant Release not only modifies skills, but also updates their cooldown. For example, this allows you to use a skill several times - before and after the ult. | It is very difficult to parry attacks in the normal state when only ranged combat is available. Because of this, certain bosses can be difficult to fight. |
Restores resonance energy quite quickly, especially with . Thanks to this, the build can focus on pumping up combat characteristics such as strength and crits. | There is currently no hybrid character that fits perfectly with Encore's unique playstyle. Just like there is no team where she could realize her maximum potential. |
Has good flexibility. Right during battle, he can switch from ranged to melee using his ultimate. |
Upgrading Encore
The table shows the total amount of materials that are needed to upgrade Encore to level 80.
Level up | Skill leveling |
Γ4 LF Whisperin Core | Γ25 LF Whisperin Core |
Γ12 MF Whisperin Core | Γ28 MF Whisperin Core |
Γ12 HF Whisperin Core | Γ40 HF Whisperin Core |
Γ4 FF Whisperin Core | Γ57 FF Whisperin Core |
Γ46 Rage Tacet Core | Γ25 Lento Helix |
Γ60 Pecok Flower | Γ28 Adagio Helix |
170 Shell Credits | Γ55 Andante Helix |
Γ67 Presto Helix | |
Γ26 Unending Destruction | |
20 Shell Credits |
The best builds for Encore in WuVa
In Wuthering Waves, Anchor focuses on destroying opponents with basic attacks that receive a significant boost from Resonance Release (ult). The girl occupies a leading position in the team and, accordingly, focuses on increasing her attack characteristics in order to demonstrate high DPS in battle.
In the Encore build, the key stats are: attack power, Fusion damage and crits, since the damage dealt directly depends on them. At the same time, it is important not to forget about the main source of damage - basic attacks, which also need to be buffed. In the following paragraphs of the section, we will look in more detail at how to assemble the Anchor in Wuvaring Waves, we will offer a list with the most suitable weapons and Echo.
Recommended value of characteristics
When the heroine reaches the maximum level of development, the optimal values ββof all her stats should be as follows:
- ATK β from 1-800 units.
- Fusion damage - from 52-82% and above.
- Crete. chance - from 50-70% and above.
- Crete. damage - from 200-240% and above.
- HP β from 15 units.
- DEF β from 1 units.
As for energy recovery, its final value depends on the chosen play style and team:
- If Encore is not the only damage dealer and periodically switches to the sub-deader to complete his rotation, a lot of energy recovery will not be required. It is enough to pump this stat up to 100-120%.
- In the case when Enkor acts as a hypercarry, she deals most of the damage with enhanced basic attacks during her ultimate. For this reason, more VE may be needed - about 115-125%.
Best weapon
Encore weapons must contain bonuses that are aimed at increasing attack power, critical hits or damage of a basic attack. In the table you can see the rectifiers that are recommended to be equipped on the heroine.
Name | Description |
---|---|
βββββ Basic attack: 40-500 Attack Power: 12-54% |
Energy recovery increases by 12,8-25,6%. When the wielder hits an enemy with a basic hit, the damage of that attack type is increased by 3,2-6,4%, folding up to 5 times. This effect lasts 8 seconds and triggers once every 1 seconds. |
ββββ Basic attack: 33-412 Crete. chance: 4,5-20,2% |
When Resonant Release is activated, attack power is increased by 15-48%. The effect lasts 15 seconds. |
ββββ Basic attack: 31-387 Attack Power: 8-36,4% |
When the Intro skill is triggered, attack power increases by 8-16% and health for 10-20%. The effect lasts 15 seconds. |
βββ Basic attack: 31-325 Attack Power: 8-24,3% |
When the Intro skill is triggered, attack power increases by 8-16%. The effect lasts 10 seconds. |
βββ Basic attack: 26-325 Attack Power: 5,4-24,3% |
Increases basic and heavy attack damage by 12-24%. |
ββββ Basic attack: 27-338 Energy recovery: 11,5-51,8% |
When using the resonance skill, if the owner's HP is below 60%, it is restored 5-10% health. The effect triggers once every 1 seconds. If the owner's HP is above 8%, attack power increases by 12-24% for 10 seconds. |
ββββ Basic attack: 27-338 Energy recovery: 11,5-51,8% |
When the resonance skill is used, the character recovers 8-16 units energy of the Concert. The effect triggers once every 1 seconds. |
Best Echo
When choosing an Echo for an Anchor, give preference to sets that increase Fusion damage or attack power. They can also be combined with a set to restore energy if you have problems with constant use of the ultimate.
Echo Set (set) | Main Echo for dialing | Recommendation |
---|---|---|
2 parts: Fusion damage increases by 10%. 5 parts: When using the Fusion resonance skill, damage is increased by 30% for 15 seconds. |
Effect: The character transforms into Inferno Rider and performs 3 consecutive hits, each of which deals 242,40%, 282,80% and 282,80% Fusion damage. The final hit increases the damage of the basic attack and Fusion element by 12% for 15 sec. A long press allows you to enter driving mode. When exiting this state, 12% damage is dealt to nearby enemies. Cooldown - 20 sec. |
A combination aimed at maximizing Encore damage by enhancing the base attack and increasing Fusion damage. To get all the buffs, after the Intro of the skill, you must first turn into Echo and be sure to make 3 hits. Then use the Resonance skill to gain an additional elemental bonus from the set. |
2 parts: Fusion damage increases by 10%. 2 parts: Attack power increases by 10%. |
Effect: The character transforms into Inferno Rider and performs 3 consecutive hits, each of which deals 242,40%, 282,80% and 282,80% Fusion damage. The final hit increases the damage of the basic attack and Fusion element by 12% for 15 sec. A long press allows you to enter driving mode. When exiting this state, 12% damage is dealt to nearby enemies. Cooldown - 20 sec. |
Until the full set is assembled, you can combine parts for Fusion damage and attack power. It is also recommended to use Inferno Rider as the main Echo, which offers strong and useful buffs. The rotation is the same: after the Intro of the skill, you need to transform into Echo and perform 3 attacks. |
2 parts: Attack power increases by 10%. 5 parts: While the equipped character is on the battlefield, his attack power increases by 5% every 1,5 seconds, stacking up to 4 times. Outro skill damage increases by 60%. |
Effect: Deals 34,96% Electro damage to nearby enemies and summons Mechanical Waste. Summoned creatures deal 230% Electro damage and explode after a while, dealing an additional 115% Electro damage. After summoning Echo, the owner's attack power increases by 12 units. for 15 seconds. Mechanical Waste damage is considered Outtro skill damage. Cooldown - 20 sec. |
An optimal build that provides a significant increase in attack power, from which all Enkor abilities scale. Main condition β after the Intro of the skill, summon Echo and stay on the field for 6 seconds until all the stacks of the set are collected. An additional advantage is the increase in damage of the Outro skill, which will have a positive effect on both Echo and periodic fire damage after changing characters. |
2 parts: Fusion damage increases by 10%. 2 parts: Energy recovery increases by 10%. |
Effect: The character transforms into Inferno Rider and performs 3 consecutive hits, each of which deals 242,40%, 282,80% and 282,80% Fusion damage. The final hit increases the damage of the basic attack and Fusion element by 12% for 15 sec. A long press allows you to enter driving mode. When exiting this state, 12% damage is dealt to nearby enemies. Cooldown - 20 sec. |
Combining Fusion damage and energy recovery sets will allow you to more consistently activate Resonance Release, during which Encore's basic attacks become stronger. Although there is a drop in damage when compared with other combinations, this is partly compensated by the more frequent use of the ult. |
2 parts: Attack power increases by 10%. 2 parts: Energy recovery increases by 10%. |
or |
Attack power and energy recovery is also a good combination and is almost as good as the previous one (the difference in damage is about 1%). As the main Echo, you can equip Inferno Rider or Mech, depending on which monster has the most suitable base and bottom stats. |
Recommended main (top) stats for Echo:
4 cost | Crete. damage/crit. chance |
3 cost | Fusion damage |
3 cost | Fusion damage |
1 cost | ATK |
1 cost | ATK |
In the additional (lower) ones you need to look for the following characteristics:
- Crete. damage/crit. chance;
- Attack Power;
- energy recovery (10-20%);
- basic attack damage [Basic Attack DMG Bonus].
Units for Encore
In the team, Enkor takes the position of the main damage dealer. Secondary damage dealers and s are added to it, capable of providing useful buffs, for example, energy restoration, increasing basic hit damage and attack power.
Best characters
The table shows characters that interact well with Encore.
Character | Class | Element | Features |
---|---|---|---|
A free character who, thanks to the screed, will be useful in battles against a group of opponents. Another advantage is the Outro skill, which restores energy. | |||
A universal ice-elemental sub-deader and one of the best partners for Encore. It has its own good DPS and can increase the damage of a basic attack using the Outro skill. | |||
Starting hero with good damage and slowdown. It will make gameplay more comfortable and allow Anchor to not receive attacks from nearby enemies for 3 seconds after entering battle. | |||
s the survivability of allies with healing and shield. In addition, it is capable of increasing the damage of the resonance skill, which Encore often uses in rotation. | |||
After receiving the last Resonance Chain, increases the basic attack damage of all allies when using the skill. Although Sanhua is stronger and more accessible, Chixia is a great alternative. | |||
He can occupy the position of a secondary damage dealer, as he deals good damage with his abilities. In addition, he offers healing, shields and a screed, benefiting the team. | |||
The strongest buffer and healer who will ideally complement absolutely any squad. It increases attack power, all damage done, heals very well and periodically resurrects dead comrades. | |||
A free healer who performs approximately the same functions as Verina. The only difference is that her buffs only apply to one ally. |
Top Teams
With the heroes discussed above, you can create the following teams for Encore:
Basic DPS | Sup-DPS | Sup or Sup-DPS |
---|---|---|
A very strong build in which the young consultant receives useful bonuses such as increasing overall DPS, as well as basic hit damage and attack power. The rotation will be as follows:
- Verina begins the battle. She builds up Concert energy and uses Resonant Release, then switches to Sanhua when the characters begin to "resonate". An outro with Verin's skill will increase the attack power and damage of all allies.
- Continue attacking as Sanhua, using her skill and ultimate to charge up the Resonance Gauge. Perform a heavy attack to explode the ice structures and deal damage. As soon as the Concert energy is filled again, switch to Encore, which will receive a bonus to basic attack.
- For Encore, use the skill twice, summon Echo and activate Resonant Release. Then use basic attacks and skill while in ult. Finally, when the Resonance Gauge is charged, perform a heavy attack. Repeat the rotation from the beginning.
Basic DPS | Sup-DPS | Sup or Sup-DPS |
---|---|---|
A free starting team in which the characters interact well with each other. In this case, we recommend following the following sequence of actions:
- Yang Yang enters the battlefield. Its task is to accumulate the energy of the Concert and ultimate. As soon as the character icons start flashing, use Resonance Release and pull down the enemies, then switch to Anchor.
- Outro skill Yang Yang will restore energy. For Anchor, call Echo and use the skill 2 times. When ready, activate your ult, during which you perform basic attacks and skills. After filling the Resonance Gauge, perform a heavy attack.
- Then, depending on the situation, you can switch again either to Yang Yang or to Baiji. The healer will, if necessary, regenerate the health of allies, and the Outro skill will enhance all types of damage of the next character.
Alternative squad options:
Basic DPS | Sup-DPS | Sup or Sup-DPS | Features |
---|---|---|---|
A squad with a lot of control. The main character Spectro stops time with the Outro skill, allowing Encore to safely carry out attacks within a few seconds after entering the field. Jianxin provides shields and healing to allies, and also pulls down enemies with Resonant Release. After it, it is recommended to change to Rover so that he can take advantage of the increased damage for his ultimate. | |||
A team with epic characters. In this case, Chisi must have all of her Resonance Circuits (consts) open so that she can enhance the basic attacks of her allies, in particular Encore. Taoqi plays the role of a tank that s the survivability of the group, as well as a buffer, since it increases the damage of the skill, which is a nice bonus for both damage dealers. |
How to play as Encore: rotation
Encore in Wuthering Waves has its own gameplay features, so during the battle it is advisable to adhere to a certain rotation in order to maximize the damage dealt. The classic rotation looks like this:
- After entering the field using the Intro skill, use the resonance skill twice. If equipped Inferno Rider, summon him before the skill and attack 3 times.
- Activate Resonant Release to enter berserk mode, which lasts 10 seconds.
- Use the skill again, once is enough.
- Perform up to four basic attacks and then use the skill again. You can repeat the combination one more time.
- While Resonant Release is active, perform a Heavy Attack when the Resonance Gauge is full.
- Switch to s during the animation, as this will not interrupt it.
Please note that it is recommended to perform a heavy strike during the ultimate. Otherwise, less damage will be dealt.
Is it worth choosing Anchor in Woosering Waves?
Encore in WuVe is a strong damage dealer of the fire element from the standard banner. She focuses on dealing damage with powerful basic attacks that can take down even the toughest opponents. The gameplay is also not difficult. Of course, it may take practice, but the final result will fully compensate for this. Besides, missing 1-2 attacks in the rotation is not critical compared to someone like Calciaro.
Overall, Encore is a good choice for those who need damage or another damage dealer to get through difficult combat content. It is especially effective against single targets, including some bosses in Tactical Hologram mode. The main problem with the character at the moment is the lack of a hybrid hero (sub-DD) with whom she would have ideal synergy. In addition, there are not yet many team options where she could fully express herself.
We hope we helped you put together the best build for Anchor in Woovering Waves. Read detailed Wuthering Waves section.
On the last drawback. When the ult ends, the sheep next to the resonance scale start to blink, it's easy to notice. Then you need to use a heavy attack, it will just finish the stance
Do I understand correctly, the Jiangxin buff, βwhen using an outro skill, the next character receives a bonus to ultimateβ does not work on encore? Attacks are considered the same as before, and not ultimate.
The same as on Dziyan?
Who then basically needs the Jiangxin buff, if the ult stances donβt give anyone anything, all attacks remain simple attacks, and do not turn into attacks from the ult stance
so itβs impossible to collect this collection from me, the cost is 12, but in general it comes out to more than 12
Well, you need to pump up the data bank
it doesn't depend
There is a small nuance that is not related to the characterβs combat. The character runs 1.5-2 times slower in the open world than characters with a high model. Enkor has small legs and runs slowly. Although, in a sense, this also applies to combat: if the battle takes place in a large arena and the enemy is very mobile, then you will have to run after him if he goes beyond the characterβs attack radius.
And she also drowns earlier than the tall Persian.
The top on it will be the cannon of this red future SPD near Calcharo, in of stats and ives it will become a kind of analogue of Kagura's Verity.
For now Iβm running with a plug on ATK, itβs incredibly difficult to balance stats even with an echo of legendary quality, so weβre waiting for the second half of the banner and good luck :/