Ten Hearts of Stone: Aventurine's Tricks "Hall of Oblivion". During the fight, the opponent regularly forces the characters to participate in a mini-game: attack the cubes in order to get more points. Victory will restore energy and increase damage dealt, while defeat will result in receiving a powerful blow and the "Conclusion" status.
In this guide, we'll look at how to defeat Aventurine in HSR: we'll look at his attacks and strategies that will help defeat the enemy. In addition, we will offer the best units to kill the boss Ten Hearts of Stone: Aventurine of Cunning and the test.
Basic information on the boss Aventurine tricks
Aventurine will be fought as a boss for the first time as part of the main story campaign of Penaconia, after which the enemy will be added to the updated activity "Hall of Oblivion". The battle includes 2 phases, the number of summoned opponents and the number of characters participating in the gambling game depend on the progress in the battle.
Every few turns, Aventurine summons “All or Nothing” dice onto the field, asg a number to the boss. The main task of the allied heroes is to knock out a higher value by hitting the dice in order to beat the young man’s bet. Below you can see the boss's resistances and vulnerabilities:
1 | 2 |
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Vulnerabilities | |
Resistances | All control effects 50% |
All or Nothing dice, in turn, have no vulnerabilities and are completely protected from damage. The mechanisms are needed exclusively for betting in a gambling game; they disappear immediately when the game ends.
Boss Attacks Ten Hearts of Stone: Aventurine of Cunning
Aventurine of Cunning is a difficult opponent because it has an increased health reserve, high speed and the ability to apply control effects. In addition, most of the young man's attacks deal damage in an area, gradually reducing the health of all allied characters. Next, we’ll take a closer look at all the boss’s attacks in order to select a suitable squad and draw up battle tactics.
The first phase
During each of his turns, Aventurine performs two consecutive actions, and every few turns he challenges his opponents to take part in a game of chance. The main aspect of the battle is the stakes, since victory or loss directly affects the further course of the battle. The rest of the enemy's attacks consist of single damage, explosive attacks and bounces that hit several squad .
- Big bets — carries out a dice attack with low imaginary damage.
- Equal investment — launches a chip that bounces off allied heroes up to 4 times.
- Fountain of glasses - rolls several dice that cause imaginary damage to three targets and reduce the energy of the superpower.
- Bet Time - Summons two "All or Nothing" dice onto the field and forces one of the targets to take part in the bets, while the others receive the "Watch and Shut" status, in which all actions are blocked. When a target in the game of chance attacks the dice on the board, it receives 1 to 6 points and the game ends. If a character's total number is lower than Aventurine's, he receives the "Losers' Time is Up" attack. The hero with the winning bet, in turn, receives a full charge of his ultimate.
- Time for losers is up — inflicts high imaginary damage to the character who lost in “Betting Time”, with a high chance of inflicting the “Conclusion” status.
- Cunning Stakes — winning a game of chance guarantees you will receive the “Favorite of Fortune” effect, which increases the damage dealt. In case of defeat, another effect is assigned, “Luck has turned away,” which increases the damage received.
The second phase
The second half of the battle mainly changes the dangerous skill that challenges opponents to take part in the game of chance, as well as the punishment for losing. The “Equal Investment” ability is also enhanced, the number of bounces of which increases to 6 times. Next, we will take a closer look at the changes in the rules in betting.
- Big Spender Party - Summons 4 dice and advances allies in the queue so that all targets participate in the bets. Characters who exceed the number of points regain energy and receive the status “Favorite of Fortune.” If they lose, the heroes in the squad receive powerful damage from the “Winner Takes All” attack.
- Winner Takes All — teammates with fewer points than the boss receive multiple imaginary damage and have a high chance of entering the negative state of “Conclusion.”
How to defeat the Aventurine boss in Honkai: Star Rail
Ten Hearts of Stone: Aventurine of Cunning in HSR has interesting mechanics based on the luck of all participants in the battle. The opponent is endowed with a high level of health and several powerful blows in the arsenal of abilities that can inflict the Imprisonment status. Next, we will present recommendations for forming a squad and a strategy for conducting a turn-based battle.
Best characters
The KMM top manager as a boss is a serious opponent with high speed, increased health and strong area attacks. In addition to this, the young man often challenges rival characters to “duels,” where he must use area attacks to avoid being punished for losing. For the reasons discussed above, it is necessary to approach the composition of a squad with special care and choose heroes with advantageous mechanics.
The table looks at the best characters to defeat Aventurine of cunning.
Character | Feature |
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A F2P character who demonstrates high utility in the fight against an opponent. With his taunt, he protects allies from an overwhelming number of attacks and gradually gains “Will of Magma,” which increases the radius of the basic attack. Even with average leveling, he is able to get through a battle with a good healer in the squad. | |
A reliable ally of the Path of Conservation, redirecting incoming damage to herself. The diviner's superpower is necessary to renew the talent, and when used, it deals area damage, which will be useful in the battle with Aventurine. It is recommended to cooperate with the heroes of the Path of Abundance, who remove weakenings. | |
The cheetah is known for its strong shields, which can cover its allies for a long time. To prevent the battle from dragging on, an ally with “cleansing” from control effects is also recommended for the team with the hero. | |
The starting heroine deals area damage with her ultimate, remaining safe while gambling. The traces contain the removal of weakening, and at E6 the girl heals companions who are under the shields. On the battlefield, it is recommended to place March 7 shields on healers. | |
A representative of the healer class with unique useful mechanics. The ability to remove weakening is contained in a ive talent and works both from direct healing and periodic healing. The fox's gradual healing, in turn, is triggered at the moment the ultimate is used and at the beginning of the ally's turn. | |
In addition to good regeneration for the team, he has an area attack in his arsenal of skills, which is why he can become the only defensive for the squad. In case of low team survivability, it is recommended to use a combination of Lochi with shield fighters and damage tanks. | |
What makes Lynx unique as a healer is her “Survival Reaction” status, which increases the chance of being attacked for followers of the Path of Preservation and Destruction. The Explorer's superpower heals the entire party and removes weaknesses. | |
A healer with instant and periodic healing is issued at the start of the game. The girl's ultimate is one of the most inexpensive in the game (90 units). However, removing weakening is contained in the skill, so it can be quite expensive in the fight against Aventurine. | |
The dragon girl has the electric element, so she can, along with her allies, remove Aventurine’s vulnerability scale. When playing with Bailu, it is recommended to use the ultimate as often as possible to activate the Vigor status. | |
Available heroine of the damage-dealing path, inflicting Shock for 2 turns. If there is a second constellation, the mechanic girl can use a basic attack to participate in bets, as she gains the ability to damage two dice at the same time. | |
A legendary hero with high damage against any number of targets. Due to the specific damage distribution of the Lightning Lord, he copes well with bosses, at the same time he has an AoE skill and an ultimate. | |
The textbook Knight of Beauty, although he specializes in protracted battles with crowds of opponents, also deals good damage to single targets. The boss has a weakness to the Argenti element, and the character’s skill hits the area and will help you win in bets. | |
The F2P character of the Erudite class is suitable for beginners, as it has simple gameplay and convenient area abilities. One of the girl’s advantages is also her “cheap” ultimate, which requires 110 energy. | |
Suitable vulnerability, area of effect hits, and high damage combine to make Jingliu one of the best damage dealers for the challenge. The only caveat is that it is important that the girl has an ultimate or enhanced skill prepared for the “Big Spender Party” attack. | |
The epic representative of Destruction will demonstrate high efficiency in the battle with Aventurine, since all charges of the “bounce” ultimate will hit a single target on the field. The hero's skill, in turn, will help you avoid losing in a gambling game. | |
A damage-dealing tank will perform well due to counterattacks, physical elements, and reduced damage taken. The characteristics of the tramp girl can be advantageously combined with the skills of March 7 and Lynx, increasing her chance of getting damaged, or protecting the heroine with the specific healing of Lochie and Gallagher. | |
A good character for the position of a secondary damage dealer, who plays well with shields. To use a skill, health is spent, not action points, which is why the guy will always win bets, leaving skill points for the defenders | |
The starting hero is suitable for F2P players due to its flexible gameplay. The ultimate skill enhances the basic strike and skill, allowing you to adapt to the situation on the battlefield and carry out an AoE strike or a powerful single attack. | |
For optimal work, the girl will need a squad consisting of debuffers of the Path of Non-existence; in return, the damage dealer will provide the team with destructive damage and penetration of any types of vulnerabilities. | |
Despite the attacks on one target, with sufficient defense it will be useful due to the specifics of its own skills. Luke's Bleeding is scaled by the opponent's maximum health and lasts for three enemy turns. At the same time, Aventurine moves at a high frequency, so will receive a decent amount of total status damage. | |
Can be taken into a squad with good survivability, as well as in the absence of available alternatives. The girl's main advantage is reducing resistances with the help of her superpower, which is also her only AoE skill. Spending your ult on cubes will protect the heroine, but will not bring any benefit to the team. | |
Inflicts a new type of weakness and reduces elemental resistance to the added damage type. Highly valued in cases where pumped up damage dealers are not suitable for the boss’s vulnerabilities. However, it is worth considering that the debuffer carries out single hits, so she needs good defensive s. | |
Increases the effectiveness of penetration, allowing allied heroes to remove the opponent from the battle more often. As is the case with many representatives of Harmony, it deals damage to one enemy at a time, so it needs enhanced protection. | |
With a superpower, you instantly replenish 4 skill points, advance the actions of your teammates by half, and also increase crit. damage and gives a bonus to damage. Allows allies to use skills more often due to the ultimate skill. | |
An epic alternative to Twilight, participating in the depletion of the stamina bar along with the squad. This skill increases the damage done by allies and also generates action points. With the help of a superpower, it gives significant increases to the attack power and speed of one squad member. |
Detachments
Assemble a team to complete the challenge using the featured units to defeat the Aventurine (boss).
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Damagers of the Path of Destruction.
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Strategy: Acheron, ed by DoT damage dealers.
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Strategy: Budget build with main DPS Acheron.
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Strategy: Hypercarry.
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Strategy: bonus attack.
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Strategy: An epic variation of the Path of Destruction damage squad.
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Strategy: Several defensive s.
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Tactic
Use the following tips to prepare for the test and complete it successfully:
- Make up a group primarily of area damage. “All or nothing” is present on the field for only 1 turn, so it is important to attack as many cubes as possible in order to get a high total number of points and outbid Aventurine.
- Organize your rotation by taking into both outcomes of dice rolls. A winning bet will restore energy to the characters and increase damage done. Losing, on the contrary, will increase the damage received and with a high chance will put you into the “Conclusion” state.
- Since damage dealers with AoE abilities are highly likely to win the bet, s will most often need shields or healing. Be prepared to spend your ultimate and skill to protect them.
- Pay attention to upgrading your stats "resistance to effects". It is especially important to provide this parameter in the assembly of s, which provide the squad with healing and protection. Also take care of the survivability of (de-)buffers performing attacks on a single target by setting them "Broken Keel".
- When choosing characters, pay attention to their ability to remove debuffs. Be sure to include one of the following heroes in your group: Gallagher (E2).
- It is important to take into that Aventurine cannot be targeted during dice rolls.. Accordingly, ultimates should be spent before gambling. Also, you should not apply buffs that last 1 turn or use abilities with debuffs.
- Try not to use up your entire supply of action points before betting in the second phase. Skills by area will help damage dealers avoid lethal damage and restore their ultimate skill upon completion of the gambling game.
Achievements for Ten Hearts of Stone: Aventurine of Cunning
As part of the battle with the KMM top manager, you can earn 2 bronze trophies.
Double six
Condition: While fighting the enemy Ten Hearts of Stone: Aventurine of Cunning, in one attack, make sure that at least 2 All or Nothing monsters knock out 6 points at the same time.
Reward: star jade ×5.
Actively use attacks across the entire area of the battlefield in the second phase, when Aventurine summons 4 dice at once. This way you can multiply the chance of getting two maximum numbers in one bet.
All My People, All My People…
Condition: While fighting the enemy Ten Hearts of Stone: Aventurine of Cunning, win the bet with all characters in the full squad.
Reward: star jade ×5.
Select heroes for your squad in such a way that s also have a chance of success in the second phase of the battle. For example, take March 7 as a shielder, whose superpower hits the area, or the healer Locha.
We hope our article helped you understand how to defeat the boss Ten Hearts of Stone: Aventurine of Tricks in Honkai: Star Rail. If anything is unclear, ask questions at comments, we will definitely answer. Read other HSR guides in the relevant sections of our website: news.