Weapons in Baldur's Gate 3 as diverse as the rest of the content in this game. It differs not only in its appearance (blades, swords, etc.), but also in a huge list of properties, effects, damage type and a host of other criteria. It is the weapons that directly affect the damage and success in battles, so it is important to choose the most suitable weapons for the heroes.
In the article we will tell you about the best weapons in Baldurs Gate 3, where to get them, what features they have and what weapons to choose.
Weapons in Baldur's Gate
All weapons in Baldur's Gate 3 fall into two main categories: simple и combat. There is no significant difference between them, it's just that combat weapons are usually slightly better. The separation was made for simplicity: non-melee-oriented classes often wield only simple weapons and sometimes a few secondary ones. Combat classes (paladin, warrior) can use both simple and combat weapons.
simple weapon
With simple weapons all classes own. Often, all types of weapons of this category are immediately available to the character. Common weapons include:
- Batons.
- Daggers.
- Clubs.
- Hatchets.
- Pilums.
- Light crossbows.
- Light hammers.
- Maces.
- Combat staves.
- Short bows.
- Sickles.
- Spears.
- Dart.
Combat weapon
Unlike ordinary weapons, the character initially knows how to handle only a few types military weapons. It includes:
- Battle axes.
- Glaives.
- Big axes.
- Two-handed swords.
- Halberds.
- Hand crossbows.
- Heavy crossbows.
- Longbows.
- Long swords.
- Sledgehammers
- Morningstars.
- Spears.
- Rapiers.
- Scimitars.
- Short swords.
- Slings.
- Tridents.
- War hammers.
- War spears.
Weapon Properties
In Baldur's Gate 3, weapons have certain properties: at least one, and often two or three. These effects can be either positive, and give certain bonuses, or negative, that is, impose some restrictions. Here is a detailed list:
- two-handed - two hands are required to use the weapon, it cannot be worn together with another item.
- Long the weapon gives additional range, that is, it has an increased range and can be used to attack from a distance.
- One and a half - can be held in one or two hands. Deals more damage when dual wielded.
- one-handed - Requires one hand to use. In the second, you can take another of the same weapon, or a shield.
- Throwing - A melee weapon that can also be used as a throwing weapon. For example, daggers, hatchets, pilums, light hammers, and so on. A thrown weapon deals the same amount of damage as a melee weapon.
- fencing - Extra damage is dealt at the expense of Agility instead of Strength if Agility has a higher stat.
- Heavy - a disadvantage in attacks when such a weapon is wielded by one of the smaller races (halflings or dwarves).
- rechargeable - You can only attack once per turn, even if the character has resources left to strike.
The best weapons in Baldur's Gate 3
In Baldur's Gate 3, the best weapon is a controversial concept, so below we list the different types of weapons that are suitable for different classes and playstyles.
In a separate article, you can find a detailed guide to classes in Baldur's Gate 3.
stun gun
- Rarity: rare.
- Type of weapon: two-handed bow.
- Damage: 1d8+2 (penetrating).
- Skills: Electric Blood - Releases 2 electric charges on hit.
- How to get: Reward for the quest "Rescue the Grand Duke".
There aren't many two-handed ranged bows that deal such high damage from up to 18 meters away. If you hit the enemy from Taser [The Joltshooter], the weapon will generate two bolts of lightning, which can be used to enhance other skills. This feature makes the bow a good choice for characters that can use lightning damage or play bonus actions for spells.
Sorrow
- Rarity: rare.
- Type of weapon: two-handed glaive.
- Damage: 1d10+1 (slashing).
- Skills: regret, luring blow, preparation, swift attack, tearing.
- How to get: can be found in hidden storage. To get there, you have to use the Wolf rune.
Sorrow [Sorrow] is a two-handed enchanted glaive that deals slashing damage. She uses the spellEnticing Strike, capable of summoning thorny vines that additionally grant 1d6+3 piercing damage and lure the target into a trap. In Baldur's Gate 3, two-handed weapons pose a serious threat to enemies. Therefore, for balance, for each use of Sorrow to deal damage, 1 point of psychic damage is given.
Sickle of Boool
- Rarity: rare.
- Type of weapon: light sickle.
- Damage: 2d4 (slashing).
- Skills: None.
- How to get: Found in Festering Cove in Deepholm.
Another extremely powerful weapon - Bool sickle [Sickle of Boooal], it deals significant slashing damage that is many times the damage of a normal sickle (1d4). Potentially dealing more damage with each hit, making this tool a good choice for melee classes. It takes a little practice to use the weapon effectively. For this reason, it is not the best choice for heroes who are not familiar with sickles at all.
Sword of justice
- Rarity: rare.
- Type of weapon: two-handed sword.
- Damage: 2d6 + 1 (slashing).
- Skills: protection of Tyr, blow with pommel, tearing, dissecting
- How to get: Given by Anders in the Risen Road quest "Hunting the Devil" and also dropped by Anders.
A formidable weapon that inflicts significant cutting damage to opponents. The real power of this blade lies in its ability to cast a 1st-level renunciation spell - "Defense of Tyr". It surrounds the creature with magic and increases its armor class by 2. This feature makes the sword not only a good tool for killing, but also a way to protect itself.
Githyanki Crossbow
- Rarity: unusual.
- Type of weapon: Two-handed heavy crossbow.
- Damage: 1d10 (penetrating) + 1d4 (psychic, optional).
- Skills: penetrating shot, psychic revenge.
- How to get: Dropped by Githyanki Raiders.
Terrible alien weapon. The Psychic Vengeance ability gives its wielder advantage on damage rolls while immobile, making the crossbow a good option for ranged heroes. Piercing Shot makes enemies vulnerable to Gaping Wounds, an extremely powerful debuff that greatly increases damage against targets.
Giant Crusher
- Rarity: rare.
- Type of weapon: Two-handed heavy crossbow.
- Damage: 1d10 (penetrating).
- Skills: penetrating shot, heavy shot.
- How to get: Can be found in the Zhentarim Sanctuary, and can also be bought from Brema, if you help him find the missing equipment.
Giant Crusher, possibly the best weapon in the game. This is a rare magical crossbow that unlocks a piercing shot. The shot can leave enemies vulnerable to gaping wounds, while the second bonus allows them to gain advantage on damage rolls if the character is standing still. In addition, a strong blow from the Crusher can knock enemies off balance.
xyanid
- Rarity: unusual.
- Type of weapon: staff.
- Damage: 1d6.
- Skills: Xianid's fire, concussive blow.
- How to get: Found in the Shattered Sanctuary, also drops from Mintara.
xyanid [Xyanyde] is a one-handed staff that deals magic fire damage, making it easier for allies to hit the enemy. An important weapon for characters playing from squad damage. Such weapons will allow companions to deal more damage.
Slayer Ax
- Rarity: unusual.
- Type of weapon: big axe.
- Damage: 1d12 + 1d6 (against fire).
- Skills: fighter's rage, preparation, split, laceration.
- How to get: Found in Dilapidated Village, also drops from Gekh Coal.
A two-handed weapon that deals an additional 1d6 fire damage on a hit. In addition, there is a useful abilityRage of the Slayer”, which allows you to deal additional damage to all enemies on fire.
light oak
- Rarity: rare.
- Type of weapon: half staff.
- Damage: 1d6 (in one hand), 1d8 (in two hands).
- Skills: Faith keeper step, faith keeper vines, fall.
- How to get: Reward for completing the quest "Explore Kaga" (druids only).
At first glance, this is an ordinary staff, but it has two main advantages. The first is skill step of the Keeper of the Faith, which ensures that Durida's creepers do not envelop the hero. And the second is vines of the Keeper of the Faith, which sprout from the ground and entangle any creatures that can immobilize the enemy.
sparkling dots
- Rarity: rare.
- Type of weapon: one and a half trident.
- Damage: 1d6 (in one hand), 1d8 (in two hands).
- Skills: electric blood, rush attack, piercing blow, crushing blow.
- How to get: Reward for completing the "Saving the Grand Duke" quest.
The Sparky Points are a one and a half trident that deals piercing damage. This is a melee weapon, its base damage depends on the one-handed or two-handed grip. At the same time, he has an impressive range and an extremely useful additional skill. When the wielder deals damage with the trident, enemy gets XNUMX lightning strikes.
How to choose weapons for characters
To choose a weapon in Baldurs Gate 3 that will reveal itself as well as possible, pay attention to several aspects at once.
- Consider play style. This also includes the type of combat (ranged / close), since the choice will be different for archers and swordsmen.
- Pay attention to the characteristics of weapons. Look at the damage dealt, critical hit chance and special abilities, buffs/debuffs of each item.
- Consider the rarity of weapons: the higher it is, the more powerful the weapon itself will be. However, rare items are harder to find.
We hope that our article has helped you understand what are the best weapons in Baldur's Gate 3 and choose the right weapon for you. Read others Baldur's Gate 3 guides in the appropriate section of our website and ask questions in comments.