Cunning, Traps, and Arcane - Assassin in Diablo 2: Resurrected not someone you want to run into on a dark street. Fortunately, as victims, she is only interested in hellish creatures and mages who have succumbed to demons. Because of its high HP pool, Assassin is a good class to play on higher difficulty levels. In each of the three skill branches - Traps, Martial Arts and Arcane Lore - there are skills that will be useful for any build, regardless of what it focuses on.
Traps allow you to get closer to mobs less often and greatly simplify the game. Martial arts These are melee skills. Some of them strengthen the blows, others give a beautiful and powerful finish to the series. There is an opportunity to throw the enemy away, attack with two weapons or arrange an explosion. Secret knowledge contain all sorts of bonuses, without which the killer cannot do - poisons or fast movement.
Death Sentry Trapsin Build (Death Sentry)
The Deadly Sentinel is an awesome starting build for an Assassin in Diablo 2: Resurrected. It is based on the ability Deadly Sentinel (Death Sentry), a trap that deals 3 types of damage at once. This build offers the player a smooth playstyle with a pretty decent progression rate.
Assassins using traps are very powerful. Especially the Deadly Sentinel, which byes the immunities of enemies thanks to a combination of fire, physical and electrical damage. They are good at everything, and the speed with which they deal with opponents inspires respect. If you add a rune word "Enigma", then it will become completely roof-topping. With it, you can even go through some levels of Hell without some particularly rare equipment.
Advantages and disadvantages
pros | Cons |
---|---|
No need to worry about items - the build works well with most of the gear you'll find along the way | Beasts immune to electricity can still be a nuisance. |
Easily overcomes mob immunities | Low mobility in the initial stages |
Good mobility in the later stages of the game | The traps themselves choose the target, it will not be possible to control them |
Stats
Key feature - Survival (Vitality). Force (Strength) and Agility (Dexterity) are pumped under equipment. On Energy (Energy) Points are better not to spend.
Skills
- Main branch - Traps (Traps). High AoE, the ability to fight enemies "on the way". And, of course, the key skill - Deadly Sentinel, smashing the immunities of enemies to smithereens.
- A few useful skills are good to learn from Shadow Disciplines (Shadow disciplines). They will be able to increase mobility and survivability. fit Master of Claws (Claw Mastery) Psycho Hammer (Psychic Hammer) disappearance (Fade).
- The only skill from the branch martial arts (Martial arts), which is needed here - Flight of the Dragon (Dragon Flight), helping to quickly reach the target.
Equipment
One of the key roles of gear for this build is skill leveling. Defense is important, but it shouldn't take precedence over damage dealt. Items that will definitely be useful - diadem Eye of the Griffin (Griffon's Eye) Storm Shield (Stormshield) Arachnid's belt (Arachnid Mesh).
Mercenary
In the early stages, gearing up a mercenary can be a major pain in the ass to find the right rune word for it. Insight weapons. The recommended option, for the sake of damage bonuses, is an Act 2 mercenary.
Kicksin Dragon Talon (Kiksin Dragon Claw)
The Kiksin Dragonclaw build is the best for killing bosses, farming, and "densely populated" areas of the map. Basic Skill - Dragon claw (Dragon Talon). This is one of the fastest and deadliest melee attacks in Diablo 2 Resurrected. For bosses, it's definitely not better to find. His only weakness is that this is a single move.
To create a truly explosive c**ktail, there are abilities Crushing blow (Crushing Blow) and Death blow (Deadly Strike) that work great with him. And the minus of the Claw compensates for the skill Blade of Fury (Blade Furry). It has low damage and speed, but the Blade can hit the group. Especially good in combination with Death Guard (Death Sentry).
Advantages and disadvantages
pros | Cons |
---|---|
Universalism | Not so good at fighting large groups of mobs |
Efficiency | AoE high but not exceptional |
Excellent DPS | Highly gear dependent |
Stats
Basic indicators - Agility и Survival. Force only needed for equipment Energy may not be spent.
Skills
- From a branch martial arts key skill- Dragon claw. It is he who will quickly deal with the bosses.
- В Traps must be ed first Blade of Fury и Death Guard. They will help to deal with groups of opponents.
- Shadow disciplines need to be pumped in such a way that mobility, survivability and damage dealt are increased.
Equipment
The main thing that items should give is a bonus to skills. It would be nice to enhance abilities like Crushing and Death Blows, Open wounds - They work well with Dragon Claw and Fury Blade. The third thing you need to pay attention to is the protective characteristics and increase in HP. The bonuses to attack speed will have a good effect on the main assembly skill. And the last thing you need to improve with the help of equipment is the mobility of the character.
Recommended items of equipment - Face of Andariel (Andariel's Visage) Bartuk's claws (Bartuc's Cut-Throat) or jade claw (Jade Talon) Dracula's grip (Dracul's Grasp).
Mercenary
Like Deadly Sentinel, the best option here is an Act 2 Mercenary with damage reduction bonuses.
Fire Trap/Wake of Fire
Build based on skill fire awakening (Wake of Fire) and is the best for farming. With the right leveling of skills and the right selection of equipment, the build allows you to deal huge fire damage and gives a significant AoE. Such an assassin does not leave unignited enemies behind. The assembly creates an exciting and dynamic style of play.
In order for the build to work with those opponents who are immune to fire, it is worth supplementing the skills from the Traps branch with Martial Arts. Specifically - Dragon Clawthat deals Physical and Poison damage.
Advantages and disadvantages
pros | Cons |
---|---|
Great build for solo play | To fight enemies who are not afraid of fire, you will have to use tricks |
Pharma convenience | Not suitable for beginners due to the complex scheme of switching between skills |
Ideal for cow level | |
Flexibility |
Stats
To find the right equipment, Agility needed somewhere 94 - 113 units. The same is true with strength. Main feature - Survival.
Skills
- Main skill line Traps. That's where most of the damage comes from. The key source of DPS is Awakening Fire and related skills. You can add other types of traps, but this is not required.
- The branch also provides useful utilities Shadow disciplines. From there, some defensive abilities can be emphasized, making the build more versatile. It is also worth investing in those skills that are associated with poisons.
- Of martial arts only 2 abilities needed - Dragon claw и Flight of the Dragon.
Equipment
Equipment requires bonuses to damage and main skills. Useful hat Harlequin crest (Harlequin Crest) fire lizard claws (Firelizard's Talons), amulet Mary's Kaleidoscope (Mara's Kaleidoscope).
Mercenary
The best mercenary can be found in Act 2. The assistant must own the freeze. This will increase the damage and help deal with the invulnerability of the mobs.