Enchantress - a fairly flexible class in of choosing skills in Diablo 2 Resurrected. Skills from different branches are often mixed into the most unusual and non-obvious c**ktails. However, some rules when pumping a magpie should still be followed. For example, do not pour points into the pumping of all three branches at the same time, although there are exceptions here too - such skills as Heat (Warmth) and Teleport (Teleport) will be useful to everyone.
Regardless of the build, you need to collect items that restore mana and reduce the resistance of enemies to the elements preferred by the player. It is in mana that you will have to invest first of all when pumping, without bothering with weapons - strength and dexterity should be enough for most options. You don't have to worry too much about survivability. There are no strict rules when it comes to mercenaries, but it's better to prefer Iron Wolf or Rogue due to their range, especially if you plan to use the teleportation skill.
Now - directly to the assemblies.
Blizzard Sorceress (Sorceress of the Storm)
A build to try first. Based on cold magic and a cult spell Buran (Blizzard), with a wide range and significant damage even with basic equipment.
The build ensures a successful start of the game and a smooth age of the final acts. In fact, this assembly is the starting one and was created primarily for those who are taking their first steps in the world of Diablo II. High efficiency and mobility of movement, which are almost impossible for other classes at the beginning of the game, with this build will make life easier for the player from the beginning of the game to the end. Moreover, the assembly was done taking into the battle with Mephisto.
Advantages and disadvantages
pros | Cons |
---|---|
High mobility | Without collecting a good set of equipment, you can quickly be left without mana |
High damage | Playing in a group greatly complicates the life of Necromancers and Barbarians - many ice spells destroy the corpses of enemies |
You can not be afraid of large groups of enemies | The build is not optimized enough for the late stages of the game |
Skills
- Buran (Blizzard) and Ice arrow (Ice bolt) - to attack. Frostbolt can be replaced chain lightning (Chain Lightning).
- Depending on the style of the game, this set can be supplemented Teleport, Heat (Warmth) or static field (Static field).
- In addition to these spells, it is worth investing points in Dominion over the cold (Cold Mastery).
Stats
The main pumped characteristic - Survival (Vitality). Force (Strength) and Agility (Dexterity) are pumped only when it is necessary to use new equipment. splurge on Energy (Energy) is not worth it.
Equipment
The main thing to pay attention to when choosing items - cast speed increase. The minimum score to aim for + 63 %. It would be nice to get things that increase the power of cold spells. Bonuses to movement speed, health and survivability will not be superfluous.
Mercenary
Recommended option - mercenary Defiance Act 2 for damage reduction bonuses.
Chain Lightning Sorceress (Chain Lightning Sorceress)
The best build for the sorceress in the final acts. Tons of damage, lethal Lightning (Lightning) With this build, the sorceress can easily deal with most enemies. Although in the initial stages, players will find it difficult to cope with the assembly due to the high requirements for equipment. Plus, monsters with immunity on infernal difficulty will add problems.
But, once the gear is complete, this build will be a real treat due to its huge casting speed and high mobility. Will help make her such a hoop Eye of the Griffin (Griffon's Eye).
Advantages and disadvantages
pros | Cons |
---|---|
Mobility | Difficulties with equipment |
Speed | Not suitable for entry level |
High DPS | |
When properly assembled, it effectively overcomes immunity to lightning | |
Best Late Game Build |
Skills
- The basis of the build is a spell Chain Lightning (Chain Lightning), attacking a group of enemies at the same time. It does not require a lot of mana, but its damage is quite difficult to predict.
- To enhance the effect, it is worth using skills Lightning strike (Lightning Bolt) and Lightning Mastery (Lightning Mastery).
- You can and should borrow from other branches Teleport, Static Field (Static Field) Heat и Ice ball (Frozen Orb), or Armor of Cold (Frozen Armor).
Stats
Like most assemblies for forty, the main characteristic is Survival. The rest are pumped as much as the items require.
Equipment
The main goal is to make Casting speed is increased by 117%. After that, the effectiveness of skills and bonus damage increases. The belt will definitely not be superfluous spider mesh (Arachnid Mesh), hoop Eye of the Griffin, Heart of the Oak as a weapon.
Mercenary
Mercenary 2nd Act with Infinity - one of the important bricks of the assembly. It will help overcome the immunity of monsters and increase DPS. Doesn't hurt and Might Aura.
Meteor/Fire Ball Sorceress Build (Sorceress-Meteor/Fireball)
The strongest of the fire builds and a great choice for starting locations, especially on hellish difficulty.
meteor (Meteor) - one of the most powerful sorcery spells, and with a gain in the form fireball (Fire Ball) and increased casting speed, it creates a truly deadly build. The problem will be only opponents with immunity to fire.
First, the Meteor deals damage directly on impact, hitting enemies within range. Then the footprints left by him on the ground begin to act. The effect of the Fireball is noticeable faster, it is more pinpoint. Yes, and you don’t need to wait until Meteor collapses with him.
Advantages and disadvantages
pros | Cons |
---|---|
Mobility | Only one type of damage |
High area damage | Weak in later stages |
Convenient pumping | If the equipment is not properly chosen, it can seem very slow |
Good for farming |
Skills
- The main skill tree is fire spells. In addition to attacks, it would be nice to borrow from here Heat.
- Suddenly, but the main defense for this build is Armor of Cold.
- You can think about pumping static field.
Stats
The main indicator is Survival. It would be nice to put a little more points into Force.
Equipment
First of all, the player must focus on enhancement of basic abilities, then - to the casting speed. For the fire magpie, the FCR thresholds are 63, 105 and 200%, so it remains only to strive for average values. The build is not focused on fighting the final bosses, so after reaching a certain point, it will not make much sense to improve equipment. Definitely needed Magic rings, gloves Chance Guards and boots War Travelers.
Mercenaries
The mercenary here requires high DPS, so an act 2 mercenary with Might Aura. He is the player's main defense against fire immune opponents.
Frozen Orb Sorceress Build (Sorceress of Iceball)
A build with amazing AoE and high speed. The number one choice for farming.
Ice ball (Frozen Orb) is a spell that Diablo 2 fans have long loved. The build based on it comes out quite flexible and variable. One of the popular options is based on the combination of the Ice Ball with Energy Shield (Energy Shield) with a focus on mana pool and mana regeneration. At the exit, the player should get a high degree of protection and a solid ice DPS.
Advantages and disadvantages
pros | Cons |
---|---|
High speed and AoE | Cold Damage Only |
Decent protection | Requirements for equipment |
Good mana control | Bosses can be difficult to kill |
Mobility | |
The measured flow of the game |
Skills
- The main branch, as you can understand from the name of the build, is Cold Magic.
- You need to borrow Heat from the fiery branch.
- But the player definitely needs to take a closer look at the lightning spells. But it's not worth going deep into them.
Stats
For proper equipment, you will need 95 – 156 Strength points. It is worth strengthening the survival rate as it should, pouring the remains into Energy, But Agility here it is pumped only when the gear requires it.
Equipment
And, again, the main thing to do is to strengthen the skills. Priority is given to those items that give forty bonuses to mana and its restoration.
Mercenary
Again, stopping is on a mercenary from the 2nd Act, moreover, with an emphasis on damage. After all, no one canceled monsters with immunity to Cold.