Detailed guide to Mortefi in Wuthering Waves with an analysis of all the characterβs skills, both active and ive, his basic mechanics, including rotations, main advantages and disadvantages. In the guide we will tell you about all the suitable weapons, Echo sets to unlock the full potential of the hero and what characteristics you need to look for when leveling them up. In the article we will provide information about all the resources and materials necessary for leveling up Mortefi and his talents.
Mortefi is a qualified applied research specialist in Taset and the head of one of the departments at the Department of Security at Huaxu Academy in Jinzhou. Mortefi came from the New Federation, so he is the only non-local of all the Academy employees. He immediately aroused the interest of his colleagues and quickly won their trust with his ion for research. In battle, Mortefi uses pistols and wields the Fusion element.
Rating | A-position in dash list |
Rarity | ββββ |
Element | Fusion |
Type of weapon | Pistols |
when added to the game | 23 May 2024 years |
Birthday | 6 November |
Gender | Male |
Role in the game | Minor DD |
Signature weapons | No |
Voice actors |
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How to get Mortefi in Wuthering Wave
Mortefi in Wuvering Waves is a 4β character, available to receive from any of the banners, including the weapon banner, but with a random chance. To unlock the hero's resonance circuits, you need to obtain copies of him. The easiest way to collect Mortefi consta is when the chance of its drop increases in the event banner.
Characteristics of Mortefi
As Mortefi levels up, several stats increase, including HP, attack power, and defense. Using the table below you can find out the indicators at each level:
Level of | Base HP | Basic Attack | Basic protection |
1 | 802 | 20 | 93 |
20 | 2621 | 67 | 299 |
40 | 4507 | 116 | 512 |
50 | 5718 | 148 | 649 |
60 | 6928 | 179 | 786 |
70 | 8138 | 206 | 923 |
80 | 9349 | 233 | 1060 |
90 | 10025 | 250 | 1137 |
In addition to the main ones, Mortefi has additional characteristics: when upgrading the talent tree, you can increase the Fusion damage of the resonator and its attack power by 12%. Its maximum energy is 125 units.
Mortefi's abilities
Mortefi is a secondary damage dealer who is able to attack simultaneously with the main damage dealer using Fusion attacks from his ultimate pocket. Despite this, the hero can be useful on the battlefield, using both skill and regular attacks. Additionally, Mortefi is considered one of the best value heroes to invest in due to his buff to heavy attacks, which are used by almost all major damage dealers in the game.
To better understand how to play Mortefi, you first need to understand how all of his abilities and resonance circuits work. In addition, we will tell you which chains are the best for Mortefi and in what order it is recommended to upgrade his skills.
Active skills
- Basic and heavy strike, air attack, counter attack [Impromptu Show]
Basic Attack [Basic Attack] β Mortefi uses two pistols, from which he fires up to 4 shots that deal Fusion damage.
Heavy attack [Heavy Attack] β goes into an aiming state, during which it fires a more powerful shot.
Air attack [Mid-air Attack] β spends stamina on successive shots at a target while in the air.
Counterattack [Dodge Counter] - After a successful dodge, use a basic attack to deal Fusion damage.
- Resonance Skill "Ardent Variation" [Resonance Skill: ionate Variation]
Fires a bolt of fire that deals Fusion damage.
- Resonant release "Cruel Ending" [Resonance Liberation: Violent Finale]
Mortefi attacks enemies with Fusion damage and also activates the Burning Rhapsody effect, affecting all allies.
Burning Rhapsody [Burning Rapsody] - When the active character uses a basic attack, Mortefi performs a t strike, launching 1 Marcato. When an active Resonator performs a Heavy Attack, Mortefi launches 2 Marcatos. Each t attack can occur once every 0.35 sec.
Markato [Marcato] - a blow that deals Fusion damage.
- Furious Fugue Resonance Scale [Forte Circuit: Fury Fugue]
Resonance Skill: Furious Fugue [Resonance Skill: Fury Fugue] - When Mortefi's Irritation reaches 100 units, his resonance skill Ardent Variation is replaced by the ability Furious Inventiveness. When a Resonator uses this ability, it absorbs Irritation and deals Fusion damage in an area, counting as damage from the Resonance skill.
Irritation [Annoyance] - Mortefi can accumulate up to 100 units. Irritation that can occur in the following cases:
- Hitting opponents with basic attacks.
- Using the Intro skill.
- Activation of the resonance skill.
- Within 5 sec. after using the resonance skill, normal attacks restore additional Irritation.
ive skills
- Innate Skill 1 "Harmonic Control" [Inherent Skill: Harmonic Control]
After using the resonance skill Ardent Variation, the damage from Furious Fugue is increased by 25% for 8 sec.
- Innate Skill 2 βRhythmic Vibratoβ [Inherent Skill: Rhythmic Vibrato]
During the ultimate, each hit from Marcato increases the damage of each of Marcato's next attacks by 1.5% every 0.35 sec. The effect stacks up to 50 times and disappears after resonant release is deactivated.
Switching skills
- Intro skill βDissonanceβ [Intro Skill: Dissonance]
Attacks the target, dealing Fusion damage.
- Outro skill βFurious Transpositionβ [Outro Skill: Rage Transposition]
The next character (or a resonator from another team who activates the Outro skill) receives a 38% bonus to increase the damage of heavy attacks for 14 sec. or until the hero leaves the battlefield.
The order of pumping skills
Resonance Release > Resonance Gauge = Resonance Skill > Basic Attacks > Intro Skill
Mortefi occupies the role of a secondary damage dealer in the team, so when leveling up the hero, in order to save limited resources, it is recommended to first pay attention to those abilities that deal more damage:
- Resonant release [Resonance Liberation] is Mortefi's strongest ability, giving him the ability to hit enemies from the pocket using combo attacks.
- Resonance scale [Forte Circuit] and Resonance Skill [Resonance Skill] are interconnected abilities that are often used one after another. Like ults, they make up a significant part of a characterβs damage, so they need to be upgraded secondarily.
- Basic Attack [Basic Attack] - are constantly used in the characterβs rotation, but deal significantly less damage.
- Intro skill [Intro Skill] - like basic attacks, they do not have large numbers, so you can pump them up if you have extra resources.
Resonant circuits (consts)
All Mortefi resonant circuits are listed in the table:
Name | Description |
1. Solitary Etude | During the release of the resonance, Burning Rhapsody Mortefi performs a t attack when the active resonance uses the resonance skill and launches 2 Marcatos, dealing Fusion damage. |
2. Hypocritical Hymn | After using the Echo skill, Mortefi additionally restores 10 resonance energy. The effect occurs once every 20 seconds. |
3. Flaming Recitativo | During the release of resonance Burning Rhapsody crit. Marcato's damage is increased by 30%. |
4. Cathartic Waltz | Burning Rhapsody's resonant release duration increases by 7 seconds. |
5. Funeral Quartet | When the resonance skill Ardent Variation or Furious Fugue hits the target, the enemy will also receive Fusion damage from 4 Marcato. Damage from Marcatos fired under this condition is reduced by 50%. |
6. Annoying Instrumental [Apoplectic Instrumental] | When Brutal Ending Resonance Release is activated, all party ' attack power is increased by 20% for 20 seconds. |
Mortefi is one of those characters where all of his resonant circuits are useful, but three of them are worth paying special attention to - 3, 4 ΠΈ 6:
- Third chain increases crit. damage to Mortefiβs t attacks, which cause the characterβs main damage. Makes it easier to gain other stats in Echo, allowing you to concentrate on gaining crit. chance.
- Fourth circuit is the best for Mortefi, as it significantly reduces the time between the completion of the ult and its cooldown, which makes it possible to remain in a state of resonant release longer and deal damage.
- Sixth chain Gives an additional attack power buff to all party , which is quite useful in combination with the basic buff to heavy attacks.
Advantages and disadvantages of Mortefi
Having analyzed the gameplay features of Mortefi in Wuthering Waves, we will talk about its main pros and cons:
Advantages | Disadvantages |
A strong character who increases the damage of the entire team thanks to t attacks. | Mortefiβs main ability, in addition to Outro, is the release of resonance, so the character needs to gain energy restoration, and not be limited to damage stats. |
It has a fairly fast rotation, which is why it does not take up much time on the battlefield. | The cooldown of Mortefi's ultimate is very long without an open fourth resonant circuit. |
With the help of the Outro skill, it enhances the heavy attacks of the main damage dealer. In addition, using them doubles the damage of his combined attacks. | |
He is strong even without the presence of chains, but each of them well increases the overall damage of the hero and his usefulness in the team. |
Leveling up Mortefi
In the table we list everything that Mortefi needs in Wuthering Waves in order to develop all his abilities to the maximum, as well as raise his level:
Level up | Skill leveling |
Γ4 LF Whisperin Core | Γ25 LF Whisperin Core |
Γ12 MF Whisperin Core | Γ28 MF Whisperin Core |
Γ12 HF Whisperin Core | Γ40 HF Whisperin Core |
Γ4 FF Whisperin Core | Γ57 FF Whisperin Core |
Γ46 Rage Tacet Core | Γ25 Impure Phlogistone |
Γ60 Coriolus | Γ28 Extracted Phlogistone |
170 Shell Credits | Γ55 Refined Phlogistone |
Γ67 Flowless Phlogistone | |
Γ26 Monument Bell | |
2 Shell Credits |
The best builds for Mortefi in WuVa
Mortephy in WuWa is a sub-damage dealer whose main task is to deal damage and distribute buffs using the Outro skill. For this reason, when choosing stats for this resonator, you need to focus on those that will increase its overall damage, and avoid those that will not bring it any benefit. The most useful for him are: bonus Fusion damage, attack power in % and, of course, crit. damage and crit. chance.
In addition to these stats, in additional characteristics you need to pay attention to energy recovery, as well as damage to release and resonance skill. However, keep in mind that this hero does not need too much energy restoration, so when you reach the most suitable value, you should switch to more useful characteristics.
Recommended value of characteristics
Let's take a closer look at what characteristics are needed for Mortefi and what values ββit is best to strive for when selecting weapons and Echo:
- Attack Power: approximately 1700-2000.
- Crete. chance ΠΈ Crete. damage should be in a ratio of 1:2, provided that the crit. the chance is approximately 60%-75%. Critical damage - the more, the better; ideally, the figure tends to about 200%.
- Energy recovery: about 110%-120%.
- Fusion Damage: in the region of 40%-75%.
- Health: from 15.
Best weapon
Mortefi's weapons should be selected based on attack power, crit. damage or crit. chance, as well as energy recovery. It's also worth considering ive abilities, where there should be useful boosts, such as attack power or additional energy.
Name | Description |
---|---|
βββββ Basic attack: 47-588 Crete. chance: 5,4-24,3% |
Increases energy recovery by 12.8%-25.6%. After using the Outro skill, the attack of the character to whom the switch was made increases by 10%-20% once every 14 sec. |
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After speeding up or dodging, increases attack power by 4%-8% for 8 sec. The effect stacks up to 3 times. |
ββββ Basic attack: 33-412 Attack Power: 6,8-30,4% |
After using the Intro skill, increases the damage of the resonance skill by 20%-40% for 15 sec. |
ββββ Basic attack: 31-387 Attack Power: 8,1-36,5% |
When the resonator does not take damage, attack increases by 6%-12% every 5 sec. The effect stacks up to 2 times and lasts 8 seconds. When receiving damage, stacks are reduced by 1, and the resonator restores 5%-10% HP. |
ββββ Basic attack: 31-387 Attack Power: 8,1-36,5% |
After hitting a target with a normal or heavy attack, the damage of the resonance skill is increased by 7%-23%. The effect can occur once per second and lasts 10 seconds. and folds up to 3 times. |
ββββ Basic attack: 27-337 Energy recovery: 11,52-51,84% |
Restores 8-16 units concert energy after using the resonance skill. The effect occurs once every 20 seconds. |
βββ Basic attack: 26-325 Attack Power: 5,4-24,3% |
Increases attack power by 8%-16% after using the Intro skill. |
βββ Basic attack: 24-300 Attack Power: 6,8-30,4% |
Restores resonance energy by 8-12 units after activating the resonance skill. The effect triggers once every 20 sec. |
Best Echo
Mortefi's Echo can be used to enhance his personal damage, or you can choose a set that provides useful bonuses for the entire team.
Echo Set (set) | Main Echo for dialing | Recommendation |
---|---|---|
2 parts: Increases energy recovery by 10%. 5 parts: Using an Outro skill increases the attack power of the next resonator by 22.5% for 15 sec. |
Effect: turns the character into a creature, flies up and deals 194.10-310.56% Havoc damage. Hold the ability to spew out flames while flying for a while, dealing 34.86-55.73% Havok damage. After hitting an enemy with an attack, restores 10 units. resonance energy. If a character uses an Outro skill within 15 seconds, the damage of the next resonator will increase by 12% for 15 seconds. Cooldown - 20 sec. |
The best Echo set for Mortefi, focused on strengthening allies. Provides additional energy recovery for more frequent use of ults, which allows lower stats to focus on damage. The effects of the set and ability are activated after the Outro of the skill, therefore, you can use the skill at the end of the rotation. |
2 parts: Increases energy recovery by 10%. 2 parts: increases Fusion damage by 10%. |
Effect: turns the character into a creature, flies up and deals 194.10-310.56% Havoc damage. Hold the ability to spew out flames while flying for a while, dealing 34.86-55.73% Havok damage. After hitting an enemy with an attack, restores 10 units. resonance energy. If a character uses an Outro skill within 15 seconds, the damage of the next resonator will increase by 12% for 15 seconds. Cooldown - 20 sec. |
As in the previous case, the Echo skill strengthens the next resonator after using Outro, but the set itself exclusively increases the personal damage of Mortefi himself. Suitable if you canβt assemble a complete energy restoration kit. |
2 parts: Increases energy recovery by 10%. 2 parts: attack power is increased by 10%. |
Effect: turns the character into a creature, flies up and deals 194.10-310.56% Havoc damage. Hold the ability to spew out flames while flying for a while, dealing 34.86-55.73% Havok damage. After hitting an enemy with an attack, restores 10 units. resonance energy. If a character uses an Outro skill within 15 seconds, the damage of the next resonator will increase by 12% for 15 seconds. Cooldown - 20 sec. |
A set similar to the previous one in operating principle, but increasing attack power instead of Fusion damage. Use the Echo skill at the end of the rotation to strengthen an ally. |
2 parts: increases Fusion damage by 10%. 5 parts: after using the resonance skill, increases Fusion damage by 30% for 15 sec. |
Effect: transforms into Inferno Rider and performs 3 cutting strikes, each of which deals 151.50-242.40%, 176.75-282.20% and 176.75-282.20% Fusion damage respectively. After the final blow, increases the character's Fusion damage and the damage of his basic attacks by 12% for 15 sec. Long pressing the ability turns the resonator into Inferno Rider and puts him into βracing modeβ, during which you can move around the world on a motorcycle for a while. Exiting the mode deals 12% Fusion damage to nearby enemies. Cooldown - 20 sec. |
Option for sub-DD Mortefi who needs to maximize his personal damage. When playing with Inferno Rider, unlike previous Echo sets, the ability must be activated at the very beginning of Mortephy's rotation. For maximum effectiveness, it is recommended to find energy recovery in sub-stats in order to use the characterβs ultimate more often. |
When leveling up Echo for Mortefi, you should look for the following characteristics:
4 cost | Crete. damage or crit. chance |
3 cost | Fusion damage |
3 cost | Fusion damage |
1 cost | Attack Power % |
1 cost | Attack Power % |
Of the lower stats you need to pay attention to the following:
- Energy restoration (no more than 110%-120%).
- Crete. damage/crit. chance.
- Attack Power %.
- Resonance Liberation DMG damage.
- Resonance Skill DMG damage.
Units for Mortefi
Mortefi in VUV takes the position of a sub-deader, who not only deals damage, but also enhances the heavy blows of the main damage dealer. Therefore, his team must have a main DD who attacks primarily with this ability in order to implement the buff.
Best characters
The table shows the resonators with which Mortefi interacts most well:
Character | Class | Element | Features |
---|---|---|---|
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Strong main damage dealer of the Aero element. In battle, he uses both regular and heavy blows, so he will be able to fully realize the boosts from Mortefi. | ||
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An Electro main DD who specializes in heavy attacks, making Mortefi one of the best sub DDs in the game. If equipped with resonance circuits, Mortefi will give him attack power. | ||
A character who applies shields and deals damage depending on his defense rating. Strengthens the resonance skill, so it can enter the field in front of Mortefi to buff him. | |||
|
A basic character that deals a lot of Spectro damage. Despite the fact that in battle he often uses his skill and ult to slow down time, he also periodically uses heavy attacks. | ||
Havok is a main DD that absorbs his health as he deals damage. In battle, she uses almost all types of attacks, and she also benefits from additional damage from her pocket. | |||
A handy standard sub-dead that pulls enemies together and throws them into the air. Capable of restoring energy to the next character, allowing Mortefi to ult more often. | |||
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A resonator who occupies a position in the squad. Heals allies and places shields on them. Increases the damage of Resonant Release, which is Mortefi's main source of damage. | ||
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Even though Yin Lin herself fills a similar role to Mortefi, she can also be a main DD and deal damage on her own. | ||
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A that provides the entire squad with healing and damage buffs. If necessary, Verina can resurrect one dead squad member. | ||
|
One of the standard characters who, like Verina, heals the team. An outro with a skill increases damage, and if there are chains, it resurrects allies. |
Top Teams
From the above heroes with Mortefi you can form the following squads:
Main-DD | Sub-DD | |
---|---|---|
Group with Jiyan, in which he deals the main damage, and Mortefi helps him with t Fusion attacks. Verina will heal damage dealers and enhance them with abilities. The rotation in this case is as follows:
- Start the battle with Verina, accumulating her concert and resonance energy. As soon as the Outro skill becomes active, use her Echo skill and switch to Mortefi.
- While buffed by Verina, complete Mortefi's rotation through the use of basic attacks and skill to accumulate resonance energy. After that, activate your ult.
- Use the Outro skill to switch to Jiyan. Use his skills and deal damage while the boosts from Verina and Mortefi are active. Repeat the rotation from the first point as your abilities roll back.
Main-DD | Sub-DD | |
---|---|---|
Group with main DD Calcharo attacking with heavy Electro attacks. Mortefi plays mainly through his ultimate and t attacks, as well as an Outro skill with a buff. Baiji provides additional boosts and heals the party. When playing, stick to the following rotation:
- Since the buff from both Baiji and Mortefi only applies to one character, in this case it will not be possible to activate both buffs on Calcharo. Start the battle as Baiji and build up her concert energy with 4 attacks, then use a skill or heavy attack. After the icons of other squad light up, press her Echo skill and switch to Mortefi.
- Baiji's outro will increase the damage of Mortefi, who should fill the resonance gauge and use the enhanced skill, and then activate the ultimate.
- Use Mortefi's Outro to buff Calcharo. Complete the rotation with him while Mortefi's buff is active.
Main-DD | Sub-DD | /Sub-DD | Features |
---|---|---|---|
Team with Rover taking the main DD position and doing most of the damage. Jianxin shields the unit and heals it, enhancing the next ally's ultimate. Mortefi buffs Rover's heavy attacks, and also hits the enemy together with him through the release of resonance. Instead of Jianxin, you can use Yang Yang, which pumps up energy and pulls enemies together. | |||
Group with Danjin, which deals the main damage in the group. Since Danjin loses HP, Taoqi is useful to her by creating strong shields. In addition, Taoqi will be able to strengthen Mortefi's resonance skill and increase his damage, so that not only his ultimate can contribute good damage. | |||
A squad with Yin Lin occupying the main DD position. Mortefi activates her ultimate for damage parallel to Yin Lin, although it is worth considering that the heroine almost does not use heavy hits, so the buff is not very beneficial to her. The in the last slot heals the team, resurrects the fallen and gives additional boosts. |
How to play as Mortefi: rotation
Mortefi's main task is to accumulate resonance release as quickly as possible and use up all his abilities. Character rotation takes little time, so he can quickly use his skills and give way to the main damage dealer on the battlefield. The main feature of playing as Mortefi is to press Resonance Release at the very end of the rotation so that the main DD can carry out t attacks with the help of Marcato.
Based on how skills work, Mortefi's rotation at Wuthering Waves is as follows:
- If there is a buffer on the team whose abilities only apply to one character, use his skills in front of Mortefi so that he gets buffs.
- Use basic attacks and the resonance skill to fill the resonance meter and accumulate concert energy.
- Once the gauge is full, Ardent Variation will change to Furious Fudge. Press the ability to attack enemies.
- After the icon of the main damage dealer lights up, switch to it to activate the boost from the Outro skill. If Mortefi is equipped with the Moonlit Clouds set, press the Echo ability before using Outro.
Π‘onclusion
Mortefi in WuV is one of the best epic resonators, which is capable of providing the squad with additional damage from the pocket. In addition, the hero, with the help of the Outro skill, enhances the heavy attacks of the next ally. Due to this, he can enter many teams, in which he will not take much time due to rapid rotation.
Despite the fact that Mortefi is a strong sub-deader without the presence of resonant circuits, he highly desires a fourth const in order to use his ultimate with virtually no cooldown. Overall, this resonator is easy to play and has a simple assembly, so it is deservedly considered one of the best characters for leveling up.
We hope this guide has helped you put together the best build for Mortefi in Wuvering Waves. Read detailed Wuthering Waves section.
I'll put it next to Zani. Yes, she needs Spectro, but the charging buffs won't be superfluous either.
He doesn't play with Enkor at all??
You can put Relativistic Jet on it
finally! love you π