Detailed guide to the Physical Pioneer in artifacts, table with recommended characteristics values. The sequence of increasing ability levels, as well as the total amount of resources required for the Pathfinder to level up.
Fiz GG - a girl or boy who ed the Star Express with the goal of traveling around the worlds and preventing disasters Paths of Destruction.
Rating | C-position in dash list |
Rarity | βββββ |
[Type] element | Physical damage |
Path | Destruction |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Complete the quest "Chaos of the Deep" |
Gender | Female Male |
Home region | No |
Role in the squad | Primary DD, secondary DD |
Role in the game | Main character, crew member of the Star Express |
signature light cone | No |
Voice actresses of the female version |
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Male version voice actors |
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History
The Physical Pathfinder from Honkai: Star Rail is a key figure in the game's narrative, on whose behalf all decisions are made within the Conquest story. The character first appears in the prologue as a vessel where Silver Wolf place Stellaron: the name of the female prototype is Stella, and the male one is Kelus.
After a short dialogue with the hunters, Fiz GG falls into sleep until he or she is found March 7. In a crisis situation, the Nameless Ones suggest that the hero take a baseball bat until they reach a safe area - at which point the character gains a physical element and the Path of Destruction.
How to get Physical Pathfinder in Honkai: Star Rail and unlock Eidolons
Choosing a vessel for Stellaron as part of the βChaos of the Deepβ quest from the prologue quest chain "Yesterday Today Was Tomorrow" leads to the receipt of Physical GG. As you complete further Mastery missions, in addition to the main rewards, you are given four βShadows of Destructionβ - eidolons per character. The remaining two, in turn, can be purchased in in-game stores:
- At the Hertha space station for 500 hertariums from Domestic Procurement Officer Wen Shiqi.
- In the Underground store on Yarilo-VI for 500 shields at Lauder's.
Features
As you upgrade, the basic characteristics of Physics GG increase - attack power, defense and HP. The table below shows the exact values ββfor each hero level:
Level of | Base attack power | Basic protection | Basic Health | base speed | Basic taunt |
1 | 84 | 63 | 164 | 100 | 125 |
20 | 165 | 122 | 319 | 100 | 125 |
30 | 241 | 179 | 466 | 100 | 125 |
40 | 316 | 235 | 614 | 100 | 125 |
50 | 393 | 292 | 761 | 100 | 125 |
60 | 469 | 467 | 908 | 100 | 125 |
70 | 545 | 404 | 1056 | 100 | 125 |
80 | 621 | 461 | 1203 | 100 | 125 |
The speed and taunt parameters are fixed and remain unchanged regardless of the characterβs current level of elevation.
Basic skills
The Physical Pathfinder's abilities are aimed at inflicting high instant damage and effectively reducing the physical resistance scale of opponents. The character has a flexible playstyle and copes well both in battles with single elite monsters and with small groups of enemies.
In battles where opponents have a weakness to the physical element, the hero gains several key advantages that make it easier to fight turn-based combat. Next, we will analyze in detail how the Physics GG skills work and in what order they should be upgraded. In addition, we will look at the hidden skills in the βTracesβ tab and eidolons.
Active skills
- Technique "Immortal Third Strike" || Recovery
Using the technique immediately restores 15% of allies' HP.
- Basic Attack "Parting blow" || Single attack
Inflicts physical damage on the selected enemy. damage equal to 50-130% from attack power.
- Emboldening Salvo "Funeral Home Run" || Explosive Attack
Inflicts physical damage on the selected enemy and adjacent targets. damage equal to 62-156% from attack power.
- Superpower "Breakthrough: Parting Strike" || Single attack
Inflicts physical damage on the selected enemy. damage equal to 300-525% from attack power.
- Superpower "Breakthrough: Funeral Home Run" || Explosive Attack
Inflicts physical damage on the selected enemy. damage equal to 180-315% on the strength of the attack, and physical. damage to adjacent targets equal to 108-189% from attack power.
ive skills
- Talent "Perfect Break" || Gain
Each time the Pathfinder breaks through an enemy's vulnerability, attack power increases by 10-25%. This effect can stack up to 2 times.
The order of leveling abilities
Emboldening Salvo ΠΈ superpower β the main skills of the Physical Pioneer, which help to deplete both the health and vulnerability of targets. The next priority skill is ΡΠ°Π»Π°Π½Ρ, which increases the characterβs attack power for breaking through a vulnerability and defeating enemies. IN basic attack It is recommended to invest resources last due to low vulnerability penetration and targeting one enemy.
Tracks
Traces of Phys GG:
Attack power +4% (lvl. 1) | |||
"Ready for Battle": Immediately restores 15 units. energy at the beginning of the battle. | HP +4% (A2) | Attack Power +4% (A3) | Defense +5% (A3) |
"Perseverance": Each level of the talent's effect increases the Pathfinder's defense by 10%. | Attack Power +6% (A4) | HP +6% (A5) | Attack Power +6% (A5) |
"The Will to Fight": Using the Breakthrough: Funeral Home Run skill or ultimate deals 25% more damage to the target enemy. | Defense +7,5% (A6) | HP +8% (lvl 75) | Attack power +8% (lvl. 80) |
Total increase in characteristics after studying all Traces of a character:
ATK | 28% |
HP | 18% |
DEF | 12,5% |
Eidolons [Constellations]
All Pathfinder Eidolons:
number | Name | <font><font>Materials</font></font> |
1 | Shooting star | After defeating opponents with the help of the Pathfinder's superpower, an additional 10 units are restored. energy. This effect can only trigger once per attack. |
2 | Unwitting carrier | Attacking enemies with physical vulnerability restores HP equal to 5% of the Pathfinder's attack power. |
3 | Leading whisper | Skill level +2, talent level +2. The maximum level is 15. |
4 | Destructive look | When hitting an enemy with a broken vulnerability, crit. the chance increases by 25%. |
5 | Surviving Hope | Superpower level +2, maximum - 15. Basic strike level +1, maximum - 10. |
6 | Will to Explore | The Pathfinder talent also works if you defeat an enemy. |
The best eidolons of the Physical Pathfinder - E4 ΠΈ E6:
- The fourth eidolon helps increase damage directly during battle, increasing the chance of a critical hit.
- The sixth eidolon increases the rate of accumulation of talent bonus levels and removes the requirement to break through physical vulnerability - the hero only needs to finish off one of the enemies to receive an increase in attack power.
Advantages and disadvantages
Having considered the skills of the Physical Pioneer, we can draw conclusions about the main advantages and serious disadvantages of the character:
Advantages | Disadvantages |
Universal damage dealer in the early stages of the game. Copes well with initial and mid-level combat content, regardless of the composition of the enemy group. | It pales in comparison to other damage dealers of its element and class. Unable to compete with the legendary and epic main DPS Paths of Destruction, whose features and narrow focus dwarf the average set of Phys GG skills. |
Available starting equipment and eidolons. In stores, using in-game currency, you can purchase βconstellationsβ for the hero and a full set of suitable equipment - at the beginning of the game, you can focus on farming consumable upgrade items and not waste energy on dungeons with artifacts. | A talent needs time to gain levels and favorable conditions for activation. The attack power buff can be obtained after breaking through the enemy's vulnerability or killing him; accordingly, it is necessary to perform a finishing blow on the enemy or his physical. perseverance. |
Healing outside of combat can be a useful aid when ing through worlds virtual universe, where inventory is unavailable and there are no respawn beacons. | Lack of specialization, unique auxiliary mechanics and a specific focus. Average defense indicators, average survivability and average damage lead to the fact that the character begins to βloseβ to other heroes as the level of Mastery increases. |
At later stages of Mastery it still demonstrates good AoE-damage On the other hand, it needs more serious investments and a second source of DPS in the group. | Other versions of the Pathfinder more profitable for pumping in comparison with physical. assembly. |
Leveling
Next, we will present a complete list of materials necessary for the elevation of the Physical Pathfinder, leveling up skills and studying Traces.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Leveling up a Physical Pathfinder to level 80 requires the following amount of materials:
- loans Γ826 200;
- thief instinct Γ12, distorted ambition Γ13, the will of the conqueror Γ12 β a consumable item dropped by monsters from the Antimatter Legion on the Hertha space station;
- bottomless ecoplasm Γ28 β a special consumable for the elevation of the Pioneer, which is issued for levels Development;
- traveler's guides Γ289, adventure logs Γ6, travel meetings Γ3.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
The total amount of resources for fully upgrading Physics GG skills:
- loans Γ1 758 000;
- shattered blade Γ8, lifeless blade Γ42, all-destroying blade Γ77 β consumables that can be obtained by testing the Sepals in the Storage Area of ββthe Hertha space station;
- thief instinct Γ22, distorted ambition Γ35, the will of the conqueror Γ20;
- Battle and participating in events;
- the last path of the destroyer Γ12 β the material is farmed in the weekly mode βEchoes of War: doomsday beast"in the Area of ββthe Hertha space station.
The sequence of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
The total number of materials for studying the Traces of Physics GG:
- loans Γ642 000;
- thief instinct Γ6, distorted ambition Γ7, the will of the conqueror Γ22;
- shattered blade Γ4, lifeless blade Γ12, all-destroying blade Γ28;
- imprints of fate Γ2;
- the last path of the destroyer Γ3.
Best Builds for Physical Pathfinder in Honkai: Star Rail
The physical GG in any battle is focused on reducing the health of enemies directly with skill hits and basic attacks. First of all, the parameter for the damage dealer is pumped up speeds to optimal values ββ- the characteristic affects the order of moves in the queue and the frequency of actions.
Next you need to balance attack power, crit chance. hits ΠΈ Crete. damage, necessary for stable and high DPS. As an auxiliary characteristic, you should consider penetration effect. Next, in turn, we will tell you in detail how to collect the Physical Pioneer in Honkai: Star Rail.
Recommended characteristic values
Main characteristics in Cave Relics and Planar Jewelry:
Relic | Main characteristic |
Head | HP (constant) |
Arms | Attack Power (Constant) |
Body | Crit chance. hit or crit. damage |
Legs | Speed ββ(a priority), Attack Power |
planar sphere | Bonus to physical damage (a priority), Attack Power |
Connecting rope | Attack Power (a priority), penetration effect - optional |
Additional stats in individual pieces of equipment:
- speed;
- Attack Power;
- Crete. damage/crit chance hits;
- penetration effect.
The final values ββof the parameters that you need to strive for when pumping:
- speed: from 134 units;
- Attack Power: above 2 units;
- health: from 3 units;
- critical chance hits and crit. damage: in a ratio of 1 to 2, optimally bring up to 65% chance of 130% crit. damage;
- penetration effect: 0-120% - an auxiliary characteristic that is collected depending on the play style.
Ultimate Light Cone [Weapon]
Physical GG follows the Path of Destruction and needs characteristics such as crit. damage, crit chance hits, attack power, as well as buffs to increase damage done. When choosing a weapon for the Physical Pioneer, pay attention to the following options:
Name | Description | Recommendation |
---|---|---|
βββββ HP 48-1058 ATK 24-529 DEF 18-396 |
When the wielder hits with any skill, the weapon increases their attack power by 8-16% in this battle (the effect stacks up to 4 times). When breaking through an enemy's vulnerability, the damage increases by an additional 12-24% for 2 moves. | The best Light Cone of legendary rarity, significantly increasing the character's attack power. When breaking through a vulnerability, it additionally increases DPS for several turns, which is why it requires enemies to have physical weakness. |
βββββ HP 48-1058 ATK 28-635 DEF 18-396 |
Increases crit. owner's chance 18-30%. When the wearer uses a basic attack, he gains lvl 1. βCall of the Dragonβ status for 2 turns. Each level of the Dragon's Call status increases the owner's attack power by 18-30% and energy recovery rate 6-10% (the effect can stack up to 2 times). | Light Cone offers increased critical chance, attack power, and energy regeneration, but requires you to use a basic attack rather than a skill at all times. Taking into the peculiarities of activating the ive, the βcardβ will be the best solution for the role of sub-damager in a build with several damage dealers. |
βββββ HP 52-1164 ATK 26-582 DEF 18-396 |
Increases attack power by 24-40%. When the wearer defeats an opponent or receives an attack, immediately restores HP equal to 8-12% from attack power. At the same time, the wearer's damage is increased by 24-40% until the end of the next turn. The effect does not stack and only occurs once per turn. | The Light Cone increases attack power through additional boosts and increased base stats, and also strengthens the owner after receiving an attack or defeating a monster. It will be fully revealed in the fight against several enemies and in an alliance with Lynx, where both options for activating the ive are taken into . |
ββββ HP 48-1058 ATK 21-476 DEF 12-264 |
Using a basic attack, skill, or superpower grants one level of Mischief. Each level increases attack power by 12-24%. | A good weapon "card" with easy-to-activate bonuses that last until the end of the battle. To get maximum Mischief levels, you need to make sure that the Pathfinder uses all three skills during the battle. |
βββββ HP 57-1270 ATK 26-582 DEF 15-330 |
Crete. Owner's chance is increased by 18-30%, and its max. HP - on 18-30%. Whenever the wearer receives an attack or spends health, their damage is increased by 24-40%. This effect is removed after the owner uses an attack. | Equipment gives additional crit. chance and increases health, and as an additional effect increases damage after losing HP. The GG will be able to fully implement the Fiz card in combination with allies that consume health or increase the chance of getting hit by the enemy, for example, Jingliu or Lynx. If it is impossible to fully use the ive, it is worth considering more affordable alternatives for crit. chance and attack power. |
ββββ HP 43-953 ATK 22-476 DEF 15-331 |
The penetration effect is increased by 28-56%. When the owner uses a superpower, his crit. chance increases by 15-30% for 2 moves. | A good weapon for a build through the penetration effect. In addition to the constant increase in this characteristic, the equipment increases the critical chance at the moment of using the ult, which helps to balance the stats directly during the battle. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases the wearer's attack power by 16-32%. After defeating the enemy, crit. owner's chance is increased by 12-24% for 3 moves. | An epic alternative for attack power and critical chance. Since it requires defeating a monster to maintain the critical chance effect, it is suitable for battles with multiple opponents. In battles with single targets, it significantly loses its usefulness due to the inability to activate the bonus of the second part of the ive. |
ββββ HP 48-1058 ATK 21-476 DEF 12-264 |
Increases damage from skills by 20-40%. The owner also inflicts additional 20-40% damage selected enemies with a higher percentage of HP than the owner. | Equipment to increase outgoing damage with a situational ive. To fully implement the βcardβ, you must have a lower health level than the enemy who is being damaged. Since the second part of the ive is difficult to implement, the weapon is significantly inferior to Moles Greet You at equal stacking levels. |
ββββ HP 43-952 ATK 24-529 DEF 12-264 |
Increases attack power by 24-48%. When the owner defeats an opponent, he recovers 12-24% own HP. | The permanent effect of increasing attack power will be useful when building. As an added bonus, Light Cone restores some health after defeating an opponent. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases attack power by 10-20%, also gives an increase in damage dealt to enemies with the βBurningβ and βBleedingβ status by 16-32%. This effect also applies to damage over time. | A weapon that can be used in the absence of an alternative and in the appropriate teams. There is a permanent increase in attack power, and if the enemy has physical or fire periodic statuses, the damage dealt increases. |
βββ HP 38-846 ATK 16-370 DEF 9-198 |
Increases the damage of the basic attack and skill of the owner by 20-40%. | Starting three-star weapon that enhances basic skills. The advantage of the βcardβ is the availability and quick pumping of the overlay, however, due to the low increases in basic characteristics, it must be replaced with higher options. |
Best Relics [artifacts]
Artifacts for the Physical Pathfinder should also contain increases to attack power, physical bonus. damage or speed.
Cave Relics [Main Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases physical damage by 10%. 4 parts: After the wearer performs or receives an attack, their attack power is increased by 5%. This effect can stack up to 5 times. |
The best set of Cave Relics with a simple ive function. During the battle, the Pathfinder will receive a good increase in attack power along with a constant increase in physical strength. damage | |
2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using a super ability, the damage of the next skill increases by 25%. |
An optimal alternative to "Street Boxing Champion" due to the increase in damage of the skill and ultimate, which make up the majority of the damage inflicted. It is best revealed if the hero takes the main-DD position and consistently uses the skill, as this allows the ive to be fully realized. | |
2 parts: Increases physical damage by 10%. 2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
If you can't get the previous sets, you can consider a 2x2 combination with other sets for attack power and damage dealt. It is also important to consider that for the Pathfinder ive to work, it is important to apply debuffs to opponents. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the wearer's speed by 6%, also increases their basic attack damage by 10%. |
A basic set of Cave Relics, dropped from various activities, chests and for completing quests. A complete set will help pump up your speed to optimal levels, and also strengthen your basic attack. | |
2 parts: Increases penetration effect by 16%. 4 parts: Increases the owner's penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy. |
Like the Wild Wheat Shooter, it is a starter set, but is suitable for a build through the penetration effect. The Pathfinder's ultimate ability does a good job of reducing the enemy's physical toughness scale, and with these artifacts E1 will accumulate faster. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | A strong but demanding set of Planar decorations. For the minimum set bonus, you must collect at least 135 speed through the characteristics in the relics. During the battle, you will have to enlist the help of Harmony's s, who will further increase your stats. | |
2 parts: Increases crit. owner's chance is 8%. If critical The owner's chance is at least 70%, damage from his basic attack and skill increases by 20%. | Equipment for the main damage dealer who relies on skill. To play with the kit, you need to collect a large amount of critical chance through relics and the Light Cone, but do not forget about balancing the stats with attack power, speed and crit. damage. | |
2 parts: Increases crit. owner's chance is 8%. If critical If the owner's chance is greater than or equal to 50%, the damage of his superpower and bonus attack increases by 15%. | Less demanding on the number of crits. chance, a set that is suitable for a secondary damage dealer. Should be used when the Pathfinder is focused on ing the group with damage and breaking through the ultimate, and in rotation relies more on accumulating skill points with a basic attack. | |
2 parts: The owner's attack power is increased by 12%. If at the beginning of the battle there is at least one ally walking the same Path as the owner, crit. The owner's chance increases by 12%. | Planar decorations for attack power. If there is a second damage dealer in the team, Paths of Destruction gives an increase to the critical chance, allowing you to balance the parameters, but they tie the Pathfinder to certain team compositions. | |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 120 units, then his attack power increases by additional. 12%. | An excellent set of decorations for attack power that will comprehensively strengthen your character. The conditions for activating the ive are easy to follow, since as Phys is pumped up, the GG will reach the required value of the speed parameter. | |
2 parts: Increases the owner's penetration effect by 16%. If the owner's speed is higher than or equal to 145 units, then his penetration effect increases by additional. 20%. | A set that is suitable for the game from breaking through the monster vulnerability scale. The set forces you to thoroughly upgrade two characteristics, the penetration effect and speed, inevitably sacrificing other stats that affect damage. Loses relevance without enemies having a weakness to the physical element. |
Detachments
The physical Pathfinder in HSR is a universal damage dealer who occupies the position of a secondary damage-dealing hero or plays in a build with two DDs who contribute equal amounts of damage. With sufficient investment and good leveling, he can act as the main damage dealer of the team - in this case, s Harmony and Oblivion are selected for the group, distributing (de-)buffs to increase DPS.
Best characters
The table shows the recommended allies for Physical GG:
Character | Path | Damage type | Features |
---|---|---|---|
Deals high damage while in the Spectral Transmigration state. When switching to a strengthened stance, it consumes part of the health of allies. | |||
An independent damage dealer who cannot restore action points while under the effect of a skill. Uses his health to launch powerful attacks against multiple opponents. | |||
A heroine capable of dealing decent damage and at the same time providing her allies with additional survivability. Focuses on constantly performing a counterattack through talent and ult while reflecting incoming damage. | |||
Demanding main damage dealer who needs to provide most of the skill points to increase the power of the basic attack. In a team with him, the Pathfinder can take the position of a damage dealer with an ultimate. | |||
Distracts enemy attacks and carries out counterattacks in response, thereby providing the team with good protection from damage. In addition, she deals good damage herself. | |||
Inflicts a fiery type of vulnerability on enemies, while doing a good job of destroying enemy resistance in an area. Consumes a large amount of skill points and has great speed, so she is always happy to have allies who do not require skill points. | |||
The uniqueness of the character lies in the dependence of the damage on the value of the characteristic of the penetration effect. After reducing the opponentβs vulnerability scale, he receives the βKarmaβ levels that are needed to carry out a bonus attack. | |||
Accumulates charges for the ultimate for each skill point spent by the team. The ability itself works as a rebound, striking random enemies, freezing and lowering defense (E2). | |||
The hero's gameplay is based on playing with a lack of health, which is constantly consumed by the skill. Thanks to this talent, he receives powerful buffs when playing with low HP. | |||
A follower of Destruction that inflicts a periodic fiery Burning status while simultaneously attacking with a skill. It has low AoE, which in some situations needs to be compensated with secondary damage dealers. | |||
The main damage dealer with high speed and additional actions carried out through talent. Specializes in quickly clearing groups of small opponents and fighting elite monsters. | |||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack contained in the talent, skill, and super ability. Synergizes well with heroes that can deal additional damage, allowing you to gain charge "Winged Beast" for Ultimate. | |||
A follower of the Path of the Hunt, relying on bonus attack damage. Requires the attacked enemy to have a large number of weakens in order to guarantee an additional hit under a ive increase in DPS through Traces. | |||
Excellent damage control with high damage to one target. He mostly plays in a hypercarry lineup with two s, but in situations where additional damage is required, especially in an area, you can add a Path of Destruction sub-dd to him. | |||
Ice swordsman with high damage against single targets. Applies a skill each turn to maintain Empathic Link and may require a versatile secondary damage control. | |||
Specializes in fighting βdenseβ monsters, gradually depleting the health of one of the targets. Thanks to the talent, she gains a speed boost when there is an enemy with a broken vulnerability, so she will benefit from pairing with heroes who can this effect for her. | |||
A secondary damage dealer who, using a skill, applies the positive effect βMentorβ to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
A free character for the prologue, occupying primarily the position of the main damage dealer. The skill reduces the speed of targets, while simultaneously dealing high damage with all skills to one target. Like all companions of the Path of the Hunt, he may need the of heroes with area attacks. | |||
A damage dealer that benefits from the Lightning Lord's bonus attacks. In battle, uses a skill every turn to get more charges for the summoned unit. | |||
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a βDebt Collector,β which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
Specializes in powerful strikes against an entire group of opponents and gains advantages when fighting large numbers of enemies. Has two forms of ultimate, depending on the current energy reserve. | |||
The main and secondary damage dealer, conducting a bonus attack after breaking through vulnerabilities. Excellent at dealing with crowds of opponents, but in single-target combat you may need the of an ally of the Path of Destruction or the Hunt. | |||
The best epic damage dealer in the Pure Fiction mode. Conducts a bonus attack on all enemies after reducing the HP of one of the targets to 50% or less. | |||
Damage dealer of the Path of Erudition with auxiliary mechanics of periodic damage. With his ultimate, he hits the entire area of ββthe battlefield, and with his skill and basic attack (E1) he damages the health of several opponents. | |||
It has a unique gameplay based on βluckβ. After the ultimate skill, it is guaranteed to carry out an area attack, but during its turns it relies on a small chance of rolling an advantageous die. | |||
Helps the team with additional damage from penetration and buffs aimed at effectively depleting the enemyβs vulnerability scale. In addition, it increases the speed, penetration effect and DPS of the entire group. Together with the Pathfinder, he can create a good combination for playing against breaking through vulnerabilities. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
Uses the skill to raise a damage dealer in the turn queue, remove weakening from it and increase damage for one turn. Superpower extends attack power and critical chance gains to the entire group. | |||
Specializes in ing allies by promoting action and increasing crits. Increases the limit of skill points, can instantly replenish the team resource, and also increases the damage dealt depending on the number of skill points spent. | |||
The Lead Researcher specializes in ing the entire team and fighting enemies with fire vulnerabilities. Significantly increases attack power while maintaining a high number of charges, and with a superpower increases the speed of allies by a certain number of units. | |||
The Judge of the Commission of Ten Lords buffs the damage dealt and restores skill points for every 2 attacks against enemies with the Nosh status. Ultimate increases the speed and attack power of one ally for several turns. | |||
Buffer with the abilities of a secondary damage dealer. Deals good damage for a with a basic attack and ultimate. The skill applies critical buffs to allies who follow her in line. | |||
Applies a lot of negative statuses to enemies: reduced attack power, speed, defense. The skill also adds a new type of weakness depending on the team composition. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the βHot Ashβ weakening (considered the DoT status βBurningβ, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Epic ice debuffer. The skill removes buffs from targets, and the superpower cuts off the defense of all enemies for several turns. | |||
A powerful debuffer that slows down enemies and delays their actions with Conclusion. In addition to weakening, it is endowed with good area penetration. | |||
Reduces the target's defense and increases the damage received, while simultaneously inflicting repeated periodic damage with Arcane and Weathering status. It is best revealed in combinations with allies of similar mechanics. | |||
The main and secondary damage dealer, performing well against single βdenseβ opponents - Bleeding, applied by Luke, deals damage depending on the maximum HP of the monster. Also removes buffs and increases the damage received by opponents. | |||
Street Performer plays off fire periodic statuses and applies the useful Fire Kiss debuff to opponents. The superpower causes all applied Burning statuses to trigger outside of the enemy's turn. | |||
Damage for periodic damage teams. Applies a large amount of Weathering with all abilities, and with the ultimate skill it increases the DoT damage received by monsters. | |||
An unusual follower of Conservation, which ensures team survival by reducing and redirecting incoming damage to itself. In addition, it increases your maximum health, allows you to avoid crowd control effects, and provides additional crit. chance. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
The owner of the strongest shields in the game, protecting the entire team from depletion of health. Groups with him do not need healers, since the hero independently provides powerful protection to each member of the squad. | |||
Places good shields, counterattacks, freezes enemies with an ultimate with some chance, and removes weakenings. With open eidolons, it begins to heal allies, in addition, it receives an increase in bonus attack depending on the defense. | |||
Dragon Girl is known for her ability to resurrect fallen allies during battle. In addition, the healing of the skill works as a rebound, and the ultimate instantly restores HP to the entire team and imposes a useful status that heals at the moment of receiving a blow. | |||
A healer based on attack power with the ability to remove buffs from opponents and negative statuses from group . It does a good job of penetrating the vulnerability of enemies and healing outside of its turn. | |||
The ultimate increases the attack power of all allies and restores energy for superpowers. Heals the team with a skill and periodic healing of talent. Removes Debuffs every time allies are healed, including after a Talent Heal is activated. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
Landau's younger sister not only heals allies and removes negative effects, but also applies periodic healing and increases maximum health. The girl also increases the chance of becoming the target of enemy attacks for the heroes of the Path of Preservation and Destruction, so she requires careful play. | |||
Healer-debuffer with a fixed healing amount. Regeneration of the unit occurs after dealing damage to enemies with a mark, which the healer applies with an ultimate. To increase treatment, it is assembled with an emphasis on the characteristics of the penetration effect, so it may have problems with survivability. | |||
Free healer with a useful set of skills. The girl instantly heals with her skill and ultimate, applies the effect of periodic healing, and can also remove weakening with an open βCalmβ trace. |
Top Teams
Examples of groups with the characters discussed above:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A group with followers of the Path of the Hunt is suitable for boss battles. The heroes are endowed with high speed and damage, thanks to which they actively walk and damage the opponentβs health under the buffs of the Harmony characters. Considering the low survival rates, combat effectiveness is provided by the Cheetah with strong shields or Aventurine, which is additionally capable of a bonus attack. The pioneer alternates between a basic strike and a skill, adjusting to the consumption of skill points by s. | ||||
A group with the main damage dealer Firefly or Rappa, where the GG's Phys helps with damage with a super ability. Like the previous squad, the team will be well strengthened by Ruan Mei, and in her absence, attack power and speed buffers Hanya or Asta will do. Gallagher increases the effectiveness of penetration, heals teammates and helps to knock down stamina. | ||||
Feixiao bonus attack build. Pioneer does not perform bonus attacks, but helps to gain charge "Winged Beast" for the ult of the Arbiter General. In turn, Topaz or Zaryanka directly enhance this type of attack, which further strengthens Feixiao's position. As a , characters that not only provide survivability but also damage are optimal, for example, Lingsha. | ||||
A group with high survivability and damage. Yunli or Clara provide their team with everything they need: distracting enemy attacks, high DPS per cycle, penetration. The Bonus Attack Buffer Topaz is recommended for them, but Ruan Mei can also be used to increase penetration efficiency or Pela to reduce defense. March 7 and Lynx can increase the chance of landing a strike, but in the case of Locha, healing is guaranteed after each counterattack. | ||||
The team's main damage dealer is an area character, whom the Pathfinder helps with superpowers and accumulation of skill points. As a buffer, choose Tingyun with a flood of energy, Armor with promotion of action, or Spark with critical boosts and restoration of skill points. | ||||
A group that plays against periodic damage and decreased defense. The basis of the team is Guinaifen or Luka, depending on the number of opponents. Black Swan or Pela apply additional debuffs with abilities, while Pathfinder relies more on basic attack and ultimate. | ||||
A squad for playing against breaking through physical vulnerability. The Pathfinder acts as the main damage dealer, so becomes the target of advancing the action and powerful Armor or Sparkle buffs. Ruan Mei increases penetration efficiency, and Fu Xuan provides survivability. | ||||
A two-elemental unit ed by the Silver Wolf. With her skill, the girl causes the attacked targets to have a weakness to a physical or quantum element and imposes a lot of negative effects. The physical Pathfinder, together with the second damage dealer, focuses on opponents with debuffs. | ||||
A combination of three damage dealers, which are selected based on the enemies' vulnerabilities. First of all, skill points go to heroes in the second and third slots to trigger talents and impose negative effects, then the skill can be used by the Pathfinder. Damage debuffers in the third position need to monitor the duration of effects and apply new ones in time. | ||||
Star Express team. Welt and Dan Heng form a mutually beneficial combination, playing off the slow on enemies. Preference can also be given to Himeko with the Pathfinder as the main damage dealers, who will be good at breaking through the vulnerability in the area. March 7 provides the squad's safety with shields and freezing. |
F2P squads of epic and free heroes:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A squad of free characters. A team of starting heroes has good area and single target damage, and is also strongly protected by two s. As new characters are received and upgraded, one of the defenders can be replaced by a damage dealer, debuffer or buffer, for example, Asta. | ||||
Epic build against tough opponents. The core of the team becomes one of the specialists in depleting the health of single targets: Sushan deals powerful blows to monsters, the damage of Bleeding Bow depends on the maximum health of the enemy, and Qingque copes well with opponents of any size. Damage dealers are ed by Harmony s, which increase critical parameters. | ||||
Group against several opponents. Depending on the vulnerabilities, the main damage dealer with AoE abilities is selected, who, together with the Pathfinder, will quickly deal with the crowd of monsters. The heroes are helped by Asta with increasing attack power and speed, or Pela with a massive decrease in defense and removal of enhancements. The team's combat effectiveness is ensured by Natasha or Gallagher with an open second constellation. |
How to play as a Physical Pathfinder
Physical GG is a damage dealer who tends to play on the vulnerability of his opponents. From talent, traces and eidolons, the character receives buffs to critical chance, attack power, restores health and energy if he attacks opponents with vulnerability to his element.
A physical Pathfinder can occupy different positions and play in different teams - this will determine the distribution of skill points within the group and the purpose of Harmony's buffs. However, it is important to take into the need of the Physics GG for enemies to have a weakness to their element for comfortable gameplay.
Rotation
General recommendations when playing with the Pathfinder of the Path of Destruction in a team:
- Before the battle, use strengthening and weakening techniques of the heroes in the team. Start the battle by hitting the monster or attacking technique, if there are any in the group. that the Pathfinder's Immortal Third Strike restores 15% health and is only needed in extreme cases.
- During your Physical GG turn, focus on enemies with physical vulnerability to accumulate talent buff levels. Give preference to a skill with an increased damage multiplier and penetration.
- If the opponents do not have physical weaknesses, distribute skill points in the team in favor of the second damage dealer - use the basic attack as the Pathfinder to restore skill points.
- Use your superpower as you accumulate energy. Choose a mode based on the situation on the field: if there is only one βtoughβ enemy left or there is an opportunity to finish off the enemy, attack with βBreakthrough: Parting Strikeβ. To reduce the durability scale in an area, use Breakthrough: Funeral Home Run.
Conclusion on the character
The Physical Pathfinder in HSR is a versatile damage dealer that demonstrates high utility in the early stages of Mastery. The character plays from breaking through physical. monster vulnerabilities, making ive talent boosts and hidden Traces skills work. Being a hero who adheres to the Path of Destruction, he fills the teamβs need for AoE damage, while not getting lost in the fight against single targets thanks to the super ability βBreakthrough: Parting Strikeβ.
In the later game there is a high need for , buffers, debuffers and additional sources of damage. In this regard, the Pathfinder is forced to give up his place as the teamβs main damage-dealing hero and take the position of a secondary damage dealer, helping the group with his ultimate.
We hope we helped you put together the best Physical Pathfinder build in Honkai: Star Rail. In the comments, ask any questions about the character so that the author or other players can help. Follow useful articles on HSR in the relevant sections of our website: news.
Achievements
There is one achievement associated with the main character of the Path of Destruction:
- god from the machine - Break through an enemy's vulnerability 3 times using Pathfinder of Destruction in one battle. Reward: star jade Γ5.
Urgent! Help please, where to find bottomless ecoplasm for elevation??
The guide says it all: βBottomless Ecoplasm is a special expendable item of the Pathfinder Ascension, which is issued for Mastery levelsΒ«.
It seems that you have a mistake, swap the places of the rope and the sphere, the rope cannot have a bonus to the percentage of physical attack.
Hello. Thank you for your attention, we have fixed this issue!
Hurray!! Thank you!
Almost a year after the game's release, we finally made a guide for the Physical Pioneer! Hooray!
Yes, due to numerous requests, we allocated time for it :)