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Pioneer Mnimy in Honkai Star Rail: Guide & Build

Tips for building a protagonist who follows the Path of Harmony.

Pioneer Imaginary

Pioneer of Harmony in HSR — a supposed legendary character who serves as a in teams that specialize in reducing enemy durability. The hero is one of the most sought-after and at the same time budget s in this type of squads, especially in cooperation with other units that play from the depletion of the stamina bar.

The main mechanic is the super ability, when used, all allies receive a special status "Backup Dancer". This bonus increases the key stat (penetration effect), and also allows you to inflict additional "super penetration damage", which further enhances the combat potential of partners when ing the content available in the game.

Rating S-position in dash list
Rarity ⭐⭐⭐⭐⭐
[Type] element Imaginary
Path Harmony
when added to the game May 8, 2024 (patch 2.2)
How to get a character Complete the Penaconia story quest
Gender Female Male
Home region No
Role in the squad Buffer
Role in the game Main character, crew member of the Star Express
signature light cone No
Voice actresses of the female version
  • English voice actress – Rachael Chau;
  • Japanese voice actress – Ishikawa Yui;
  • Chinese voice actress – Chen Tingting;
  • Korean voice actress - Kim Ha-ru
Male version voice actors
  • English voice actor - Caleb Yen
  • Japanese voice actor - Enoki Junya
  • Chinese voice actor - Qin Qiege
  • Korean voice actor - Kim Myung-jun
How do you rate Harmony Pioneer?
S+ position in the tier list
50%
S-position in the tier-list
25%
A-position in the shooting range
16.67%
B-position in the shooting range
0%
C-position in the shooting range
8.33%
Voted: 12

Hero's story

Pioneer and Chasik

Together with the Nameless, the hero arrives at the Festival, which is organized by the faction of the leaders of Penakonia. As part of the story, the crew find themselves drawn into the plans of the hunters for the legacy of the mysterious "Watchmaker", and also investigate unexpected and tragic deaths in the illusory Dream World.

In parallel to the main events, he enters into an alliance with Chasik, who is visible only to the crew of the Star Express. The revelation of the dark secret of the Dream World and the true motives of the Oak clan does not leave the Nameless indifferent - the heroes decide to accept the legacy of the "Clockmaker" and with his help oppose the Heavenly Choir, the followers of Order.

How to get a character

During the progression of the Reconstruction mission chain "In our time" you can open a new Path of Harmony. Go through the following steps to make the Pathfinder False:

For newcomers, there is a permanent event "When Harmony Sounds...", thanks to which you can get the False GG at the initial stages of Mastering. To open the event, you need to win Kokolia and complete the Reconstruction mission “Return” from the Yarilo-VI story campaign.

The new Path will automatically appear in the hero class selection menu, and if desired, you can change it back to PreservationEach character class has its own equipment, so you need to reassemble the unit or switch existing relics to the new Path.

How to unlock all eidolons

For completing the Reconstruction mission hour credits, which are given as a reward for completing adventure tasks on the entertainment glider, as well as participating in other in-game activities on the planet.

Features

Along with leveling up, the basic parameters of the character are increased. You can see the exact values ​​depending on the stage of ascension using the table:

Level of Base attack power Basic protection Basic Health base speed Basic taunt
1 61 92 148 105 100
20 118 180 288 105 100
30 173 263 421 105 100
40 228 347 554 105 100
50 282 430 687 105 100
60 337 513 821 105 100
70 392 596 954 105 100
80 446 679 1087 105 100

Taunt and speed are fixed characteristics, so they do not change when leveling up.

How Harmony Pathfinder Skills Work

The imaginary GG has a fairly simple set of skills, where the key role is given to the superpower. With the help of the ultimate, the character allows allies to inflict additional "super-penetration damage" for an attack on a monster with a destroyed stamina bar. The effectiveness of the game from the superpower is ensured through talent and ive enhancements of traces that are activated in various combat situations.

At the same time, the basic abilities, namely a single blow and skill, do not contain any enhancements for the team and perform only the standard functions of generating action points and reducing imaginary vulnerability. On the one hand, this feature greatly simplifies the gameplay, on the other hand, it reduces the importance of the hero in the group due to the limited mechanics.

Active skills

Technique

Technique "Now! Solo troupe! ||

When entering battle after using a technique, the penetration effect of all allies increases by 30% for 2 turns.

Basic Attack

Basic Attack "Swing Etiquette" || Single attack

Deals imaginary damage equal to 50-130% from attack power.

Emboldening Salvo

Emboldening Salvo "Rain of Gifts Interlude" || Rebound

Deals imaginary damage to the selected enemy equal to 25-62,5% depending on the attack power, then carries out 4 additional hits. Each hit deals imaginary damage to a random enemy equal to 25-62,5%.

Superpower

Superpower "Noisy Parade of Lanterns" ||

Applies the Backup Dancer status to all allies for 3 turns, duration is reduced by 1 at the start of the unit's action. Squad affected by the Backup Dancer status receive a bonus 15-37,5% to the Penetration effect. When an ally attacks an enemy with a Penetrated Vulnerability, the damage from the Tenacity Reduction is converted into "Super Penetration Damage" 1 time per hit.

ive skills

Talent

Talent "The Full Spectrum of High Song" || Weakening

Destroying an enemy's fortitude restores 5-13 units energy.

The order of leveling abilities

Superpower ≥ Talent > Skill = Basic Attack

Among all skills  superpower is of key importance, as it imposes a positive bonus on allies and increases the characteristic penetration effect. The second ability recommended for leveling up is талант, compensating for the high energy costs of the ultimate.

First of all, the character is a buffer, so it is not aimed at causing damage. Accordingly, investing resources in the damaging skills of the main character of the imaginary element, namely the basic strike and skill, is not a priority.

Tracks

General increases to parameters after studying all traces:

  • penetration effect - 37,3%.
  • Effect resistance - 10%.
  • imaginary damage - 9,6%.
All traces of the hero
EP +5,3% (level 1)
"Dance for me": When there are 5 or more/4/3/2/1 opponents on the field, the "Super Penetration Damage" from the "Backup Dancer" status increases by 20/30/40/50/60%, respectively. False bonus +3,2% (A2) EP +5,3% (A3)
Status Resistance +4% (A3)
"Go with the flow": Using the skill increases the damage from the first penetration of vulnerability in combat by 100%. EP +8% (A4) False bonus +4,8% (A5)
EP +8% (A5)
"Theater Hat": When an ally breaks a vulnerability, the opponent's action is delayed by an additional 30%. Status Resistance +6% (A6) False Bonus +6,4% (lvl 75) EP +10,7% (level 80)

Eidolons

All unit consts:

number Name <font><font>Materials</font></font>
1 Your best place The first use of a skill per battle restores 1 skill point.
2 Rainbow behind prison walls At the start of battle, your energy recovery rate is increased by 25% for 3 turns.
3 Sanatorium for a whole pause Skill level +2, talent level +2. The maximum level is 15.
4 Crown with white doves The penetration effect of all allies except the Pathfinder is increased by 15% of the value of this characteristic. The effect works while the hero is on the battlefield.
5 Poems on an old tune Superpower level +2, maximum - 15. Basic strike level +1, maximum - 10.
6 Tomorrow, life under the spotlight The number of additional hits of the skill increases by 2.

Best Harmony Pathfinder Eidolons: E2, E4, E6.

  • E2 greatly speeds up the process of gaining energy in the initial stages of the battle, significantly increasing the damage needed to break through the opponent’s resistance for the first time. In favorable conditions, it allows you not to delay the fight against elite monsters, and also allows you to quickly deal with ordinary enemies at the beginning of the team rotation.
  • E4 Gives a nice bonus to the EP of allies, which scales from the character's own stat value. The bonus works well in combination with the "Backup Dancer" status, additionally increasing the DPS of allies regardless of their personal build.
  • E6 Simplifies the collection of superpower energy, as the total number of charges for the skill increases. In addition, it contributes to a more active reduction of the enemy's imaginary durability bar, respectively, helps the team with incapacitating the enemy.

How to play as the Mock Pioneer

GG Harmony is extremely easy to use, as most buffs work ively, that is, they are activated immediately upon entering the battle and end after several turns or last until the end of the battle. Of the buffs, you only need to maintain the "Backup Dancer" status, using the ultimate once every 3 actions.

Depending on the team's skill point consumption, the number of enemies, and whether they have a weakness to the imaginary element, you need to choose between a skill or a basic attack. When fighting a boss, a skill that reduces the durability bar is a priority, but against a group of monsters, you should use a basic attack more often. It is also important to adapt to the needs of the team, giving skill points to the damager and s with more unique (de-)buffs.

Keep the following tips in mind when creating your Harmony Pathfinder rotation:

  1. The technique offers allies a 2-turn increase in penetration effect, which is not always useful at the beginning of a battle. The skill should be used when the enemy group includes regular enemies. Against bosses, the duration of the boost may not be enough to destroy the scale, so limited technique points should be spent wisely.
  2. On your hero's turn, use a basic attack. If you are experiencing an acute lack of energy, alternate skill with skill, focusing on opponents with vulnerability to the hero element.
  3. Use your ultimate before the first penetration of the vulnerability so that your ally deals high damage. Characters following the damage dealer in line will deal additional “super penetration damage” to an opponent with a destroyed fortitude bar.
  4. Keep track of the duration of the "Reserve Dancer" status. Ideally, the buff should be maintained throughout the battle, but for the optimal bonus it is enough to use the superpower before the moment the vulnerability scale is broken.

Advantages and disadvantages

Like all characters, the protagonist has his own unique set of positive and negative traits:

Advantages Disadvantages
Suitable for any team to increase damage from breaking durability and inflicting additional damage. ively increases the effect of penetration, can play with a set "The Watchmaker of Sleepy Shenanigans" and delay the actions of enemies with destroyed vulnerability. In the absence of alternative s, it is a good "plug" for the squad, however cannot replace a narrowly targeted (de-)buffer. Despite being quite compatible with any team, he only reveals his full potential in groups focused on penetration.
The high cost of the ultimate compensated by the duration of the "Backup Dancer" status, which works for three turns of the hero. In addition, the character has an additional source of energy in the form of talent and acceleration of resource recovery at E2. Quite a niche character with limited functionality. At E0, he is useful for the team due to his skill penetration, the buff from the "Backup Dancer" status, and the delay of actions, and from E4, he additionally increases the EP of his allies. All buffs have a narrow focus, so the hero cannot compete with more versatile s.
Exclusively easy to assemble, as it focuses on maximizing only three stats: EP, speed, and energy recovery. Typically, the build is supplemented with stats that affect survivability, but you can also focus on damage if you wish. Doesn't have high multipliers, and against enemies without an imaginary weakness, he is forced to wait for the vulnerability to be destroyed. In the described situation, he is in the squad exclusively for the sake of the ultimate, since not equipped with other key buffs.
Not demanding on skill points, since the skill does not contain key buffs or high damage. The only advantage of the named skill over the basic strike is a more significant reduction in the stamina scale. More suitable for boss battles, than with many enemies. The skill of the bounce type has the property of "spraying", as a result, it does not always hit the desired enemy. At the same time, the first trace significantly increases "super penetration" with a minimum number of monsters.
Ease of assembly, a wide range of equipment and easy gameplay make GG Harmony a great choice for F2P players. It is also important to take into the comfort of the build through EP, where damage generally depends on the value of the characteristic, as well as the levels of the hero and the monster acting as the main enemy.

Leveling

 

In this section we will consider what resources are needed to upgrade a unit, as well as fully upgrade abilities and traces.

Elevation materials

Level of Material 1 Material 2 Material 3
30 Credits ×3 200 Thief Instinct ×4
40 Credits ×6 400 Thief Instinct ×8
50 Credits ×12 800 Distorted Ambition ×5 Bottomless Ecoplasma ×4
60 Credits ×32 000 Distorted Ambition ×8 Bottomless Ecoplasma ×6
70 Credits ×64 000 Conqueror's Will ×5 Bottomless Ecoplasma ×8
80 Credits ×128 000 Conqueror's Will ×7 Bottomless Ecoplasma ×10

To level up to 80, you need the following amount of consumable resources:

  • loans ×826 — universal in-game currency, issued for completing tasks, participating in daily activities, increasing levels "Honor of the Nameless", as well as ing the “Sepal (golden)” test;
  • thief instinct × 12, distorted ambitions × 13, will of the conqueror × 12 - character and weapon elevation material dropped by enemies from the Antimatter Legion on the Hertha Space Station and in virtual universe;
  • bottomless ecoplasm ×28 — a special consumable item that can be received as a gift for a new level of Mastery from Pom-Pom;
  • traveler's guide ×289, adventure journal ×6, meeting on travel ×3.

Skill Leveling Materials

Emboldening Salvo Material 1 Material 2 Material 3 Material 4
Basic Attack "Swing Etiquette" Credits ×192 000 Thief Instinct ×4
Distorted Ambition ×5
Conqueror's Will ×5
Heavenly note ×2
Heavenly Interlude ×6
Heavenly Melody ×8
Emboldening Salvo "Rain of Gifts Interlude" Credits ×522 000 Thief Instinct ×6
Distorted Ambition ×10
Conqueror's Will ×5
Heavenly note ×2
Heavenly Interlude ×12
Heavenly Melody ×23
Imprints of Destiny ×1
Past Wormhole Disasters ×3
Superpower "Noisy Parade of Lanterns" Credits ×522 000 Thief Instinct ×6
Distorted Ambition ×10
Conqueror's Will ×5
Heavenly note ×2
Heavenly Interlude ×12
Heavenly Melody ×23
Imprints of Destiny ×1
Past Wormhole Disasters ×3
Talent "The Full Spectrum of High Song" Credits ×522 000 Thief Instinct ×6
Distorted Ambition ×10
Conqueror's Will ×5
Heavenly note ×2
Heavenly Interlude ×12
Heavenly Melody ×23
Imprints of Destiny ×1
Past Wormhole Disasters ×3

General list of consumables to upgrade skills:

  • loans ×1 758 000;
  • thief instinct ×22, distorted ambition ×35, the will of the conqueror ×20;
  • heavenly note ×8, heavenly interlude ×42, heavenly melody×77 — farmed in the “Sepal (Crimson)” challenge at the Dreams Hotel (Dream World);
  • Battle ;
  • past wormhole disasters × 9 — reward for defeating the weekly boss “Lord of the Bug: Skarakabaz” in activity "Echoes of War: Old Wormhole Crater".

The order of pumping traces

Next Material 1 Material 2 Material 3 Material 4
EP +5,3% Credits ×2 000 Thief Instinct ×2
EP +5,3% Credits ×8 000 Heavenly Interlude ×2 Distorted Ambition ×2
EP +8% Credits ×16 000 Heavenly Interlude ×4 Distorted Ambition ×3
EP +8% Credits ×36 000 Heavenly Melody ×2 Conqueror's Will ×2
EP +10,7% Credits ×128 000 Heavenly Melody ×6 Conqueror's Will ×6
dance for me Credits ×4 000 Heavenly note ×2 Past Wormhole Disasters ×1
Imaginary damage +3,2% Credits ×4 000 Heavenly note ×2 Thief Instinct ×4
Status Resistance +4% Credits ×8 000 Heavenly Interlude ×2 Distorted Ambition ×2
Go with the flow Credits ×16 000 Heavenly Interlude ×4 Imprints of Destiny ×1 Past Wormhole Disasters ×1
Imaginary damage +4,8% Credits ×36 000 Heavenly Interlude ×2 Conqueror's Will ×2
Theater hat Credits ×128 000 Heavenly Melody ×6 Imprints of Destiny ×1 Past Wormhole Disasters ×1
Status Resistance +6% Credits ×128 000 Heavenly Melody ×6 Conqueror's Will ×6
Imaginary damage +6,4% Credits ×128 000 Heavenly Melody ×6 Conqueror's Will ×6

The following resources are required to upgrade the tracks:

  • loans ×642 000;
  • thief instinct ×6, distorted ambition ×7, the will of the conqueror ×22;
  • heavenly note ×4, heavenly interlude ×12, heavenly melody ×28;
  • imprints of fate ×2;
  • past wormhole disasters ×3.

Best Harmony Pathfinder Builds in Honkai: Star Rail

As a follower of the class, the character is primarily aimed at strengthening allies, while personal DPS potential is greatly reduced. The hero's key role in the team is to timely use the super ability to impose the "Backup Dancer" status on the group, during other actions, the basic attack is a priority.

The ultimate buff has no scales, and its strength depends solely on the skill level and the build of other units in the squad. When composing the build of the False Pathfinder in XSR, special attention should be paid to the fourth eidolon, which gives allies an increase in the penetration effect depending on the value of this parameter for the hero.

As a result, the build is based on the following characteristics:

  • energy recovery rate — superpower requires 140 units. energy, so pumping up the parameter is strictly necessary;
  • speed — the frequency of actions increases the speed of rotation repetition;
  • penetration effect (EP) - the higher the value of the characteristic, the greater the buff the allies will receive at E4;
  • effect resistance — the ability to avoid the effects of negative statuses and control is critical for s.

For better survival it is also recommended to collect health и protection through lower characteristics in parts of relics. If desired, you can increase attack power and crits, but you should not expect high damage due to low scales.

Recommended characteristics

Main characteristics in parts of cave relics and planar decorations:

Relic Main characteristic
Head HP (constant)
Arms Attack Power (Constant)
Body HP/defense
Legs Speed ​​- a priority
planar sphere HP/defense
Connecting rope Breakthrough effect - a priority, energy restoration - alternative

Additional lower stats:

  • penetration effect;
  • speed;
  • HP, defense, resistance to effects - optional.

Recommended final values ​​for a comfortable game:

  • speed: no less than 134 units, 145 when playing with the “Thalia – Land of Bandits” set;
  • energy recovery: 105-120% depending on the selected light cone;
  • penetration effect: 150-250%, excluding buffs during combat;
  • health: 4 units and higher;
  • effect resistance: 30% with studied traces.

Light Cone Rating

The weapon must be of the Path of Harmony for the bonuses and cone skill to work in combat. When choosing a weapon "card", pay attention to the ability to get additional energy, advance the actions of allies, or increase damage.

light cone Effect Recommendation
Reflection of the past me
⭐⭐⭐⭐⭐
HP 48-1058
ATK 24-529
DEF 24-529
The penetration effect is increased by 60-100%. After the owner uses the super ability, the damage dealt by all allies is increased by 24-40% for 3 turns. If the penetration effect becomes greater than or equal to 150%, the unit regains 1 skill point. At the beginning of each wave it is immediately restored 10-20 energy of all allies. The bonus does not stack with similar ones. The best equipment for, combined with the hero's abilities. ively increases the key stat and restores energy at the beginning of each wave. After using the ultimate, it gives a damage bonus to the team, the duration of which coincides with the effect of "Backup Dancer" (3 turns), and decreases according to the same principle - at the beginning of each action.
But the Battle Isn't Over
⭐⭐⭐⭐⭐
HP 52-1164
ATK 24-529
DEF 21-463
Energy recovery rate increases by 10-18%. When the owner uses a super ability on an ally, he restores 1 skill point (this bonus can only be triggered once for every two uses of the super ability). After the hero activates the skill, the damage of the ally performing the action behind him increases by 30-50% for 1 turn. A good option for restoring energy and buffing the damage dealer. The problem with the weapon lies in the need to fine-tune the speed within the team and the “obligation” to use the skill to buff the next ally in line. If the conditions are not met, the equipment will prove worse than any epic alternative.
Memories of the past
⭐⭐⭐⭐
HP
43-952
ATK
19-423
DEF
18-396
Increases the penetration effect by 28-56%. When the owner attacks an enemy, he restores his 4-8 units energy. This boost can be triggered once per turn. The best of the epic "cards", as it contains both an increase to EP and acts as a source of additional energy units. On the other hand, it does not have built-in buffs for team , so it is suitable for squads focused on breaking through vulnerability.
Adventures of Grezaville
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After the owner uses a basic attack, skill, or super ability, he applies the Childish status to all allies. This status increases the damage dealt by the corresponding skill of the ally by 12-20%. The Childish status only works with the owner's last used skill, and it cannot stack. A versatile F2P weapon from the Light Cones age. Requires careful consideration of the buffer and damager rotation so that the types of skills used always match. The rule also applies to the ultimate: the damager's ultimate must be used before the main character's next turn while the buff is active.
Dance! Dance! Dance!
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After using a Super, all allies' actions move forward by 16-24%. Although it does not provide any significant bonuses or gains, it has a convenient mechanic for advancing the action. Allows allies to make moves an order of magnitude earlier than enemy monsters, which can be used to advantage. For example, destroy vulnerability to interrupt an enhanced attack.
Date with the stars
⭐⭐⭐⭐
HP 48-1058
ATK 19-423
DEF 15-330
At the start of combat, when an ally deals damage of the same type as the Weapon Card's bearer's attack type, their damage dealt increases by 12-24%. The equipment increases the damage of allies of the same element as the owner, in this case - imaginary. Can be used in the same team with the Moon Eater, Doctor Ratio, Welt or secondary DPS Aventurine. In other situations, the ive simply does not activate.
Fleeting night lights
⭐⭐⭐⭐⭐
HP
43-953
ATK 29-635
DEF 21-463
When any ally attacks, the wielder gains 1 level of Cantilation up to 5 times. Each level of Cantilation increases the owner's energy recovery rate by 3-5%When the owner uses the super ability, all charges of Cantillation are removed and the owner gains the Candentia status for 1 turn. Candentia increases attack power by 48-96% and damage caused by the team to 24-40%. A good option that allows you to pay more attention to pumping EP. The weapon is suitable for a powerful attack, since the damage bonus lasts only one turn after using the ult. However, at the same time, the cone gives high increases to energy recovery, which speeds up rotation and makes it easier to maintain the "Backup Dancer" status on allies.
interlocked gears
⭐⭐⭐
HP 38-846
ATK 14-317
DEF 12-264
After the attack is used or received by the owner, it additionally restores 4-8 units of energy. This buff can only trigger once per turn. In the absence of available options, it is a good "card" that helps with recharging the ultimate. Can be used before receiving the "Memories of the Past" cone, which works on a similar principle, but gives additional increases to the EP characteristic.
Carve the Moon, Weave the Clouds
⭐⭐⭐⭐
HP 43-952
ATK 21-476
DEF 15-330
At the beginning of the battle, as well as at the beginning of the weapon bearer’s turn, 1 random effect from the following is triggered:
  • The attack power of all allies increases by 10-20%;
  • Crete. the damage of all allies increases by 12-24%;
  • The energy recovery rate of all allies increases by 6-12%.
The bonus replaces the previous one, and it cannot be the same. Positive increases of this type cannot be stacked, and they are removed when the hero who is equipped with the Light Cone becomes unable to fight.
Light cone from PSU. Grants random buffs that change during battle. Suitable for teams where damage dealers equally need all three offered characteristics: attack power, energy recovery, crit. damage.
The Bloom of Youth
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
ively increases the equipped character's attack power by 16-32%. If there are two or more heroes of the same Path at the beginning of the battle, their crit. damage increases by 16-32%. This bonus cannot stack with buffs of this type. Thanks to the attack power buff, the weapon will slightly increase the damage from the Interlude Gift Rain skill. Due to the second part of the effect on the crit boost trigger. The damage cone becomes situational and therefore will not work for units like combining Firefly with characters, but it will work for combining Acheron with another Nothingness hero, and so on.
Past and Future
⭐⭐⭐⭐
HP 43-952
ATK 19-423
DEF 18-396
After the owner of the skill uses the damage of an ally performing an action behind him, the damage increases by 16-32% for 1 turn. An epic version of the legendary “The Battle Is Not Over” with fewer features. To use a weapon, you will also need to adjust the speed so that it is the main damage dealer that receives the effect, and also use the skill on an ongoing basis.

What relics and decorations are needed

Pathfinder artifacts are picked from buffer sets and gear on penetration effect (EP). No less important in assembly speed и energy recovery, and in some cases you may prefer a survival kit.

cave relics

Name Effects Recommendation
Watchmaker of sleepy shenanigans 2 parts: Increases penetration effect by 16%.
4 parts: When the owner uses their super ability on an ally, the EP of all allies increases by 30% for 2 turns. This bonus cannot be stacked.
The best set for a buffer, enhancing the characteristic around which the entire mechanics of the unit are built. The ive of the set harmoniously combines with the enhancements of the ultimate, technique and the fourth eidolon, offering the team a noticeable total bonus to EP.
Watchmaker of sleepy shenanigans / Thief of the Falling Meteor / Iron cavalry against the invasion

Herald wandering in hacker space
2 parts: Increases penetration effect by 16%.
2 parts: Increases speed by 6%.
The 2x2 build is used to pump key stats in parallel. The downside of the combination is the lack of additional buffs that could increase the hero's usefulness in the team.
Herald wandering in hacker space 2 parts: Increases speed by 6%.
4 parts: Increases the Speed ​​of all allies by 12% when the owner uses a super ability on an ally for 1 turn. The buff does not stack.
The standard kit for s can be used if there is no second representative of the Path of Harmony in the team, and also if the group already has a carrier of the “Clockmaker of Sleepy Machinations”. The set is less compatible with the hero’s mechanics, but is distinguished by the versatility of its effects.
Thief of Shooting Meteor 2 parts: Increases penetration effect by 16%.
4 parts: Increases the owner's penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy.
Not a bad kit with strict requirements for activating the 4-part effect. For stable energy generation, it is necessary to constantly break through the enemy's stamina bar.

planar decorations

Name Effects Recommendation
Thalia - the land of bandits 2 parts: increases the owner's penetration effect by 16%. If the owner's speed is greater than or equal to 145 units, then his EP increases by an additional 20%. The best set with high speed requirements. ively increases EP, which is needed in large quantities for the main build, and when collecting 145 units of speed, the bonus increases to 36%. In this version of the build, it is still necessary to collect energy recovery, since there may be problems with maintaining the effect of "Spare Dancer".
Lotus Lantern Palace 2 parts: Increases speed by 6%. When the wearer attacks a target with a fire vulnerability, the penetration effect is increased by 40% for 1 turn. The Planar Jewelry Set can be placed on a unit if it is a unit for Firefly, whose skills make enemies vulnerable to the fire element type. The set will not only increase the hero's penetration, but also increase his speed.
Sprightly Vonwacq 2 parts: Increases the wearer's energy recovery rate by 5%. If the owner's speed is greater than or equal to 120 units, then at the beginning of the battle his action moves forward by 40%. A set with an increase to restore energy and promote action at the beginning of the battle. It performs well in situations where you need to give a good “start” to the battle, for example, activate a buff of a certain cone or quickly generate energy for an ult.
broken keel 2 parts: Increases wearer's resistance to effects by 10%. If the wearer's resistance to effects is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. A universal set that increases the owner's survivability. Upon reaching 30% effect resistance, it gives the team an unlimited crit buff. damage. Through traces and the first part of the set's ive, the character receives a total of 20%, so for a permanent bonus, you only need to find 10% through the lower parts of cave relics and planar jewelry.
Fleet of the Ageless 2 parts: Increases max. Owner's HP by 12%. If the owner's speed is higher than or equal to 120 units, then the attack power of all allies increases by additional. 8%. Affordable and versatile kit. On a permanent basis, it increases the character's health reserve, and when pumping speed to a minimum of 120 units, it increases the attack power of allied heroes. It is not inferior in efficiency to “Broken Keel”, although it improves other indicators.
Dreamland Penaconia 2 parts: Increases energy recovery speed by 5%. Increases damage dealt by allies of the same type as the owner by 10%. Alternative energy recovery gear is suitable for teams with a damage dealer of the imaginary element. The set binds the hero to certain packs, so it is not recommended as permanent equipment.
Mermaid, sunken shores 2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the squad, the attack power of the character in first place increases by 12%. Unlike the previous one, this set is compatible not only with imaginary heroes, but also with other elements. However, instead of a direct increase in DPS, attack power is given. To effectively implement the buff, you need to put the main DD in first place in the team, and the MC in the remaining free slot.

Squad Guide for the False Pathfinder in HSR

In a team, Harmony Pathfinder takes the role of a in groups that play from vulnerability penetration. Best combined with characters that remove a large part of the stamina bar in one use of the skill, as well as with those who collect EP as a main stat.

However, while the hero has built-in buffs aimed at strengthening groups of specific mechanics, the damage increase from completely depleting tenacity will indirectly strengthen any group. The exceptions are builds that do not focus on the vulnerability scale.

Best characters

The table shows the characters that work best with the Pathfinder.

Character Path Damage type Features
Boothill Hunting Physical A representative of the Path of the Hunt, challenging enemies to a duel and playing from the mechanics of penetration. Is one of the best damage dealers for the GG, as it is ideal for his focus and implements all the buffer enhancements. Among the personal bonuses are the effectiveness of penetration of vulnerability and additional damage from the destruction of elemental shields.
Feixiao Hunting Wind When using the super ability, it ignores the enemy's vulnerability, while inflicting multiple damage, which allows you to deplete stamina in a short period of time and cause a breakthrough. In addition, it periodically activates a bonus blow and thereby further increases the chances of destroying the enemy's shield.
Sushan Hunting Physical A physical damage dealer who focuses on single-target play. Destroying any enemy's vulnerability on the field triggers a ive talent that increases the swordswoman's speed. Sushan also gains several benefits from her traces and eidolons that are tied to the destroyed tenacity.
March 7 Hunting Imaginary A secondary damage dealer who, with the help of his skill, applies the positive effect "Mentor" to the selected ally. Does damage well, can easily occupy the role of the main combat unit in the squad. In addition, he additionally strengthens himself, advancing the action and increasing the outgoing damage.
Dan Heng Hunting Wind Starting damage dealer with high superpower penetration and skill slowdown. Due to the low cost of the ultimate, it can act as a secondary damage dealer in squads against elite monsters. The wind element scales well with penetration damage, so the character is a good F2P candidate for the group.
Firefly Destruction Fiery The main DD of the Path of Destruction, imposing vulnerability to its element on opponents and relying on super penetration damage. Offers high synergy, as it implements unit buffs well and keeps enemies in a state of pierced vulnerability throughout the battle. Before receiving the first eidolon, it is very expensive in skill points.
Moon Eater Destruction Imaginary A demanding damage-dealing character with devastating damage. Removes the vulnerability bar well, but spends a huge amount of skill points to enhance the basic skill. The main character will act as an additional source of action points, and will also help to extract additional benefit from reducing enemy durability.
Xueyi Destruction Quantum A quantum damage dealer that plays from the penetration effect. The girl's build is based on maximizing this characteristic, and the gameplay is focused on reducing the enemy's vulnerability bar. The main character of the Path of Harmony is a perfect match for Xuei, as it enhances the penetration effect and increases damage.
Hook Destruction Fiery Despite belonging to a class with AoE abilities, it mainly hits one target. Its ultimate removes 90 units of durability from the fire vulnerability of enemies, so it will demonstrate itself well in a group playing from EP. In addition, the leader of the "Moles" deals additional damage with Burning and can act as a secondary DPS.
Arlan Destruction Электрический Secondary-DPS that deals electrical damage in an area. Instead of skill points, the hero spends his own health, so he s units well with practically “free” damage. Due to decreased health, he needs constant from defensive s, especially shield players.
Argenti Erudition Physical The physical area damager has two ultimate skill modes that depend on the current energy. The main character will increase the final damage from the destruction of the resistance bar, but the team will also need "batteries" that replenish the damager's energy.
Rappa Erudition Imaginary Specializes in constantly draining enemy durability, dealing massive damage to all enemies on the battlefield with an enhanced basic attack. Perfectly pairs with a unit in any build due to the increased penetration effect and other equally useful buffs.
Himeko Erudition Fiery The heroine of the Path of Erudition, whose technique directly depends on the destruction of the opponents' durability scale. She can also act as a damage dealer with a skill and ultimate, but as a pocket DPS, she needs to play on the vulnerability of opponents. The unit will be significantly strengthened by Himeko, who plays from a bonus blow.
Serval Erudition Электрический A multi-faceted follower of Erudite, whose set of skills includes direct area attacks and periodic Shock damage. Due to the low cost of the superpower, as well as valuable eidolon buffs, it is perfect for the role of a secondary damage dealer with an ultimate.
qingque Erudition Quantum A quantum damage dealer who is not inferior in strength to many legions. Plays from the mechanics of throwing up "Jade Bones", which depends entirely on luck. For this reason, she can be quite expensive in of action points and is always happy in the squad of undemanding ers.
ruan mei Harmony Ice She is a in EP teams, but is more versatile due to the increased effectiveness of damage to the durability scale. In combination with Ruan Mei, the hero will be useful not only to allied characters who deal damage, but will also increase the key characteristic for the explorer.
Tribby Harmony Quantum The Amphoreus Messenger increases the penetration of all resistance types and the damage received by enemies. At the same time, she acts as a secondary damage dealer, dealing damage with a bonus attack and super ability. Due to frequent attacks, she can cause quantum penetration and use the buffs of the main character Harmony.
Asta Harmony Fiery An extremely convenient and useful epic buffer with damage potential. The girl’s skills with enhancements do not scale based on her personal characteristics, and the skill does a good job of reducing vulnerability in an area and per target. Due to the simplicity of the build, the girl can pay attention to pumping up the penetration effect to help the team with damage.
Yukong Harmony Imaginary Like Asta, it has good ultimate damage, and at the same time offers units a critical boost. chance and damage. The main problem with the buffer is the inconvenience of applying positive effects to specific allies due to the lack of action progression.
Welt Nihility Imaginary Legendary debuffer-damager from the standard banner. Slows down opponents and delays their actions with the ult, the skill perfectly reduces the bar of imaginary weakness. Due to the negative effect "Conclusion" will show itself well in a squad with the main character, as it will extend the time until the restoration of stamina.
Fugue Nihility Fiery Although Fugue is often a replacement for GG, they can be combined together and significantly strengthen the main damage dealer, playing from the reduction of durability. Both characters increase the necessary stat and allow to inflict super-piercing damage, which will be beneficial for many heroes.
Silver Wolf Nihility Quantum A strong debuffer that imposes a ton of negative effects and causes opponents to be weak to the new element, depending on the composition of the group. The superpower not only penetrates well, but also reduces defense, which is why it is relevant in many builds.
Jiaoqiu Nihility Fiery A powerful representative of the Void, whose skills are aimed at imposing the "Hot Ash" debuff (considered a "Burning" DoT status, which deals periodic fire-type damage). Enemies affected by "Hot Ash" receive increased damage.
Luke Nihility Physical An excellent ally for fighting a tough opponent. Feature of physical penetration in additional. scale from the maximum health of the monster, in addition, the Bleeding applied by Luke also depends on this aspect. Among the character's debuffs you can find an increase in damage received, which is useful in any build.
Guinaifen Nihility Fiery Secondary-DPS with periodic damage and negative statuses in the area. Using her superpower, the girl “explodes” all applied Burning statuses, speeding up the flow of the battle. Suitable for battles with crowds of enemies with a fire weakness, and will also perform well in battles with the boss.
sang Nihility Ice A with a massive defense reduction, as well as a small consumption of action points. Relevant in any team due to its universal ultimate.
Sampo Nihility Wind for DoT mechanics, increasing damage from periodic damage. Sampo inflicts multiple Weather statuses with a skill that hits random enemies on the field. Also good at penetrating area vulnerability and will benefit from the penetration effect.
Fu Xuan Preservation Quantum A reliable defensive that redirects most of the incoming damage to itself. Thanks to ive effects, it heals, increases the chance of crit and allows you to avoid crowd control effects. Along with the team, he participates in reducing the weakness bar, carrying out attacks with a basic strike and ultimate.
Aventurine Preservation Imaginary A secondary damage dealer with bonus hits and a powerful shielder. Problems may arise with the set of "Blind Bets" levels, which can be obtained for monster attacks on allies. The main character plays from hits on enemies with a broken vulnerability and postpones their actions.
Cheetah Preservation Ice One of the strongest shield fighters in the game, imposing powerful barriers on the team. Most often he acts as the only defensive , since characters in a team with him do not need healing. This skill can freeze enemies, delaying their actions in the turn queue.
March 7 Preservation Ice Starting follower of Conservation with good shields and a lot of useful skills. Places shields on allies, increasing their likelihood of being attacked, and launches retaliatory strikes against enemies. With open traces and eidolons, he gains the ability to remove negative statuses and heal allies under the shield.
Bailu Abundance Электрический A healer with a healing skill like “Rebound”. She is not endowed with the ability to remove negative statuses, but she can resurrect characters in the team and heals even the most serious damage quite well. Extremely requires constant use of the superpower to constantly maintain “Cheerfulness”.
Locha Abundance Imaginary Healer with healing dependent on attack power characteristics. Creates a “Magic Circle” on the field, thanks to which all characters on the team regenerate damage after striking opponents. Can remove buffs from enemies and debuffs from teammates, and also deals damage with an ultimate skill.
Hoho Abundance Wind One of the best healers with good “free” out-of-turn healing, mass skill healing and superpower buffs. Removes negative statuses after treatment, and regeneration occurs at the time of using the ult, at the beginning of the turn and after using the skill.
Linsha Abundance Fiery Versatile : heals, deals damage, and applies a weakening effect that increases damage from penetration. During combat, summons an assistant that is a bonus hit and offers additional healing.
Gallagher Abundance Fiery An unusual representative of Abundance, whose healing has no scaling, but works great with area attacks. During the leveling process, it focuses on gaining the maximum healing bonus and penetration effect. In combat, it imposes a negative effect that provides healing and increases penetration damage.
Lynx Abundance Quantum One of the best epic healers with periodic, mass and instant healing. It has the unusual feature of increasing the taunt of characters in the Path of Preservation and Destruction, so it is not recommended for teams with poorly leveled heroes of these classes.
Natasha Abundance Physical Starting healer, which can be obtained for completing the quest “Lying Among the Rust”. It is an analogue of the Lynx with fewer buffs.

Top Teams

With the characters considered, you can make the following groups:

Character 1 Character 2 Character 3 Character 4 Features
Firefly ruan mei Imaginary. hero Linsha
Gallagher
The group with Firefly is distinguished by a high compatibility of heroes with each other:
  • The main DD implements buffs of all s to deal impressive damage. At the same time, it causes weakness to fire in enemies.
  • Ruan Mei increases the penetration efficiency, thereby increasing the damage dealt by super penetration.
  • Harmony's Pioneer grants his allies a piercing effect and maintains the "Spare Dancer" status. 
  • Linsha or Gallagher will boost DPS while keeping Sam's health at a safe level.
Since the damage dealer is forced to spend skill points every turn, her allies rely more on regular attacks. In addition, all penetration s on this team can wear planar jewelry "Lotus Lantern of the Palace" to receive a virtually free 40% increase in EP.
Boothill Fugue
Silver Wolf
Imaginary. hero Gallagher
Natasha
The Cyborg Cowboy plays in similar mechanics and is the priority damage dealer in his group: the hero's effectiveness on the field depends on penetrating the vulnerability of monsters, as well as attacks on enemies with damaged durability. Fugue allows you to get additional increases to EP and reduce defense (can be replaced with Silver Wolf). Gallagher is suitable as a healer, increasing damage from penetration after activating the ultimate.

In the absence of a bartender, it is worth considering s that match the enemy's weaknesses or increase the SV's chance of inflicting the desired vulnerability.
Rappa Fugue
tingyun
Imaginary. hero Hoho
Linsha
A team with Rappa, who acts as a main DD and specializes in destroying a group of opponents by constantly breaking through vulnerability. Since it is important for the heroine to ult as often as possible to go into a special state and activate an enhanced basic attack, it is optimal to complement the build with Tingyun or Fugue, as well as Hoho. However, Lingsha is also a great fit for the healer.
Himeko Hertha
Tribby
Asta
Imaginary. hero Locha The main damage dealers of the group are a strong combination, playing from penetration and reducing the health of monsters with bonus attacks. To launch the Himeko technique, you need to remove 3 bars of enemy durability, while Gerta attacks monsters with half health and below. Tribby, in turn, in addition to causing damage, imposes buffs. Outside of "Pure Fiction", it is more advisable to put Asta with convenient team buffs. The main character complements the group, and Locha with superpower damage can become a defender.
P. Moon
Argenti
Sparkle
tingyun
Tribby
Imaginary. hero Hoho A team with a powerful area damage dealer with a skill and ultimate. Sparkle helps to inflict high damage and not experience a lack of skill points, and in case of energy problems with the main damage dealer, Tingyun is deployed. Tribby is used for additional buffs for all allies. GG helps to remove stamina and accumulate skill points, Hoho additionally fills up energy and heals if necessary.
Ratio
Feixiao
Silver Wolf
Topaz
Imaginary. hero Aventurine
Linsha
Gallagher
A team that plays from bonus hits will be strengthened well by "Backup Dancer", as it has a good reduction in durability per battle cycle. Silver Wolf will help in imposing debuffs, and Topaz will strengthen bonus hits and bring additional damage. Together with Aventurine, a good mono-elemental pack can be formed, while Linsha/Gallagher will give additional debuffs.
Acheron Number
Fugue
Imaginary. hero Bailu
Lynx
Acheron is distinguished by ignoring enemy weakness types and draining any resistance with the help of the ult. The set of charges of "Cleaved Dream" is helped by the debuffers of the Path of Nothingness, which also provide a decrease in defense and remove vulnerability for one target or in an area. The main character more often uses a regular blow to generate skill points.
Xueyi
qingque
Seele
ruan mei
Sparkle
Imaginary. hero Lynx
Fu Xuan
Various variations of one of the strongest Monoquant builds are built around damage dealers of the corresponding element. For Xueya, a gradual decrease in durability is important, which will be helped by Ruan Mei. Qingque and Zele need more buffs and unlimited supply of Sparkle skill points. The main character will strengthen all allies at the moment of breaking through the opponents' shields, and Fu Xuan/Lynx will ensure survivability.

Conclusion on the character

Harmony's Pathfinder is a versatile, yet highly specialized buffer. The character offers the team buffs that can be implemented in any battle scenario, as his mechanics are based on increasing damage from breaking vulnerability. For this reason, any squad can increase DPS by cooperating with a unit, but the hero's best match is made up of damage dealers focused on penetration.

Among the significant advantages, it is worth noting the simple assembly and rotation, since the Pathfinder is focused exclusively on the ult without additional scales. During the battle, the False GG constantly provides an increase to the key characteristic, and the activated buff is contained only in the super ability. However, to increase the "" potential, the hero needs equipment with additional bonuses to strengthen the team.

We hope this Honkai: Star Rail character build guide helped you make the best build for Pathfinder False. comments Ask any questions about the character so that the author or other players can help.

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