Song, nourishing sprout в "Nursery of Dreams: Aranyaka. Volume II". In the process of its implementation, the Traveler will learn the notes of a new melody and plunge into the next dreams of the Vasara.
Presented below detailed walkthrough Song, feeding the sprout in Genshin Impact: Learn how to quickly eliminate the Wither tumor in a secret location Sumeru and destroy a piece of Marana's influence by solving puzzles in the dungeon.
How to start the quest The Rhythm that Nurtures the Sprout
To get the quest The Song that Feeds the Sprout, you must complete a series of the following steps:
- complete the quest The World of Aranara;
- go to vanarana sleep, by playing the Song of the Great Dream in front of the silapna;
- find Arakavi and talk to the creature.
After that, three tasks will appear in the Traveler's Journal:
- The Rhythm that Nurtures the Sprout.
- The song that opens the animal path.
- Song leading down the dark path.
Walkthrough The Song That Feeds the Sprout in Genshin Impact
Head to the indicated location to find clues about the Ashwatthi Hall
Move to the Statue of the Archon of the Lands of Ashavan and go along the road towards the Caravan Ribat. In the middle of the path, at the fork, shift the focus of attention to the mountain "wall" - climb it to the plain – thus, save time.
Once on the elevated plain, approach Arama. The dialogue will start automatically. Arama will introduce the Traveler and Paimon to a new acquaintance - Arasudrakawho also collects songs. During the conversation, the aranars will offer the Nars to find the melody left by Aramaha.
Look at the Twilight Roses to find the hidden song.
Explore the symbolslocated behind the backs of the aranar. Then inspect the flower bed twilight roseslocated nearby.
Spinning around the flowers from different sides, wait until they light up and a new quest marker appears on the territory.
Play music according to the pattern of roses
Stand on the dot, activate the Ancient Lyre and play the following tune: "to, salt, salt, A, si" on the bottom line.
As soon as the melody is played, a cut-scene will automatically start. Talk to Arama and Arasudraka. The Aranars will tell the Traveler that the songs of bygone years come from the same source, the Song of the Source. The notes learned by the hero, according to Arama, should help in the search for the Hall of Ashwattha.
After the cut-scene ends, a new tune, "Sprout Song", will become available for playing. If you play it to young branches, you can awaken healthy Dendrogranums.
Go to the specified location
The next quest area is nearby: plan in a northeasterly direction, towards a young branch of the dendrogranum.
Unblock the road ahead with Sprout Song
At a young branch, perform a recently learned melody by playing notes - “to, salt, salt, A, si" on the bottom line. After Summon Healthy Dendrogranum.
Turn around and use a targeted attack to hit the floating oculus while the Dendro effect is active on the character. Thus, the age to the closed area will open.
Reach Ashwattha Hall
Go forward along the paved path until you reach a cliff. Plan down.
Eliminate the Wither Zone
Activate the anchor stand, summon the Wavewalker and ride it.
Swim to the cliff and hold the Spacebar to activate the glider. Go down to the next level.
Activate the anchorage again to continue through the swampy terrain on the wavewalker.
Kill all molds, moving with the flow. Otherwise, they will tangle with the Traveler and add additional problems in the process of destroying the branches of Wither.
Having reached the main quest point, where the wither tumor is located, NOT get off the wavewalker ahead of time. Swim behind the main island - in this part of the location is located safe "root" zonebehind which you can hide from the spitting of infected buds.
Having planned for land, light the candle of life, and after Summon Dendrogranum.
Hiding behind a safe crown, first destroy the infected buds: the first one is on the left side of the location, the second one is at the entrance, the third one is on the roots of the tree, next to the Dendrogranum.
Then proceed to the destruction of the branches of Withering: first sprouting on the left side of the safe zone, second - on the upper part of the tree trunk, which had previously destroyed the infected bud.
As soon as the branches are destroyed, the location will appear two mini bosses, Followers of Marana. In addition to the elite opponents of the Traveler, I will also attack ordinary molders.
When the monsters die, clear the area of the wither tumor. As a reward you will receive precious chest.
Explore the trees inside Ashwattha Hall
Go to the quest marker by the big tree. A cutscene will then automatically start.
Arama will tell the Traveler that he is weak compared to other aranars, because he knows few songs, but in the company of the hero and Paimon, he feels his strength increase.
Further, the Traveler will again have to fall into the dream of vasara.
Immerse yourself in Vasara's dream and talk to Arama
If you entered the cave, but forgot to put an archer in the squad, click on the door icon, located just above the mini-map. The test will be interrupted, and the game will automatically take the Traveler out of the dungeon and activate the previous stage of the task. Once the squad is ready to fight Marana, come back to Arama and enter into a dialogue with him - this action will continue the quest chain and will return the hero to Vasar's dreams.
Explore Vasara's Sleep: How to Remove Barriers
Inside, you will have to solve several puzzles that will help rid the aranar from the dark shackles of Marana.
First riddle
Run up to the dome and wait for the molds to appear. Destroy opponentsto get rid of the magical barrier and touch the flower - this action will open a age to the next part of the dungeon.
Second riddle
At the second dome, kill all the molders so that they do not interfere with the process of solving the puzzle. Then play the "Sprout Song" ("to, salt, salt, A, si") at the young branch to awaken Dendrogranum.
Return to the entrance to the second part of the dungeon and call on the Dendro effect. Then use targeted attacks to hit the three floating oculi: first located on a ledge near the Dendrogranum, second - on the right side on an identical mushroom cap, third - above the dome.
Third riddle
Thus, the third part of the wasaru dream puzzle will be opened, for the solution of which the young branch of the Dendrogranum has already been activated using the "Sprout Song". Left pick up dendro effect and attack the new floating oculi with precision strikes.
After that, the magical barrier will be destroyed, and the Traveler will be able to climb onto the platform, which will allow him to enter the next level.
Activating the quest marker inside will summon three consecutive waves of monsters. Two of them with ordinary molds, and the third - with Manifestations of Nightmares.
Check out the wasara
Once the bosses are defeated, leave the dungeon.
At the big tree, before starting a dialogue with Arama, destroy a group of ordinary molders so that they do not interfere with the cut-scene later.
After killing the mobs, inspect the quest marker next to the aranara. Arama will be happy with the Traveler's company: he will praise him for his strength and ask him to share his memories of past adventures in the future. After the NPC leaves to prepare for the Utsava Festival, the quest will end there.
Read quest walkthroughs Song leading down the dark path.
Reward
You can receive the following rewards for completing the quest The Song That Feeds the Sprout:
- adventure experience x350;
- source stone x40;
- mora х30.000
- hero experience x3;
- magical amplification ore x4.
We hope our guide helped you understand how to destroy the Wither tumor and Solve Vasaru's dream puzzles quests A song that feeds the sprout in Genshin Impact. Write to comments, If you have any questions, we will try to help. Read about other playthroughs of Genshin Impact on our website.
What should I do if I went through everything, but still didn’t get the sprout song?
Are you having trouble using it somewhere?
Hello. I have some kind of bug. After destroying the withering zone, the cross marker teleports to the very beginning of the cave and I can't enter the dream. I re-entered the game, went through the cave again, but the marker still jumps. Please help, maybe someone knows how to solve the problem
Hello. And the name of the stage is Explore the trees inside the Ashvattha Hall? I recommend writing to technical
Hello, Oculus only appeared on the third try, I re-entered the game three times, I re-entered the tree three times, I don’t know what will be waiting for me next
I took the dendrogranum, but the oculi did not appear.
Perhaps the quest is buggy. try re-entering the game through the Paimon menu and checking the integrity of the files
Nothing happened.
Then I recommend ing tech .
great site, with the help of it I decided what I thought would never
Thanks for the , happy to help 🙂
Hello, sorry for the inconvenience, but at the moment where it was necessary to hit the oculuses, I got stuck, because they simply do not exist. What to do?
they did not appear after taking the dendrogranum?
Hello, sorry for the inconvenience, but at the moment when you need to hit the three oculuses, I got stuck, because they simply do not exist. What to do?
Hello! Please excuse me for another problem, but I accidentally before entering the dream of Vasara tp in Sumeru. And now I can't figure out how to get back into that cave again.
Hello. Try again to go all the way from the section Go to the specified location