3 act Baldur's Gate 3 - the final part of the game, the action of which takes place in Baldur's Gate, divided into the Lower and Upper cities. In the last locations, the fate of many companions is decided, so it is important not to miss places that are significant to them. The city has many houses, basements and hidden corners that are easy to miss and therefore miss some of the content.
After studying the first acts, you may no longer have the strength to fully study the finale, so we have prepared a detailed walkthrough of Chapter 3. In the guide, we will look at a list of all the quests and secrets of the third act of BG3, list rare items and mention all current tasks from previous chapters.
Baldur's Gate 3 Act XNUMX Map
The BG3 Act 3 map has 2 main areas:
- Dragon Crossroads, including Rivington and Serpent Rock Fortress.
- Baldur's Gate, which includes the Lower City (the main part) and the Upper City (accessed at the end of the game). From here you can access other selected areas, such as the Lower City Sewers, the Undercity Ruins with the Temple of Bhaal, Cazador's Dungeon, and the House of Hope.
Dragon Crossroads
With the beginning of Act 3, you will find yourself in the town of Rivington with a circus, many buildings, a place to hide refugees, and even a cave of gnomes. As you move through the location, you will find yourself at the Dragon Crossroads, which has access to the fortress on Snake Rock. You can return to all the mentioned points at any time, even when you get to the Lower Town.
Quests
Quest | How to start | Location |
---|---|---|
Gathering of allies (story) | The task appears in the list of quests only in Act 3, but in fact its completion begins from the start of the game. Previously encountered characters will automatically appear in the mission information. You can recruit a maximum of about 30 assistants for the final battle. | |
Find a way to the fortress on Snake Rock | The quest is automatically issued when visiting Rivington and requires obtaining a to the fortress on Snake Rock using one of several paths. | |
Help your defender (story) | At the very beginning of Act 3, a Githyanki attack will occur in the camp, due to which you will move to the Astral Plane and there you will learn the secret about your protector after the end of the battle. | |
Embrace your potential | Decide whether to come into with the astral-touched larva lying in your inventory after the Emperor’s offer. | |
Help the sinister bull | In the very south of Rivington, in a barn, you will come across a familiar one from Acts 1 and 2 - a strange ox, who will ask you to accompany him to Baldur's Gate (if you have not killed the animal earlier). If you decide to do him a favor, be careful not to accidentally throw out the apple he will turn into from your inventory. | |
Investigate suspicious toys | Read the blackmail letter lying in the basement of the Arfur mansion. Before this, we advise you to talk to the merchant himself and try to get him to talk. | |
Find the clown Drop | Step up to the stage at the End of Days Circus and watch Blob the Clown perform. After the dopplegangers appear, talk to the head of the establishment, Madame Lucretia, who will be located a little to the west of the scene. | |
Solve murders at the Temple of the Open Hand | For the first time, go to the Temple of the Open Hand and, in a conversation with Sister Yanissa, receive a task to investigate the death of Brilgor and Father Lorgan. | |
Help the spirit of the amulet | Through the hatch in the kitchen of the Temple of the Open Hand, go down into the basement and in one of its rooms you will find a crypt with the body of Shirra, which will serve as the final point in completing the quest “Help the Cursed Monk.” | |
Find missing letters | In the north of Rivington there is the Sword Coast Courier Service building, in which Danzo Arkwright will talk about the problem of the disappearance of pigeons. Find the bird's nest on the roof of the Temple of the Open Hand to discover the cause of the missing deliverymen. | |
Feed the Mind Flayer | Go down to the basement of the mill among the wheat fields of Rivington and decide what to do with the half-dead illithid. Keeping him alive will have certain consequences. | |
Deal with the gnomes | On the eastern half of the Southern part of the Dragon Crossing, you will see the gnomes who have come into conflict with the people, and talk to the manip Falcao. Quest completion may be affected by tasks "Save the Dwarves at Grimforge" | |
Avenge the Iron Hand clan | Missions can influence the task neural switch. | |
blond elf (satellite) | Find the Ghur camp in the east of Rivington and encounter the abominations at Freygo's Flophouse from Dragon's Crossing, and then infiltrate Cazador mansion in the Lower City and decide the fate of Astarion. | |
Find the "strict librarian" Ffiona | You will receive the quest in “Weasel Sharess” from a dialogue with Mamzel Amira, who stands at the entrance to the building, opposite the innkeeper’s counter, and asks you to check her room. | |
Free Orpheus | The quest is issued upon completion of Act 2 of the game and is intertwined with the mission “Help Cytrak Voss.” You will find a lead to the desired Orphic Hammer in the Caress of Shares when you Corilla at the bar counter on the 1st floor. | |
Help Kitrak Voss | If you previously interacted with Kitrak, then meet him at Weasel Shares north of Rivington, where you will enter into dialogues with both Voss and Raphael - offering a lucrative deal on the 3rd floor of the building, in the private room of the Devil's Den. | |
Githyanki Warrior (Companion) | On the 3rd floor of Weasel Shares at Dragon Crossing, witness the conversations between Raphael and Kitrak Voss, and then decide whether to accept the deal with the devil. | |
Will of Vlaakith | The quest relates to the mission “Githyanki Warrior” and serves as a branch of the chain if you want to kill Orpheus according to Vlaakith’s wishes. | |
Prince of Comet | The quest is part of Laezel's quest "Githyanki Warrior" and is given if you side with Orpheus and decide to free him. | |
Make a deal with the devil | The mission contains the quests: “Complete the deal”, “Avoid the deal”. The quest is given out when talking with Mamzel Amira, Corilla, or Raphael directly in the Caress of Shares at Dragon Crossroads. | |
Execute trade | Having accepted the task "Make a deal with the devil" at the end of the game, decide to give Raphael the crown of Karsus as promised. | |
Avoid the deal | In the quest House of Hope, where you will get from the “Devil's Share”. | |
High Harpist (satellite) | The mission automatically appears if Minsk. | |
Help the sub-duke | The mission is closely related to the High Harpist quest. Visit the Weasel of Sharess for rumors of Nine-Toes, explore the riverbank west of Dragon's Crossing, and then head to the thieves' den in the Lower City. | |
Investigate murders | When the task is completed "Solve the murders at the Temple of the Open Hand" Find a diary with a list of victims on the top floor of Freygo's Bed and Breakfast at Dragon's Crossroads, and begin your search for the killer in the Lower City. | |
Impress Murder Tribunal | The quest will begin in parallel with the task "Investigate Murders" - as soon as you receive the diary of one of the Baalists in the secret room of Freigo's Nochlezhka. After discovering the killer, the task will be to get to the sectarians' hideout. | |
Get the Netherian stone Gortasha (story) | The quest is added to the mission list after defeating Ketheric Torm and contains side quests: “Consider Gortash’s proposal”. To continue the quest plot, talk to Gortash during his coronation on the 2nd floor of the fortress on Snake Rock. | |
Consider Gortash's proposal | The task is added after a conversation with Enver Gortash in the audience hall on the 2nd floor of the eastern part of the Serpentine Fortress. | |
Disable the Steel Guard | Talk to Enver Gortash in the Reception Hall of the fortress on Serpentine Rock or conspire with Orin the Red, who you will find in the Lower City Sewers. You can read about the choice between Orin and Gortash in a separate article. | |
Blade of the Frontier (companion) | Meet Mizoru at the entrance to the Reception Hall at the Serpentine Rock Fortress and proceed to the Coronation Ceremony of Gortash. Mizora will appear in the camp with a new agreement, after which you can save your father Ansure. | |
Our ardent friend (companion) | Attend Gortash's inauguration in the Serpentine Fortress with Karlach in the squad. | |
Nobody's servant | Get to Lord Gortash on the 2nd floor of the fortress on Snake Rock and deal with him. When you find yourself in the Lower Town, find a forge Dammon. | |
Free Councilor Florrick | The quest can be started by reading one of the leaflets about executions on the walls of the Lower City or by talking to Will after visiting the Gortasha fortress (only if the adviser did not die in the burning Waukeen Shelter in Act 1). Florrick will need to be rescued from his prison on Snake Rock. | |
Reveal the scars | To progress on the task, meet with Gortash in the fortress, with Helsik in the “Devil's Valley” and get to the Netherian Brain at the end of Act 3. |
Secrets
Quest | How to start | Location |
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Ferg Droeger | If at the time of arrival in Rivington the team was present Shadowheart, then you probably missed the fact that Ferg Droger, at the entrance to the refugee zone, sells good items: the “Dwarf Thrower” war hammer for small races, the “Cold Snap” dagger and the “Hellrider Longbow”, which has excellent stats. In dialogue with the NPC, a persuasion check (DC - 18) and return after a long rest to also obtain the very rare Setan axe. | |
Jin Akabi | Play roulette with the Akabi genie in the Circus of the End of Days, which will take you to a separate dimension in the jungle and get the legendary throwing trident “Nirulna” and the “Ring of the Mystical Scoundrel”. Among Akabi's consolation prizes, you can pick up "Reverse Rain Cloak" with the effect of imposing moisture on the character and "Gloves of the Unlucky Thief" with +2 to agility. | |
Madame Lucretia | In the Circus of the End of Days, Madame Lucretia rules everything, and in her tent, with the help of theft, you can take the “Pointed Hat” from the chest for persuasion checks. For killing a character from a corpse, you will pick up the “Staff of Hollow” with the spell “Hands of Hadar” and the quest reward for the task “Find the clown Drop». | |
Seraphic Boxing Gloves | In the chambers of the Temple of the Open Hand, in one of the chests in front of the beds, “Seraphic Boxing Gloves” are hidden, the effect of which allows you to inflict additional radiant damage during attacks. | |
Flame Armor | On the 1st floor of the fortress on Snake Rock, behind Arkleya Oloriya in the Fire Fists storage, you will find among the items “Flame Armor” with a bonus to initiative, resistance to fire and challenges, as well as the spell “Fire Shield: Heat”. | |
Dagger "Immobilizer" | In the catacombs under the Temple of the Open Hand, by checking your attentiveness, you will find one hole in which a very rare dagger is hidden, which grants the spell “Humanoid Paralysis”. | |
Ansur | If for some reason you missed the line of quests Willa, then together with them they could not reach Ansur’s lair and at the same time miss out on many good rewards. |
Baldur's Gate
The main part of the events will take place in the Lower City of Baldur's Gate, which is intended for the lower classes. Here you will meet a wide variety of personalities, and from the sewer you will find the exit to the Temple of Baal. You can only enter the Upper City, inhabited by wealthy people, at the very end of the game, when you enter the final battle with the Absolute.
Quests
Quest | How to start | Location |
---|---|---|
Get the Netherian Stone Orin (story) | The quest is automatically issued after defeating Ketheric Torm and is divided into several quests: Temple of Bhaal, located in the north of the Lower City sewers. | |
Save the victim Orin | The quest appears when Orin kidnaps one of the companions in the camp: after 1 long rest when visiting the Lower City for the first time, or when exploring the sewers of the Lower City. Get to Temple of Baalto free the victim. | |
Temptation | Head to Temple of Bhaal, hidden beneath the Lower City, and defeat Orin the Red. | |
Rovira Warehouse | Help Rovir, the cook of the Elven Lied tavern, defeat the rats in the basement, which you can access directly from the kitchen. The quest serves as a reference to the first game in the Baldur's Gate series. | |
Visit the Emperor's old hideout | Go to the Elven Song tavern and go down to the basement of the building, where the quest “Rovir's Warehouse” takes place at the same time. | |
Stop the printing presses | The quest can be started by talking to editor Estra Steer in the premises of the Baldur Messenger newspaper in Lower Town. The final part of the mission becomes easier if the mission "Disable the Steel Guard" is completed. | |
The Hellion's Heart (satellite) | Look for hellish iron and give it away Dammon in the Forge of Nine in the east of the Lower City. | |
Forge a heart | This time Dammon, hellish mechanic to use infernal iron, you will find it in his forge in the middle of the Lower City. | |
Wizard of Waterdeep (companion) | Try to get the crown of Karsus: meet with Mystra, decide whether to accept the deal from Raphael at the Dragon Crossing and visit shop "Magic supplies" in the Lower Town. | |
Find Song of the Night | Progress on the task will occur in Lorroacan. | |
Find Mall | If you previously took on the task of searching for Maul, then you can find her in the Lower City, in the thieves’ hideout, but in addition there is a side item for destroying the contract between the tiefling girl and Raphael. | |
Find the Mystic Scavenger's servant | Talk to the Mystic Scavenger on the 1st floor of Filgrave's mansion, which is also necessary for the mission to progress "Free the Artist". | |
Defeat the Mystic Scavenger | Examine the closet in the house on the shore of Lower Town to find the zombie Trumbo there and talk to him to accept the quest. The mission is intertwined with "Find the Mystic Scavenger's Servant". | |
Return Rakata gold | Completing a task is mission related "Superior Harpist". Talk to Rakata Shinybeard in the Court of s to begin the heist quest. | |
Help the "Survivors" | Interact with one of the anti-witch group flyers scattered around Lower Town and head first to Barren's Coop and then to Old Garlow's house. | |
Save Wanru | Talk to Laura in the barracks at the Basilisk Gate in the Lower City and agree to help her find her missing daughter, for which you will have to find Aunt Ethel. | |
Avenge "Survivors" | The task can be obtained after completing the mission “Help the Survivors,” in which you rescue Aunt Ethel under the guise of Captain Grizzly on the 2nd floor of the “Confused Mermaid” you can kill even before accepting the quest - then just talk to Mairina. | |
Save the Gondians | Get to the Steel Guardians factory and side with the Gondian dwarves, so that after the battle you learn from their leader, Zanner Toobin, about the imprisonment of his clansmen in an underwater prison. The mission has common goals with the quest "Avenge the Drowned". | |
Save the Grand Duke (satellite) | For the first time in Act 3, you will meet the Duke at the coronation of Enver Gortash in the fortress on Snake Rock. Next, you will learn about the imprisonment of Will's father, listen to Mizora's proposal and go to rescue Ravengard from prison "Iron Throne". | |
Rescue Mistletoe | If "Iron Throne" The illithid will the main character and ask to free him. There is a bug in which Mistletoe may not appear if you do not talk to Blorg from the Community in advance (which is also an option to start the task). | |
Avenge the drowned | In the southwest of the Lower City is the House of the Lady of the Waters, where you need to talk with Tidal Wave Allandra Seraa. It is recommended to complete the quest together with the task "Save the Gondians". | |
Free the artist | Approach the artist Oscar at the Jannat estate and free him from the ghost's possession, for which you will have to take part in the task "Find the Mystic Scavenger's Servant" and find the cleansing artifact. | |
Daughter of Darkness (companion) | Stay for a long rest in Rivington and, with new information from Houses of Sorrow. On the way to it, you may come across certain things that can help the priestess recover lost memories, which can later influence an important decision. | |
Explore the House of Sorrows | Talk to Miri in the House of Sorrows to gain access to the Monastery of Grim Embrace. The quest is associated with the mission “Daughter of Darkness” and can also begin by talking with Shadowheart in Rivington or with Arves, who wanders confusedly near the House. | |
Give Shadowheart to Viconia | Go down to the Sharite temple under the House of Sorrows and, if you have a living Shadowheart, enter into dialogue with Viconia, standing in the middle of the large round hall. | |
Familiar face | In the sleeping rooms of the Sharite temple under the House of Sorrows, you will meet a tiefling girl you know from childhood named Nocturne. Be sure to talk to her if Shadowheart is on the team and, preferably, directly for her. | |
Explore the Cazadora Palace | Talk to the Gurtz Ulma in Rivington, "Blonde Elf", or go straight to the Cazadora Palace. | |
Get plate gauntlets for Helsik | Talk to the dwarf Helsik in Devil's Vale, which ties into the Githyanki Warrior quest and a few other side quests. | |
Save Hope | Get into the House of Hope from the “Devil's Share” and, at the entrance to Raphael’s lair, learn about Nadezhda imprisoned in prison. | |
Fight the Elder Brain (story) | The mission is added after defeating Ketheric Torm from Act 2 and is divided into 2 tasks: “Subjugate the Elder Brain”, “Destroy the Elder Brain”. The choice itself will happen at the end of the game, when you get to the Upper City after visiting the Pond of Dimensions in the underground part of the Lower City. | |
Subdue the elder brain | The task is part of the quest "Fight the Elder Brain" and is completed in the very last confrontation with the Absolute. | |
Destroy Elder Brain | The choice regarding the fate of the Absolute will occur at the end of the game and relates to the quest “Fight the Elder Brain”. |
Secrets
Quest | How to start | Location |
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Prayers at the Storm Coast Kyoto | В Kyoto of the Storm Coast you can make offerings to statues of deities, pray to them once a day and receive various buffs. Donated items are transferred to the basement; if they are stolen, a curse will be imposed and an enemy deva will appear. Instead, you can cheat: throw items from the chest onto the floor and pick them up after that. | |
Kyota Storm Coast Basement | In the study Kyota of the Storm Coast It's easy to miss the basement, where you can find some good things: in the small chest of offerings to Tyr there is a "Hammer of the Righteous" with the Detect Thoughts spell and radiant damage, and in the main chest you will find a "Cheater's Amulet". | |
Harvard Willoughby | In the Elfen Song tavern you will come across a man with a monocle, whom you can try to outplay in a verbal battle of comedians. You can steal the key to vault No. 5 in the s Chamber from him. | |
Alfira | From the 2nd floor of the Elven Song tavern you can climb even higher - to the roof of the building, where you will find the bard Alfira, if the girl survived after all the events. From a conversation with the tiefling, you will learn that she opened her own school. | |
Dammon | If Dammon managed to survive, you will find him in the forge of the Nine in the Lower City. You can buy various items from him through trading, and also go down to the basement of the forge to acquire Unwanted Gauntlets and Skillfully Kneepads. | |
Bone Cloak Pharmacy | From the task result "Find a mushroom picker" The fate of the Bone Cloak Pharmacy depends. Look into it - Derrit may be happy with a new pet in the form of a cat. | |
Ramazit Tower | From the shop Ramazit Tower, where there is a huge number of rare items. At the very beginning of the witch's cellar, behind the "Illusion" door, the "Two-handed Hellfire Ax" is stored. To get the two-handed hammer “Enemybreaker”, go through the doors “Silver Hand”, “Obstacle”, “Silver” in sequence, turn the lever and return to the “Demon” door, from which you will exit into the Vault of Karsus and see the chest. Also stored in the tower are: “Hat of Fiery Swiftness” in an invisible chest, “Legendary Staff of Markoheshkir” and “Robe of the Weave” inside a sphere of invulnerability. | |
Carvin's Cautery | Dig up a certain mound among the graves in the cemetery, as a result of which the kobold Beetlefinger will appear and, if convinced, will give the scimitar "Carvin's Cauterizer". | |
Arai Oblodor | In the center of the Lower City you will find an old acquaintance - the drow Arai Oblodora, who will again ask for one experiment with blood potions, and then will be available for trade. | |
Dog Ogonyok | When exploring Lower Town, it's easy to miss the boy Albert and his dog Sparky in Bloomridge Park. Try to convince your puppy to come home. | |
Salty scimitar (rr-r) | Go to the basement of the Confused Mermaid, where you will get a scimitar with the Order spell. To do this, take the task "Avenge "Survivors"" and kill the real Captain Grizzly. | |
Jaheira's Basement | Between Mrs. Janat's Estate and the Many-Faced Boutique stands the Elerratin Mansion, from which you can go down to the Basement Jaheirs, if inserted into the Pin Slot in the table 1 Engraved Badge: the first one could be found in the mind flayer wormhole in Act 2, and the second one can be obtained during a conversation on the 2nd floor of the Elerratin Mansion. In the basement, you will the dexterity test with a bookcase (CS - 18), after ing through which you will find yourself in a secret room, where in the chest you will find the scimitars “Belm” and “Staff of the Ram”. The amulet “Khalid’s Gift” is kept in the display case. | |
Storage facilities in the s Chamber | You can open safes at the s Chamber if you come to them with the keys. In the 1st vault there is the “Nymph’s Cloak” with the “Submit Humanoid” ability, in the 4th box there is the “Trident of Waves” that creates water around the attacked target, in the 9th safe there is “Elegant Studded Leather” with a shield spell and an advantage on stealth checks. | |
Tara the cat | On the roof of the Highberry house [X: -1 Y: -39] you will find the flying cat Tara, who is capable of trading, if you first meet 3 conditions: you first meet her on the roof of the Temple of the Open Hand together with Gale, buy the "Sharp Caster's Hat" on the roof of the Devil's Share and take a long rest. In the four-legged merchant's assortment you will find “Slinger's Shoes”, throwing them at an enemy will cause psychic damage to him. | |
Pelor's Sunblade | In the dungeon Cazadora Castle go through the second right doors and jump down onto the ruined balcony to the Crypt Gate. Hidden in the room, in a pile of dirt, is a coffin containing the rapier “Pelor’s Sun Blade,” which has an advantage in attacks against undead and radiant damage. | |
Helmet of Hardness | In the Palace of Zarra, in the room with a corpse with a necrotic aura, in a luxurious chest there is a “Helm of Hardness”, which gives an additional bonus effect when health is below half. | |
Dagger "Bitterness of Dolor" | When completing a task Sarevka Ancheva and kill Interrogator Valeria, after which an Echo of Abazigal will appear in the main hall of the Murder Tribunal, selling exactly the same weapon. | |
Steelguard Helm | On the table in Foundry Steel Guard [X:-275 Y:-134] there is a helmet with the effect of vision in the dark and immunity to the blinding debuff. | |
Infernal self-winding crossbow | In North-west Foundry Steel Guard, using a workbench, you can create a “Infernal self-winding crossbow” - to do this, combine the arm of a steel guard, an aiming module and a drawing of a guard’s crossbow. The heavy crossbow is equipped with the Lightning Bolt spell and can attract enemies. | |
Duke of Ravengard's Equipment | The easiest way to borrow the Duke of Ravengard's Longsword "Iron Throne", when the man ends up in the camp with the rest of his companions. Along with the blade, you will take his armor “Marshal's armor with an emblem.” | |
Abdel's Reliable Shield | Listen to Galbraith in Galbraith's Basement and convince him of his courage so that he shares the "Abdel's Reliable Shield", which grants protection from arrows 1 time per short rest. | |
Equipment of the "Mother of Waves" | Allandra Gray in the House of the Lady of the Waters possesses the “Sickle of the Wave Mother,” but you can only get it by robbing or killing the owner. The weapon deals cold damage and has an advantage against wet creatures. The protective “Cloak of the Wave Mother” is stored in a chest in the same house [X:-248 Y:-249]. "Robe of the Wave Mother" is awarded for the quest "Avenge the Drowned". | |
"The Devil's Share" | In the north of the Lower City you will find yourself in the “Devil's Share”. If you several checks on the 1st floor, you will be able to talk to Helsik and gain access to a special assortment. On the 2nd floor of the house there is a portal to House of Hope, and hidden in one of the golden chests is a very rare “Mask of Soul Perception” helmet with a spell to detect thoughts and a rather interesting appearance. | |
Champion's Mace | A special mace with radiant damage and “Aura of healing incense” appears not only for at Nadezhda's in the devil's house. | |
Hell's Dusk Helm | Opposite the room with the incubus in the House of Hope, a couple of stat checks by clicking on the crystal in the wall to pick up the “Helmet of Hellish Dusk” in the treasure room, which grants vision in any darkness, protects against critical hits and grants the “Withering Gaze” spell. | |
Gauntlets of Hill Giants' Strength | In the archives Houses of Hope You can steal gloves that ively increase your strength to 23. | |
Amulet of the Steadfast Protector | If handed over Githyanki Egg Lady Esther, then when you visit the Society of the Brilliant, you will find out that Ptaris hatched from it, but at the same time he killed everyone in the building, including Esther herself. If you several checks, you will skip the battle and be able to trade with the Githyanki. Amulet of the Steadfast Defender allows you to force an enemy to miss if they attack an allied target. | |
Cloak of Smoldering Moths | If you decide to kill Aelis Sirius in the catacombs of the Lower City, then you will pick up the “Cloak of Smoldering Moths” from him, thanks to which enemies that cause damage to the owner within 2 meters will light up. | |
Magic amulet | From the wallet for To the silent penitents of Bedeki steal Saryn's skull and insert it into the skeleton located in the coffin behind Aelis Sirius to obtain a magic amulet. | |
Bone Spike Equipment | "Boots of Bone Spikes" will be found in a chest in the smugglers' cave on the western path of Rivington [X: -233, Y: 84]. You will pick up the "Bone Spiked Gloves" on the way to The Voiceless Penitent Bedeki in the sewers of the Lower City. |
We hope our article helped you find all the quests and secrets of Act 3 in Baldurs Gate 3. If after studying the material you still have any questions or something doesn’t work out, then write about it in comments, so that the author of the guide or players can help. In the corresponding section of the site you can find other Baldur's Gate 3 guides.