Detailed guide to Saino in Genshin impact with recommendations on the game, builds and rotations. Analysis of units, weapons and artifacts, as well as all the strengths and weaknesses of the hero. What Saino needs to fully upgrade.
Sayno – playable 5 ⭐ Electro character. First appears in the 12th chapter of the official manga, as well as in the story teaser for Teyvat. He holds the position of judge and inspector in Sumeru, highly moral and always on the alert. The young man is a rather detached person who prefers to remain clear and concise.
Rating | B-position in dash list |
Rarity | ⭐️⭐️⭐️⭐️⭐️ |
when added to the game | September 28, 2022 (patch 3.1) |
How to get a character | Prayer "Twilight Arbiter" |
Element | Electro⚡️ |
Weapon | Polearm (spear) |
Gender of the character | Male |
To which group does |
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constellation name | golden jackal |
Home region | Sumeru (Dendro region) |
Birthday | 23 June |
Zodiac sign | Cancer |
Age | 18-20 years |
Growth | 160-162 see |
special dish | Soul of the duel |
Voice actors |
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How to get Saino in Genshin Impact
Saino's next appearance is scheduled for the second half updates 4.2 in the prayer “Twilight Arbiter”, the duration is from 28 November by 18 December 2023. Constellations (duplicates) of the hero can be obtained for a limited time period.
In order not to miss the Saino rerun, stay tuned for updates banner schedules.
Abilities
Saino is a main damage dealer that mainly uses elemental damage. Elemental Skill is an attack with electric damage, while the skill receives additional buffs when the ultimate ability is activated. Explosion of the elements mechanics similar to ult Itto, since under its effect the spearman also converts all types of attacks into elemental ones and receives bonuses to damage.
Next, we will analyze the principle of operation of all Saino's skills and the recommended leveling order.
Basic skills (active skills)
- Summoner Spear (Normal, Charged, Fall Attack)
When making normal attacks, inflicts up to 4 blows with a spear.
During a charged attack, dashes forward, costing stamina in the process. When attacking while falling, it rapidly flies down and deals area damage to all enemies in its path.
- Arcane Rite: Soul Ferry (Elemental Skill)
Dash forward and deal Electro damage.
If the skill is used while the Sworn to Lead the Way state is active (elemental explosion), Burial Ritual is activated, which also deals Electro damage in an area and extends the duration of the ult.
Eye time: 7,5 seconds.
- Sacred Rite: Wolf Agility (Elemental Burst)
Enters the Sworn to Lead the Way state and converts normal, charged, and falling damage to Electro damage. When doing so, Saino gains the following effects:
- Increase mastery of the elements per 100 units.
- Increasing resistance to interruption.
- Reaction Damage Immunity Charged.
The effect lasts 18 seconds and disappears if Saino leaves the battlefield.
Base duration: 10 seconds. Cooldown time: 20 seconds. Energy consumption: 80.
The order of pumping
When improving Saino's skills, it is recommended to prioritize as follows:
- We pump all abilities in parallel to level 6.
- Then we give priority to the explosion of the elements and the elemental skill.
- Raising Normal Attacks Last
ive skills
Talent | What gives |
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Gracious Gift of Silence | Expeditions to Sumeru lasting 20 hours are rewarded by 25%. |
court pen | If Saino activates an elemental skill while his ult is active, he will receive the effect of Judgment:
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Lord of the Nine Bows | Increases Saino's following damage based on his Elemental Mastery:
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Constellations
Recommended constellations for Saino are - C1, C2 и C4:
- The first constellation will perfectly complement the hero, especially if you are going to use it as the main core. Increases attack speed while ulted, increasing overall damage dealt, and refreshes the duration of Judgment (ive Feather) when it is activated.
- The second constellation gives a bonus to Electro damage when using normal attacks. In addition, the effect stacks and thus you can get up to 50% additional damage.
- The fourth constellation floods the squad with energy if Saino activates elemental reactions during the ult. Although the buff does not affect the spearman himself, it is a great team bonus that will allow the same s to accumulate energy for the ult faster.
number | Name | <font><font>Materials</font></font> |
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1 | Covenant: Unceasing Vigil | Requires the Judgment of the Pen ive talent to be unlocked. After activating Sacred Rite: Wolf's Agility (Elemental Burst), Saino's normal attack speed is increased by 20% for 10 seconds. If you activate Judgment of the Feather Judgment talent while Arcane Rite: Soul Ferry (Elemental Skill) is active, the duration of this effect will be refreshed. |
2 | Ceremony: Sending off the shower | If Saino hits an enemy with a normal attack, he gains +10% Electro damage for 4 seconds. Bonuses are given no more than once every 1 sec. and stack up to 0,1 times. |
3 | Decree: Execution of Punishment | Increases elemental explosion level by 3. Max. level: 15 |
4 | Severe Measure: Guardian of the Prohibition | During Sacred Rite: Wolf Agility (ults), if Saino activates Charged, Superconductor, Overload, Stimulate, Escalate, Vegetate, Electro Dispel, or Electro Crystal reactions, he recovers 3. energy to all allies nearby (except Saino himself). The effect occurs up to 5 times during the same Holy Rite: Wolf's Agility. |
5 | Burial: Departing Starlight | Increases elemental skill level by 3. Max. level: 15 |
6 | Feather Ceremony: Scales of Justice | Requires the Judgment of the Pen ive talent to be unlocked. Using Sacred Rite: Wolf's Agility (Elemental Blast) or activating Judgment of the Feather's Judgment ive talent will grant Saino 4 levels of Wolf Sacrifice:
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Advantages and disadvantages
Saino is the main damageer of the group, focused on playing through reactions. Among his strengths worth highlighting:
- When a hero ascends, it increases critical damage. This allows weapons and artifacts to give preference to crit. chance and pump this stat without subsidence in crit. damage.
- The elemental skill has a short cooldown: 7.5 seconds, and under the ult 3 seconds. In addition, the use of this skill prolongs the duration sworn to lead the way elemental explosion and deals Electro damage in an area.
- Increases self during ult. mastery of the elements and resistance to interruption.
- Effectively shows itself in units with Dendro characters.
Disadvantages:
- Saino is partly dependent on mastery of the elements, which leads to the use of reactions, mainly with Dendro. This slightly limits the choice of allied squad if there is a goal to realize the full potential of the hero.
- The effect of the Sworn to Pave the Way of the Elemental Explosion has a duration of 18 seconds, while the effect of most buffs and skills of heroes is no more than 10-12 seconds.
- The high cost of the ult (80 units of energy).
Leveling
Total materials for Saino elevation up to level 90, as well as where to farm and get them.
Elevation
The following materials are required for pumping Saino:
- Electro Regisvine.
- Scarab - a curiosity of Sumeru, found in the ruins of the desert.
- Shamacharul Scrolls.
- Shards, fragments, pieces and gems of the Vajrad emerald.
In addition, you will need 420.000 hero experience.
Talents
To upgrade talents, you will also need scrolls from shamachurls, in addition:
- Talent Books about "Instructions" from the dungeon tower of ignorance in Tsumer. Farming on Monday/Thursday/Sunday.
- Wisdom of the sinister the general - weekly boss item Solvent of dreams.
At every 10th talent level, you need Crown of Insight.
To simplify the calculation of resources for pumping, you can use upgrade material calculator.
Best builds for Saino in Genshin Impact
All Saino's skills are aimed at inflicting Electro Damage, so elemental damage and high crit stats. chance and crit. damage is a priority for him. The character also benefits greatly from elemental mastery, which opens up another way to form builds through reactions with other heroes.
Characteristics that are recommended to look for in artifacts on Sayno:
Artifact | Main characteristic | Additional stats |
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HP (permanent) | Crete. damage Crit chance. hits Elemental Mastery Attack Power % / Energy Recovery % |
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Attack Power (Permanent) | Crete. damage Crit chance. hits Attack Power % / Energy Recovery % Elemental Mastery |
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Attack Power %/ Elemental Mastery | Crete. damage Crit chance. hits Attack Power % / Elemental Mastery Energy Recovery % |
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Bonus Electro Damage % | Crete. damage Crit chance. hits Elemental Mastery / Attack Power % Energy Recovery % |
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Crete. damage / crit chance hits | Crete. damage / Crit Chance. hits Attack Power % Energy Recovery % Elemental Mastery |
Optimal characteristic values:
- Attack power: from 1500 units and above.
- Elemental Mastery: from 250 units.
- Chance of crit and crit. damage: Ratio 1:2 (60 ksh and 120 ku) or higher.
- Energy recovery: from 120 and above.
Best weapon
Among 5⭐ Copies will fit the following weapons:
number | Name | Rarity | Base stats | ive Effects |
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1 | ⭐️⭐️⭐️⭐️⭐️ | Basic Attack 44-542 Critical Hit Chance 9.6%-44.1% |
Increases the attack bonus of the character equipped with this weapon by 52-104% from his mastery of the elements. Hitting an enemy with an elemental skill for 10 sec. bestows the Dream of Crimson Sands: The attack bonus of a character equipped with this weapon is increased by 28-56% from the mastery of the elements. The effect stacks up to 3 times. Saino's signature weapon with medium base attack but high crit bonus. chance. Provides a steady bonus to ATK based on Elemental Mastery, which also aims to play through elemental interactions. In builds through MC and reactions - top 1. |
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2 | ⭐️⭐️⭐️⭐️⭐️ | Basic Attack 46-608 Critical Damage 14,4%-66,2% |
Increases HP by 20-40%. Also grants an attack bonus equal to 0,8-1,6% from max. The HP of the character equipped with this weapon. When a hero's health drops below 50%, their attack power is additionally increased by 1-1,8% from his max. HP. One of the most versatile and best spears for main damage with excellent basic attack and high crit. damage. ively increases attack from HP, but does not make the hero dependent on elemental mastery and thus allows Saino to play in various builds (not only from reactions). |
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3 | ⭐️⭐️⭐️⭐️⭐️ | Base Damage 48-674 Critical Hit Chance 4,8-22,1% |
On hit, increases attack power by 3,2-6% for 6 seconds. The effect can stack up to 7 times and appears no more than once every 0,3 seconds. At level 7, damage dealt is increased by 12-24%. Due to the fact that Saino's gameplay is aimed at continuous damage, the spear bonus works stably, and the high base and crit. the chance in the main stat makes it easier to balance between the necessary indicators when selecting artifacts and a group. |
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4 | ⭐️⭐️⭐️⭐️⭐️ | Base Damage 49-741 ATK 3,6%-16,5% |
Gives 1224% damage bonus of all elements. Triggering an elemental skill inflicts Enhancement for 20 seconds, increasing attack power by 3,26,4% per second. Can stack up to 6 times. When a party character equipped with this weapon is not on the battlefield, the attack bonus from Enhancement is doubled. High attack bonus and steady increase in elemental damage. Although the weapon is not aimed at the heroes that are on the battlefield most of the time, it still gives good buffs and sits quite well on Saino for lack of other spears. |
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5 | ⭐️⭐️⭐️⭐️⭐️ | Base Damage 46-608 ATK 10,8%-49,6% |
Increases shield strength by 20-40%. On hit, increases attack power by 4-8% for 8 seconds, the effect stacks up to 5 times and occurs every 0,3 seconds. While under a shield, the attack bonus is increased by 100%. A specific, but quite functional option that requires a shield before activating Saino's elemental explosion for a 100% attack bonus. Only recommended if you don't have any other alternatives or if you prefer to play with Shields/Geos through Crystallization. |
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6 | ⭐️⭐️⭐️⭐️⭐️ | Base Damage 48-674 Energy recovery 8%-36,8% |
Increases crit chance. hitting 8-16% and normal attack speed by 12%. On hit with a normal or charged attack, there is a 50% chance to activate an intangible blade that deals 40-100% damage in a small radius. Can occur every 2 sec. Saino's ult attacks are treated as normal hits converted to Electro damage, so the second part of the ive effect will allow him to deal additional damage in an area. The weapon also gives a small bonus to crit. chance and attack speed, and the restoration of energy in the main stat will allow you to ult even more often (at the same time, 36.8% is enough for Saino in the DD position to focus on crits and MS in artifacts). The best version of copies on VE. |
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7 | ⭐️⭐️⭐️⭐️⭐️ | Base Damage 46 ~ 608 Restore energy 12%-55,1% |
Attack power is increased by 28-56% of energy recovery rate over 100%. Max Attack Power Bonus - 80-120%. When an elemental explosion is activated, energy recovery is increased by 30% for 12 seconds. Potentially not the best option, despite the increase in energy recovery. Saino is able to generate energy particles right in the ult, and it is not advisable for him to focus on this stat, because of which the overall increase in damage becomes minimal. |
Best 4⭐weapons on Saino:
number | Name | Rarity | Base stats | ive Effects |
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1 | ⭐️⭐️⭐️⭐️ | Basic Attack 44-510 Critical Hit Chance 6%-27.6% |
If there are at least 3 characters of different elements in the squad, mastery of the elements increases by 120-240 units. The best epic spear on Sayno. Gives all the necessary stats: crit. chance, elemental mastery, attack power. Due to the fact that Saino often plays in the squad from Vegetation, which also has Hydro and Dendro characters, it is easy to get an increase in MS. However, for mono-elemental units, a spear is less suitable. |
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2 | ⭐️⭐️⭐️⭐️ | Basic Attack 41-454 Critical Hit Chance 8%-36,8% |
If there are 2 or more enemies nearby, then the attack power and defense are increased by 16-32%; if there are less than 2 enemies nearby, then the attack power is increased by 24-48%. A weapon from the Battle that balances critical hits and increases attack power from/up to 2 enemies on the battlefield. Although the spear has a low base attack, this can be compensated by additional sources of increased ATK in the squad. |
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3 | ⭐️⭐️⭐️⭐️ | Basic Attack 42-510 Critical Damage 12-55,1% |
Defeating an enemy grants additional 12-24% to attack power. Lasts 30 seconds. and can stack up to 3 times. The duration of the added effects is independent of the others. It can be obtained almost for free for starlight, while the weapon gives a high crit bonus. damage and ively increases attack power for each enemy killed. The weapon suits Saino's active gameplay, but is situational at the same time. For example, in boss battles or on some floors of the Abyss, the ive effect will not work. |
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4 | ⭐️⭐️⭐️⭐️ | Basic Attack 44–565 Elemental Mastery 24–110 |
Elemental skill damage is increased by 6-12%. Successfully attacking an enemy with an E-tail will lose 3 energy, but restore 3-5 energy every 2 seconds for 6 seconds. The effect does not trigger more than once every 10 seconds, even when the character is not on the field. A crafted Inazuma spear with a good base, Elemental Mastery bonus, and a ive energy boost. Increases the damage of an elemental skill that Saino activates quite often, especially with a set of Thundering Fury. |
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5 | ⭐️⭐️⭐️⭐️ | Basic Attack 42-510 ATK 9%-41,4% |
Within 10 sec. after activating the elemental reaction, the attack power will increase by 12-24%, mastery of the elements - on 48-96 units. Free weapons that could be obtained as part of the main event patch 3.1 - About ballads and goblets. The spear, just like the signature spear, pushes the game through reactions, but at the same time increases the attack power in parallel. The bonus is stable and awakenings are easy to get. |
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6 | ⭐️⭐️⭐️⭐️ | Basic Attack 41-454 Elemental Mastery 48-221 |
Increases by 20-36% damage against affected enemies Hydro or Pyro items. Not a bad option if this spear is a 5th Awakening and you plan to play Vegetation, Charged, or Overload reactions when you have s with abilities that work even out of the battlefield (for example, with Xiangling). |
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7 | ⭐️⭐️⭐️⭐️ | Basic Attack 42-510 Energy recovery 10%-45,9% |
Using an elemental skill increases the damage of a normal or charged attack by 8-16% within 12 sec. The effect can stack up to 2 times. Craftable, free weapon with a medium base attack like for an epic. If at least one spear is available, it can be given to Saino for a stable bonus to energy regeneration and attacks both during and outside of the ult. |
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8 | ⭐️⭐️⭐️⭐️ | Basic Attack 44–565 Elemental Mastery 24–110 |
Elemental Reactions with Dendro creates a Revive Leaf next to the character that lasts 10 seconds. Leaf increases the attack power of the hero who picks it up by 16-32% for 12 seconds. Any character from the squad can take the Revive Sheet. The effect does not trigger more than once every 1 seconds. It does occur, but only in squads with Dendro characters. Compared to Spear of Kitain, Lunar Piercer is a less stable variant due to being more situational and conditional, despite similar core stats. |
Best 3⭐ spears to start the game or as a transitional option:
number | Name | Rarity | Base stats | ive Effects |
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1 | ⭐️⭐️⭐️ | Basic Attack 39–401 Critical Hit Chance 5,1% –23,4% |
Increases normal attack damage by 24% –48%. One of the best copies at the beginning of the game with a bonus to normal attacks, which Saino actively uses in his ult. The spear can be obtained for free by opening chests in the Li Yue region. |
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2 | ⭐️⭐️⭐️ | Basic Attack 40–448 ATK 5,1% –23,4% |
Normal attacks deal additional 160-320% damage. Can only occur once per 1 seconds. Just like the Brush drops from chests. A little worse due to the fact that it does not give any bonuses to crits, but quite a good initial spear with additional. damage from regular hits. |
Best Artifacts
Artifacts for Saino are selected with an emphasis on its assembly and gameplay.
- For example, when playing reactions it is best to consider sets that increase elemental mastery or give bonuses from interactions between elements.
- If you prefer to play own damage without focusing on the rest of the team, it is recommended to pick up artifacts that increase your own damage. In this case, it is important to take into the characteristics of the character. Let's say Saino is in ult most of the time and uses normal attacks, so in this case he will go well with the set Gladiator’s Finale.
number | Name | Set | Rarity | Effects |
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1 | Thundering Fury | ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: +15% Electro damage. 4 parts: Increases the damage of the Overload, Charged, Superconductor, and Vegetation reactions by 40%. Aggravate reaction damage is increased by 20%. When these reactions are activated, as well as Stimulation, the cooldown of the elemental skill is reduced by 1 second. The effect can occur no more than 1 time per 0.8 sec. Increases elemental damage and enhances all reactions involving Electro, in addition, when these reactions are activated, the cooldown of E-shki decreases, which in itself has a fairly fast cooldown (7.5 outside the ult and 3 sec. under the ult). |
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2 | Gilded Dreams | ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: + 80 units to mastery of the elements. 4 parts: For 8 sec. after calling an elemental reaction, depending on the elements of the allied heroes in the squad, the equipped character receives the following buffs:
Grants useful buffs from both two-piece and full sets, increasing Elemental Mastery and Attack Power based on the element of allied Heroes on the team. It is recommended to have at least 1 hero of a similar element in order not to lose an extra bonus to ATK, since the MC is initially present in two parts of the set. |
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3 | Gladiator’s Finale | ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2 parts: +18% attack power. 4 parts: +35% normal attack damage if the character uses a one-handed, two-handed or polearm. If you're not playing on reactions and want to increase Saino's own damage, this set will be one of his best. Since the hero is most of the time in ult and using normal attacks, he will receive a permanent + 35% damage. In addition, the additional attack power will not be superfluous to him. |
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4 | Thundering Fury | ⭐️⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️⭐️ | 2+2 sets depending on the builds (attack power + Electro damage, MS + MS, MS + Electro damage, etc.). It is recommended to use as a transitional option until parts of a full set of Gilded Sleep or Thundering Fury are farmed. |
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5 | Martial Artist | ⭐️⭐️⭐️ ⭐️⭐️⭐️⭐️ | 2 parts: Increases attack power by 18%. 4 parts: Increases normal and charged attack damage by 25% for 8 seconds. after using an elemental skill. A good set at the start of the game and can be effectively used until rank 45 or the appearance of the first legendary artifacts. |
Detachments
Since the hero wields the Electro Eye of God, it pairs well with the new Dendro element, causing a powerful effect. catalysis. But there are other ways to build Saino squads depending on the rest of the squad. If you have upgraded Hydro heroes, you can also use the Charged reaction in taser units with Hydro or Overload with Pyro.
Character | Element | Weapon | Effects |
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Secondary Electro DPS per team, ive damage from elemental skill totems for 14 sec. | |||
One of the best s for Saino for extra energy and resonance. If necessary, can act as a buffer on attack power with a set Tenacity of the Millelith. | |||
Since the damage in Saino's ultimate is considered normal attacks, Beidou's Elemental Burst works quite well with him. At C6, it also reduces enemies' Electro resistance by 15%. The only problem may arise with the fact that both of these characters have an expensive ultimate. |
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A free hero that is available from the start and at the same time looks good with Saino both in the sup-dd position (if there are constellations) and as a battery . Lisa can also be a carrier Epic of dragons and thereby buff your core. | |||
It can be used both for recharging for ult and resonance, and for healing if necessary. | |||
Similarly, Cookie is a good Electro healer for a single target and a battery for a faster energy gain. | |||
Significantly increases the damage of Dendro Reactions and grants a large amount of "strong" elemental status for 25 seconds. This is enough for the duration of Saino's ult, thanks to which he can deal increased damage throughout the entire stance. | |||
In a detachment through reactions with Dendro - an effective and at the same time a budget option. Has a ive talent Creeping Growth, which increases elemental mastery, and the 6th constellation will give a 12% bonus to the elements when exposed to this element on a lotus lamp (ult). | |||
A good partner in the game through the reactions of Catalysis. At the 4th constellation, it will increase the mastery of the elements. | |||
Dendro applicator and healer rolled into one. Will heal and maintain Dendro's Stim status on enemies. | |||
Increases overall damage dealt with Omen (ultimate), inflicts Hydro status for reactions, and can distract enemies with an elemental skill. | |||
Pocket damage dealer/healer and buffer. Operates from max. HP and health changes. | |||
An excellent ally in squads through the Charged or Vegetation reactions. | |||
More "expensive" version of Xingqiu, with less Hydro status but higher own damage. | |||
In taser squads (Electro + Hydro) is a practical indispensable source of healing. Can also deal damage with her ult. | |||
For a squad through Overload with ive damage from ult and elemental skill. | |||
to the Overload squad. Increases attack power, reduces resistance to Pyro and Electro, and also periodically heals. | |||
Good crowd control, pouring elemental mastery and cutting email. resistance from enemies in the presence of artifacts Viridescent Venerer. | |||
Just like Sucrose, it will provide control of enemies in one, it will give an elemental damage bonus for 8 seconds. At the same time, it is able to disperse and deal damage more efficiently. | |||
Grants a buff to the normal attacks that Saino actively uses during her ultimate for 12 seconds. | |||
Will provide a strong shield, cut elemental resistance in a certain radius. | |||
Useful for Saino due to the bonus to elemental mastery from activating the ult and can be carried archaic stone, which will increase the elemental damage from the Crystallize reaction. |
Group examples
Recommended units for Saino:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
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Command through Aggravation and Vegetation:
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Detachment through Escalation with Dendro and Electro resonances:
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Detachment through Escalation with Electro and Dendro resonances:
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Another variation of the squad through Escalation:
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Squad via Budding-Vegetation + Charged:
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Command through reaction Charged + Catalysis (Stimulation) + Vegetation:
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An analogy of the previous build, but without specific resonances and with more emphasis on security and stability. Zhongli will also lower the elemental resistance of enemies. | ||||
Saino's normal attack buff unit under ult:
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Standard build via reaction Charged:
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Alternative command via reaction Charged:
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Squad option via mono-Electro with dissipation/via reaction Saino is the backbone of the group. Yae Miko - sub-dps, ive damage from totems for 14 seconds, "battery" and electro resonance. Sarah - for the attack power buff. Recommended C6 for increased Electro damage. You can use heroes with high Hydro status for the Charged reaction. Sucrose/Kazuha - Elemental Mastery or El. damage, dispelling and reduction of resistances of enemies in the presence of emerald shadow. |
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Squad through the Escalate Reaction, where Saino gains the maximum damage buff during his ult through Dendro Reaction, Yun Jin's normal attack buff, Zhongli's shield resistance cut, and increased defense. | ||||
A variant of the squad through Exacerbation, where Saino with the help of s gets a good bonus to the mastery of the elements and elemental damage. In the last slot, you can put a Geo character for resonance and additional buffs. For example, Zhongli (with Millelite resistance) or Yun Jin. In this case, Albedo is recommended to wear a set. archaic stone for maximum efficiency. |
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The Overload team, although less effective than all the others, has a place if desired. In this case, with Sarah's C6, Saino will receive a high increase to the overall damage. Although positionally, this group is also difficult to implement due to the fact that Saino has to move around the battlefield often and, accordingly, leave Bennett's circle. | ||||
F2P build with Saino for early-mid game through Aggravate, Charged reactions, including Vegetation under certain conditions. Already at this stage, Lisa or Barbara can wear Dragon Slayer Epic and additionally increase Saino's attack power. |
These are just examples of possible builds. If necessary, certain characters can be replaced with similar ones in of mechanics, elements, and role in the team.
How to play as Saino
The Electro element itself is most fully revealed in combination with Dendro. It can also participate in the creation of reactions Charged and Overload, or in Superconductor with Cryo. But in the latter case, Saino is not recommended to be considered, since his gameplay is focused on inflicting elemental damage. However, the character can play both from reactions in assemblies through mastery of the elements, and build on your own damage at maximum crits, attack power and buffs from s.
Spearman's Primary Ability - element explosion. It is in the rack under the ult (like Xiao) the character will stay most of the time. Therefore, the main task when playing as Saino is to gain energy for the ultimate as quickly as possible, activate all possible buffs and then squeeze out the explosion of the elements, being in it until the end of its effect (since the effect disappears when switching).
Rotation example
- Use elemental skill on Saino until the ult is charged.
- We activate skills and buffs from s.
- We switch back to Saino and use the explosion of the elements.
- During the action of the ult with a frequency of 3 seconds. use an elemental skill, thereby extending the effect of the ultimate to 18 seconds.
It is also worth noting that with the ive talent unlocked "Court of the Pen" activating the E-shki during the explosion of the elements will increase the damage of the elemental skill by another 35% and will release 3 additional Calamity Bolts.
Conclusion on the character
Saino is a pretty strong Electro damage dealer, although, like most heroes of this element, he is quite situational. However, thanks to buffs from reactions with Dendro, including in taser groups through Charged or even Overload (but more specifically). However, it should be borne in mind that the hero acts exclusively in roles of DD, since he spends most of his time in the ult, the effect of which disappears when you change the character.
We hope our guide has helped to put together the best build for Saino. In a separate section on the site monitors the release of new best squad builds.
Squad: Saino, Nahida, Nilu, Kazuha. Is this a normal squad or should someone be replaced?
In general, it would be a good idea to remove Nila. She creates buds that Saino can't activate, and the squad loses some damage: after all, Nila-buds are a separate concept. You can play like this, but the squad loses most of its potential: Nila doesn't get buffs, and she's just a solo character here (unless Nahida gives something).
There are two options for who to replace: if you want to play from Saino's damage (via Exacerbation), then Nila on Fischl/Yae Miko, but they must be well-composed.
If you want from buds/not pumped or not Fischl and Yae Miko, then Nila on Ye'Lan, Xingqiu, Kokomi or Mona (Mona is an extreme case). And Kazuha on Sakuroza, so that MC would fill it up.
In general, I would recommend a squad of Saino, Furin, Bai Zhu and a free slot (you can put Fischl, Ororon, Xingqiu, Ye'Lan, etc. there), but only if you have the resources
Ok, I'll replace Nila with Mona since I have Mona with C2. And Saino with C2 with Jade Kite. Why isn't Kazuha suitable for the squad?
And another question: is furina a good place for mona?
Squad: Saino, Sara, Kollei, Kirara. Is this okay or should someone be replaced?
Saino's squad with a trident from BP, Shilonen with a signa, Kuki with a kazuhi signa and nahida 800 ms. What can be improved?
Saino's squad with a signa, Fischl, grandfather and dendro gg with a heavenly sword, would it be a good option to replace one of them with Nahida, Bai Zhu, if so, who and with whom
so dendro gg on nahida and that's the end of it
Saino's squad, Bai Zhu, Kazuha. Who's the fourth one, Beidou with favonia to charge Saino's ult, dendro gg c6, Bennett, Xingqiu or c6 Yun Jin?
dendro gg, or any other dendro
Hello, what would be better, saino nahida furina kokomi or replace kokomi with yao yao/xingqiu?
Hello! Both Kokomi and Yao Yao are about the same in this team, but one of them is required to heal the squad and stack Furina's buff. Overall, Kokomi is more reliable, it's better to take her.
Hello everyone! Saino with signa, nahida, raiden, kokomi/furina are ok?
I don't think Raiden fits here. She won't buff Saino in any way. And she'll put you in a position: Either Fura without a healer, or a healer who does nothing but heal and a little status. In addition, Saino takes up a lot of time on the field and Raiden will have no time to come out, or vice versa.
In general, put Furu and Kokomi on the same team and you will be happy.
I hope it helped.
I understand, thank you very much!!
Normal pack, Saino, blue, collies and cookies?
Very good team. In the future, Kollei can be replaced by Nahida.
Cookies in full mastery.
what is better, white brush p5 or wind message spear p5?
Greetings everyone, I wanted to ask if it is possible to take a scara and a saino in a pack? If so, what about Sapp?
Conditionally, everything is possible, but in reality, only in the world if you really want to. They are both the main damage dealers, so they require the main time on the field, you can’t use either one from your pocket.
and you want to take turns damaging each other? they don't buff each other at all and are extra weight
good afternoon, I wanted to ask. I have rank 35 and I'm thinking about a squad for Saino
saino
dendro gg
volumes
and I can’t figure out who to put in the last slot of the collegiate or sin tsu? help (I’ve only leveled up Saino, I’m gradually leveling up the squad for him, that’s why I’m asking)
Hello! You can use both Kollei and Xingqiu. If there is a lack of elemental mastery, then it is more profitable to use Kollei in order to gain this stat due to Dendro resonance, but in general there is no big difference between them, you can choose based on who you like better - Kollei or Xingqiu. But in general, it is more profitable for the to invest in Xingqiu, since it will be useful in a larger number of future packs, and Kollei, as a rule, goes on vacation forever after receiving Nahida.
Is it possible to make a national squad with Saino instead of Raiden?
Hello! That’s possible, but Saino is actually not needed in this team, moreover, he will have problems gaining energy for his own ultimate due to the lack of Electro allies + he himself will not receive any boosts, because even the attack power from Bennett’s field is for him not as important as elemental mastery. Let's just say that the combination of the trio Xiangling-Bennett-Xingqiu is so strong that it will any content, no matter who you add to them as a fourth, but they will not receive any benefit from Saino at all, because they do not have the same synergy with him as with Raiden, and it won’t work the way it does with her.
Saino with ATK 1507 ms 364
Should I replace the ATK clock with a ms clock?
Plays with Nahida Kokomi and a random dendro
Good afternoon, does it make sense to stage a ceremony for the ancient nobility 2pcs. It’s almost incomprehensible that the damage of the ult increases for the duration of the entire long ult (like Saino), or by 1 time (like Miko or Raiden)
Neither the emblem nor the ceremony work on Saino, since the damage of the ult's stance is not the damage of an elemental explosion, but of normal attacks. That is, he triggers Xingqiu and receives the bonus from the white brush, but not from this elemental explosion bonus.
Does it make sense to knock out a raiden for him now if there is a bai dou, but no fischl, or is it better to skip this banner?
Raiden will be very good for him, in comparison, at least like a battery
Is it possible to deploy a detachment without Yao Yao? (I just don’t have it, like Bai Ju) for example, Saino Nahida Dori and Kokomi (Mona)?
Hello. Replace her with Kokomi for healing, but note that Dendro gives resonance to MC, so Dory will have to be replaced in the future.