Silver Wolf in HSR — a debuffer character capable of acting as an auxiliary DPS force. The heroine's skills have a number of unique capabilities that increase incoming damage to monsters: her active skills impose effects on enemies that reduce defense, attack power, speed (reducing defense, in turn, is the most valuable bonus).
The gameplay is entirely based on the imposition and maintenance of the listed debuffs. Despite the main feature of the personal skill - the ability give the enemy a new vulnerability, — is considered an extremely expensive character in of action points. In addition, the predominant binding to only a single target makes the heroine give in to others representatives of Non-existence, spreading mass negative statuses. For this reason, it occupies a low position in the tier list, and also requires extremely serious third-party investments to remain at the peak of its own capabilities, while continuing to compete with more versatile s.
Fortunately, the latter can be fully compensated by such positive aspects of the character as comfortable age of high-level modes and the ability to create mono-elemental squads with the most powerful debuff potential.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Quantum ⚛️ |
Path | Nihility |
when added to the game | June 7, 2023 (patch 1.1) |
How to get a character | Event Jump: Character |
Gender | Female |
Home region | Panklord |
Role in the squad | Debuffer, secondary or main DPS character |
Role in the game | Stellaron hunter, hacker |
signature light cone | "The Constant Rain" and "Before the Training Mission Begins" |
Voice actresses |
|
Hero's story
Silver Wolf is a character that appears with the huntress Kafka during the prologue. She has always seen and perceived the universe differently than ordinary people. For her, the world around her is a game where she strives to all the levels.
The hacker spent her childhood in the basement of a fast food restaurant, which became her arcade. The girl spent whole days holding the joystick until only her name remained in the rating. That day, she decided to leave the restaurant and go to Trash Mountain. Her desire to find a job was shattered by her desire for solitude, since in Panklord everyone worked in a team. The only way out was to create virtual partners, which eventually allowed her to get her first job. However, she did not stay there for long.
Having climbed the highest building in Rainbow City, she spent a long time watching the starry sky and her birthplace, a fast food restaurant, where she decided to return later. However, boredom and disappointment increasingly overcame her, as did thoughts about approaching her "line". One day, while wiping the dust off the slot machine, the girl heard footsteps behind her. She sat down and took one last look at the empty basement, after which she turned to the man standing at the door and said: "I accept your offer".
The development of the heroine's storyline can be found in her companion mission "The Spirit of Panklord".
How to get a character
Silver Wolf can be dropped from the Event Jump: Character banner called "Zero's Contract".
To stay up to date with the next Silver Wolf rerun, keep an eye on banner schedule.
Features
The table shows the values of all indicators as the level increases:
Level of | Basic HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 143 | 87 | 63 | 107 | 100 |
20 | 278 | 170 | 122 | 107 | 100 |
40 | 535 | 327 | 235 | 107 | 100 |
50 | 663 | 405 | 292 | 107 | 100 |
60 | 791 | 484 | 348 | 107 | 100 |
70 | 920 | 562 | 404 | 107 | 100 |
80 | 1048 | 640 | 461 | 107 | 100 |
How Silver Wolf's Skills Work
The hacker's main skills are aimed at imposing negative effects, which weaken the enemy, reducing their speed, attack power and defense. However, the girl's most important feature is the ability to create a vulnerability in the enemy to one of the allies' elements, which brings significant benefits to the entire team. Although the character's skills are focused on only one target, they allow you to easily dominate any single enemy, leaving them virtually no chance.
Active skills
Active skills include technique, basic attack, skill, and super ability.
Technique "Forced Exit Program" || Mass Attack and Weakenings
Immediately attacks the target enemy and after the start of combat, deals quantum damage equal to 80% of attack power to all enemy targets, ignoring all types of vulnerability and reducing durability. Enemies with armor destroyed in this way gain a Quantum Penetration effect.
Basic Attack "System Warning" || Single Attack
Energy recovery: 20 units.
Deals quantum damage equal to 50-100% of attack power to the selected target.
Skill "Allow Changes?" || Weakening
Energy recovery: 30 units.
Deals quantum damage equal to 98-196% of attack power to the selected target. At the same time, with a 75-85% chance, for 2 turns it imposes on the enemy a vulnerability of the same type as the element of a random ally, reducing resistance to this element by 20%.
In addition, there is a 100% reduction in the target's resistance to any damage by 7,5-10% for 2 turns. If the added weakness matches the enemy's original vulnerability, then reducing resistance to this type of damage does not work. Silver Wolf can add no more than one vulnerability to one enemy.
The chance of inflicting a weakness on one of the allies' elements depends on number of elements in a team, and not from the number of characters who own these elements. For example, if there are 3 fire heroes and 1 quantum in the squad, it means that we only have 2 elements. Therefore, the chance that the enemy will get a weakness to fire or quantum in both cases is 50%. 3 elements (for example, fire, physical and quantum) - 33% the probability of applying a vulnerability, and 4 elements - 25%.
Superpower " Banned" || Weaken
Energy costs: 110 units.
Energy recovery: 5 units.
85-100% chance to lower target target's defense by 36-45% for 3 turns. Also deals quantum damage equal to 228-380% of attack power to that enemy.
ive skills
ive abilities, in turn, include only talent.
Talent "Waiting for system response..." || Weakening
Each attack has a 60-72% chance to inflict three types of Bug on the selected target, lasting 3 turns:
- Decrease attack power by 5-10%.
- Decreased defense by 4-8%.
- Speed reduction by 3-6%.
The order of leveling abilities
Superpower = Skill > Talent > Basic Attack
All of the Hunter's skills are aimed at helping the team deal more damage through weakening. For this reason, they should be leveled evenly. If you are low on resources, we recommend following this order:
- Superpower и skill — key skills. The skill level determines the chance of applying a debuff that creates vulnerability to the element of one of the squad , as well as the DPS received by the enemy. Upgrading the super ability will increase the percentage of enemy defense reduction and similarly allow you to inflict more damage.
- Talent affects the probability of applying debuffs to attack power, defense, and speed when using any ability, including regular attacks. Therefore, it is worth pumping it right after the ult and skill.
- Basic Attack Most often used to restore skill points and activate talent. It can be left at level one until the previous abilities are upgraded to the maximum.
Tracks
Overall increase in characteristics when upgrading tracks:
- attack power - +28%
- chance of effects hitting - +18%
- Quantum Damage Bonus - +8%
Attack power +4% (lvl. 1) | |||
Generation: The duration of the Bug is increased by 1 turn. Each penetration of the enemy's vulnerability gives 65% to inflict a random Bug on the target. | Effect Hit Chance +4% (A2) | Attack Power +4% (A3) | Bonus quant. damage +3,2% (A3) |
Introduction: The duration of the Bug added by the skill is increased by 1 turn. | Attack Power +6% (A4) | Effect Hit Chance +6% (A5) | Attack Power +6% (A5) |
Note: If an enemy has 3 or more Debuffs while using a skill, their damage resistance is reduced by 3%. | Bonus quant. damage +4,8% (A6) | Effect Hit Chance +8% (Lvl 75) | |
Attack power +8% (lvl. 80) |
Eidolons
All consts:
E1 | Social Engineering | After activating an Ultimate, each Debuff on the targeted target restores 7. energy. The effect can trigger up to 5 times. |
E2 | Zombie Network | When an enemy enters combat, their status resistance is reduced by 20%. |
E3 | Payload | Skill level +2. Talent level +2. The maximum level is 15. |
E4 | Bounce Attack | After activating the Ultimate, each Debuff on the Opponent deals an additional Quantum Damage equal to 20% of Attack Power. The effect can trigger up to 5 times. |
E5 | Brute Force Attack | Superpower level +2. The maximum level is 15. The level of basic attack +1. The maximum level is 10. |
E6 | Overlay Network | For each Debuff the enemy has, damage dealt is increased by 20% (up to a maximum of 100%). |
The best Eidolons of the Silver Wolf are - first, second и sixth:
- E1 - Restores energy immediately after using the ult, if the enemy selected for attack has negative statuses. This will allow you to fill the energy scale much faster and, accordingly, activate the super ability more often, without resorting to the rope on VE.
- E2 - automatically reduces the resistance to effects of enemies who enter the battle. Due to this, the probability of applying weakening increases, as a result, it becomes possible to collect less chance of hitting effects, giving preference to other characteristics.
- E6 — increases damage to enemies depending on the number of negative statuses imposed on them. The shard is useful for the DD position, but does not have a significant impact on the character's effectiveness and is only a pleasant addition, an expansion of functionality.
How to Play Silver Wolf in HSR
The principle of playing the character is to consistently apply debuffs to enemies by using the skill and super ability. However, before moving on to the rotation, it is important to note a few points related to her ability:
- It is advisable to use the skill on the largest enemy (usually located in the center), provided that he does not have a weakness to the element of one of the allies. In particular, this applies to the main DD, who will deal most of the damage to the enemy target.
- Follow skill points. The Huntress only uses the skill on one target, although she can potentially debuff multiple enemies if she has high speed. In addition, there is a chance of creating the wrong vulnerability. In both situations, you will have to spend a lot more skill points, which may not be enough for the main damage dealer.
- By reusing the skill, you can change the enemy's vulnerability type. Therefore, while the effect is in effect and there is no need to update/change it, give preference to the basic attack or switch to another enemy (if you have enough points).
As a result, the Silver Wolf rotation looks like this:
- Before the fight on other s, use techniques that provide buffs or shields, and then use the technique "Forced Quit Program" on any opponent. This will allow you to deal damage to all targets from the quantum armor penetration effect at the beginning of the battle, ignoring vulnerabilities and reducing durability.
- When it's the heroine's turn, activate the skill “Allow changes?” on a large enemy who does not have weaknesses similar to the elements of the allies. This will allow you to cause a Bug with a certain chance and create a debuff for one of the elements. For example, if there are 2 elements in a squad, there is approximately a 50% chance that the target will become vulnerable to one of them.
- Combine a basic attack and a skill to restore skill points while the skill's effect is active. Although a normal hit does not apply a debuff, it can also cause a Bug effect from the talent "Waiting for system response..." and thereby reduce defense, attack power or speed for 3 turns.
- When the energy bar is full, use your superpower " has been banned" on targets with quantum vulnerability. It also makes sense to use the ultimate on an enemy who needs to further reduce their defense. After this, attack the weakened enemy for main DD for 3 turns.
All about character leveling
The points below show what materials are needed to fully enhance a girl.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total resources required to ascend:
- Credits (×308 000).
- Ancient Detail ×15, ancient transmission shaft ×15 and ancient engine ×15 - can be obtained by killing automatons and other enemies in the Robot Settlement and the Big Mine. Alternative methods: virtual universe, synthesis or exchange in the Virtual Machine.
- Void cast iron ×65 - can be obtained by completing Stagnant Shadow in the Combat Zone or by exchanging materials in the Virtual Machine.
- Travel Guides ×289, Adventure Logs ×6, Travel meetings ×3.
Skills Improvement Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
To increase the ability level, in addition to the standard components, you will need:
- Credits (×2 197 500).
- Ancient Detail ×33, ancient transmission shaft ×46 and ancient engine ×28.
- Dread Obsidian ×12, desolation ×53 and obsession ×101 - can be obtained by completing the Sepal in the Big Mine, as well as through synthesis in the Virtual Machine.
- virtual universe, increasing the level of BP, the age of events.
- The Destroyer's Last Path ×9 - reward for killing the boss doomsday beast in the Echoes of War challenge located in the Zone.
The order of pumping traces
When studying hidden talents, you can follow the sequence discussed in the table:
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Total amount of resources used to level up all traces:
- Credits ×802 500.
- Ancient Detail ×8, ancient transmission shaft ×10 and ancient engine ×30.
- Dread Obsidian ×6, desolation ×16 and obsession ×38.
- Tracks of Destiny ×2.
- The Destroyer's Last Path ×3.
Advantages and disadvantages
Like any character, the girl has certain “pros” and “cons”:
Advantages | Disadvantages |
Capable of inducing in the enemy a weakness to an element possessed by one of the allies. This greatly simplifies assembling a team and opens up the possibility of creating mono-elemental squads. | Creation of a vulnerability to a specific element occurs randomly. Provided that all the characters in the group have different elements, it becomes more difficult to apply a weakness corresponding to the damage type of the main damage dealer. |
Being a character of the Path of Nothingness, he has almost all the key debuffs: Reduces defense, attack power and speed. For this reason, it can free up a slot in the squad for other Paths, for example, Harmony. | Since opponents have congenital resistists, you need to collect as much effect hit chance as possible (before opening E2) in order to more likely guarantee the imposition of negative statuses. |
F2P friendly. Does not depend on the presence of certain eidolons, as none of them have a significant impact on gameplay or the character's effectiveness in battle. | Demanding on skill points in the event that it is not possible to cause the desired weakness in the enemy on the first try. This can have a negative impact on the rest of the squad. |
Deals good damage with active abilities, acting as minor dd or main dd. Considering that the Stellaron Hunter has a quantum type of damage, this becomes especially in demand. | Single target targeting makes the character a pretty strong /DD against bosses, but makes it harder to play against multiple opponents, including due to the higher skill point cost. |
In the debuffer position undemanding to pumping and does not need legendary weapons to perform its main task well. To do this, it is enough to collect the chance of hitting effects in the stats of relics using a 4-star cone. |
Best Silver Wolf Builds in Honkai: Star Rail
The Stellaron Hunter Hacker is a debuffer, so her entire kit is focused on helping her allies deal more damage by applying negative statuses. Key stats for the Silver Wolf build in HSR:
- Effect Hit Chance — increases the chance that the enemy target will receive a negative effect. It is worth considering that the base chance of 100%, prescribed in the skills, does not mean that each use of abilities imposes a debuff, since all enemies have an innate resistance to effects. However, the higher the indicator, the greater the likelihood of hanging a negative status.
- Speed - affects the frequency of moves, helps to weaken opponents in a timely manner or restore skill points and energy.
- Penetration effect - increases the damage that is inflicted after breaking through the enemy's vulnerability, that is, destroying his shield.
- Energy recovery - allows you to fill the energy scale faster for timely use of superpowers.
At the same time, along with applying debuffs, the heroine can deal decent damage to single targets, which allows her to be used as a DD or main DD, for whom attack power/crit indicators are not superfluous.
Recommended Specs
The main stats to look for in relics are:
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Chance to hit effects (without a second eidolon) / crit chance or crit damage (with the second eidolon + position sap-dd/main-dd) |
Legs | Speed |
planar sphere | Quantum Damage |
Connecting rope | Energy recovery (without the first eidolon) / attack power, penetration effect (with first eidolon) |
Additional characteristics (sub-stats):
- chance of hitting effects;
- speed;
- penetration effect;
- Attack Power;
- crit chance / crit. damage.
Optimal stat values:
- Effect Hit Chance: from 96% (without the second eidolon) and from 47% (with the second eidolon).
- Penetration effect: from 50-80%.
- Speed: 134-145 units.
- Energy recovery: from 120% (without the first eidolon) and 100% (with the first eidolon).
- ATK: from 1 units ( position) and from 200 units (sup-dd/main-dd position).
- Crits: ratio 1:2 (for example, 50% CS and 100% CS).
Light Cone Rating
When choosing a weapon, it is recommended to give preference to light cones, which will provide:
- chance of hitting effects;
- energy recovery;
- penetration effect.
In addition, it should be ed that the weapon must be related to Paths of Nothingnessfor the ive effect to take effect.
Any cone with a chance to hit effects is the optimal choice for the character. Only if the recommended SPE threshold is reached (96% on E0-E1 or 47% on E2-E6) does Resolve Glisten Like Pearls of Sweat become better, since the defense reduction is the strongest damage multiplier in the game.
Name | Description | Recommendation |
---|---|---|
Incessant Rain |
Increases the chance of hitting effects on 24-40%. When the wearer deals damage to an enemy whose number of Debuffs is greater than or equal to 3, their Crit. chance increases by 12-20%. After using a basic attack, skill, or superpower, there is a 100% chance to apply an Ethereal Code status to the target. Damage taken by an enemy under this status is increased by 12-20% for 1 turn. | The signature provides the character with all the necessary bonuses and characteristics that allow her to reveal herself from all sides - both as a and as a DD. This is achieved due to a high increase in the SPE (the main stat of the hero), as well as an increase in the chance of a critical hit and the imposition of the Ethereal Code status, which increases damage to enemies. |
Before the start of the training mission |
Increases the chance of hitting effects on 20-40%. When the owner attacks an opponent with reduced defense, he recovers 4-8 units energy. | An alternative signature weapon from Gerta's shop. Since it awakens just as quickly, the maximum increase in the chance of effects hitting is 40% - that's what the legendary signature weapon on R5 gives. In addition, the cone allows you to quickly replenish energy points for activating the super ability. |
Determination shines like pearls of sweat |
When the owner hits an enemy that does not have the Trapping status, he has a base chance 60-100% impose the status of Capture on this opponent. The defense of the enemy with the status of Trapping is reduced by 12-16% for 1 turn. | Allows you to impose a status on the enemy "Catching", which delays its effect. At the same time, the target under this effect has its defense reduced, which, combined with the superpower and talent, can significantly weaken even the most powerful enemy. Becomes a top 1 option if a character without an equipped cone has an optimal threshold for the chance of hitting effects, that is, 96% at E0-E1 or 47% at E2-E6. |
Eyes of the Prey |
Increases the chance of hitting the equipped character's effects by 20-40% and damage over time 24-48%. | Although the weapon provides a buff to one of the most important stats, the heroine does not deal periodic damage with either skills or vulnerability penetration, so the second part of the ive effect does not work on her. However, this is still a good option due to the chance of effects hitting, especially with maximum awakening. |
In the Name of the World |
Increases damage dealt to debuffed enemies by 24-40%. When using a skill, the chance to hit the owner's effects is increased by 18-30%, and the attack power is 24-40%. | Weapons from the standard banner will perform well if the character is in the position of a secondary damage dealer, as it increases attack power, which affects the damage of all active abilities. In of dealing damage, it occupies the top 2 position, but in of applying debuffs, the 4-star Signa wins due to its accessibility and greater increase in ShP. |
Good Night and Sleep Well |
Damage dealt is increased by 12-24% for each Debuff that the target enemy has. The bonus stacks up to 3 times and applies to periodic damage. | A good option, but it does not have bonuses that would contribute to the development of the character's potential as a debuffer, but rather allows you to inflict more damage on enemies with negative effects. For this reason, it is inferior to the previous cones, but can still be used, especially as a DD and main DD. |
The show begins |
After the owner applies a weakening to the enemy, he receives 1 lvl. Trick status. Each level of this status increases the damage the owner inflicts by 6-10% up to max. 3 times. This effect lasts for 1 turn. If the owner's effects hit chance is greater than or equal to 80%, their attack power is increased by 20-36%. | Affordable Alternative "Good night and peaceful sleep", which is suitable for the sub-DPS position. The ive effects of the cone are implemented independently of each other: for a damage bonus, it is necessary to impose up to 3 weakenings each turn, while the attack power increases when the chance of hitting the effects reaches 80%. For a comfortable game, the hunter needs to collect at least 96% of the named characteristic, and the character's skill allows you to impose the required number of debuffs. |
Void |
At the start of combat, increases the chance of the wearer's effects hitting 20-40% for 3 moves. | A great early game cone. Although the buff only lasts for 3 turns, it's usually enough early on since fights aren't as drawn out as they are in the late game. |
What relics and decorations are needed
Artifacts must have the basic characteristics of the character, which include:
- chance of hitting effects;
- penetration effect;
- speed;
- energy recovery.
As an alternative or addition, you can consider artifacts that give elemental damage, attack power and crits.
cave relics
Name | Effects | Recommendation |
---|---|---|
|
2 parts: Increases speed by 6%. 2 parts: Increases speed by 6%. |
One of the most attractive equipment options aimed at increasing the character's speed. Since the girl is a representative of the Path of Non-Existence, and her rotation is focused on constantly maintaining/updating negative effects, investments in the named characteristic through the effects of the two sets considered will allow her to cope with the main tasks of the debuffer more effectively. |
|
2 parts: Increases quantum damage by 10%. 4 parts: When the wearer deals damage to the target enemy, ignores 10% defense. If the targeted opponent has a Quantum Vulnerability, the owner ignores an additional 10% Defense. |
Suitable for primary or secondary DPS, as it increases the character's personal damage. At the same time, the set can be equipped in the /debuffer position, as the requirements of the full set will be met almost always. |
|
2 parts: Increases quantum damage by 10%. 2 parts: Increases speed by 6%. |
A combination that increases quantum damage and speed. It will be effective in any role, since the hacker deals elemental damage even as a character, and speed is necessary in many situations: for timely debuffs, energy recovery, and dealing more damage within one cycle. |
|
2 parts: Increases quantum damage by 10%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
An alternative build for the secondary damage position, built on the unit's ability to apply weakening. Combined with a set for elemental damage bonus, it turns out to be a good combination that increases overall damage. |
|
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
Not a bad option for a secondary damage dealer. A full assembly gives an increase in crit. stats and is easy to use, while the two parts of this set increase the overall damage dealt to debuffed enemies. |
planar decorations
Kits:
Name | Effects | Recommendation |
---|---|---|
Pan-Galactic Commercial Enterprise |
2 parts: Increases the hit chance of effects by 10%. Attack power increases by an amount equal to 25% of the hit chance of the effect, up to a maximum of 25%. | An excellent set due to the increase in SPE and attack power, thanks to which the character not only has a higher probability of imposing a weakening on the enemy, but also deals more damage with active skills. |
Sprightly Vonwacq |
2 parts: Increases energy recovery speed by 5%. When the speed reaches 120 units or more, the action moves forward by +40% immediately after entering combat. | Helps to quickly restore energy to activate superpowers. In addition, if there are 120 units. speed, instantly pushes the action forward at the beginning of the battle, which will allow you to use the skill much earlier and create the necessary vulnerability in the enemy. |
|
2 parts: Increases status resistance by 10%. If the wearer's status resistance is greater than or equal to 30%, the crit. All allies' damage is increased by 10%. | Provides resistance to effects, which means it reduces the chance of being under a negative status, such as control. At the same time, when the heroine’s own SE reaches 30%, she receives an additional crit buff. team damage. Since 10% is given by decoration, the remaining 20% must be obtained in relic stats. |
Fleet of the Ageless |
2 parts: Increases HP by 12%. If the owner's speed is 120 or higher, the attack power of all allies increases by 8%. | Universal kit. It will make the character more dense due to an increase in health, and will also provide all squad with a boost in the form of a buff to attack power. |
|
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | A great option when playing in a monoquantum squad. The additional energy regeneration is also good, since the unit will be able to charge the super ability faster. It can also be considered in a 2+2 team (quantum characters + another element), since the bonus will still be useful. |
Mermaid, sunken shores |
2 parts: increases the owner's energy recovery rate by |
Another set for the character position, the gameplay of which is based on the distribution of debuffs. Increasing the SVE will speed up the accumulation of energy for using the ultimate skill, and the second part of the set will allow you to further strengthen the ally who is in the first place in the squad. |
Sets to increase your own DPS:
Name | Effects | Recommendation |
---|---|---|
Space Sealing Station |
2 parts: Increases attack power by 12%. When speed reaches 120 or more, an additional 12% is added to attack power. | An optimal set for boosting damage from technique, skill, ult and basic attack by increasing attack power. It has a simple condition that is easy to fulfill, since the superhacker reaches 120 units of speed if he wears speed boots. At the same time, the attack power increases to 25%, which is quite significant. |
Talia: Kingdom of Banditry |
2 parts: Increases the penetration effect by 16%. When the speed reaches 145 units or more, the penetration effect is further increased by 28%. | A set that, together with the Thief of the Falling Meteor cave relics, provides 76% of the penetration effect (if you have 145 speed units). This makes it possible to deal more damage after destroying an enemy shield, as well as focusing on other top and bottom stats in relics. |
|
2 parts: Increases the owner's attack power by 12%. If the owner's speed is greater than or equal to 135/160, the damage dealt is increased by 12/18%. | Significantly increases your own damage. The main requirement is high speed from 135 units. This value can be achieved through stats in relics and/or equipping Kafka's "Just Gotta Wait" signature cone. |
|
2 parts: Increases Critical Chance by 8%. When Critical Chance is 70% (or higher), Basic Attack and Skill Damage increases by 20%. | Provides crit. chance, increases the damage of a basic attack and skill, which are often used in battle. Considering that in the sup-dd/main-dd position the heroine is more focused on crits, you can achieve a 70% crit chance. hits to get all decoration bonuses. |
Silver Wolf Squad Guide in HSR
Silver Wolf's role in the team is a character specializing in weakening enemies, breaking through enemy armor, and dealing damage to single targets. Thanks to the skill's specialty, she can cause the enemy to be vulnerable to a random element of one of the allies for several turns - this makes her a strong in teams consisting of the same elements, as the chance of creating the necessary weakness increases.
Which characters are suitable?
Heroes that can act as allies:
Character | Path | Damage type | Features |
---|---|---|---|
A basic legendary character that easily closes any starting content. Subsequently, until alternatives are obtained among its element, it can play the role of a secondary DD. | |||
He takes the position of the main DPS hero in the team, focused on constantly dealing wind damage. Easy to assemble as its main stat is health (HP). | |||
Moon Eater is a bright representative of the Path of Destruction, who can become the main damage dealer in a "fake" squad with the , who is able to create an imaginary vulnerability. | |||
Despite Sam's own fire vulnerability on enemies, the hacker can still offer the damage dealer a defense cut with her talent and ultimate. The weakening will have a positive effect on the damage of the super penetration that the damage dealer relies on. | |||
A strong main DPS character. When gaining stacks, enters a special state in which he moves his action forward, increases his crit chance and attack power. Accordingly, he will be glad to have any stable debuffers. | |||
Tank with good AoE potential. It combines the functions of a ing the team's survivability and a damage dealer capable of dealing damage to both single and multiple targets, including those outside the battlefield. | |||
An excellent physical damage dealer with damage to one and several targets. During the battle, she constantly activates counterattacks if she is hit by enemies. She deals decent damage, which can be further enhanced by the girl's debuffs. | |||
Electro DD, which increases its damage in proportion to lost health. At the same time, to reveal the maximum potential, it requires additional in the form of heroes of the Path of Harmony and Non-existence. | |||
Primary / secondary DD. Deals a large amount of periodic damage due to the imposition of the Burning status. Prior to E4, the status only applies to one enemy target. | |||
An easy-to-use ice area damage dealer. With some chance it can inflict freeze, and with eidolons, other negative effects. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
Performs frequent attacks with an improved variation of the basic attack in conjunction with the summoned spirit of memory after using "Dance, Born to Be a Seamstress". As a result, it can fully realize the bonuses from the debuffs imposed by the Nothingness unit. | |||
A character of the Path of Memory who occupies the position of and secondary DPS hero, as he has a number of unique bonuses: personal damage of the true type, promotion of the ally's action, increase of the squad's critical damage, imposition of a debuff aimed at delaying the actions of enemies. | |||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | |||
A damage dealer who excels at dealing with dense enemies. Relies on bonus attack, which is contained in a talent, skill, and super ability. Works best with heroes that can deal additional damage, allowing you to gain charge "Winged Beast". | |||
Has high damage of its own to one target. Together with the hacker girl they create a rather powerful combination against enemies with quantum vulnerability. | |||
A solo damage dealer that performs well against bosses and elites. Increases own crit with abilities. damage and crit chance. hit, which simplifies its assembly. Like any DPS hero, he will be glad to have . | |||
The Unit of Nothingness is considered one of the best representatives of the Path of Nothingness for Dr. Ratio, as it is able to provide the scientist with up to 7 active debuffs, allowing Veritas to bonus attack on a constant basis. | |||
A damage dealer with high damage to single targets. Although he can independently apply physical vulnerability with his super ability, the hacker will help with this until his ultimate is charged. In addition, she is useful due to her extensive arsenal of debuffs, which will come in handy in any fight one way or another. | |||
The skill reduces the enemy's speed when a critical hit is triggered. If it attacks slowed targets, it additionally increases the damage multiplier of the ult, which makes the huntress a great for this character. | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
The main DD that deals physical damage to a single enemy target. Thanks to the talent, it increases speed if there are enemies with a broken vulnerability on the battlefield. | |||
Primary AoE DPS. Achieves maximum damage by building up 10 stacks before Lightning Lord (summoned creature) attacks and weakening enemies with defense debuffs. | |||
The Scientist deals high area damage with her enhanced skill and super ability, but is also effective against single targets. In addition to Erudite characters, due to the mechanics, she will benefit from s and units that can attack frequently, as this allows her to get more energy and collect special stacks "Interpretations". | |||
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
Deals high area damage due to superpower and skill. For each enemy that receives damage, it restores energy and also accumulates Apotheosis levels. Each stack of status increases the critical chance by a percentage specified in the talent up to 10 times. | |||
A good alternative to Jing Yuan for area damage. Inflicts the Burning status on enemies and applies bonus attack, if accumulates 3 levels of talent (given for breaking through the armor of enemies). | |||
Comfortable free hero that will close most of the initial content. Although her damage starts to sag in the later stages of the game, with the right investment, she can act as a sup-dd, dealing damage with bonus attacks. | |||
The main DD that increases its damage due to the imposition of the "Shock" status by technique, skill and breaking through the vulnerability of opponents. At the same time, the ultimate increases the duration of the superimposed effect. | |||
A character that deals area damage and has a unique mechanic of extracting jade bones. Demanding in of skill points, which is important to consider if you use her in the same team as the Stellaron Hunter. | |||
A that has an extensive list of buffs in its arsenal. The skill advances the action forward, and the ult increases the attack power and crit. damage to all allies. | |||
Specializes in the penetration effect, which combines well with the mechanics of the Stellaron Hunter. Similarly, it has a buff to increase the penetration of resistance of all types, and also additionally increases all damage inflicted and speed. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. In addition, due to the trace, it offers increases in attack power for quantum-type characters. | |||
There is no direct synergy between the characters, but Tribby can be combined with the best hacker in a monoquantum squad or simply give out universal buffs. It is important to make sure that she ults every two turns. For this, AoE damage dealers or high speed on Tribby herself will come in handy to compensate for the lack of energy. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
A unique representative whose bonuses are aimed at fully ing characters that summon creatures to the battlefield (for example, Jing Yuan and the Lightning Lord, Aglaya and the Seamstress memory spirit, Topaz and the ant piggy bank). In addition, it can be useful to other characters due to the mechanics of action progression, energy recovery, as well as due to universal positive effects on increasing damage and combat characteristics. | |||
F2P buffer based on the “breakthrough effect” characteristic. He has a low consumption of skill points, which is why he is a good fit for any team as a secondary source of damage. In battle, he focuses on increasing damage against enemies with a broken vulnerability, and therefore requires that the elements in the team match the weaknesses of the monsters. | |||
Accessible, but also a great character. Increases the party's speed by using superpowers. Due to the talent, it accumulates charges that buff attack power up to 5 times. | |||
Increases the attack power and critical stats of allies by skill and super ability if Roaring Bowstring status is active. A good addition to mono-sham teams due to the trace, which gives a bonus to this type of damage. | |||
Has a skill point recovery mechanic. Increases the damage dealt to a single target using a skill mark, and the ultimate increases the speed and attack power of the selected party member. | |||
A versatile that increases the attack power of allies. Restores 50 energy to the selected team member with the ultimate and increases their damage. | |||
Although the hero also belongs to the Path of Nothingness, he has not only debuffs, but also quite strong attacking abilities, which make him a good main (in certain situations) or secondary damage dealer. | |||
It is a debuffer that s squads focused on depleting stamina. It increases the penetration effect, allows you to ignore vulnerabilities, and further reduces the defense of enemies thanks to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced attack. | |||
Specializes in inflicting Shock status. In addition, it is capable of instantly activating all the enemy’s statuses with periodic damage. In a squad he acts as a secondary or main damage dealer. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Debuffer with lane wind damage from the Arcana status, which becomes all DoT effects after using the ult. Can apply debuffs: reducing defense and increasing the damage received by enemies. | |||
Damager, who has a unique superpower mechanic that does not require energy. Instead, you need to gain a certain amount of charge by imposing weakening on enemies. Hacker will not only provide constant debuffs, but also close the need for 2 heroes of the Path of Nothingness to work the trail "Abyss". | |||
Deals physical damage and inflicts the Bleeding status on one enemy. In addition, the Underdark champion increases the damage taken by enemy targets after using his super ability. | |||
In battle, it relies on the Burning effect, which spreads to several targets at once. Deals good damage of its own and weakens enemies with the help of the Fiery Kiss status, which increases the damage received by the target. | |||
Character with DoT mechanics. Inflicts the Weathering status on enemies, which deals damage every turn for a certain period. | |||
Tank and shield. Takes hits from enemies and applies armor to the entire squad, which allows allies to take less damage. The skill has a chance to freeze one target that cannot take actions. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
One of the best allies not only in the monoquantum squad, but also in other builds. Has a skill that redirects 65% of the damage received by allies, and heals if the second trace is open. | |||
A character who is also great at protecting allies. With the help of the skill, he "taunts" enemies, distracting them from the rest of the team. With the super ability, he deals fire damage in an area. | |||
Great shield in the early game. In addition to the defensive skill, it has a super ability with which it deals area damage and counterattacks if an ally under the armor is attacked by enemies. | |||
Event healer. Heals one ally with a skill, while with the help of a talent it can gradually restore the HP of the entire team. This is achieved through the talent that summons the Magic Circle. If enemies inside the circle take damage, the attacker and other allies are healed. | |||
A healer who can apply buffs. With skill and talent, heals one or more squad , restores energy with superpowers and increases attack power. At the same time, it can remove weakening. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
Restores the team's health with a skill and superpower. Due to the status "Inspiration" and resurrects one dead member of the squad, but only once per battle. | |||
A free healer that heals both one ally and the entire squad. The use of the skill can remove 1 debuff in the presence of the Tranquility trace. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. | |||
A debuffer healer whose healing works by hitting enemies with the Dead Drunk tag. The character's skill set also includes instant healing with a skill and massive healing with an enhanced basic attack. |
Examples of the best teams
For a greater chance of getting the desired debuff, it is advisable to use the heroine in teams where there are as many identical elements. She still remains a useful for standard packs thanks to the rest of the debuffs, but in this case there is a risk of creating a vulnerability, for example, to the element of a healer who does not deal damage.
Examples of the most effective units:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A monoquantum team that excels in any situation. Hacker creates a 100% guarantee of weakness to the quantum element. Zele deals the main damage. Sparkle/Tribby s Zele with positive effects. Fu Xuan is responsible for protecting allies. | ||||
Strong squad against bosses and elites due to high damage from Zele, which is achieved through Tingyun/Sunday buffs and additional mob weakening. Bailu acts as a healer. | ||||
A team with Acheron as the main damage dealer. In order for her to gain Sundered Dream charge points, she needs to constantly apply debuffs to enemies. Linsha or Gallagher are healers who can apply the debuff with their ult. | ||||
A squad that s Jing Yuan as the main damage dealer. Robin/Tribby increases the general's attack power, while the Hunter-Hacker s him with debuffs that she imposes on enemies. Hoho can be placed in the place, which skillfully restores energy, heals a lot, and even increases attack power. | ||||
A mono-fake build with Moon Eater or Rappa as the core of the team. Locha (or replace with Aventurine) restores allies' health and removes 1 buff from all mobs. The team's additional damage is Welt with mass debuffs and a powerful ultimate. In case of a skill point deficit, the senior crew member can be replaced with Fake Pathfinder or Fugue. | ||||
Feixiao's bonus attack team. The build is designed to help the Arbiter General accumulate the Winged Beast charge needed to use the super ability as quickly as possible. At the same time, Topaz/Robin are used to enhance the bonus attack, which is Feixiao's main source of damage. | ||||
Ice squad against bosses and multiple enemies. Ruan Mei applies damage buffs/Pela lowers enemy defense, removes buffs from them/Misha helps with super ability damage and Freeze. Cheetah/March 7 apply shields and freeze. In the case of Jingliu, it is recommended to use a character of the Path of Abundance, such as Lynx. | ||||
A monophysical squad for fighting any number of enemies. The task of the huntress is to cause the necessary vulnerability in "dense" enemies, while Argenti destroys the main group of monsters. Hanya applies useful buffs and monitors skill points / Tribby increases the DPS of the entire group. As healers, you can take Natasha or Lynx with mass healing and removing debuffs. | ||||
Hacker causes vulnerability to wind damage in enemies and takes the position of a secondary DPS character. Armor applies positive statuses and advances the main damage dealer, Blade. Sampo, on the contrary, spreads negative effects on decreasing speed. Hoho/Locha are healers. | ||||
A team with Great Gerta, who needs an Erudition character, as this strengthens not only her, but also the rest of the squad. The optimal addition to the build will be a buffer/debuffer, spreading useful effects or weakening enemies. In addition, it is worth noting that the heroine values frequently attacking allies who are able to accumulate stacks of "Interpretation", which means that such units are suitable for the position. | ||||
A team focused on ing Aglaya and her memory spirit, the Seamstress. Sunday, who can be replaced by the Memory Pathfinder, increases the heroine's combat stats, while SV lowers the enemies' defense/ATK/speed and manipulates their vulnerabilities. The healer position is taken by either Linsha or Hoho, as representatives of the highest tier of Abundance. |
Is it worth it to knock out the Silver Wolf
The hacker girl is a specialist in everything related to weakening enemy targets. She can almost continuously apply negative effects, providing an advantage in difficult situations. Her main feature is creating vulnerability to the elements of one of the allies, which opens up the possibility of building a mono-elemental group. At the same time, she has skills that allow her to inflict good damage and thus act as a DD/main DD.
While the character remains fairly versatile for many builds, team selection still plays a major role. She won't be able to realize her full potential if she spends time creating a physical weakness when the only character of that element, for example, Healer Natasha. Carefully choosing teammates to create the necessary vulnerabilities with the skill is the key to success, otherwise skill points are wasted for no apparent reason.
As a result, when considering whether to knock out a heroine, it is necessary to take into the high needs of the character, her dependence on skill points, as well as the general binding of skills to the solo target.
Achievements with character
There are 2 achievements associated with the girl. The first one can be completed with the help of someone else's heroine, and for the second one you need your own.
- fragile body - Use the girl to add different types of vulnerability to one enemy 3 times in one battle.
- Do hunters hunt other hunters? - Use the hacker to fight Kafka and add 2 vulnerabilities to her in one battle.
We hope we helped you put together the best build for Silver Wolf, the hacker and huntress in Honkai: Star Rail. comments Ask any questions about the character so that the author or other players can help.
It would be better if she was reserved, I’ve been waiting for Acheron since the release
rejoice
Greetings, Ladies and Gentlemen. I plan to play Ratio-Welt-Wolf (E1)-Bailu. I want to find out from more experienced players: is this squad good, or should I replace someone? I think I’ll leave the Doctor and the Wolf anyway.
If anything, there are options with Asta, Pela (E2), Natasha (E3), March 7 (E3) and Tingyun (E1).
PS Those who do not have the number of eidalons indicated are without them at all.
It’s better to put tingyun instead of velt
Hello, please tell me when the wolf rerun will be? (Approximately)
come away
Which set is better for quantum or weakening?
Please explain which cone is better for Volchek: the Sweaty cone or before the training mission (taking into the same number of stays on both (P5). Let me explain in connection with what the question is connected with: your training mission is higher than the sweaty cone, but in Pridewin it puts the sweaty cone higher. In advance thanks for the answer
If you have a 96% chance to hit effects, or 47% (with a second eidolon), "Resolve Glistens Like Pearls of Sweat" is better.
If this optimal value is not achieved, then “Before the start of the training mission” is better.
Hello, I want to ask. There is no signature Black Swan cone in this article. Does that mean it's not suitable at all?
The spe is the same as the cone for the event on week 5. But the problem is that I don't have it. Will Signa Lebeda be able to replace him?
just for the sake of ShPE. 95% of the mechanics of the cone revolve around pillboxes, which the she-wolf cannot apply.
Let's all accept one fact: Silver Wolf can fit into absolutely any pack. From doter to mono quantum
My squad is S.Wolf/Argenti/Natasha/March 7. Almost the same as in the article, only instead of Chania it’s March, okay?
I play Jingliu, Wolf, Cheetah, Bai Lu/Hoho. When the new cryo character comes out, I think he will replace Gil with her. What do you think about the pack?
After I got a silver wolf and I started collecting it in the main DD, I had a strange but very interesting idea for a team consisting of a silver wolf, Welt, a healer or shield warrior (quantum, ice or imaginary path) and an icy nothingness character. The essence of this command is that all characters will slow down and interrupt the enemy's action, while adding debuffs and increasing the enemy's damage received. And since at least both the silver wolf and the velt, when assembled correctly, can inflict considerable damage, this combination becomes not only strange and unusual, but also effective against various opponents.
So far, my team consists of Silver Wolf, Welt, Bailu and a variable character (most often Dan Hen: Moon Eater), but Kafka and Jin Yuan fit into the team normally; when I put them in the squad, the damage did not drop much, although Kafka garlic fits extremely poorly into squads with imaginary and quantum characters
Silver wolf, jingliu, locha, armor. Will the squad come?
If you adjust the squad to a wolf, then it’s so-so, but if you adapt it to a jinglyu, then it’s basically fine, provided that the silver wolf is purely a debuffer. But the effect of adding vulnerability will be quite useless unless you have great luck.
Would a 5* from the Herta store suit her?
Yes, it's written
my pack consists of a cheetah, gray wolf, yanqing and tingyun
norms?
I literally have the same pack, although instead of Yanqin Sushan, but it rolls into me
practical (at least not easy to kill) and good against bosses, but not so good for battles with limited cycles
pack of blade, armor, baylu, wolf. Everything is fine?
It’s normal, but it’s better to replace baila with trotting and it’s not necessary
If the developers release a quantum healer / shield and a buffer, then the squad with the Wolf Cub and Zele will be an imba. All that remains is to rebuild the Wolf into the best speed among the squad, in order to immediately introduce vulnerability to the quantum, if there is none. Mono quantum detachment will break the balance sooner or later.
1.3* will be released in patch 5 Lynx 4 * (Abundance) - sister of Cheetah and Serval
Quantum harmony will be released in 2.0, then monoquantum will play in a new way
Yoma imba. I don’t know, I inserted such arts to her, or what, but after a person recovers from the vulnerability inflicted by the Silver Wolf, he is simply dealt HUGE damage, naturally Kokoliya in the penultimate virtual machine in the third phase lost 42% hp after the vulnerability was restored. Almost f***ing half HP. And outside the virtual machine is also about the same. Fierce imba)
Most likely collected in the penetration effect. Just like mine))
Good afternoon, I have a request, how can I improve my team?:
GG(phys), Wolf, Cheetah, Himeko
Good afternoon. Do you want to change the composition of the current team?
Hello, my pack looks like this:
Wolf, GG (fire) Clara, March 7
Do I need to change or is it better to leave?
Hello! GG (fire) draws opponents towards itself, so it’s definitely better to separate them with Clara into different packs or change GG to a physical one.
To implement the Wolf skill, it is better that the team has as many characters of the same element as possible.
As an option, Clara, GG (physical), Natasha and Wolf. In this scenario, Clara will tank, and the Wolf with a higher probability of making enemies vulnerable to physical damage
you have March 7 and fiery gg give shields, think about changing someone, for example gg to physical so that there are fewer elements but at the same time there was a shield and norms dpser in the form of gg
Sorry, can someone explain to me why a wolf needs 70-100 chance to hit effects? Does she have at least a 60% chance of triggering in her skills, or am I misunderstanding something?
The article clarifies that even a 100% hit chance does not guarantee a debuff, as the enemies have inherent resistances. Therefore, the higher this indicator, the better. Ideally 100-115+-
Thank you)
I don’t know directly. I’ve already unscrewed 83 twists on the Wolf, it still doesn’t work, I already doubt whether I need it, or wait and get Locha ...
This random (or still not random) is already sitting in the liver. Absolutely all legs fall only from the guarantor. Leg from a beginner at 50 twist, leg from the standard at 87 twist, General at 84, and Wolf there too ... very insulting ... It was a cry souls, do not judge strictly =)
I have the opposite. Rookie League 10 twist, Standard 42st twist, Ox dropped on XNUMX twist
Jin Yuan, Tingyun, wolf and Natasha…(baiju is planned instead of Natasha but she is not there)…normal squad or still not worth the candle?
I'm sorry ... not Baiju but Bailu
Good squad. Of course, a weakness to physical may fall from a skill. damage, but if this is not critical for you, then the squad is quite strong. If you still manage to knock out Baila, then the skill will start to work more stable
is it worth hitting a 5* signal or can you get by with a 4* signal? (considering a hundred I will knock out a maximum of 1 overlay for a 5* cone, and in 4* all overlays can be collected)
At the start of the game, you can get by with a free 4 * cone for the event, with which the Wolf copes with his main tasks, and save the jade for new characters, especially since there are many interesting ones ahead.
Zele, the wolf, Natasha and Asta, Natasha e6 and Asta e4, there is a serval e4, is it worth replacing asta with it? And Asta to throw to Himeko in the second pack? I plan to knock out Kafka and I don’t know if Serval is worth my pumping
Tell me, what kind of pack can you make with a wolf and armor on your hands?
You can put Armor, Wolf, Tribute Heng and, for example, Fire Pathfinder together.
Or as in the list of commands: Armor, Dan Heng, Wolf, Qing Que. It's easier here with the debuff from the Wolf, but there is no protection.
Game: You will collect a garbage squad because of vulnerabilities! Ahaha!
Silver Wolf: Oh, it seems the mouse squeaked. , do what you want.
The wolf is cool, removes the squad's dependence on vulnerability. I easily ed Kokoliya with her in the 6th virtual machine with the qingque-wolf-fire.gg-bailu detachment
There is not enough Bailu for the Serval/Zele/Wolf/Baile pack. Does it make sense to temporarily put Natasha (physical vulnerability is added to the chance of imposing holy) or put Tingyun as a plug instead of Bailu? Or even leave it as it is: Zele / Cheetah / Wolf / Natasha?
You can leave it as it is) Still, the Wolf has other useful debuffs. Therefore, even if it is not possible to assemble a squad of 2 + 2 or 1 + 3, then this is not critical, especially when initially among the enemies there are already the necessary vulnerabilities. Only otherwise, the Wolf needs a stable creation of weakness. But it already depends on the situation, so it is not necessary to always adapt to her skill)
knocked out mom with 8 spins
Knocked out mom with 2 spins
Good afternoon, I would like to ask about the team:
Welt, Silver Wolf, Seele, pyro GG. Is it worth replacing Seele / Welt in it, for example, with Tungyun/Natasha?
Good afternoon You have a pretty balanced team. It is worth changing something only if the situation requires it. For example, if Piro GG cannot cope with the defense of the team alone, you can put Natasha. If everything is in order with this, you can leave the squad in its original composition)
Hello, what can you say about this team.
Zele, Wolf, Clara, Bailu?
Or should Clara be replaced with Tungyun?
Hello. If it’s not critical for you that a weakness to electricity can work, then you don’t need to change anything) The team works fine anyway. In addition, you are unlikely to use the Wolf skill absolutely always.