Dreams Beneath the Searing Sand Sumeru from the Golden Land of Dreams quest chain. The traveler and his group go on their last adventure - to the temple of Haj Nisut, in order to finally unravel the mystery of al-Ahmar.
The guide provides information on how to complete the Burning Sands Dreams quest in Genshin Impact, three trials and activate the mechanism in the center of the hall.
How to start the quest Dreams Beneath the Searing Sand
To start the quest Dreams Beneath the Searing Sand, you will need to complete the previous mission of the Golden Slumber chain - The secret of al-Ahmar. Then the desired task itself will be displayed in the journal.
age of Dreams Beneath the Searing Sand in Genshin Impact
Return to the oasis and defeat the Hermits
After meeting with an old acquaintance of Jabrail, the detachment became concerned about the safety of their camp. Return to Sobek's Oasis to check on the status of the rest of the team. There are already enemies at the place where the archaeologists stopped: defeat Hermits.
Enlisting the of Jecht and her father, defeat three common opponents. After that, a special enemy will come to the rescue - Stone Enchanter. Talk to Nachtigar: make sure they are all right and tell them what happened. The detachment will reconcile and decide to advance to the next place for a halt.
Head to the next oasis
Head to the next oasis, located to the east of the Dune of Feast. From Sobek's Oasis, head north past the Dendro Archon Statue. Approach the pond, after which a cut-scene will begin, in which the squad will set up camp.
Find Hajj Nisut
After resting, go to Haj Nisut, located in the northeast of the camp near the oasis. Entering the search area find Hajj Nisut. Move towards the recess.
From the teleport, run towards the "pit". Approach the cliff to trigger a cutscene. The squad will conclude that the Khaj-Nisutis definitely located here, but simply does not want to show up. Jabrail will draw the attention of the team to the Hermits, who reached the temple much earlier than the expedition. To everyone's surprise, Jecht and her father decide to go directly to the enemy.
Go to the Desert Camp
Turn right and run along the sand to the Hermit camp. To get to the place faster, use four leaf symbols.
Opponents will say that the traitors must return to the Hermits what Samiel gave them, and immediately enter the battle. Overcome flaming ice и noon thunder. Further, several ordinary enemies will enter the battle and Windhunter. Having dealt with the bandits, the friends decide to explore their camp.
Find clues in the Desert camp
Go down towards the teleporter and turn left. You will notice a glow near the big tent: go up and pick up the letter. Return to the squad and tell Jabrail about the finds: probably this is a trap and Samiel knew about everything. However, the friends have a Benben and a stone slab, which gives them a significant advantage over the Hermits. As a result, the team decides to go straight.
Complete three challenges
At three ruin sites near Khaj-Nisutthree tests must be ed: Solve puzzles with replicator stones, beams and cages. At the end of each puzzle, a monument is activated.
Challenge #1: Southern Ruins with Invisible Labyrinth
Head to the first quest area and enter the part of the temple with the triangular door.
Interact with the pedestal and press "Actions". A descent will open to the right, into which you need to jump. Immediately deploy the glider as the Traveler will land on a transparent slab.
The first puzzle invisible maze. It is extremely difficult to explain the procedure, so a video walkthrough of the riddle is attached below. The screenshot above shows a place on the second tier, to which you need to go down from the third. It is located at the southern statue.
If you can't find the gap down, try to choose the right (or left) wall of the age and go strictly along it. Thus, you can by the entire maze and are guaranteed to fall somewhere into the age to the lower tier.
On the second floor, go north to another statue. Run along the right side of the maze until you fall. On the lower tier, immediately turn around and head to the opposite side of the temple in a straight line.
The monument to complete the test is covered by an invisible wall: go around it from the south side and press "Action' to complete the first step.
A wind current will appear in the hall, leading up. Do not rush to rise: take Dendroculus behind the statue.
Challenge #2: Western Ruins with Elemental Beams
Return to the teleport at the entrance to the location, from which you moved to the Hermits. From the edge of the ruins, jump down and enter the huge triangular door.
Inside, go to the pedestal of secret rites and press "Actions". From the hole on the right, streams of wind will begin to come out. Jump down there to get to the lower tier.
In the first room, take primeval luminary and open the door with the ritual console. In the next room, immediately place the Floating Triangle on one Replica Stone, then take the second Luminary and place it on the adjacent slab. Hiding in the ruins nearby Dendroculus.
Come to hiding cage and touch it to remove the illusory wall from the barrier and open the door on the left.
Defeat the original structure and take two primordial luminaries: The first is located in front of the door, next to the cage. The second one is behind the door, on the left, at the monument.
Place both luminaries on the replicator stones.
Touch the cell of truth, go to the first wall (from the side of the entrance) so that it appears. Then head to the next door, which is closed. The illusory wall will also become real, and the gate will open.
Move to another room. Find a age in the wall on the right and collect Dendroculus in the arch above and an amazing chest. Then unlock the door with the pedestal. Go further and jump into the hole from which the wind is blowing.
After descending, defeat the primordial structure and open the door that was guarded by the enemy. In a closed room you will find an ordinary chest, and in it lies Keystone 1.
Return to the first room and turn right, to the gate marked with a yellow marker. Insert Capstone 1 into slotto open a age.
To the right of the entrance there is a small corridor with a primordial luminary. Take it and go to the next room: place the object on the platform.
Go to the corner behind the second "triangle", and then also place it on the replicator stone.
In the room there is an ordinary chest with Keystone 2. Take it, then touch the hiding cell to remove the illusion from the wall.
Return to the room where you took the first stone and go further. Defeat the mechanical enemy and run to the marked age. Place the item in the slot to open the door.
Behind the gate in the room, you need to take the luminary in the far right corner and place it on the stove by the door. On the replicator stone will appear hiding cage: Touch it to remove the wall.
The absence of visible obstructions will allow the beams to connect and unlock the two doors. Follow the statue of the animal: on the monument, press "Action' to complete the test. Don't forget to collect tablet, lying nearby.
The completion of the test is signaled by a small cut-scene and an increase in the task completion counter.
Challenge #3: Northern Ruins with Combat Challenges
Move to the north of Haj-nisut and enter another temple.
Go to the remote and press "Actions” to open the escape hole on the left. Next to the monument lies Tablet: Ritual. Jump down the ramp that appeared after the interaction.
On the lower tier, defeat the two primordial structures, after which the pedestal of rites will be unlocked. Approach him and pressActions” to open another age down.
On the next floor, defeat the four pristine constructs. After that, another control will become available. Click "Actions» on the monument to complete the third challenge.
Find your way to Hajj Nisut
Move to the teleporter in Hajj Nisut. Plinth of Rites is now unlocked: head towards it and press "Actions».
Activating the remote will cause the guards to reveal the location of the temple. The barrier has been removed and now you can go inside. The squad is waiting for the last riddle.
Enter the Hajj Nisut
Approach the edge of the platform and use the four leaf symbols. With their help, you need to fly to the first island. There is a pristine structure that can be ignored.
Move to the next island, and from it to the platform near the temple itself.
Approach the pedestal of rites and press "Open". The huge door will finally open: enter Hajj Nisut along with the squad. The traveler will be surprised at the absence of the throne, but the scientist will note that it is probably located somewhere on a hill. First you have to start the mechanisms.
Explore the lower floor of the Hajj Nisut
To the left of the entrance to the temple is a staircase leading down. Jump into the hole on the huge blades. Head to the four-leaf symbol and go down to the floor below.
Activate the pedestal of secret rites
After descending, locate the device immediately. Move closer and activate the pedestal of secret rites located in the center. Click "Actions».
Activate the mechanism in the center of the hall
To start the central device, you will need to light the Primordial Torches in the hall and unlock the plinths of the secret rites. To do this, bring three Primordial sparks to their places.
Spark #1
Go further to the building in the center and turn left. There is a candlestick with a spark inside. Unlock it and follow the flame down the stairs.
Overcome the original design and bring the spark to the candlestick. Click "Unlock” and place the “light” in a huge torch.
Climb to the center of the hall, turn around and use the four leaf symbols to get to the pedestal. Click "Actionsand move on.
Spark #2
Approach the next candlestick with a spark and unlock it. "Spark" will fly towards the pedestal of the first mechanism. Climb up the stairs behind him.
The spark will go down and fly to the center of the hall. Defeat the enemy and go to the candlestick.
On the sides and at the very end of the hall are giant fans. Before each of them the spark will stop. Wait until the mechanism stops rotating, and only after that, slide the "light" up so that it does not blow away. When the horizontal blades start working, jump on them and climb higher.
Bring the spark to the big torch: it will unlock the pedestal. Approach the rites console and press "Actions».
Spark #3
Move to the remaining candlestick with a spark and unlock it. "Spark" will fly down: go to the platform-elevator and press "Activate' to get down.
On the lower floor there is a small invisible labyrinth. First go left to the end, then right to reach the torch.
The torch will light up: it's time to go back upstairs. Activate the elevator platform to go up.
Behind the platform is pedestal, walk up to it and press "Actions».
Approach the mechanism in the center of the hall from the north side: there you will see a golden glow. Click "touch". The activated device will turn on the airflow, allowing you to climb higher.
Go to the top floor of Hajj Nisut
Use the paddles to go up, then fly higher with the four leaf symbol. Climb onto another fan, which will take the Traveler to the next room.
Try to climb to the top floor of the Hajj Nisut with the Prism of the Hierophant
Run to the eastern part of the hall: there are giant blades. Use them to climb to the next level.
Follow the four-leaf symbols to climb onto the central platform. On it is located prism of the hierophant. This is the control mechanism in the ruins of the king. With it, you can change the color of the plates and the position of those platforms that are the same color as the hierophant.
At the mechanism, perform the following manipulations: once "Actions"to move the tiles, then once "Change" and then more twice "Actions". With the right solution, the platforms should stand in such a way that the rays did not rest on them.
Now look to the east and use the four leaf symbol. When falling from it, do not open the glider: there is an invisible floor under the mark.
There is a device in the wall: press "Activate". After that, a platform-elevator will descend from above.
Jump onto the tile and select "Activate' to go up to the next floor.
Go to the top floor
On the upper tier the Traveler will be met 4 pristine designs, however, they will immediately turn off, making it clear that the archaeologists are worthy to go further. Go to the end of the hall and activate the elevator platform. Keep researching.
Come to the throne
Once on the last floor, approach the throne. The squad will begin to discuss further actions and everyone will notice that Jecht is missing. Turning around, friends will see Samiel, Hermit and Fatui. The enemy will again begin to put pressure on the detachment and talk about the secret of the temple, and as a result, Jabrail will tell the gang of Thutmose a prayer. Samiel will sit on the throne and die, and the remaining of the group will the battle.
Defeat Samiel's Minions
Enlisting the of Jabrail and Jecht, defeat 3 waves of enemies. Particular attention should be paid to the second (The Hermits noon thunder и Spring in the sands) and third (regular enemies and Stone Enchanter). The team will discuss the results, and the scientist will declare that the expedition has been successfully completed.
Escape from Hajj Nisut
Samiel, having received part of the power, began to destroy the temple. Escape from Hajj Nisut as fast as possible. Jump down into the hole through which you climbed.
Run in the opposite direction to the next hole in the floor. Go around the maze: first on the left, then on the right.
When falling from the lower tier, open the glider so as not to crash on the invisible floor. Drop down to the center of the temple and head towards the exit. It turns out that it will not be possible to leave this place without loss - it is necessary Defeat Samiel in the Golden Slumber. Jabrayil decides to sacrifice himself to protect everyone else.
Jabrail could not get out and fulfill the promise given to his daughter, but at the cost of his life he saved his friends. After some time, Jacht reconciled, took her father's ax and agreed to go further.
Return to Aaru Village
The squad returned to the village of Aaru. Friends will discuss the future plans of each and everyone will go their own way.
A day after the execution will open get back to Hajj Nisut and take the rest of the treasure.
Fata Morgan achievement in Genshin Impact
To unlock the achievement Fata Morgana in Genshin Impact, a condition must be met The path to the throne is finally open. To do this, click "Action" on the monument at the stage "Find your way to Hajj Nisutto remove the barrier from the hidden temple.
Dream Tribesman achievement in Genshin Impact
To unlock the achievement Dream Tribesman in Genshin Impact, complete the challenge golden land of dreams. Once you've completed the quest Dreams Beneath the Searing Sand, the achievement will appear immediately.
Awards
For completing the quest, the Traveler will receive the following resources:
- Adventure EXP x450.
- Primogems x50.
- Mora x40000.
- Hero's Wit x5.
- Magic amplification ore x5.
We hope our guide helped you successfully complete the three trials in the Burning Sands Dreams quest in Genshin Impact and activate the mechanism in the center of the hall in Haj Nisut. If anything is not clear, ask questions commentsand we will answer them. Read our other Genshin Impact walkthroughs relevant section of the website.
Hello, what to do if on the 1st test the southern ruins with the invisible labyrinth are impossible to enter? the gates are closed. how to open? please answer
Hello. They should be open. Try re-entering the game through the Paimon menu or write to technical .
It worked, it seems there was a bug, thank you very much
Happy to help)