Strategic dice in card dice.
In this guide, we will show you how to complete the Strategic Dice mini-game challenges and get 2000 points in a duel.
How to start an event
The event runs from 25 May 2023 to 12 June. Total to be completed 4 phase trials, which will open 2 days after the start of the previous one.
In order to take part in the Strategic Dice stage, you will need to fulfill a number of mandatory requirements related to the Duel! To the heights of card skill!
- reach 32 adventure rank and higher;
- complete the Archons quest "Ritou Escape Plan" from the second volume of the game's storyline;
- complete the peace quest "Battlefield of dice, cards and cats".
To make the process of ing the game event and its stages more interesting and understandable, it is also recommended to do the following:
- complete the Archons quest "The Pulse of Akash and the Flame of the Kalpa" from the third volume of the storyline;
- Complete the Legends of Mona quest "What the stars of this world say";
- Complete the first chapter of the Shogun Raiden Legends Quest "Reflections on Frailty".
Quest Strategic dice
After completing the prerequisites, proceed to introductory task Strategic dice.
Use the Mondstadt west teleporter and fly over the Ordo Favonius to the decorated square. Talk with Fanewaiting under one of the tents.
The adventurer will mention the Grand Prix of the Holy Summon King and briefly talk about the strategic dice mini-game combining elements Holy call of the seven and regular fights. According to him, the main mechanic of the test will be the strategic use of dice in battle. As a reward for the introductory mission, you will receive:
- 50 call coupons;
- 2 books Adventurer Experience;
- 4 books Wanderer experience.
To begin the Strategic Dice Challenge, speak to Fane again and select "I want to try».
Guide for Strategic Dice in Genshin Impact
The essence of the Strategic Dice challenges is to fight in the arena and defeat opponents, using not only a squad of characters, but also power-ups in the form of short-term buffs and elemental dice.
Choice of difficulty and medals
Before starting the age, you need to set up a squad to participate in the test and select the difficulty of the stage, which determines the number and speed of accumulating points received for defeating opponents. Total Available 3 level:
- normal difficulty, x1 multiplier;
- medium difficulty, x2 multiplier;
- high difficulty, x4 multiplier.
When setting up a squad, elemental dice are indicated, the chance of getting which will increase due to the presence of heroes of the corresponding element in the team.
For defeating each opponent, a certain number of points are issued, which are necessary to receive a reward. Total Available 4 types of medals:
- bronze - for 500 points;
- silver - for 1000 points;
- gold - for 2000 points;
- diamond - for 8000+ points.
To get all the awards, it is enough to score 2000 points in a duel, the diamond type of the medal will not bring any additional prizes.
Suppressive Throw
During the battle, elemental dice are randomly accumulated, necessary to use a special ability. "Suppressive Throw", which is activated by T key. When it is launched, all available dice will be spent, and a shock wave will sweep across the arena, causing huge damage to all opponents.
You can accumulate 4 dice in total. If the element of any of them does not correspond to the elements of the heroes in the squad, wait until a new game dice is received. It will replace the wrong one and will be more likely to refer to the right element.
Using the super ability will not only cause a shock wave and damage the enemies around, but also replace the collected dice with a number of buffs. The more dice of one element were collected, the more powerful the wave and the buffs received.
Dice Strategy 1
To get 50 call coupons, dial 2000 och. in a duel. You can also do this on easy difficulty, if you do not forget to use the strategy.
Stage features
The level of opponents in a duel is 40/70/90 on the score multiplier × 1/2/4 difficulties regular/heavy/expert respectively.
In the arena will meet:
- Mitachurl with fire ax.
- Geovishap.
- Lavachurl with stone shell.
- Hilichurl Fighter.
- Hilichurl Berserker.
- Hilichurl grenadier.
- Pyro hilichurl shooter.
- Electro Helichurl Grenadier.
- Big Hydro Slime.
- Electro shamachurl.
When using dice, one of the buffs is randomly applied Suppressive Throw. Main round buff Suspension spell 40% increased reaction damage Exacerbation for all characters in the squad. The duration of the effect is 20 seconds.
- Suppressive Throw: Suppression - Increases the attack power of team by 40% for 20 seconds.
- Suppressive Throw: Jade Gleam - Increases critical damage to all in the squad by 55% for 20 seconds.
The easiest way to score the required number of points is to build a team with elements Dendro и electro from reactions Exacerbations, since the increase in damage from them will help you deal with opponents faster. You can make a squad without these elements, but in this case you will need pumped heroes who can quickly destroy enemies at the stage.
For the easiest victory, we recommend the following units:
How to defeat enemies
The battle will start with easy opponents, after killing which elite enemies will be added, more points are already given for them, and so on in a circle. Rival wave order is generated random way, but this combination is more common:
At the very beginning, several mitachurla with fire ax.
Further, the wave may repeat itself, and after killing another group of hilichurls, geowishap. An elite monster can take off into the air and land on a pre-illuminated area, and is also able to absorb the elements around it.
Following another wave of simple hilichurls, the battle is ed by Electro shamachurl with a high chance to meet in the conclusion of the level.
In total, as a reward for the stage you can get:
- 50 Source stones;
- 500 call coupons;
- 120 000 pestilence;
- 2 books Hero EXP;
- 4 Magic gain ores.
Dice Strategy 2
Earn 500 pts. in a duel on any stage difficulty to get 50 call coupons and other awards dial 2000 och. in a duel. With the right strategy, this condition is feasible even for easy difficulty.
Stage features
Depending on the complexity regular/heavy/expert face enemies 40/70/90 level, and the score multiplier will be × 1/2/4.
On the level you will face such enemies as:
- Mitachurl with fire axe.
- Mitachurl with an electric axe.
- Thunder Helmet Lavachurl.
- Hydro Mimic: Boar.
- Hydro Mimic: Crab.
- Hydro Mimic: Duck.
- Hydro Mimic: Squirrel.
- Hydro slime.
- Big hydro slime.
- Big Electro Slime.
- Mutant electro slime.
- Dendro ghost.
- Electro ghost.
- Anemo ghost.
- Cryo ghost.
Casting dice randomly activates one of the possible buffs Suppressive Throw. The main level boost will be Ascension spell, increasing reaction damage by 55%. steam for all characters in the team for 20 seconds.
General buffs at all levels:
- Suppressive Throw: Suppression - enhances attack power all characters in the squad by 40% for 20 seconds.
- Suppressive Throw: Jade Gleam - Increases the critical damage of heroes in the team by 55% for 20 seconds.
In order to be more likely to score enough points, we advise you to take a team character pyro, best as the main dd.
You can choose the second slot of the Hydro hero to permanently create a reaction Thunder Helmet Lavachurl vulnerable to the elements of Cryo, Dendro and Pyro.
In the absence of desirable characters, put the most pumped heroes in the squad in accordance with the enemies on the level.
How to defeat enemies
The Hydro Mimics will enter the fight first, starting with Boars, and then Ducks and Crabs. The latter deals decent damage, be careful. Following them, the first elite enemies will appear - Mitachurls with a fire ax. Enemies Order random domain, therefore it may differ, but the order of appearance of ordinary and after them elite opponents is the same.
In the second wave, Hydro Mimics will spawn again, then Small and Large Hydro and Electro Slimes. Mitachurly will again appear as elite rivals.
The third group of enemies will start with slimes, after which elements, to which the Electro shield is vulnerable - Pyro, Dendro and Cryo.
In the new wave, Dendro ghosts are most likely to meet, followed by Hydro, Anemo and possibly Cryo. This type of enemy is immune to its element. After killing them, one of the elite monsters will appear in the arena.
For completing the level you will receive:
- 50 Source stones;
- 500 call coupons;
- 120 000 pestilence;
- 2 books Hero EXP;
- 4 Magic gain ores.
Dice Strategy 3
To collect the minimum reward for the third stage, including 50 call-up coupons, score 2000 pts. in a duel.
Stage features
In the third stage on difficulty regular/heavy/expert enemies will meet 40/70/90 levels, while the multiplication of points will be × 1/2/4.
The following opponents can be caught in the battle:
- Ruins Guardian.
- Ruin Drake: Earthguard.
- Ruin Grader.
- Hilichurl Berserker.
- Hydro shamachurl.
- Hilichurl fighter.
- Pyro hilichurl shooter.
- Ruin Patrolman.
- Ruin Crusher.
- Ruin spy.
- Ruin Defender.
A special buff at the level will be Spell of Wisdom, which has a duration of 20 seconds. Application Suppressive Throw with some chance to increase mastery of the elements 160 units for all team .
Secondary buffs will be:
- Suppressive Throw: Suppression - for 20 seconds increases attack power all characters by 40%.
- Suppressive Throw: Jade Gleam – for 20 seconds adds 55% critical damage all heroes on the team.
We advise you to pay attention to the strengthening of the stage and therefore assemble a team playing from mastery of the elements. Dendro units are perfect, in which MC is an important characteristic that greatly affects damage.
Teams with Electro damage or pure Budding will also perform well.
If there are no suitable Dendro heroes, you can use units from the Vapor or Melt reaction.
Thus, depending on the main dd, line up the squad through Melting.
Above you will see a list of possible heroes for completing this stage in any role. Most of the commands in the game are based on elemental reactions, so with almost any choice of characters, the bonus MC will be useful and will not go to waste.
How to defeat enemies
Waves of enemies are divided into two parts - the appearance of ordinary opponents and after them elite ones. Order has element accidentsbut the basic mechanics are the same. The battle will begin with two Hilichurl Berserkers, a Hydro Shamachurl and ruin patrol... You can use Suppressive Throwto destroy thin enemies and gain power-ups.
The first elite monster will probably be Ruins Guardian surrounded by the usual hilichurls and one of the sentinel ruins. With a quick fight, the enemy will not be any problem until he starts spinning, causing damage around and at the same time chasing the character.
A pair will appear near the second wave sentinel ruins of the four possible enemy data types. Each of them has separate characteristics, but at the same time belongs to the usual type of enemies in the test and therefore is easily killed. Further, the Guardian of the Ruins can spawn again.
A strong opponent from the next wave is likely to be Ruin Grader. It has weak points and attacks with a powerful laser.
Stage rewards will be:
- 50 Source stones;
- 500 call coupons;
- 120 000 pestilence;
- 2 books Hero EXP;
- 4 Magic gain ores.
Dice Strategy 4
To open the minimum reward of the last stage containing 50 call coupons.
Stage features
Score multiplier × 1/2/4 соответствует 40/70/90 Lvlam opponents that meet on difficulties regular/heavy/expert.
In the fourth stage, you will have to fight the following enemies:
- Earth Geo Morovik.
- Winged Dendro Morovik.
- Earthen Hydro morovik.
- Winged cryo morovik.
- Spinning Electro Mold.
- Big hydro slime.
- Geo slime.
- Floating Hydro Mold.
- Stretchable pyro mold.
- Stretchable electro mold.
- Whirling cryo mould.
- Whirling Pyro Mold.
- Big Pyro Slime.
The stage's unique power-up is Encounter Spell, increasing reaction damage for 20 seconds Diffusion by 60% for all characters in the team. You can get one of the level buffs, including it, using the mechanics Suppressive Throw.
Additional possible buffs:
- Suppressive Throw: Suppression - Increases the attack power of all characters by 40%, the bonus lasts 20 seconds.
- Suppressive Throw: Jade Gleam - Increases the critical damage of all characters by 55%, the bonus lasts 20 seconds.
In the last round, you can knock out a reaction damage buff molds can fly, besides, the enemies on the level have a variety of elements.
Teams through Steam and Melt with Kazuha or another Anemo character will perform well. In addition to them, you can use units with the Charged or mono-elemental reaction.
If there are no Anemo s, you can use Anemo damage dealers. Due to the fact that many enemies have their own elemental status, it will be possible to trigger the Dispel reaction.
If desired, 2000 points can be scored without the Anemo element, but then the choice of sufficiently pumped characters is advised.
How to defeat enemies
The first wave starts with two circling Electro Molds, one hovering Hydro Mold, and one large Hydro Slime. As you defeat the initial opponents, elite opponents will spawn: they will probably turn out to be an earthen Hydro and a winged Dendro morovik. The second one can fly into the air and has almost 50% resistance to Dendro damage.
The order of the enemies in the challenge has elements random, so some of them may not match. The next wave will start with Large Hydro Slimes and several different molds, after which the appearance of elite rivals with some probability will coincide with those already encountered.
The third group of enemies may consist of a large Pyro Slime, three Cryo Molds circling, followed by a pair of Pyro Molds of a similar kind. Further common enemies will be a variety of molders and slimes, and two Winged Cryo Carriers will be elite monsters with a high chance. In the new wave, the order of elite enemies will be repeated again.
Earth Geo Marines are likely to be the last to enter the battle. This enemy moves only on the ground and, in addition to normal attacks, is able to make a jump. In further waves, the types of ordinary and elite opponents will alternate.
For cleaning the level you will get:
- 50 Source stones;
- 500 call coupons;
- 120 000 pestilence;
- 2 books Hero EXP;
- 4 Magic gain ores.
Awards
For the complete completion of all the challenges of the Strategic Dice stage for a maximum of 2000 points, you can receive the following rewards:
- 200 Source stones;
- 2000 call coupons;
- 48000 pestilence;
- 8 books Hero EXP;
- 16 pieces Magic gain ores.
We hope this guide helped you start the Strategic Dice stages and reach 2000 points in a duel. Read the walkthrough of the other challenges of the event Genshin Impact guides on our website.
Although the event is already over, I'm on time as always. In general, platinum is given for 8k points, for 10k they already give platinum of the second level and presumably for 12k - platinum of the third level (but this is inaccurate). At least I scored 8k+ points everywhere, there is platinum everywhere, kek. Proofs can be provided)
thanks for the guide! I knocked out 2k everywhere easily.
Hello. happy to try)
Correct, platinum requires a minimum of 10000 points, not 5000.
Raiden + Nahida did not get platinum, but in the second test the national team is easily knocked out.
Hello! Thanks, fixed it 🙂
Guys, tell me please, but at the last level (platinum or diamond, it's different everywhere) how many gradations are there and from how many points do they open? I managed to score 10k points as much as possible, they gave me platinum II. Is there a third one, did anyone get it?
Can't get past 2000 points
Hello. Such events usually require pumped characters, besides, there are no trial heroes in this one. The main thing is not to forget to correctly use the Suppressive Throw to deal area damage.