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The secret of al-Ahmar in Genshin Impact: how to open the coffin and find sparks in the ruins

al-Ahmar's secret golden land of dreams. The expedition team decided to go to one of the most majestic temples - to the very tomb of King Deshret. The traveler needs to solve riddles and save his friends.

In this guide, we will tell you how to complete the Secret of al-Ahmar quest in Genshin Impact, open the coffin, find Benben and go deep into the ruins.

How to start the quest The Secret of al-Ahmar

To start the Secret of al-Ahmar quest in Genshin Impact, you must complete the previous quest in the Golden Slumber chain - An Introduction to Indoor Archaeology. Immediately after that, a new marker and a mission will appear that will continue the story.

Walkthrough of the Secret of al-Ahmar in Genshin Impact

Enter the secret age behind the fresco

Quest An Introduction to Indoor Archaeologyends with the fact that the expedition team opens a secret age. To continue through the quest chain, enter the secret age behind the fresco.

Use the lift to reach the majestic ruins that are the tomb of King Deshret himself. The team will discuss a further plan and still decide to go inside.

Enter the tomb of King Deshret

Move up the stairs to the west and you will find yourself at a huge triangular gate leading inside the tomb of King Deshret. Approach the marker to start a cutscene. Tirzad will tell you that the huge building is one of the methods of pressure on the people. Benben will make a strange sound and the door will open.

Defeat the enemies

At the entrance to the tomb, the team, as usual, will meet two primordial structures: a repulsor and a scout. Enlisting the of the Hermits, defeat the enemiesto move on.

Continue exploring

After defeating the opponents, go deep into the tomb, moving further along the corridor. At the very end is a room in which someone is buried: perhaps the king himself. Tirzad immediately becomes interested in the coffin and the method of opening it. Paimon will pay attention to the statues on the sides that look like guards, and Jabrail will again offer to split up.

Try to open the coffin: how to activate the primordial torches

Along the edges of the coffin are four Primordial Torches, which must be lit using Primordial Sparks. The objects are located behind the barriers on the upper floors of the room: they can be seen behind the statues.

1 torch spark

Facing the coffin, turn right and enter the triangular age. When you enter the next room, you need to turn right again, carefully bying the fire trap.

Interact with the plinth of rites located by the door on the right. Walk along the newly opened corridor and turn into the first age on the right side. Take advantage Dendroculus and be at the top.

Unlock the candlestick to release the primordial spark. The barrier will disappear and the Traveler will be able to follow the "light". Insert it into the huge torch in the lower right corner of the coffin.

2 torch spark

Turn right again and go through the same age you've been through before. Fearing a trap, walk to the opposite wall to collect primeval luminary.

After taking the luminary, go to the door on the right, in which you have not been yet. Approach the strange replicator stone and place the object on it.

will appear on the plate pristine hourglass, but they cannot be activated. Run further along the corridor. At the turn, stand on the ghostly base so that it disappears: below is the primordial luminary. Take it and get out upstairs, then turn left to exit into a new room.

Place the light on the replicator stone so that another hourglass appears on the slab. Rotate them: after that it will start test with a 30 second timer.

Turn your back on the clock and enter the age on the right. Huge blades will move the Traveler to the next test object.

Turn over the clock located near the barrier. After that, turn around and run back along the path you came here from the first hourglass. After that, on the right, behind the barrier, will appear rich chest.

Return to the room with the second hourglass located on the stove. Go to the far left corner and proceed to the room with frescoes. Use the four leaf symbol to climb up. The fairy will stand on the pedestal and a regular chest will appear.

On the hill there is another candlestick with a primordial spark: unlock it and take it to a huge torch near the coffin.

3 torch spark

Now go through the big opening left from the coffin. Go down the corridor and turn into the first age on the left. Inside, fight the primordial construct: the scout, and then open a regular chest from which the barrier will fall.

On the left side you will find a fresco, on top of which you can climb. Use the four-leaf symbol, take Dendroculus and rise to the spark. Unlock the candlestick and take the flame to the lower left torch.

4 torch spark

Again go into the age located to the left of the coffin. Go to the end of the corridor and turn right. Walk a little further and go into the first room on the right.

On the right wall is two pedestals of ceremonies: Activate both to access a rich chest. In the far left corner on the floor are blades that can lift the Traveler to the top tier.

Unlock the spark on the candlestick. Take her to the last torch to finally open the burial site. When the "light" falls into place, a cut-scene will begin. The lid will move off the coffin, and the team will see a bright blue glow. The scientist will conclude that this is an illusion, and the real treasure is closer to the sky.

Find a age and go up to the top floor of King Deshret's tomb

Climb the stairs to the fresco and activate the platform-elevator to climb up.

Once on the next level, find the age to the upper floor. Turn right and go up the stairs until you reach a large hall. The team will find what appears to be a cremation vase, and Tirzad theorizes that King Deshret's organs are stored there. Jabrail will say that the scientist's stove is the key, but to open all the doors, the "recognition" of this item is necessary.

The traveler will take out the stove and, having connected with the building in the center of the hall, it will begin to glow even more. In addition, the item will open another age. The detachment decides to advance further and follow to the very end, but further it is worth being even more careful.

Find the of the archaeological expedition

The traveler will wake up, and it turns out that the party has probably fallen into a trap. After talking with Paimon, the achievement will unlock. Create, trade, store and use.

Go to the only door in this room and interact with the to open the age. Now you can go to a more spacious room.

Defeat Fatui

From the edge of the cliff, the Traveler will see Jeht, Jabrail and Tirzad, who were attacked Fatui: Electro Moloboyets and Hydro Scorer. All is well with friends, however, Benben fought off the detachment, who suddenly disappeared. You need to find a mechanical friend.

Find Benben

From the place of battle, move north, towards the withered tree. Go down lower and find a tunnel that you need to follow further.

Turn left at the fork, follow the marker. Go deeper until you find yourself in a slightly flooded room. Overcome molds and open the door with the remote control.

Behind her will be another Fatui, defeat him and move on. Turn right to exit to the underground camp of enemies.

Keep going deeper and look for Benben

Go right, run through Fatui's tent and climb up the slope. Use flowers and four-leaf symbolsto get to the marker faster.

Fly over the pit with the four leaf symbol to reach the other side of the cave. Following the marker, keep going deeper and look for Benben.

Behind the first marker, you will find another part of the Fatui camp, next to which the Hermits are also located. Defeat them, or just run past and turn right. Use the four-leaf symbols to get over the hole.

Don't forget to activate the hidden teleporter.

Find clues at Camp Fatui

The detachment decided to move on, but foreigners from Snowy. The team decided to by them, but also assumed that it was the Fatui who kidnapped Benben. Going into battle is risky, so it's worth exploring the enemy camp. Go straight down to the tent, after which a cut-scene will begin.

Jabrail will meet Samiel - probably a former ally of the man. Hermit will try to sow distrust in the ranks of the group, speaking of betrayal on the part of Jebrail, it will later become clear that it was the "new acquaintance" who stole Benben.

Defeat Samiel and Fatui

The conversation will end in a fight. Defeat Samiel and Fatui. The Hermit acts as a mini-boss, so you should save him for the end: defeat the enemies from the Snowy first. During this time, Jeht and her father will slowly damage Samiel. Dodge the Hermit's spinning discs and attack him non-stop.

After defeating the opponents, the squad will free Benben. Jabrail will tell a little about his past. Eventually the team decides to move on before the enemies return.

Go deep into the ruins: where to find sparks for torches

Move straight to the gate, picking up Dendrokul along the way. Open the door with the pedestal, then go up the stairs. Immediately after entering, defeat the primordial construct: shaper.

To the right of the replicator stone is a vase: break it to get a pristine luminary and place it on the slab. The platform will have cage of truth.

After touching the cage, go around the stairs around. While you're walking transparent torches will take shape: Set them on fire immediately. Move to the corner, there is another object there.

In the other corner, opposite the second torch, you will find the third one. The fourth is located near the left stairs.

awesome twilight chest

After solving the puzzle in the center of the room, at the fork, a Amazing Chest. You need to go deep into the ruins to find the Primordial Sparks and open the way further by activating the Primordial Torches.

Where to find 1 spark

Head to the left staircase and climb it to the second floor. Defeat the original construction: the repulsor, standing in the center, and then go to the next room.

Go to the door on the right and solve the puzzle: rotate the nearest cell 2 times, and the far one 1 time. After that, the age will open.

In the opened room there is a replicator stone, and behind it is the primordial luminary and the Tablet: the head of a crocodile. Activate the stove so that a candlestick appears on it. Take a spark from it and lead to the exit.

Located in the center of the room precious chest. To get it, you need to turn all the cells with the correct side to the center. If everything is done correctly, as in the screenshot, then 4 blue bonds will form and the barrier will fall.

Where to find 2 spark

The spark will stand on the candlestick, unlock it again and follow the "light": exit the stairs and turn left. "Sputnik" will stand on a pedestal and the door will open.

Unlock the candlestick again and guide it to the next hall. Deal with the original structure and turn right to the mark. Move the cage closer to the door to open it and access the replicator stone. On the ruins you will find the primordial luminary: take it and put it on the stove behind the already opened door.

The first cell will appear on the plate, which is already looking at the candlestick. Leave the room and move the cage next to the door to its original location. mechanism is activated and a spark will appearto be taken.

Lead the second spark to the first. The slab will destroy the blockage of stones and behind it will be the original structure. Defeat her and continue to follow the "lights". Exit to the huge staircase and start climbing.

Sparks will stand on the candlesticks: unlock both and continue moving up: to the huge gate. The lights will fit in the torches, and the age will finally open.

Look around the room inside

Go into the opened room and go to the building in the center. The traveler will take out the slab, and the Temple will endow it with even more power. After that, an image of several tombs will appear on the "map". The group decides to return to Nachttigar. This completes the quest and the Traveler unlocks the achievement The mysterious power of the pyramids.

The next task in the chain is Dreams Beneath the Searing Sand.

Achievement Create, trade, store and use in Genshin Impact

To unlock the achievement Create, trade, store and use, it is necessary to fulfill the condition The key must also be "recognized". The achievement is unlocked after the first "improvement" of the Red Sands Plates at the stage "go up to the top floor of King Deshret's tomb". Reward - 5 primogems.

Achievement Mysterious Power of the Pyramids in Genshin Impact

To unlock the achievement The mysterious power of the pyramids, it is necessary to fulfill the condition A small step towards hiding the truth. To do this, complete the quest The Secret of al-Ahmar. Reward - 5 primogems.

Reward

For completing the second expedition, the Traveler will receive the following rewards:

We hope our guide helped you start and complete the Secret of al-Ahmar quest in Genshin Impact, open the coffin and go deep into the ruins. If you have any questions - ask them in comments: the author or other players will definitely answer. Read about relevant section of the website.

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Alex po
Alex po
1 month ago

Thank you very much for the guide!!!

1 month ago
Answer  Alex po

Glad the guide helped)

anonym
anonym
2 months ago

What to do if there is no spark on the candlestick

Last edited 2 months ago by Anonymous
Avi
Avi
3 months ago

It shows me 2 cells, but there is no spark there.

yo
yo
30 days ago
Answer  Avi

solved the problem?

ryplyushka
ryplyushka
4 months ago

I lost the second spark and I have an icon above the pole, and the task says "go deep into the ruins (1/2)", what should I do??(

anonym
anonym
2 months ago
Answer  ryplyushka

I have the same thing((((

Ena
Ena
10 months ago

What should I do if the only door in the room is closed?) I accidentally stumbled because I was going to another room and couldn’t get up

10 months ago
Answer  Ena

please tell me which one exactly. You can send in the comments a link to a picture from the article or a piece of text from the place where you had a problem

Chuka
Chuka
11 months ago

What should I do if the elevator in the “use the lift” part left without me..?

11 months ago
Answer  Chuka

There should be a blue button nearby that will return it

Valery
Valery
1 year ago

My only comment on this quest, or rather a request to the developers, please execute those who wrote it and, along with them, those who programmed it. They belong in hell

blsck
blsck
1 year ago

Why is everything done for me, but everything in the task also remains?
I'm at the "go deep into the ruins 0/2" stage, although absolutely everything is done

1 year ago
Answer  blsck

did you bring sparks to the large torches at the top of the steps at the entrance to the temple and the task did not count? write to technical or your uid here, I’ll try to come in and help

VarisDurak
VarisDurak
1 year ago

Why do I seem to be doing everything right, but it still costs 0/2???

1 year ago
Answer  VarisDurak

Tell me, at what stage did you stop?

DMITRY
DMITRY
1 year ago

How can you pick up a dendroculus in a huge hall that hangs high near a wall that you can’t climb, because... Is there a f***ing invisible floor under there?

1 year ago
Answer  DMITRY

in the same room there is a mystery, two clocks with sand on the edges of the walls and another one behind the door on the side. after solving it there will be a four-leaf symbol to the dendroculus. In general, it looks like you can climb over the floor from the side

kiko
kiko
1 year ago
Answer  DMITRY

climb the next wall and just fly)

DMITRY
DMITRY
1 year ago

G-d... What a mess this is all. I wish the authors of this disgusting thing to go to the store like this every day to buy bread.

vegm
vegm
1 year ago

I have a problem: in the last part of the task, where you need to draw two sparks, one of them simply disappeared... (I brought one to the gate, but the second is nowhere to be found, I looked at everything
what can be done about this? Has anyone already had this?

Last edited 1 year ago by vegm
1 year ago
Answer  vegm

Try re-entering the paymon menu and ing technical . Are there any sparks anywhere along the way?

dill
dill
1 year ago

what to do if at the stage where you need to find 2 sparks, I found only 1, then I left the game and the entrance to the tomb closed, I stayed outside, and the second spark was inside

1 year ago
Answer  dill

move to the teleport from point Find clues at the fatui camp. you can also send a screenshot in the comments by ing it to a file hosting service and dropping the link, and I will tell you more

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