Detailed guide to Welta turn-based battles. A table of what Velt needs to level up and ascend.
Welt is a legendary playable type character who is the senior member of the crew of the Starlight Express. adheres to Paths of Nothingness and attacks opponents imaginary type of damage, represents hero, the main purpose of which is to impose various negative effects on enemies. One of the few who is directly related to Honkai Impact 3rd.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Imaginary Damage 💫 |
Path | Nihility |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Banners "Star Jump" and "Starting Jump" and "Event Jump: Character" (on a 50/50 loss) |
Gender | Male |
Home region | Unknown |
Role in the squad | (targets debuffs on enemies) |
Role in the game | Senior crew member |
signature light cone | "In the name of peace" |
Voice actors |
|
Biography
Welt - lord of anti-entropy, which in the past many times became the true savior of the Earth from destruction. After the events that happened on the territory of San Fontaine, the man again had to go on a long journey, unfolding in the vast expanses of space, where the main plot action of Honkai: Star Rail takes place. Occupying a position senior crew member "Star Express", he treats his duties with trepidation and some love - you can often see how Welt sits in solitude and sketches the impressions of the tests he has ed in a special album.
Behind the man's back are many memories related to other sides of the portal. He knows many people that he meets in the new world in completely different roles through already ed and studied parallel universes. However, each time it is pleasant for him to get acquainted with them again, being surprised and looking at unusual character traits: somewhere positive, somewhere, on the contrary, negative. The universe has no extremes, and Welt is convinced of this firsthand.
How to get Welt in Honkai: Star Rail
Velt is a standard character in the Star Jump permanent banner, can also be obtained in the Jump Start (total number of spins available - 50). Drops with some chance on a 50/50 loss from the Event Jump: Character event banner.
Features
Along with the elevation and pumping of the Welt, such characteristics as health, protection и Attack Power. Other indicators (base speed and taunt) remain unchanged, but can be increased by a light cone, cave relics and planar decorations.
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 153 | 84 | 69 | 102 | 100 |
10 | 222 | 122 | 100 | 102 | 100 |
20 | 298 | 164 | 135 | 102 | 100 |
30 | 436 | 240 | 197 | 102 | 100 |
40 | 574 | 316 | 259 | 102 | 100 |
50 | 773 | 426 | 349 | 102 | 100 |
60 | 849 | 468 | 384 | 102 | 100 |
70 | 987 | 544 | 446 | 102 | 100 |
80 | 1125 | 620 | 509 | 102 | 100 |
Basic skills
Velt is a legendary character belonging to the Path of Nothingness, hence his skills are aimed at imposing various negative statuses on enemies. The basis of the hero is to reduce the speed of opponents and delay their actions, which is extremely useful in the realities of turn-based battles.
However, for the maximum implementation of the considered effects, the player will have to follow the "Conclusion" distributed by active and ive abilities. Below we will take a closer look at how Welt's skills work, and also tell you in what order they should be pumped.
Active skills
- Technics "gravity prison» | Weakening
After applying the technique, a space is created in the area that exists for 15 seconds. The movement speed of enemies entering the black hole is reduced by 50%. If the combat with an enemy starts in the considered space, there is a base 100% chance to inflict the negative status "Conclusion" on enemies for 1 turn.
Enemies hit by Imprisonment are delayed by 20%, and their speed is reduced by 10%.
- Basic Attackgravity suppression» | Single attack
The selected enemy is dealt imaginary damage equal to 50-130% of Welt's attack power.
- Skill "Edge of the Void» | Rebound
Deals imaginary damage equal to 36-90% of Welt's attack power to the selected enemy, and performs 2 additional attacks that hit 36 random enemies (damage equal to 90-65% of the character's attack power). Each hit has a base 80-10% chance to slow the target's speed by 2% for XNUMX turns.
- Superpower"Synthetic black hole» | Group attack
Deals imaginary damage equal to 90-180% of Welt's attack power to all enemies. On hit, it has a base 100% chance to inflict a negative Confinement status on enemies for 1 turn. Enemies hit by Imprisonment are delayed by 32-44% and have their movement speed reduced by 10%.
ive skills
- talent"Time warp» | Gain
If the affected enemy is already under the influence of the negative status "Conclusion", then it deals additional imaginary damage to the target equal to 30-75% of Welt's attack power.
The order of leveling abilities
Edge of the Void, Super Synthetic Black Hole, and Time Warp talent count as basic abilities Velta, which need uniform pumping. The reason lies in the negative status "Conclusion", from which the character's rotation is built.
The basic attack "Gravity Suppression", in turn, not a priority. It is needed solely to accumulate action points or break through the shield of an enemy that is vulnerable to an imaginary type of damage. Therefore, it can be pumped at the moment when the above abilities will receive the maximum level.
Tracks
Welt's traces, as an opportunity to strengthen the character with additional ive skills and an increase in the main characteristics, are divided into the following categories:
Attack power +4% (lvl. 1) | |||
Retribution: Using a superpower has a base chance of 100% to increase damage taken by enemies by 12% for 2 turns. | Bonus of imaginary damage by +3,2% (A2) | Attack power +4% (A3) | Effect resistance +4% (A3) |
Judgment: Using a superpower restores an additional 10 units. energy. | Attack power +6% (A4) | Bonus of imaginary damage by 4,8% (A5) | Attack power +6% (A5) |
Punishment: damage to enemies with a broken vulnerability increases by 20% | Effect resistance +6% (A6) | Bonus of imaginary damage by +6,4% (level 75) | |
Attack power +8% (lvl. 80) |
As a result, the overall increase in characteristics will be as follows:
Imaginary Damage Bonus | + 14,4 % |
ATK | + 28 % |
Status Resistance | + 10 % |
Eidolons [Constellations]
All eidolons of Welt:
number | Name | <font><font>Materials</font></font> |
1 | legacy of honor | Using a superpower enhances Welt's skills. Welt's next 2 basic attacks or skills deal extra damage to the target equal to 50% of his basic attack's damage multiplier or 80% of his skill's damage multiplier respectively. |
2 | Merging stars | Triggering Welt's talent restores 3 health. energy. |
3 | Prayer for Peace | Skill level +2, maximum - 15. Basic attack level +1, maximum - 10. |
4 | Appeal to justice | The base chance of the skill to reduce the target's speed is increased by 35%. |
5 | The power of kindness | Superpower level +2, talent level +2. The maximum level is 15. |
6 | bright prospects | Using the skill deals damage 1 additional time to a random enemy. |
The best constellations of Welta are E1, E4 и E6.
- Feature first eidolon: a constellation aimed at increasing the overall damage of Velt from basic attack and skill (mainly skill). If following the guidelines and leveling Gravity Suppression last, keep an eye on the most effective implementation of the eidolon, that is, playing through the Edge of the Void after using the ultimate.
- Feature fourth eidolon: Considered to be the best constellation of Welt, since the slow is applied with an increased base chance (100-110%).
- Feature sixth eidolon: A nice bonus related to dealing additional imaginary damage. The presence of the constellation will make it possible to implement Velt as an additional DPS character in the squad, who can not only impose negative statuses, but also him with attacking skills. The maximum pumping of the Edge of the Void skill is mandatory in this case.
Advantages and disadvantages
Despite a number of significant advantages, Velt, like any other character, has disadvantages that you need to familiarize yourself with if you want to put a hero in your squad.
Advantages | Disadvantages |
Slowing down enemies plays a big role for many reasons. The effect delays the enemy's turn, allowing a squad to attack among the first, even at low speed. The skill can also be considered defensive, since the debuff reduces damage to targets over the combat cycle. | There may be a need for additional investments. If you want to implement Welt not only as a character, but also as a secondary DPS hero, he desperately needs the signature light cone “For Peace” and the first eidolon. |
Imposes Conclusion before the fight begins. A convenient principle of using the Gravity Prison technique, which slows down enemies in the open world and applies effects after entering battle. Thus, after the start of the main battle, opponents will already be under the effect of Imprisonment. | Active technique conflicts with other skills. “Gravity Prison” blocks the ability to use space-shaped abilities of other characters, for example, the “Incomplete Combustion” technique Himeko. Skills that are similar in principle of action conflict with each other, forcing the player to give preference to one thing. |
Achieves synergy with any characters. Welt's skills do not conflict with the combat abilities of other heroes. On the contrary, they perfectly complement the characteristics of the representative of each Path and element. | Welt extremely limited in assembly suitable for using cave relics in comparison with other characters. Of the most suitable kits, only “Musketeer of Wild Wheat». |
Welt's skills are aimed at both imposing negative effects that affect the enemy's speed and generally delaying the enemy's actions. so, he provides a huge implementation for characters of the Path of Hunting and the Path of Erudition in the squad, to whom it is important to give their abilities in the first half of the battle. | Welt nerfs aren't always the best solution. In battles limited in cycles, it is better to give preference to attacking rather than defensive skills. For example, it is more advisable to take a character that reduces defense or buffers DPS characteristics than to “delay” the actions of opponents. |
Flexible role. Not limited to the debuffer position in the squad. Massively penetrates an imaginary vulnerability, attacks in an area with relatively high damage from skill and superpower. In a single-target battle, the effectiveness of shield destruction increases many times over. |
Leveling
Below are the consumables and materials needed to raise Welt to the maximum level: we will present the total amount of resources and tell you how to get them. In addition, we will consider the most effective order for leveling character traces.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
In total, to level up Welt to level 80, the following resources are required:
- loans (×308) is the main game currency, which can be obtained for completing any activity, from completing story and side quests to completing daily assignments.
- golden crown of the shadow of the past (×65) - can be obtained for completing the “Stagnate Shadow” in the “Sewage age” location (Yarilo-VI).
- badge (×15), Mark of distinction (×15), Silvermane Guards Medal (×15) - drops for killing Silvermane Guardians on the territory of the Suburban snow fields.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Resources required to upgrade Welt's skills:
- loans (×2);
- icons (×33), insignia (×46), medals of the Silvermaned Guards(×28);
- horror obsidian (×12), desolation (×53), obsession (×101) — reward for completing the activity “Sepal (crimson): Bud of Nothingness” in the “Big Mine” location;
- the last path of the destroyer (×9) - can be obtained for completing the “Echoes of War” activity in the “ Zone”;
- imprint of fate (×6) - can be received as a reward for participating in temporary events and for completing the Virtual Universe, increasing levels Pom Pom Store.
The sequence of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
The total amount of components spent in the process of developing Welt's traces and hidden skills.
- loans (×802 500);
- icons (×8), insignia (×10), medals of the Silvermaned Guardians (×30);
- horror obsidian (×6), desolation (×16), obsession (×38);
- the last path of the destroyer (×3);
- imprint of fate (×2).
Best Welt builds in Honkai: Star Rail
When putting together a build for Welt, it is important to understand that the character is first and foremost a debuffer and, in addition, a secondary damage dealer. The special features of the skills “Edge of the Void” and “Synthetic Black Hole” are a massive delay in the actions of opponents and a decrease in their speed for several turns. At the same time, good damage multipliers allow you to implement a DPS build on the hero, which is fully revealed in the presence of E1.
To effectively perform core functions, you should focus on chance to hit effects и energy recovery. After gaining a sufficient number of key characteristics, you can increase damage through attack power, Crete. damage/chance, imaginary damage bonus. Equally important in assembly speed — the parameter determines how often the hero will be able to perform actions to maintain weaknesses, inflict damage and damage vulnerabilities. The penetration effect is optionally collected, since the hero is excellent at destroying the shields of his element, but does not specialize in this.
In this section we will look in more detail at how to collect Welt in Honkai: Star Rail.
Recommended characteristic values
Getting pumped relicyou should look for the following characteristics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | priority - crit. chance/damage; optional - Attack Power |
Legs | Speed |
planar sphere | priority - imaginary bonus. damage; optional - Attack Power |
Connecting rope | Attack Power / Energy Recovery |
In additional stats, we recommend collecting, if possible:
- Crete. damage and crit. chance;
- chance of hitting effects;
- attack power;
- speed;
- penetration effect.
Total values of the most significant parameters:
- Attack Power: not less than 2 units;
- effect hit chance: 30-40%, taking into the hero’s skills - no need to collect higher;
- energy recovery: more than 120%, provided that the selected Light Cone does not restore additional energy;
- speed: within 125 units;
- critical damage and chance: in a ratio of 1:2. For example, 120% damage has at least 60% chance;
- penetration effect: 30%.
Ultimate Light Cone [Weapon]
Most light conesrelated to Paths of Nothingness, is aimed at a percentage increase in the characteristic “effect hit chance”, which is important for characters whose game specifics are similar to Welt’s rotation. Increasing other stats is also acceptable - for example, the former lord of Antientropy would benefit from a weapon that increases attack power.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 |
The wearer's damage dealt to enemies with debuffs is increased by 24-40%. When the wielder uses a skill, the chance to hit the effects of that attack is increased by 18-30%, and the attack power is 24-40%. | A character’s signature light cone, which reveals his main advantages by 100%, closing possible existing “gaps” during battle. Once you've equipped the weapon in question, you don't have to worry about finding a high chance to hit effects as an additional stat in your relics. At the same time, assembling Welt as an additional DPS hero in the squad will become much easier, and the damage will be higher. |
⭐⭐⭐⭐⭐ HP: 48-1058 Attack Power: 26-582 Protection: 21-463 |
Increases the chance of hitting effects on 24-40%. When the wearer deals damage to an enemy whose number of Debuffs is greater than or equal to 3, their Crit. chance increases by 12-20%. After using a Basic Attack, Skill, or Ultimate, there is a 100% chance to inflict a status effect on the target. «Ethereal Code». Damage taken by an enemy under this status is increased by 12-20% for 1 turn. | The signature light cone of the Silver Wolf, which will provide Welt with an increase to his main stat - a percentage increase in the chance of hitting effects. Thus, the hero will be able to reveal himself as an excellent (due to his status «Ethereal Code») and a good damage dealer in the sub-dd position. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 29-635 DEF 18-397 |
Crete. The owner's damage increases by 36-60%. When the wielder hits an enemy, it also applies the Mirage status to the target for 1 turn. This effect can only trigger on each target once per attack by the wearer of the equipment. The owner's damage to enemies with the Mirage status increases by 24-40%, and the damage caused by the superpower is additionally increased by 24-40%. | The legendary “card” of the Path of Non-existence with high base attack power and a ive effect on increasing crit. damage and damage dealt. The weapon will prove useful in the damage dealer-debuffer position, where Velt seeks to not only apply a slow, but is focused on ing the team with damage. In this case, it is important to take into that the Light Cone does not increase the “chance of effects to hit” characteristic, which is important for applying debuffs - this parameter must be obtained through parts of relics. The weapon is not suitable for a purely debuffer position, since the negative effects in the card’s ive only work for the owner. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
The owner's critical chance is ively increased by 8-16%. Critical damage increases by 24-48%, if the owner attacks enemies with reduced defense or Slow status. | If you balance all the characteristics, then at maximum overlay the weapon will turn out to be the most powerful for Welt among the four-star ones. Using the bonus of this cone is easier than the “Good night and peaceful sleep” effect, since the hero independently debuffs enemies with the Slow status, which already allows you to take full advantage of the boost in any group composition. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
For each Debuff the selected enemy has, the damage dealt by the owner is increased by 12-24%, the effect stacks up to 3 times and applies to damage over time. | A good alternative to the five-star light cone, which, however, forces the player to engage in a full-fledged Welt assembly: you will have to take into the crit ratio. damage and crit chance. hits, reach an acceptable level of attack power and start increasing speed. With this weapon, the character will have to actively apply negative statuses and debuffs in order to show good damage numbers. Otherwise, the full potential of the light cone will not be realized. |
⭐⭐⭐⭐ HP 48-1058 ATK 21-476 DEF 12-264 |
After the owner applies a weakening to the enemy, he receives 1 lvl. Trick status. Each level of this status increases the damage the owner inflicts by 6-10% up to max. 3 times. This effect lasts for 1 turn. If the owner's effects hit chance is greater than or equal to 80%, their attack power is increased by 20-36%. | An affordable alternative to the equipment discussed above. With the “Edge of the Void” skill, the hero has a chance to inflict debuffs on several opponents and can gain Trick status levels. Increasing the damage dealt is a fairly strong buff and will be useful to the hero in any case. However, since Welt does not need a high hit chance for effects, the attack power boost will not be able to activate. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 26-582 DEF 21-463 |
Damage dealt by the wearer is increased by 24-40%. Each attack of the owner increases his speed by 4,8-8%. This effect can stack up to 3 times. When the wielder hits an enemy without the Web Status, it has a base chance of 100% of inflicting that Status on the target. An opponent with the Gossamer status is also considered to have the Shock status. An enemy with the Web status receives periodic electrical damage equal to 60-100% of the owner's attack power, at the beginning of each turn for 1 turn. |
Kafka's signature cone does not conflict with Welt's mechanics in any way. However, when equipped, the priority of characteristics in cave relics shifts towards ing ones. Increased damage, speed and additional damage can be useful in the role of a damage dealer. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
When the owner hits an enemy that does not have the "Trap" status, he has a base chance |
A good option if there is no more worthy alternative. Aimed at further reducing the enemy's defense, which will be useful in any battles. In combination with the cone, Welt's AoE skills are revealed in the key of better team , but less own DPS. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases the chance of hitting effects on 20-40%. When the owner attacks an opponent with reduced defense, he recovers 4-8 units energy. | A 4-star variant of the Silver Wolf Signature Light Cone that can be obtained for free in the event "Star Hunt" (the main event within the framework of patch 1.1). Due to the fact that stacking levels are also achieved for free, Welt will receive a 40% increase in the chance to hit effects. An additional advantage of the weapon is its energy-replenishing ive, which, however, will require a resist debuffer. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases the chance of the wearer's effects hitting 20-40%, as well as periodic damage on 24-48%. | A weapon that covers the need to search for high hit chance stats for effects. An excellent choice if Welt occupies the “canonical” role of a debuffer and does not compete for DPS positions. |
⭐⭐⭐⭐⭐ HP 48-1058 ATK 24-529 DEF 18-396 |
The wearer's penetration effect is increased by 20-40%. Using a superpower increases the wearer's periodic damage by 24-48% for 2 turns. Defeating an enemy with a damage over time effect applied by the owner restores 4-8 units his energy. | One of the few representatives of Nothingness that is able to implement the penetration effect due to belonging to imaginary damage and the “Conclusion” status. Other cone effects on Welt do not work at all. He will be glad to have legendary weapons from Gerta’s store if his inventory does not have a more worthy alternative in the form of the above-mentioned “cards”. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
The wearer's penetration effect is increased by 16-32%. The owner's damage dealt to Shocked and Weathered enemies is increased by 16-32%. This effect also applies to damage over time. | An epic cone with a focus on damage and vulnerability penetration. It will perform well in a squad with electric and wind DoT damage dealers, for example, Serval, Kafka or Sampo. Since it does not provide an increase in key characteristics, there is a need to look for them in relics. |
⭐⭐⭐⭐ HP 38-846 ATK 24-529 DEF 15-330 |
After the owner uses a basic attack or skill, he deals 48-96% from attack power as additional damage to a random enemy hit by attacks. | Epic rarity Light Cone from the Battle with high base attack power. Equipped to deal additional damage through mass abilities. It is not recommended at the first level of application, since in of damage it only outperforms three-star weapons. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
At the start of combat, increases the chance of the wearer's effects hitting 20-40% for 3 moves. | A three-star light cone that is good in the early stages of Mastery. Easy to obtain and upgrade, does not require serious investments and can be elevated to the maximum rank fairly quickly. In short battles, it is as effective as other cones of a similar effect; in long battles, it is better to give preference to weapons with an unlimited bonus during turns and an increased base attack. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
After using the skill, the owner's next basic attack deals additional damage to the enemy. damage equal to 60-120% of the owner's attack power. | A weak alternative to the We Will Be Reunited weapon. Activating the effect involves alternating between a skill and a basic strike. In this case, you will have to collect more speed to maintain Debuffs on enemies and constantly activate cone effects. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
Increases the damage the wearer inflicts on enemies with the Slow status by 24-48%. | A free alternative to Velta, which involves actively applying weakening. Although it increases the damage dealt by a high percentage, due to the low base attack, even at the maximum level of application it loses by 7% to the cone "Good Night and Sleep Well"with the first overlay. Can be equipped before the aforementioned “card” appears and upgrades. |
Best Relics [artifacts]
When choosing a set of cave relics and planar jewelry for Welt, preference is given to sets for the bonus of imaginary damage, attack power, chance of hitting effects, or critical characteristics. Considering that the hero is good at breaking through vulnerabilities, you can also consider sets with the penetration effect.
Cave relics [main artifacts]
Name | Effects | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
A set of cave relics that will be somewhat stronger than the signature one due to the convenience of activating the ive. The problem with Outlaw is that it needs to impose a certain negative status, while Pathfinder is more about the number of debuffs, not the type. Also, Welt’s skill “Edge of the Void” allows you to activate a double bonus of relics, but to maintain it you need to put an additional debuffer on your team. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases apparent damage by 10%. 4 parts: When the wearer deals damage to a debuffed enemy, their crit. the chance increases by 10%, and when the owner deals damage to an enemy with the Imprisonment status, his crit. damage increases by 20%. |
A signature set of relics that takes into the individual characteristics of the character. The effects of the set are aimed at increasing damage due to the bonus of imaginary damage, as well as critical damage and chance when attacking enemies with a weakened or negative status of the imaginary element. Note that the Imprisonment is imposed at the moment the vulnerability is broken through by an imaginary element or using Welt’s “Gravity Prison” technique. |
2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. 2 parts: Increases apparent damage by 10%. |
Build through a set for an imaginary damage bonus, an increase in overall damage, or an alternative set for attack power. Equipment is allowed if it is impossible to collect the complete desired set, and the characteristics in the parts of the relics suit the character. | |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases crit. 8% chance. 4 parts: Increases skill and super ability damage by 20%. After using a super ability, the damage of the next skill increases by 25%. |
The hero can do good damage with skill and super ability, which makes this set an acceptable alternative if you can't collect the options discussed above. At the same time, it will bring benefits and increase the critical chance, which will make it easier to select characteristics to achieve optimal final values. |
2 parts: Increases speed by 6%. 2 parts: Increases apparent damage by 10%. |
A situational option that allows you to gain a little speed. Like other combinations on Velta, it is used in the absence of four parts of the “Gangster Desert Thug”. | |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases attack power by 12%. 4 parts: Increases wearer's speed by 6% and basic attack damage by 10%. |
An all-in-one set that will fit any character in both the early and later stages of the game. Can be given to another hero after transitioning to Bandit Desert Outlaw. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases penetration effect by 16%. 4 parts: Increases the owner's penetration effect by 16%. When the owner breaks through the enemy's vulnerability, restores 3 units. energy. |
The equipment increases the damage the enemy receives during the finishing blow to a vulnerability. Also restores energy after destroying enemy armor, which is useful for accelerating the acquisition of the ultimate ability. Can be built if Welt breaks through shields, and the set pieces have a lot of good stats. In other cases, it must be at least partially replaced with Shooter (2+2) in order to increase attack power. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases the chance to hit the wearer's effects by 10%. In addition, increases the wearer's attack power by 25% of their current chance to hit effects, up to a maximum of 25%. |
The best set of planar decorations if Velt acts in the squad exclusively as a character, imposing negative statuses on enemies. If you want to implement the hero as a secondary damage dealer, it is recommended to pay attention to other sets. The hit chance of effects, in turn, can be compensated through cave relics or a light cone. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases the wearer's attack power by 12%. If the wearer's speed is at least 120, attack power is increased by an additional 12%. |
A universal set that will suit any DPS character (both primary and secondary). Having equipped the set of planar decorations in question, you can be sure that it will subsequently be ed on to another hero. The main thing is that the necessary additional characteristics, such as crit, are pumped up. damage, crit chance hits, a bonus to a certain element (in the case of Welt - to imaginary damage). |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases crit. owner's chance is 8%. If critical the chance is at least 70%, damage from a basic attack or character skill increases by 20%. | A good damage set, for which you need to seriously look for the critical chance characteristic. The skill plays an important role in the game as Welt, so a direct increase in damage will have a good effect on DPS. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: increases crit. owner's chance by 8%. If crit. the owner's chance is at least 50%, the damage of his ultimate ability and bonus attack is increased by 15%. |
An alternative that can be equipped in the absence of the above set. Aimed at increasing crit chance. hits and damage from the ultimate ability, the use of which also leads to the effect of imposing the negative status “Confinement” on enemies. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: The owner's attack power is increased by 12%. If at the beginning of the battle there is at least one ally walking the same Path as the owner, crit. The owner's chance increases by 12%. | Planar decorations require a second character of the Oblivion class in the team, in return they provide increases in attack power and crit. chance. For a character in the position of a secondary damage dealer, it is beneficial to increase both parameters; in addition, Welt fits well into squads with other heroes of his Path. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | Situational decorations that are worth equipping if you can collect high speed through relics and additional bonuses during battle. You can get all the buffs of the set with the cone "Patience Is All You Need", as well as with the of Asta. Note that the incomplete effect is identical to the ive of the “Space Sealing Station” set. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Increases wearer's energy recovery rate by 5%. If the owner's speed is at least 120, then at the beginning of the battle, his action moves forward by 40%. |
A good set, suitable for more frequent use of Welt's superpower. A good choice in the early stages of the game, but needs a more effective replacement later in order to quickly progress through relevant content. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: Crete The owner's chance increases by 4%. Defeating an enemy increases crit. damage to the owner by 4%. This effect can stack up to 10 times. | A set that can be used to replace the main equipment in a main and sub-DPS build. Effect levels are most easily achieved when fighting a constant influx of enemies within "Pure Fiction", in other situations it is almost impossible to activate the full ive of the set. |
⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ |
2 parts: increases crit. wearer's damage by 16%. If the current crit. damage to the owner is not lower than 120%, at the beginning of the battle crit. the chance is increased by 60% until the end of his first attack. |
A more situational option for Welt, who plays the role of an additional DPS character, focused on increasing crit. damage and crit chance. hits. The increase in critical chance lasts until the first attack, so only crit increases steadily. damage. |
Detachments
Velt - character Paths of Nothingnessthat attacks enemies imaginary type of damage. The main function of the hero is the imposition of negative effects on opponents, which makes it possible to conclude that he will be welcome in any squad.
Best characters
Through the table, let's take a look at the and damage characters that achieve perfect synergy, being in a t team with Velt.
Character | Path | Damage type | Features |
---|---|---|---|
A free 5⭐ character that can compete with some four-star heroes. The advantage lies in a technique that applies ive healing to allies. | |||
A strong DPS hero capable of dealing staggering amounts of damage. I am glad both for the representatives of the Path of Harmony and the characters of the Path of Nothingness. | |||
Moon Eater is considered a fairly strong DPS character who occupies the S+ position in the tier list. Welt will be an excellent ally, especially if the squad consists of imaginary characters ed by the Silver Wolf. | |||
A fiery damage dealer focused on dealing damage to enemies in a state of broken vulnerability. Due to the specific mechanics, the girl is well suited for the slowdown debuffs and action delay that Welt has. | |||
An ice-based damage dealer who can go into an enhanced state and increase his damage. Welt will help her by slowing down her opponents and inflicting additional damage, breaking through an imaginary weakness. | |||
A character aimed at dealing damage to both a single target and an area. He will be glad to have any heroes in the squad, including Velt, who will reduce the enemy’s speed and also delay him by a certain percentage. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
The role in the group is identical to the above character. Imposes the negative effect "Burning" on enemies, thereby supplementing the squad with secondary damage on a par with Welt. | |||
Convenient sub-damage with low ultimate cost and high damage. In parallel to the damage dealer, it can serve as a debuffer, applying Freeze and lowering defense (E2). | |||
Great even for those characters that don't have summon mechanics (i.e. spirit of memory): Increases allies' critical damage, advances the action, and deals additional true-type damage. | |||
DPS hero specializing in bonus attacks. Receives huge advantages in combination with heroes who also know how to carry out bonus attacks. In addition, he can exist as an independent damage dealer, occupying a leading position in a squad. | |||
The Arbiter General excels at dealing with dense enemies, relying on the bonus attack that comes with his talent, skill, and ultimate. He synergizes best with heroes that can deal additional damage, allowing him to charge up. "Winged Beast" for Ultimate. | |||
Welt is considered one of the best representatives of the Path of Nothingness for Dr. Ratio, as he is not only capable of maintaining up to 3 active Debuffs, he also allows the full implementation of the Desert Bandit Outlaw Cave Relic Set. | |||
A damage dealer with high damage to one target. “Plays” from a Duel, during which his basic attack becomes enhanced and effectively reduces the stamina scale. While in this state, he also becomes more vulnerable, so Welt's various slowdowns will come in handy. | |||
One of the best heroes of the Path of the Hunt, with a high base speed. Velt on a par with Armor becomes the perfect complement for the "butterfly girl". | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
5⭐ character that is included in the list of characters "Seele. The talent allows you to stay on the battlefield for as long as possible without ive healing or shields. Applies positive effects that increase crit. damage and crit chance. hits. | |||
A free alternative to Zela, which can be obtained by completing the prologue of the main story. In tandem with Velt, he achieves high numbers, since his damage increases when attacking a slowed enemy. | |||
The main DPS character whose attacks deal physical damage to enemies. Grants a speed boost buff to itself if there are enemies on the battlefield with a breached vulnerability. | |||
One of the best heroes of the Path of Erudite, the main advantage of which is the summoning of the Lord of Lightning. The creature, along with other of the squad, fights against enemies, forcing the player to keep track of only one thing - the available moves during the battle. | |||
The Scientist deals high area damage with her enhanced skill and super ability. In addition to Erudite characters, she will benefit from s and units that can attack frequently, as this allows her to get more energy and gain stacks "Interpretations" that further increase DPS. | |||
Ninja from the Galactic Rangers faction plays from penetration and specializes in depleting tenacity. At the same time, she deals massive damage to all enemies on the battlefield on a stable basis with the help of the enhanced basic attack gained from the ultimate ability. If she or her allies penetrate the weakness of enemies, she accumulates charges that further increase damage. | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a “Debt Collector,” which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
Physical main DPS with high instant damage across the entire battle area. The “Object of Veneration” talent allows you to restore energy for each damage inflicted and increase your critical chance. hits. | |||
He takes the role of a secondary DPS hero, which he copes with by 5 points. The only "minus" is that the fields of Himeko and Welt, imposed by techniques, conflict with each other. | |||
epic version Himeko, whose main damage is concentrated on the ultimate ability. Expensive to build (demanding on eidolons, light cone, and relics), but quickly handles relevant content with proper leveling. | |||
A handy character in the early stages of the game, which, with proper , can close some of the current content. However, at higher levels of Development, it begins to need serious investments. | |||
A good character for F2P squads, as he can quickly break through the quantum vulnerability. Hard to implement as a DPS hero due to the game mechanics tied to jade bones. | |||
The perfect for Welt and characters whose primary job is to deal damage. Applies speed boost buffs. In tandem with the negative statuses of Welt, the squad will begin to move more often than enemies. | |||
When combined with Ruan Mei, Welt will be able to slow down opponents almost continuously, as she prolongs the break state and delays the effect herself. In addition to this, it will increase damage, speed and penetration efficiency. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. | |||
Buffer and secondary damage dealer rolled into one. Shows itself best in content that is designed to clear waves of enemies, as it gains additional energy from allies hitting enemies and deals damage in an area with a bonus attack and super ability. | |||
Universal character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
A free alternative to Armor that can also increase the speed of allies. | |||
Increases attack power, critical damage and crit chance. hits when using the skill and ult, if the Roaring bowstring status is active at that time. Has a trail that gives a bonus to imaginary damage. | |||
A heroine with a unique action point recovery mechanic. Places the Nosha status on the target, which increases damage taken and generates a skill point for every 2 hits. In addition, the superpower increases the attack and speed of the selected squad member. | |||
An ideal 4-star character on the Path of Harmony, who can increase attack power and damage dealt, as well as provide an increase in energy to quickly fill an super ability. | |||
Takes damage, distracting enemies, and provides allies with shields. A good defender, but inferior in efficiency to the four-star Mart 7. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Creates a Matrix of Foresight, thanks to which it takes on 65% of the damage received by the team. At the same time, it reduces incoming damage and buffs HP and crit. chance and heals if the second trail is open. | |||
The best 5⭐ tank that performs several functions: imposing negative statuses on enemies, protecting allies and dealing additional damage. | |||
The second most effective character in the Conservation Path, who is only slightly inferior to the Cheetah. It occupies the A-position in the tier list due to the fact that it applies a shield to only one ally, while the Commander of the Silvermane Guards provides protection to all allies. | |||
One of the best heroes of the Path of Plenty, who provides the squad with good healing. The main advantage is that it can resurrect a fallen ally during combat. | |||
Epic Alternative Bailu, which can remove various debuffs from allies. | |||
An imaginary member of the Abundance class who possesses both healing skills and an offensive superpower that deals massive damage. | |||
A healer who can apply buffs. With skill and talent, heals one or more squad , restores energy with superpowers and increases attack power. At the same time, it can remove weakening. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
An epic healer, not inferior to the legendary representatives of the Path of Abundance. Applies positive effects to ive healing, removes negative statuses from a squad with an ultimate ability, and provides strong mass and solo healing. | |||
A healer who works from negative statuses placed on enemies. When allies hit enemies with a unique mark applied by the character's ultimate, health is restored. Works well with area damage dealers, and can also be useful when playing with some Cave Relics. | |||
Despite the fact that he belongs to the same class, he can become a good or sup-dd in a squad with Velt, further weakening opponents. In particular, with his skill, which imposes a vulnerability corresponding to the element of one of the allies. | |||
It is a debuffer that s squads focused on depleting the durability of enemies. It increases the effect of penetration, allows you to ignore vulnerabilities and further reduces the defense of enemies thanks to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced attack. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the “Hot Ash” weakening (considered the DoT status “Burning”, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
An attacking hero with a unique ultimate mechanic that requires the accumulation of Shattered Dream points instead of energy. Points can be gained by weakening enemies, and Welt will help you accomplish this task effectively. It will also allow you to get a bonus from the “Abyss” trail, since this requires heroes of the Path of Nothingness. | |||
Debuffer with periodic wind damage from the Arcane status, which becomes all DoT effects after using the ult. In addition, it lowers defense and increases damage received by opponents. |
Top Teams
Unit options for Welt, based on the characters discussed above.
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Zele is the main DPS of the group and is focused on constantly dealing damage. Armor or Chania and Velt this possibility. Natasha is focused on healing, but can be replaced by any Path of Preservation character or a stronger hero of identical affiliation - Bailu. | ||||
Jingliu or Boothill are the main damage dealers who are ed by the abilities of s. Representatives of the Path of Harmony apply positive effects, and the former lord of Antientropy weakens opponents. Fu Xuan deals with punching through enemies vulnerable to quantum damage, tanking and healing. | ||||
Acheron - Main DD who needs debuffs to use superpowers and Path of Oblivion characters to get the buff from the trail. Velt fully meets the requirements, thanks to which it combines well with Acheron. However, the maximum bonus can only be achieved with 2 Nothingness characters, so the squad will be perfectly complemented by Silver Wolf/Pela. | ||||
Jing Yuan and the general-summoned Lightning Master destroy enemies while buffed with Armor or Tingyun. Velt reduces the speed of enemies, thereby slowing down their movement. Baylu s allies through active skills and Inspire. | ||||
Jing Yuan can be replaced by Serval or Argenti - the basis of the group. One of the heroes of the Path of Harmony is his personal and constant . Otherwise, nothing new: Hoho heals, and Welt acts as a debuffer. | ||||
Velt is a secondary DPS character who s Blade with his skills. Armor or Tingyun act as buffers, and the chosen representative of the Path of Abundance takes the position of the healer. | ||||
A squad with heroes that perform bonus attacks. Any of the listed heroes will do in the first two slots. For example, Topaz needs frequent bonus attacks to advance the ant, which will be provided to her by counter-attacks from Feixiao or Clara. Himeko and Gerta/Tribby, in turn, are more suitable against small opponents who can easily be knocked down and their HP dropped below 50%. | ||||
Variation of the group through periodic damage with Kafka and Welt. The team relies on instant damage from abilities, accumulation of DoT statuses on opponents, penetration and weakening. Kafka is a key hero in the squad, as he can activate damage without waiting for the enemy to turn. Velt reduces the speed of several enemies and delays their actions, the sub-damage is set depending on the number of enemies and vulnerabilities. | ||||
Welt is a secondary DD that slows down enemies for Firefly or Rappa. Silver Wolf applies debuffs and makes one enemy vulnerable to imaginary or quantum damage, which allows for massive DPS due to the penetration effect. Locha heals and removes 1 buff from all enemies. In the absence of Wolf, you can take Imaginary GG or Fugue into the squad, which strengthen the group with super penetration. | ||||
A team with Great Gerta that needs another Erudite character, as it significantly strengthens not only her, but the rest of the squad. The optimal addition to such a build would be a buffer/debuffer that spreads beneficial effects or weakens enemies. It is also worth noting that the legendary Hertha values allies who can attack frequently and thus accumulate stacks of Interpretation, which means that similar units can be considered for the remaining positions. For example, Linsha not only heals well, but also actively deals damage with a bonus attack. |
Examples of free groups consisting of epic heroes:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Squad against single targets. Tribute Heng/Sushan deals enormous damage to opponents who suffer from Welt's negative statuses. Asta, Yukun or the Imaginary Pioneer are optionally placed in place of the buffer. Lynx heals when needed and removes debuffs. | ||||
F2P squad that is able to cover most of the current content while maintaining proper skill rotation. Serval acts as the main DPS hero, Asta is a team buffer. Gallagher or March 7 are engaged in maintaining the vital functions of all of the group. Welt is in his usual position, while simultaneously dealing additional damage to enemies. In the presence/absence of certain vulnerabilities, it is possible to replace DD with Pioneer or Misha, and Asta with Pela. | ||||
Budget periodic damage group. Guinaifen, like Kafka, is capable of exploding Burning statuses with her ultimate, so she becomes the leader of the group. The second cell contains a periodic damage buffer - Sampo, a for attack power, speed and fire damage - Asta, or additional damage and status - Hook. Welt takes his usual position as a debuffer. You can use Natasha as a healer with mass healing. |
In a separate guide, you can find best squad builds in Honkai: Star Rail, which are effective both at the initial stages of the game and at later stages.
How to play Welt
Welt's main task during battle is to “throw” negative statuses at enemies, reducing speed and slowing down the action by a fixed amount of percent. Secondary - the hero knocks down vulnerabilities and deals damage. Thus, regardless of the situation on the field, Welt’s skills do not lose relevance and both attacking and ing skills are valued.
The priority for using abilities is built around the skill "Edge of the Void", the weakening from which spreads to several random enemies and lasts a limited number of turns. High energy recovery, destructive massive and single damage also makes the skill key in rotation, “displacing” the basic attack.
Rotation
Tips for fighting and using Welt's basic skills:
- Use the techniquegravity prison» before starting the fight, and then initiate the fight with a basic attack «gravity suppression" Thus, opponents will be hit with the “Conclusion” status from the first turn. Previously, the team can be strengthened with other pleasant effects: for example, Asta’s skills or Bailu’s ive treatment. It all depends on which characters are in the squad with Welt.
- If the former lord of Anti-Entropy gets to make the first turn, use the "Edge of the Void" to prolong negative statuses.
- If one of the opponents is vulnerable to imaginary damage, and there is no need to negative effects, use a basic attack "gravity suppression" to quickly penetrate the enemy's shield and weaken it. This tip is also useful if there are few action points left during a battle, and you need to make a move.
- Having accumulated energy to activate the superpower "Synthetic black hole", don't be greedy. Instantly use the ability (regardless of the move) to prolong negative statuses, and then continue accumulating energy for the next powerful imaginary volley.
- The Slow effect applied by the skill is limited by turns, so try to use the skill at least every two turns.
Conclusion on the character
Welt in Honkai: StarRail - character belonging to Paths of Nothingness. The main element of the hero allows him to attack opponents with an imaginary type of damage. Pumping, in turn, makes it possible for the former master of Antientropy to move into two directions: either as a character, or as a primary or secondary damage dealer. However, each role requires a different leveling. In the first case, the assembly does not seem expensive, in the second, for the most comfortable game, on the contrary, serious investments or incredible luck are needed.
One way or another, with any assembly, the Velt does not lose its effectiveness in battle. Its main task is to slow down opponents and provide allies with a huge layer of free actions, with which the senior crew member copes with "excellent".
We hope we helped you put together the best Welt build in Honkai: Star Rail. IN comments ask any questions about the character so that the author or other players can help. Follow useful articles on the game in the relevant sections of our website: builds.
Pela, Welt, led.gg and Gallagher - is this a normal squad?
Is talent a priority? What?
Is the Acheron cone suitable for Velt?... I accidentally knocked it out.
As a Damager he is the best on him
Wouldn't planars from the 9th world be better for him?
Are planars from the 9th world suitable for Velt? It stands together in a pack with Acheron, now it has a full imaginary set with crits (e1), in the future I think about changing it to the Acheron set.
Which planars are better for Velt, from the 7th world or from the 9th?
Depends on a situation. I change them sometimes
I’m wondering who can be placed next to Acheron and Velt. Of the healers, it is logical that Gallagher would be suitable, but who should I put 4? Astu? Pelu? Hanyu?
Bet Pelu if you have Acheron not E2
The question is whether it is possible to use Velt instead of Topaz Ratio? Well, like Ratio, Clara, Welt, and just any kind of conservation or abundance?
When I play on my phone in the middle of the Welt ult animation, everything periodically freezes and I have to re-enter the game. Has anyone else encountered this?
Is this a problem with ult animations with a bunch of effects on weak ones? devices. My game froze on Fuska's ult
What if we pump up Velta’s speed so much that opponents can’t walk? I think with Tinyun that Asta would restore energy, but I think it will be too much. You can also put Luka to break through, as the main damage dealer, thanks to the reset of the enemy’s buffs and a strong attack, it will turn out to be just a trash party (any abundance will do, but it would look cool hoho thanks to the attack power buff and energy recovery) the team is not expensive, consists mainly of 4* characters and the potential is such that it hurts the eyes. (I don’t advise beginners to take this pack! due to ignorance of the Persian techniques and the functionality of the relics, it can turn out to be a mess, as a mainer of piercing bows, I say that this is masochism) if you like to take risks, then good luck :)
And velt kafka hook hoho norm pak? I play like this, but it seems it can be better
the team is good, but I think it’s better to replace Hook with a dot oblivion, for example Gui or Sampo. If you plan to go through VirtVsel in the future, then for survivability it would be better to put a save in Welt’s place. Sometimes the hoho doesn’t have time to heal. Soon there will be an Aventurine banner that will displace the cheetah from 1st place on the shield. Good luck in the game~
What about the new "show begins" mirror cone? Will it suit Welt?
What do you think about the new relic set? Should you sit on it just as well?
https://wotpack.freeanime.info/pervootkryvatel-mertvyh-vod-v-honkai-star-rail-komu-podhodit-i-gde-najti/ Everything is indicated in a separate article. We will add the relics themselves a little later, when we deal with the current content of patch 2.0 related to Penaconia.
Ah, I saw it, thanks.
Hello! It so happened that Welt came to me instead of Ruan Mei, tell me whether the team is normal or not:
Qingque Bailu Welt Tingyun
Quite a good team, the main thing is to keep an eye on your action points
Is it possible to put the rope on the penetration effect, or still try to knock it out on ve and attack?
Hello, yes! Considering the specifics of the hero, it’s a good replacement)
There is a typo in the 6th eidolon: After use on Bright Prospects
Thank you for your attention! Corrected.
And why doesn’t Starry Arena go to him as a DPS hero? It also increases the damage of the skill and basic attack, which is ideal for increasing damage.
Suitable, this is a good option, we just haven’t had time to update the old builds yet (a lot of work was done against the backdrop of Fontaine’s release in Genshin Impact)
I still don’t understand how brilliant determination increases the chance of hitting Conclusion. If there we are talking about another status "Trap" which already cuts the defense. There is no talk of a general increase in the chance of effects.
Hello! Thanks for noticing. The description of the cone was changed by the game developers after some update, which, due to general employment, we cannot always track on our own. For this reason, the data presented in the table is no longer up-to-date. The information has been updated, in the near future we will go through all the builds and check the descriptions for all the “cards”.
Is it possible for him to put a fermata if he plays with Sampo in the squad?
"Gert is being replaced by a 5⭐ character that has higher damage output." There is a small mistake with the name in the description of the pack with Yanqin
Hello! There are no errors in the description: since the unit is based on the "above", that is, where Gert is promoted as the main DPS character.
squad: yang qin, welt, natasha (e 5) and serval; normal squad? Or is it better to change someone? I still haven't quite figured out the characters.
(there is also a cheetah from the bed, and all epics except arlan are available)
He should have speed in his legs, so he will deal more damage and debuff properly and the ult will roll back faster. In the rope, you can restore energy, since his ult is very strong in itself and for the team in particular. In the torso, you can take a hit of effects, but this is a calculation for enemies of a very high level.
Yang Qi in the text is not clickable
Will be clickable when the guide comes out
Can it be put with Clara?
Put it anywhere, it's imba everywhere
In the detachment where Himeko, the Pathfinder, Welt and Natasha, it is written "Baylu heals with active and ive skills, resurrects if necessary." But there is Natasha)
Thank you for noticing, we changed the character icon to Bailu 🙂
In what sequence is it better for him to skills?
The order of leveling abilities:
Skill ≥ Ultimate Ability ≥ Talent > Basic Attack.
Read the article for more details on why.
Thank you! I just didn’t see it the first time I ran through the article 🙁
Why does the cone guide say that the "Determination Glistens Like Pearls of Sweat" cone is a good alternative for Welt, but it's not even mentioned here?
Hello, it’s a little unclear about Welt’s shortcomings, isn’t a signal the best weapon for almost all characters? Why is this a minus. Also, the set of artifacts "Thieves" was not mentioned, Velt is a secondary DD, why is penetration not so important to him?
The emphasis on the signature light cone in "flaws" is a bit misunderstood by you: it is about the fact that it will be more difficult to realize the hero's potential without the signature light cone, since the analogues cope a little less efficiently. This is the main disadvantage: the player is forced to strive for the best in order for Welt to feel comfortable during the battle.
As for penetration, in the course of battles you will not always encounter opponents that are vulnerable to an imaginary type of damage, and not always Velt will be the one who will penetrate an imaginary vulnerability. It is better to give priority to other sets that will be many times more effective specifically for this character and, of course, his squad as a whole.
But isn't Velt needed for Sushan, Sampo and Dan Heng (who was mentioned)?
Velt suits many characters. If we were to make a table with units of all kinds of heroes that Velt synergizes well with, it would be an endless article. c: In the paragraph with the best teams, playable examples of different directions are demonstrated, however, you can fully realize the potential of the character with other heroes.