Virtual Universe in light cones, star jade and Hertha's eidolons.
In this guide we will tell you about the rules of the game in the Virtual Universe in Honkai Star Rail, paying attention to the age of all Worlds and numerous rewards.
What is the Virtual Universe in Honkai Star Rail
Virtual Universe (VV) is a dungeon crawler mode with roguelike elements, in which the player explores dungeons, building a build from randomly dropped loot in the process. ive bonuses и blessings, helping along the way and in the final fight with the boss. Key features of the mode:
- 7 Worlds increasing in difficulty.
- Each World is a dungeon from a randomly generated sequence of zones. There are zones for fights with enemies (1), replenishment of the squad and pumping Blessings (2), as well as random events (3).
- After each battle with the enemy and under other circumstances, the player receives a choice of Blessings - ive bonuses that improve performance. They can also be ed.
- At the end of each World, a strong Boss awaits.
the Worlds, earn points and significant prizes, discover valuable information for the lore of the game.
Where is the Virtual Universe
The virtual universe is located on the Hertha space station. The room with the entrance opens in the first hour of the story, almost immediately after defeating doomsday beast. Fast teleport to this location is available.
How to open the Virtual Universe
In the first hours of the game, Herta will offer to test the functions of explosives in tasks:
- The mission of developmentVirtual Universe: Primary Test". Can't be missed.
- Exercise "Virtual Universe: Second Beta Test". It will open after completing the quest above, but is a side quest, it can be completed at any time.
Quests are educational and introduce you to the rules of the mode. Already after ing them and receiving a side mission "Taste» BB will be revealed as a full-fledged in-game event with constantly updated rewards.
Handbook of the Virtual Universe
The Directory accumulates all the information collected during the age of explosives. Structurally, it is divided into 4 parts:
- Eons — information about met Eons, opening the Ways of Blessings.
- Blessings - Information about the Blessings ever found.
- Curiosities — data about found Curiosities.
- Events - data about events that have already ed.
The Handbook information is valuable in of lore, but also provides more tangible rewards: for replenishing the collection of Blessings will be awarded star jade. Each of the 7 paths has the following reward system:
- 5 open Blessings - 80 Star Jade.
- 12 open - 80 Star Jade.
- 18 Blessings gives - 80 Star Jade.
- 22 Blessings - 80 Star Jade.
Total earn up to 2240 Star Jade for the discovery of the entire collection. Accumulate Blessings of 7 types by choosing them during the research of BB, and they will be recorded in the Directory.
Guide to the Virtual Universe in Honkai: Star Rail
Let's imagine a generalized scheme for studying any dungeon in BB:
- Choose the World to .
- In the preparation menu, form a group of 4 heroes, taking into the elemental weaknesses of bosses and elite opponents.
- clean up battle zones and elite zones from enemies, trying to defeat everyone: after each victory you will receive a choice of 3 Blessings. You can only take 1 at a time.
- Break boxes and collect Cosmic Fragments - the currency of Blessings.
- В recreation areas restore health and energy (1). By using "Loader» (2) Replenish the roster with new heroes that you can later replace active party . Upgrade at Hertha (3) Blessings, increasing their stats in exchange for Cosmic Fragments. If you are not in the last recreation area before the boss, then in the dialogue with Gert you can choose random upgrades, purchase of curiosities, or some Space Fragments.
- Sometimes on the way will meet event zones or meeting areas, hiding rewards to choose from, battles with elite monsters that drop valuable Blessings.
- At the end of the age, the boss of the World awaits. Defeat him.
Such is the logic of studying the Worlds in the mode. Separately, we note the key mechanics that help to overcome the difficulties of dungeons.
What are Pathfinder Blessings
Blessings are given to choose from for each battle won, random events and at the beginning of the dungeon. These are cards that increase the characteristics of characters and give other buffs. Sometimes, in order to trigger the effects of Blessings, a condition must be met - for example, bonus attack. There are several types (Paths) of Blessings, each associated with its own Aeon:
- Preservation - concerns shields, their strengthening.
- Memory - bonuses for using the vulnerabilities of enemies and strengthening statuses (Freezing, etc.).
- Hunting - concerns speed, bonuses for breaking through a vulnerability or defeating an enemy.
- Joy - gives various buffs for bonus attacks.
- Non-Existence - Associated with debuff and damage over time bonuses.
- Abundance - makes healers stronger and generally gives a lot of healing buffs.
- Destruction - encourage the actions of heroes that are close to death, with a small amount of HP. Path of powerful buffs with high risk.
- Propagation - Primarily focused on buffing characters whose basic attacks have enhanced variations.
- Erudition - Offers massive gains and greatly strengthens characters following the Path of Erudition if they are not equipped with the bonus attack mechanic.
Collecting a composition from Blessings is an essential part of the gameplay. Consider the strengths and weaknesses of your team when choosing your Blessings deck.
In the process of ing in breaking boxes you will also find currency - Space Fragments. It is needed to strengthen the Blessing cards. Upgrade them at Herta in recreation areas.
Event and meeting zones
Sometimes during the age of the Worlds will meet event zones и meeting areas.
Events are interactive random events with rewards.
Combat encounters are random events with a dialogue thread ending in a fight with strong opponents. Sometimes in the dialogues there is a choice of battle conditions, but not always.
Skill tree
The mechanic is unlocked in World 2. This is the skill tree for all heroes loaded into WW. Gives buffs that work in every run of the Virtual Universe, regardless of the world. Leveling a tree requires currency - Ability points, hoarding for the age of Worlds of Explosives.
All enhancements are divided into 3 categories:
- Revealing Additional Mechanics: Unlocks new BB systems, including Resonance of the Path, the ability to change the Blessings offered after the battle for Cosmic Fragments, the ability to select additional Blessings after the 1st victory in the dungeon, etc.
- Strengthening mechanics: improves existing systems. Skills in this category unlock Resonance Shaping, resurrection in Rest Zones, and other nice bonuses.
- Increasing combat capability: Strengthens the characteristics of characters in BB.
Save up Ability Points, ing Worlds VV. They are also issued for repeated ages. Don't forget to upgrade tree skills, because they dramatically increase the team's characteristics, expanding its toolkit.
The Path and the Resonance of the Path
The first ability unlocked in the Ability Tree adds the mechanics of choosing Paths. The path is the direction of the composition of Blessings of one of the 7 types that you want to compose during the age of the BB Worlds. For example, sometimes you want to focus on the Blessings of Preservation (concerning shields and defense in general), then you should choose the Path of Preservation. Choosing a path gives:
- Bonuses to characteristics.
- Increases the drop rate of Blessings of the chosen Path.
- Path Resonance is a powerful active skill with a dedicated button: it activates when 3 Blessings of the selected Path are collected.
In the future, in the Ability Tree, you can pump Resonance formations — special boosts given for 6, 9 and 14 collected Blessings of the chosen Path.
curiosities
Starting from World 3 you will receive curiosities, which further increase the characteristics of the characters in the squad. If possible, select them in accordance with the chosen course (Path) of team development.
column1 | column2 | column3 |
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Upon victory, immediately restores 30% HP to all allies. |
The character's speed is increased by 20%. During combat, after this character's action, their action advances by 10%. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, the character loses all energy after breaking through the enemy's vulnerability. After correcting the code, the curiosity restores the character's energy. |
Increases the number of Space Fragments received after winning a battle by 75%. |
Reduces the number of Cosmic Fragments required to level up, reset the blessing, and revive characters by 30%. |
At the start of combat, all enemies will take damage equal to 30% of their max. HP. |
Each time you move to a new floor, you lose 5% of the accumulated space fragments. |
Destructible items will appear more frequently, and the bonuses from their destruction are doubled. |
When choosing a blessing after winning a battle, the number of available blessings is reduced by 1. |
After destroying items, there is a small chance to get 1 curiosity, but there is also a small chance that this curiosity will be destroyed and all allies will lose 99% of their current HP. |
At the beginning of the battle, there is a fixed 100% chance to inflict 1 pcs. vulnerabilities of the same type as allies on all enemies for 3 turns. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, enemies deal 35% more damage when the target enemy is defeated. Once fixed, the curiosity increases the damage dealt by all allies. |
At the beginning of the battle, the damage received by all characters is neutralized, except for periodic damage. This effect is removed after receiving an attack. They also gain immunity to debuffs for 3 turns. |
Each time you move to a new floor, you will receive space fragments in the amount of 6% of the fragments you have accumulated. |
When choosing a blessing after winning a battle, a 3★ blessing will appear. After triggering the effect 1 time(s), the curiosity is destroyed. |
Increases the amount of Cosmic Fragments required to level up and reset Blessings by 25%. |
After winning the battle, it becomes possible to choose additional blessings in the amount of 1. In this case, the number of opportunities to choose a blessing is reduced by 1. After 2 times the effect is triggered, the curiosity is destroyed. |
At the start of combat, increase the damage dealt by all allies by 16% for every 100 Space Fragments you own. |
At the start of the fight, restore your Resonance of the Path to its maximum and increase the damage of Resonance of the Path by 40%. |
If you lose in a battle with any opponents, except for bosses, the current research will not be interrupted, but will be counted as a victory. In addition, the HP of all characters will be restored to the value of max. HP. After 1 time the effect is triggered, the curiosity is destroyed. |
At the beginning of the battle, 2 points are consumed. skills. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, the character takes 35% more damage if their HP is below 50%. When corrected, this curiosity reduces damage taken by the character. |
At the beginning of the battle, the character with the highest attack power enters the Parasite status. In this state, the character's attack power is increased by 50%, and 20% of the character's current HP is consumed at the start of the turn. If that character is unable to continue combat, then the effect is transferred to another random character. |
After winning a battle, resurrects all fallen characters in the current squad and restores their HP to max. HP. After 1 time the effect is triggered, the curiosity is destroyed. |
At the beginning of the battle, the Eidolon Resonance of all characters is increased by 1 lvl. |
After winning a battle, you cannot get space fragments. After 5 times the effect is triggered, the curiosity is destroyed, and the number of available space fragments is doubled. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, any use of the skill will consume an additional 1 skill point. Once fixed, the curiosity restores skill points for each basic attack used. |
Each destroyed item increases the damage dealt during combat by all characters by 3%. |
Immediately upon receipt, this curiosity restores up to 2 damaged curiosities and resets the number of their uses to the base value. |
When choosing a blessing after winning a battle, the level increases by 1 pc. random blessings. |
Replaces all curiosities you have with random curiosities. Including herself. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, the character loses 30% of their current HP each time they use a superpower. After correcting the code, the curiosity restores the character's energy. |
Immediately upon receipt, this curiosity grants 1 Blessing of Abundance. Choosing a blessing after winning a battle greatly increases the chance that the blessing of Abundance will appear. |
Immediately upon receipt, this curiosity grants 1 blessing of nonexistence. Choosing a blessing after winning a battle greatly increases the chance that the blessing of the Unbeing will appear. |
Immediately upon receipt, this curiosity grants 1 blessing of the Hunt. Choosing a blessing after winning a battle greatly increases the chance that the blessing of the Hunt will appear. |
Immediately upon receipt, this curiosity grants 1 Memory Blessing. Choosing a blessing after winning a battle greatly increases the chance that a blessing of memory will appear. |
Immediately upon receipt, this curiosity gives 1 blessing of Joy. Choosing a blessing after winning a battle greatly increases the chance that a blessing of Joy will appear. |
Immediately upon receipt, this curiosity grants 1 Blessing of Destruction. Choosing a blessing after winning a battle greatly increases the chance that the blessing of Destruction will appear. |
Immediately upon receipt, this curiosity grants 1 Preservation Blessing. Choosing a blessing after winning a battle greatly increases the chance that a blessing of Preservation will appear. |
When choosing a blessing after winning a battle, the number of free blessing resets is increased by 1. |
When choosing a blessing after winning a battle, the level of all blessings increases by 1★. |
At the beginning of the battle, the chance that 1 characters will be attacked by the selected enemy within 5 turns is greatly increased. |
Immediately upon receipt, this curiosity grants 1-2 random blessings. |
It will take 3 battles to fix this code and get a common curiosity. During the fix, a random enemy's action will move forward by 35% each time the character uses a skill. Once corrected, the curiosity advances the character's action. |
Immediately upon receipt, this curiosity randomly enhances 2 pcs. blessings. |
Hertha shop
For the first age of the Worlds you will receive Hertha bonds the currency in exchange for which Hertha shop you can take:
- light cone "On the Fall of the Aeon" - 8 bonds.
- Cone "Cruise the Galaxy" - 8 bonds.
- Cone "Matter of Memory" - 8 bonds.
- Weapon "Lonely Healing" - 8 bonds.
- weaponry "Endless Computing" - 8 bonds.
- Overlay - 2 bonds (used for casting only for cones from Gerta's store).
- Star - 2 bonds.
More details in a separate guide functionality of the Hertha Shop.
swarm invasion
It is the first addition, the age of which allows you to open the Path of Propagation and its Blessings for the subsequent use of new bonuses. It is a combat mode whose Dimensions are distributed in the form of a chessboard: the rooms for exploration are chosen by the Pathfinder personally, therefore, he can ignore special types of battle until the main zone with an elite enemy. The only thing that limits your actions is the Planar Chaos counter.
More details are given in a separate guide. How to complete all levels of Swarm Invasion.
Gold and gears
This is the second addition, the age of which allows you to open the Path of Erudition and its Blessings for the subsequent use of new bonuses. Similarly, “Swarm Invasion” offers the opportunity to fight a powerful enemy, previously wandering between Dimensions and collecting certain positive bonuses that can help quickly deal with the enemy. Accordingly, the higher the levels studied, the stronger the boss unit at the end.
A separate guide explains in more detail how to complete all levels. Gold and gears.
Divergent Universe: The Comedy of Life
It is a branch mode from the main “Virtual Universe”, created to simplify the weekly completion of the activity for the “”, as well as speed up the farming of certain planar decorations. It repeats many of the mechanics of standard combat activity, but overall it differs in that it is filled with random moments: even the final bosses are offered in a random manner.
A separate guide explains in more detail how to complete all levels. Divergent Universe: The Comedy of Life.
General tips for ing Worlds
Starting the age of the Worlds for the first time, it is important to enlist the "" of useful recommendations that will allow you to deal with both ordinary and more powerful enemies in the shortest possible time:
- Do not leave the squad unattended by the character Conservation Paths or Paths of Abundance. If the first zones of the Virtual Universe can be completed without additional , then at subsequent levels of the event, the chance of success is gradually reduced. Opponents become stronger, and any heroes of the named Paths are the main basis for survival.
- In addition, it is important to the presence of characters Paths of Nothingness (impose negative effects on opponents) or Ways of Harmony (impose positive statuses on allies). These heroes act as for the main DPS character and use their personal abilities to increase his damage, and also help in the implementation of Blessings of their type, if others are unlucky.
- When choosing the first benefits give preference to Curiosities, not Blessings. In the initial stages and later, a well-chosen Curiosity (for example, “Scented Star Shard Lure” or “Record from beyond the sky”) can greatly simplify the age of event zones.
- If before the first battle with an elite opponent it was not possible to collect the Blessings of the desired Path, it is recommended to complete the current age and start new. In the initial zones, the absence of the ultimate ability of the Path is uncritical, but subsequently a small amount of the required Blessings will only bring you closer to a failed confrontation with the final boss of the World.
- If they are aimed at the successful age of the World, not recommended to experiment with Curiosities (for example, with the "Galactic Lottery"), as well as ignore the "Battle Zones" in favor of the "Event Zones" or "Encounter Zones". Due to this approach, during the final fight with the boss, there is a high chance of running into a lack of required Blessings, which will make the battle slower. Thus, the probability increases that the enemy, due to the abundance of positive effects on himself in a certain turn, can get rid of the entire squad at once.
- In the Rest Zone, prioritize buffing Blessings in exchange for Cosmic Fragments.
- : you can always replay a duel with the final boss or an elite opponent by simply exiting the game. Thus, upon re-entry, the battle will “restart”, which will allow you to approach the killing of the enemy with more conscious actions.
Walkthrough of the Virtual Universe worlds in Honkai: Star Rail
Next, we will present tips and units that will help you Worlds of varying difficulty.
World 1
Opening condition: completed the quest "Virtual Universe: Second Beta Test».
The recommended squad level is 16. Level up to level 20, choose heroes with Fire, Ice, Wind and Physical elements. Before the campaign, open the Relics to finally simplify the age. This World is not difficult to clean up: use the elemental vulnerabilities of enemies and victory will come.
Character 1 | Character 2 | Character 3 | Character 4 | Using |
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Way - any. Character roles:
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Any Way.
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Path - any available.
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Any Way.
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World 2
Opening condition: completed the Mastering quest "We can't say goodbyeand completed World 1.
The recommended squad level is 35. This run already requires some preparation. Bosses have 2 HP bars, and one of them summons minions. Take heroes with Fire, Ice and Electric damage types, upgrade as much as possible Relics, as well as during the race, collect Resonance Path.
Availability Serval it’s a must in the team - her talent hits with Electric damage, which will allow you to get rid of the summoned minions, and at the same time deplete the stamina of the bosses. Reserve Natasha as a doctor.
If you're having trouble getting through, use freeze strategy, which we will describe in detail in the age of World 3. In a separate guide you can read detailed guide to the age of the Second World.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of Memory, through Freeze. Character roles:
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Strategy: Memory, blessings Hunting, Memory, Preservation.
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Strategy: Path of Memory. Alternative command.
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Strategy: through Memory, Hunt.
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Strategy: Memory, Hunt or Save. F2P squad.
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Strategy: Remembrance, blessings Remembrance, Preservation, Joy.
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Strategy: Memory, blessings Memory, Joy, Hunt.
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(Fiery) |
Strategy: Joy, blessings Joy, Memory, Hunting.
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World 3
Opening condition: completed the Mastering quest "Time doesn't wait my friend» and ed the world 2.
The recommended squad level is from 45. The boss is the Cheetah. If you're having trouble, use a strategy to Freezing. Cheetah, despite the resistance, can freeze. Be sure to upgrade the Ability Tree first to unlock Formation of resonance I. Please read the following sequence of steps carefully:
- Choose Path of Memory (Necessarily).
- Choose only Memory Cards when possible. Among them are "Original Difficulties" (important), "Unspeakable Shame" (most key), "Indelible" (the most key), "Restraint" (important), "Fuli" (important), "Innocence", "Cold Hatred" and other cards for bonuses from Freeze.
- Pump at Herta, first of all, the most key, and then important cards.
- When you have collected 6 Blessings of Memory, select Resonance Shaping "Repeat First Love" to use Path Resonance (active skill) more often.
The task of the deck is to call as soon as possible and often Freezing. The cards "Unspeakable Shame" and "Indelible" will help with this. When upgraded, they will reduce (cumulatively) Freeze resistance by 92%. Further, the Fuli card will additionally call Disintegration at a frost-prone target, dealing heavy damage. With such a deck, you can beat the Cheetah even with a non-level 40 team.
General tips for ing:
- Use Path Resonance to freeze the reinforcements that the Cheetah summons, and then hit them with Decay (if there is a Blessing "Fully").
- If you choose another Path, focus on reinforcements: they hurt the attack and strengthen the boss. If you have attacking Resonances, use them after calling for reinforcements, but not before (hold if you see that the boss is low on HP). Minions come at the start of each of the Cheetah's 3 health phases.
- From the 2nd phase of the battle, the Cheetah summons a shield that blocks all elemental vulnerabilities: if possible, do not waste your ultimate abilities until this moment in order to deal maximum damage in a short period and knock down the shield faster. Even if the shield is activated, the Freeze and Decay effects are active, and the damage of all effects goes through the shield.
According to the heroes, the alignment is quite wide: take March 7, Herta) to summon Freeze, and Natasha. There are other options in the table.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of Memory, Freeze. Character roles:
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Strategy: Path of Memory, Freeze. Alternative team.
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Strategy: Memory, Hunting. An experiment with Destruction is possible.
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Strategy: Ways of Hunting, Memory.
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Strategy: Non-existence, Hunting. Command for penetration of vulnerabilities and Shock.
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Another strategy with a central damage dealer Clara look at the video:
World 4
Opening condition: completed the Mastering quest "Time doesn't wait my friendand completed World 3.
The recommended level is from 50. Use the same freeze strategy, without changing anything, only by picking up heroes for elemental vulnerabilities (Wind, Fire, Electric) and 1st Mandatory Ice Character to initiate Freeze.
Along the way, you will encounter elite enemies that are immune to Freeze: for example, frosty wanderer. He is easy to defeat without her by exploiting vulnerabilities and killing his minions. If there are no minions on the field, the Froststrider, when trying to eat them, will lower his defense.
Tips for defeating the boss:
- When fighting Svarog, try to quickly freeze the monsters he summons with Path Resonance and damage AoE with Serval attacks. Controlling Svarog's minions in all phases is a top priority.
- When Svarog moves to the next phase, all other robots, if they are present on the battlefield, will explode. In such a situation, if it was not possible to destroy the enemy reinforcements, but it is clear that the boss has a little left before the next HP/death bar, focus all the damage on him.
- Save the offensive Resonances of the Path so that you can use them at the beginning of each phase of Svarog against minions. In the 1st phase, the boss will summon 4 small robots, in the 2nd phase - especially strong Direwolf Automatons that can cause bleeding, and in the 3rd phase - arms that can grab allies, making them unable to walk.
- If the hand grabbed the character in the 3rd phase, it will release it after breaking through its vulnerability. Focus all your damage on her to wear down your stamina bar faster. After that, you should quickly kill the hand, not allowing it to linger on the field until the boss's next move. Otherwise, Svarog will launch it at one of the allies, causing great damage. Svarog summons hands throughout the phase.
The table below summarizes units for Memory and other Paths.
Character 1 | Character 2 | Character 3 | Character 4 | How to use. |
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Strategy: Path of Memory, Freeze. Character roles:
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Strategy: Memory.
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Strategy: Hunting, to maximize damage and speed.
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Strategy: not essential. Use Hunt, Memory, Abundance, Preserve.
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Strategy: Non-existence. Team for AoE dominance and damage over time.
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Strategy: Non-existence. Team for periodic damage.
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Strategy: Hunting.
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Check out the alternative strategy in the video:
World 5
Opening condition: completed the mission Exploration "Whirlpool of stars, insight is comingand completed World 4.
Recommended level - from 55. Kafka's buffs will not interfere with the use Freeze strategies (description in the age of the World 3). Stack Freeze, causing Decay damage, and the boss will quickly fall despite 3 phases. As before, additionally control Kafka's minions with Path Resonance. The ideal of the walkthrough is to make Kafka practically incapable of attacking during all 3 phases. When the deck is fully upgraded to Freeze, this is doable.
General tips for defeating Kafka:
- Use characters that can remove debuffs and hypnosis (March 7 with Purification trail, Natasha with Calm trail, Armor). An alternative to this is to use Resonance Path of Abundance with Path Shaping: Anicca, which will remove debuffs to all allies. From the 1st phase, Kafka uses “Whisper of the Spirit”, subordinating 1 character from the party to himself and forcing him to attack allies, and from the 2nd phase he uses the “Hypnosis” ability on 2 allies, which must be removed before the activation of the move depicted in queue with spider icon. In the 3rd phase, "Hypnosis" will already be applied to 3 allies of the team. It is to counter these skills of Kafka that you need to have at least 1 hero capable of removing debuffs.
- The strategy through Abundance and the Hunt shows itself well, the main thing is to remove Kafka's debuffs in time with the help of Aniccha.
- Freezing also works great because Kafka is constantly summing up attack boost due to the Sorrow skill, which adds 1 stack to the attack after an ally takes Shock damage from her hits. In order to prevent her from accumulating a powerful buff and bring her to the 3rd phase with insufficiently strengthened attack, use the Memory Path and freeze so that she skips turns, as well as remove Shock from your allies with March 7, Natasha, Armor skills. The attack buff from Mourner is not removed by debuffs, so Pela's abilities won't help.
- The ability of the boss to constantly stack an attack every turn makes it clear that defensive and long-running paths like Preservation or Abundance are not the best choice. Requires Paths for quick damage or total control of Kafka's moves (Non-Being, Hunting, Memory).
- In the first phase, there will be 2 cloud knights in the company with the boss. It is better to deal with them quickly, but still the control of Kafka's moves should be a priority. In subsequent phases, the boss will not call for help.
To march on Kafka, 5⭐ heroes are also not needed. The F2P team will also cope with the strategy of frostbite of opponents. The main thing is to take 1 hero with ice damage, and the rest in accordance with Kafka's vulnerabilities: Physical, Windy, Imaginary.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of Memory, a game from Freeze. Character roles:
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Strategy: Path of Memory, a game from Freeze. Alternative team.
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Strategy: Path of Memory.
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Strategy: Way of Abundance.
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Strategy: Non-existence. Command to Weathering and slowing down.
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Strategy: Nothingness or Abundance, but with emphasis on the peak of the Blessings of Abundance and Nothingness. Weathering team.
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On the video you can watch the age through Abundance:
World 6
Opening condition: completed the mission Exploration "Whirlpool of stars, insight is comingand completed World 5.
The recommended level is 60. In case of problems with Kocolia, which has absolute resistance to Freeze, so the path of Memory is not suitable here. An alternative technique is as follows:
- Get Path of Abundance.
- Collect Blessings of Abundance to attack Resonance Shaping and powerful buffs.
Opulence buffs are offensive, defensive, and healing. In particular, try to take attacking Blessings of Abundance of any rarity, then upgrade them. The cumulative damage of upgraded attacking Blessings of Abundance is comparable to the cards of other Paths, only if Abundance is chosen, the team will receive an additional stat boost with healing.
Another method is based on Paths of Nothingness: Build Non-Existence cards, trying to build a deck and heroes for high periodic damage (key cards: Night beyond the fire Before dawn, Giving deceit). Kocolia's elemental vulnerabilities, with no resistance to Burning and Shock, will allow a multiple increase in periodic damage.
- Stack Kokoliya's "Suspicion" level with "Man in a Case", "Self-Deceit Cafe", and "Sensor Follower Burial" cards. Suspicion periodically increases damage, can stack up to level 99, and is not reset by Kokoliya when entering a new phase.
- Deal damage over time with Resonance and inflict Deprivation status with Resonance Shaping "Suffering and Sunshine" to reduce the stamina bar (white bar).
- Deal damage over time with attacks.
In the battle with Kokoliya, adhere to the following rules:
- In phase 1, quickly kill Kokoliya's ice spear.
- Try to get rid of the Armor when it spawns in Phase 2 as soon as possible. Armor buffs and the ability to remove debuffs will have a bad effect on the balance of power in battle.
- In the 3rd phase, continues to summon spears that deal damage in an area. Focus damage on them.
- Upon transitioning to the next phase, Kokoliya discards all debuffs except Suspicion. When playing from the Unbeing, don't use Resonate near the end of the boss's HP bar.
With regard to the team, the new strategy requires a change in formation. The tank will help a lot to delay damage, the roles of Healer, and DPS remain unchanged. Due to the large number of enemies in the last battle, characters with skills or area attacks will do.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: maximizing the Path of Abundance. Character roles:
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Strategy: Path of Nothingness. It is advisable to take cards «Ignosticism», «The gift of deceit», «Night beyond the fire» and Blessings Concerning Status «Suspicion».
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Strategy: Path of Nothingness. Alternative F2P command to Oblivion. The order of the peak of Blessings is identical to the one above. Asta replaces Himeko, March 7 replaces Cheetah. | ||||
Strategy: Abundance. Build on a strong Zele.
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Strategy: Non-existence. Command for mocking enemies with periodic damage.
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Strategy: Abundance with an additional Joy card spade to enhance bonus attacks.
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Video walkthrough Path of the Hunt:
Video walkthrough Path of Nothingness:
World 7
Opening condition: completed the mission Exploration "Branching horns and tangled rootsand completed World 6.
Recommended level - from 61. The boss of the world is Black Deer of Plenty. The most efficient way is Hunting, allowing you to focus on attacks Resonance of the Path: You need at least 2 Formations to quickly take out branches and elites summoned by the boss along the way.
Tips for completing World 7 based on the Hunt strategy:
- At the start of Phases 2 and 3, the Black Stag of Fertility calls for branches. Try to keep fire or ice ultimate abilities to get rid of them quickly.
- If you're sure you can kill the boss with Hunter and Resonance before his minions use most of their active skills, then ignore them.
- The main damage in battle can be inflicted not even by heroes, but by an active ability on "R". Make sure the skill tree is strong enough and try to collect more than 10 Blessings of the Hunt to max out Resonance of the Path and use it more than 2 times in a row in a battle.
- When leveling the ability of the Path of the Hunt, choose formations "Bow and arrows" и "Perfect Accuracy": Energy regeneration and being able to trigger an ability at least 2 times are key aspects of the Resonance damage strategy.
- To successfully cast Resonance more than twice in a row, attack with it when there are deer minions on the field. Destroying 1 small enemy with Resonance will instantly restore 50% of their energy thanks to the Bow and Arrow Formation.
- During Phase 2, the Deer focuses on restoring his health. Prevent him from doing this with his active ability and hunter attacks.
- In Phase 3, the Black Deer of Plenty will go on a rampage with powerful attacks. Try to get the team completely healthy by the beginning of the phase, and also provide them with shields if there is a representative of the Preservation Path in the squad.
In addition to hunting, it works great and Nihility: pumped Resonance, command for periodic damage (see table below), the most complete deck of blessings of the Unbeing with absolutely necessary "The Man in the Case" periodic damage and the status "Suspicion" set in, incinerating the boss's HP strip in a couple of moves.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of the Hunt. Character roles:
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Strategy: Path of Nothingness, a strategy for burning out and hanging Suspicion. Try to draw out «Ignosticism», «The gift of deceit», «Night beyond the fire», as well as other Blessings, in which it is written about the status «Suspicion». Be sure to additional tracks for the heroes.
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Strategy: The Path of the Hunt with a focus on the Resonance of the Path and the acceleration of the heroes.
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Strategy: Hunting. Build for 2 hunters.
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Strategy: Joy. Command to mock the boss with bonus attacks.
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Strategy: Non-existence. Experimental team for airing the boss and setting the wind vulnerability. Can work with other types of damage as well, thanks to the ability of the Silver Wolf to provoke new vulnerabilities.
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World 8
Opening condition: completed the Reconstruction mission "Water flows down, earth subsides" and completed World 7.
Recommended level - from 61. The boss of the world is Yanqing. The most effective way is Hunting, allowing you to deal wind damage with Path Resonance, increase the speed of the unit and increase outgoing damage.
Tips for completing World 8 based on the Hunt strategy:
- Resonance of the Path of the Hunt deals massive damage with the wind element, and the rest of the squad can supplement the remaining types of damage - electrical and imaginary.
- First of all, pump up the formation "Star Hunter" which allows an ally to attack instantly and gain an extra turn when killing an enemy - this will significantly increase the pace of the battle.
- Yanqing's most dangerous abilities have a 1-2 turn delay, so it's important to collect Hunt blessings, which increase speed characters to have turn advantage.
- Summoned swords pose the greatest danger, so keep AoE ultimates and the Path Resonance skill ready to activate them right away after conscription Floating blades (swords appear from phase 2).
- The faster you manage to destroy all the summoned blades, the sooner you can deal significant damage to Yanqing, so collect Path blessings that can increase damage.
- "Bow and arrows" – the second most effective formation, which allows you to deal additional damage from crits and restore half the energy if you manage to finish off one of the swords with this skill.
- Mass attacks will greatly help to quickly end the phase with the Floating Blades, so if you encounter curiosities, which improve the damage from the resonance of the Path, then take them first.
- The effectiveness of the Path of the Hunt depends on main damage dealers, so they should be maximally upgraded (light cone, relics, traces).
You can also use the Path of Joy or Non-existence: in the first case, it will be possible to significantly increase the damage of the squad if there are many heroes with counterattacks in it, and in the second, it will be possible to break through vulnerabilities through statuses "Shock" и "Weathering".
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of the Hunt - select all blessings to increase damage and crits.
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Strategy: Path of Nothingness through the formations “Fourfold Root of Doubt” and “Suffering and Sunlight” destroy the fortitude of your opponents.
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Strategy: Path of Joy - kill the enemy through a series of bonus attacks.
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Strategy: Path of the Hunt with an emphasis on killing without breaking through vulnerabilities - make the main priority to improve speed and critical hits.
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Strategy: Path of the Hunt with vulnerability penetration - choose all the blessings that can increase durability penetration and attack power.
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Strategy: The Path of Nothingness with basic elemental attacks is a strategy for breaking through stamina through status effects.
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World 9
Opening condition: completed World 8 on any difficulty level.
The minimum recommended level is 61. There is a boss in the final dimension room Memory zone meme: Something to death, therefore the most comfortable way to participate in the test is Nihility. The buffs guarantee high periodic damage, and the source of the overlay is Path Resonance and heroes of the corresponding class.
Tips for completing World 9 using the Path of Nothingness:
- Form a squad of suitable for vulnerabilities boss characters, not necessarily DoT mechanics. Periodic damage is fully provided by the Resonance of the Path of Nothingness, while to win, heroes must take the boss out of the battle by breaking through the vulnerability and reducing the health bar with decent damage.
- Pay attention to the formation "Stranger", which will contribute to a rapid rollback of the resonance. As a second formation it is worth taking "The Fourfold Root of Doubt", which increases the chance of imposing negative statuses, their duration and the number of levels.
- Watch for the activation of the Memory Zone Meme skills and take into its transitions to dangerous states. In the first phase, Something to Death puts the third character who performed the action into a state of “Painful Sleep”. In the next phase, two heroes who took actions before the others are sent to the “Tombs”. At the end of the fight, the monster uses both techniques and can capture up to three allies in one combat cycle.
- Consider useful features “Tombs” and think through your actions in advance to your advantage. Allied characters who are trapped are protected from damage, and when freed, they fully restore superpower energy and half their health.
- Cast Path Resonance immediately after summoning minions to bring your heroes back into the battle next turn. The imposed periodic statuses will also apply to the boss, bringing you closer to victory.
- Leave a healer on the field to heal your teammates from damage, and also don’t let them take away the damage dealer who will free the characters from captivity in an emergency.
Other paths include the following: Hunting will increase speed and crits, Joy will increase damage from bonus attacks, Destruction will balance survivability and damage. Abundance and Conservation are the least suitable options for combat, since allies in traps cannot receive healing and shields.
Character 1 | Character 2 | Character 3 | Character 4 | How to use |
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Strategy: Path of Nothingness with the Fourfold Root of Doubt formation and DoT damage blessings.
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Strategy: Path of Nothingness through the “Outsider” formation and blessings on penetration efficiency.
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Strategy: Path of Joy - Combine bonus attack boosts with Hunt blessings.
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Strategy: Path of Destruction - Keep health low for powerful damage.
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Strategy: Path of Nothingness with increased damage from periodic damage.
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Strategy: Path of Nothingness with speed blessings, as well as two defensive s.
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Virtual Universe Rewards
The following will present a general list of awards given out for completing BB.
Rewards for completing worlds
For the 1st clearing of each World, explosives will be awarded:
- Mastering Experience.
- star jade.
- Star es.
- Hertha bonds.
- Eidolons of Herta (for 2, 4, 6 and 7 Worlds).
During the study, you will receive other, less valuable things: experience materials characters, loans.
Point Rewards
Points are accumulated during the age of the Worlds, including the repeated one. They have a separate mini battle for 7 days. The more points, the more prizes in the weekly BP you can get:
- Credits.
- star jade.
- Star (spins for basic banners).
- Lost gold particles.
- Hertha bonds.
- Imprints of Destiny.
Immersion Rewards
Starting from World 3, terminals will be scattered around the map, giving rewards for special Dive Keys or 40 Energy of Exploration. As rewards, planar decorations, credits, and development points are issued.
We hope that this guide helped you understand the basics and complete the Worlds of the HSR Virtual Universe. Ask all questions regarding the mechanics, dungeon strategies, team selection, and rewards in comments... Read builds.
yo, how do I "meet" all the aeons? I still haven't unlocked Xipe and Mifus
What a wild nonsense this "Virtual Universe" is, and after Genshin even more so, it's clearly copied from Blizzard's WoW in the Shadowlands expansion, a hike to the tower, but with a big twist - help!
What's wrong with you? Can you be a little more specific?
How to open Xipe? I’ve already opened all the eons, but I can’t
listen, is there an article showing all the current 88 virtual events?
I have 5 of them that are still closed and do not fall out, I would like to know which ones and how to get them
Tell me how to use the bootloader? A window pops up that the character has ed the squad, but what next? How to put him in a squad?
Press "T" (if I'm not mistaken in the key) and replace one character in the squad with another.
friends, has anyone completed the ninth world on autopilot? which pack, which way, if so? I’m already tired of the manual control, but I need planars 🙁
ah, that’s it, irrelevant 🙂 it’s great to go through oblivion and without doters in autofight. heal, buffer, two aoes, one of them with bonuses
Playing against this meme without DoTers in world 9 is just some kind of sadomasochism. My Devourer, despite the horse damage of 600k+, cannot kill him, and does not have time to simply save his teammates, this is especially infuriating in the last phase, when the sleep counter exceeds 10. Now I’m farming the swarm in order to be able to follow the path of the Swarm in the ordinary universe, so that problems no longer arise, but still. They made him too nasty
The detachment of Bailu, Tingyun, Wolf and Zele just ed it, the path of non-existence. It is the path that decides, it immediately frees you from sleep
From the description and tips for completing World 8, you might think that the hunting path allows you to break through the wind vulnerability of Yanqing’s swords. This is not true, path resonance does not deal vulnerability damage. Correct the article, please.
how to get through world 8 if I don’t have: Kafka, Lochi, Zele, Hoho?
Take Ratio and Serval for example?
I completed level 1 of world 8 with a pack of blade, general, lynx and cheetah.
Many thanks to the authors of the article! Really useful tips that will help you complete the worlds with ease!
Thank you for your , we are always happy to help!)
Is it possible to put Natasha instead of Bailu in the Sampo, Serval, Huk squad?
Yes of course. With:
How to get through world 7 if: I have Sampo (60 Lv), no Zele, no Cheetah, no Himeko?
path of memory, March 7, sang/silver wolf, healer, any pumped-up DPS to drag the early game. after receiving key decay blessings, you can replace the dps with hertha (one of the best units in the game to remove and reapply decay)
Why don't I have a Path of Abundance? Level 5
Hello.
Is the pack for the seventh world: Silver Wolf, Yanqing, Asta and Natasha working?
There are also Jing Yuan, Tingyun, Mart and Clara from the upgraded characters.
Now I’m ing Yanqing, who recently dropped out specifically for the seventh virtual machine and I don’t even know if I can replace him with Jing Yuan, for example?
7th floor. Kafka, Asta, Yanqing, Natasha. All level 60, no eidolons. Through the Non-existence. Through hunting is also normal. Instead of Kafka, Clara also experienced joy + a few abundance.
went through the 7th floor for Bladeyck through abundance, + took *3 blessing of destruction "disparity regression of destruction" to receive stacks for talent every time you take damage
I knew that the rewards for points increase with each elevation (including jade).
There are 75 jade for 3500 points while I have 225 jade for 14000 points. By the way, don't worry about the quantity. It's only two times ing(7000+7000)
what about memory path? it seems to me that for the 7th world this is exactly what is needed, and if you also take the velt, then the deer will move less often
ed world 7 on 2 difficulties through hunting, pack: Seele (Cruise 2 awakening) / Silver Wolf (Training 5 awakening) / Natasha (Signa Bailu) / Cheetah (Wild fire 3 awakening). In the third phase, the main thing is not to let the Pounce boss use it. Resonance must be taken first for a double supply, then for restoring energy after a kill. We take absolutely all the available blessings of hunting, from the legendary it is best to take what gives 4 crit. gains, the rest - if any
Man, no Seele, Zele even told you how to read it in the game
That’s how in the original everything is pronounced softly and without the “Z”. It remained as it was in hi3 Seele, but what the localizers did was a nightmare... green.
the seventh world is hard to without abundance, if you do not have lochi, then abundance is better, otherwise everyone will be under control sooner or later
The article added 7 worlds, but in a couple of places they did not fix the number of worlds (in the sections "how to open a virtual universe", "what is a virtual universe")
Thank you for your attention and , fixed under 7 worlds 🙂
and you can specify the most imbued blessings of abundance? that is, as with the path of non-existence, indicate those cards that will effectively show themselves in the battle with cocolia
Galore Collect all the Dewdrop cards. And the main cards are Aniccha and Anatta.
buff buffs last forever? Or just one step?
For one trip to VV.
Which path to use in world 5?
Hello! Walk the Path of Memory. I ed Kafka with underleveled heroes of level 50. Fully F2P team.
Tier 4 allies have footprints, all additional footprints available for Balance Level 2 are unlocked. Pathfinder Traces is level 5.
Relics are not fully pumped. Each hero has 1 level 0 relic.
And this team of homeless people shut up Kafka without a chance to capitulate. In the description of world 3, the Freeze strategy (Path of Memory) is fully given. Dare.
Burn it calla.
If there is a norm shield - go for the save
If there is a healer, go for healing.
On the path of healing, I beat Kafka by 36, almost a 20 lvl difference. Yesterday I already ed 40 for the save path, if you collect a full stack, then shields do not fall from you at all.
Who are you calling a normal shield? everyone has a healer - Natasha, then what is the true meaning of the phrase “if there is a healer”?
with a buzz went to oblivion f2p team
Galore Collect all the Dewdrop cards. And the main cards are Aniccha and Anatta.
On the autobahn, everything goes.
I thought at least here they would write something about Madame from the 3rd world, who in some event gives out all the blessings of hunting or joy and how to find her again
Already found, madam in the event zone - a very rare occurrence, called Gert's friend and gives the whole deck of blessings of any of the paths, or 2k fragments
Why is Sampo nowhere in the guides?
Narrow focus, and he is weak
weak? bfr, lol. on e0, on a par with the hook, it removes shields, the damage from the skill and the ult floods good, the boss's suction with proper pumping with one skill washes away. when used correctly, in of damage, even tribute to hyung overtakes
Nice Rolf.
Add to the 6th world another such pack: Zele, Armor, GG save and heal. Path Hunt and buffs to advance the turn after breaking through the vulnerability and resonances of the path to advance the move of the Persian with the highest attack and 2 charges of the resonance of the path. In this pack, Zele kills everyone, breaks Kokoliya's quantum vulnerability and stupidly prevents the enemy from walking, Armor gives additional moves for Zele
In the description of the 3rd world about the freezing party at the 3rd point of acquaintance, the name was confused: Not CLARA but HERTA
Thank you. Corrected.
Hyde is complete shit
collected the declared set for the 5th world and reached only the 7th stage
Literally just completely ed the 5th world with the proposed pack with Welt. Fully open trails, lvl 50 cones and almost fully upgraded the best relics available. Some powerful curiosities did not fall. Look for better relics or reconsider your tactics 🙂
Your hands are in the wrong place. I collected a pack for the 5th world and ed the first time. Persians to so it is also necessary.
Easily ed the fourth world through the hunt, a pack: Fire GG / Welt / Zele / Bailu.
With three legs it would still be difficult, yell xD
I ed world 4 with one leg on easy
so move over you bastard)
And who's to blame that you got bullshit, and you with one leg?)
at the moment I have 4 legs