Mysteries of the Sea of Antiquity in Fontaine, in the underground location there is a special mechanic of the ancient symphony, which allows you to influence certain objects and use them to tests.
In this guide we will tell you how to solve all the riddles in Sea of antiquity and Remuria, and we will also analyze in detail the mechanism of operation of each of the puzzles. Read on to learn how to obtain and use the power of an ancient symphony, activate pipes and boxes, where to find bookshelves and magical tomes, how to take chests from gold-bearing anglers and free Scylla.
Prince of the Dragon's Descendants: Scylla
An ancient elemental dragon that lives in the waters of Remuria. Scylla no longer has a physical shell, but is still able to use her powers to create powerful currents.
Approach the dragon and select a distant target to which you would like to go. Scylla will summon a powerful stream that will transport the hero to the desired location in a matter of seconds.
Shackles Suppressing the Dragon's Descendants
Before using Scylla's powers, you will have to free the dragon from the shackles that limit its movement. Follow the currents of energy that envelop the body of an ancient whale to find the stone pillars from which they emanate. Use the powers of the ancient symphony and activate each of the pillars. Sometimes columns can be entangled in vines, which can also be removed using a special skill.
Talking cat Ossie
A cat named Ossie will become a kind of guide through the ancient kingdom. Follow the creature to avoid getting lost during the main storyline of the area. The cat can tell you more about the place or the history of the kingdom if you periodically chat with it and pet it. Ossie's current location in Remuria is marked on the map with a cat face icon.
You can meet Ossie in the quest chain "Odes to Harmony".
Ancient autoharmonic music box
The Ancient Autoharmonic Music Box is an ancient mechanism created by the musicians of Remuria. Find ancient scores to listen to the compositions and receive valuable rewards for this. After receiving the prizes, the works can be played again at any time.
In special manuals they said, where to find ancient scores.
The power of an ancient symphony
While exploring Ancient Ruins, gain the Ancient Symphony Special Power, displayed next to the active character and at the bottom of the screen instead of an Elemental Skill. Using this ability, you can release two types of sound waves that interact with the environment.
A short press of the skill causes a rest wave (red), stopping the movement of nearby interactive objects. A long press summons a motion wave (blue), causing objects to change their position.
Autoresonating pipes
The autoresonating pipe is a harmonic device created by talented mechanics of the past. Use waves of motion on the structure, summoned by the power of an ancient symphony, to activate the resonator. Stop using the skill when the pointer reaches the desired symbol on the . A hint about which note is correct for each individual pipe is hidden somewhere nearby.
In a separate guide discussed solving all riddles with autoharmonic pipes.
Mysterious grimoires and mysterious bookshelves
In the corridors and halls of ancient ruins, lost grimoires are often found, once abandoned on bookshelves. Stop them by releasing a wave of peace and collect them to later return them to the right place.
All magical volumes obtained can be placed on certain bookshelves found in the palaces of Remuria. When you find the required number of grimoires, put them back in the closet. You can interact with the restored bookshelves again, but with the help of a wave of movement that will open a age hidden behind the furniture.
Read in separate articles, how to find all lost grimoires and bookshelves.
Unpredictable scene
Sometimes there will be empty scores in the ruins, the activation of which will trigger a special test. During the process, you will have to collect note bubbles that appear on the stage. Stop them with a calm wave and absorb as many melodies as possible so that the ship in the background completes its voyage.
Periodically, the ship "Fortune" will be caught in a storm. To protect it from lightning, activate a special shield using a number of previously collected note bubbles. If there are not enough of them, the ship may sink, and the test will have to start again.
Read in a special guide How to the Unpredictable Scene test.
Spiral octopus
Spiral Octopuses are creatures found in the waters of the Sea of Ancient. They wear special musical shells left after the destruction of the ancient kingdom. You can interact with octopus musicians using the powers of an ancient symphony. Depending on the color of the shell, use waves of the appropriate length on the creatures to solve puzzles.
In a separate guide, they said how to solve octopus riddles.
Sea cucumber
A special plant found in the waters of Remuria. Influence him by using rest waves or motion on the spiral octopuses swimming nearby. The song that the creatures sing will allow the sea cucumbers to bloom and open access to riches hidden somewhere nearby.
swaying eels
Special sea creatures that live in coral reefs. They love music very much, which is why they are ready to stick their heads out as soon as they hear any melody. Use a short resting wave at this point to make the eels stop and sway to the music.
Sweet-sounding flowers and allochromatic anemones
Sea creatures and plants found in the Sea of Ancient are susceptible to the music emitted by the spiral octopuses. Bring your animal closer to the anemones and use the power of melody to create the right rhythm and make the sweet-sounding flowers sway just the right way. Once you choose the right order and pace, a treasure chest will open nearby.
In a specific guideline, where to find all the sweet flowers.
Gold-bearing anglerfish
Gold-bearing anglers are mechanoids left after the fall of an ancient civilization. They contain various riches inside, but slam shut as soon as the sensor detects a threat nearby. To prevent the anglerfish's mouth from closing, quickly approach the automaton and use the rest wave.
In a separate guide, they said how to get all chests from gold-bearing anglers.
Solving puzzles and riddles in the Gates of Janus
Some puzzles at the Gate of Janus are difficult to solve and have been analyzed separately.
Sweet-sounding flowers and octopuses
Find three octopuses near the Janus Gate and complete their challenges to bring the creatures to their seats to listen to the performance. For solving riddles you will receive rich chests and a luxurious treasury.
In a specific guideline, where to find three octopuses and how to listen to them.
Three fairies and a luxurious chest
North of the Janus Gate is Port Atticus, where you will find a puzzle with three fairies and a luxurious chest. Ring the bell and escort the spirits to their houses to not only open the treasury, but also receive a hidden achievement.
In a separate guide they explained, where to find three fairies to unlock the chest.
Three pipes and a precious chest
East of the Janus Gate, you'll notice a locked treasure chest and three Autoharmonic Pipes nearby. Set the resonators on the devices to the desired notes, following the instructions of the statues, and open the treasury.
In a special guide they said, what symbols to put on pipes.
Test with vishaps
In the Caesarium, south of the Janus Gate, you will find an unnamed statue, interacting with which will begin the trial. Set up a squad and defeat the vishaps that appear in the arena to get the achievement and open the chest.
In a separate article brought troops for battle and gave advice on ing the test.
Solving puzzles and riddles in the Capitol
In the Capitol, the eastern part of the Sea of Antiquity, you will find several difficult puzzles with luxurious chests.
Sweet-sounding flowers and octopuses
Head to the Street of Nobility and find a locked luxury chest surrounded by allochromatic anemones. Find and bring three spiral octopuses to listen to the performance and open the treasure.
In a special guide they indicated, where to find creatures to solve the riddle.
Spiral octopus and anglerfish
In the southern part of the Capitol is the Court of Harmony, where you will notice a spiraling octopus and a luxurious chest trapped by gold-bearing anglerfish. Figure out how to distract the mechanisms with the help of sea creatures nearby and take the treasury.
In a separate guide explained, how to remove the barrier and open the chest.
Octopus and allochromatic anemones
West of Capitol Hill, you'll find an octopus swimming near allochromatic anemones and a luxury chest. Help the underwater creature solve several riddles and free his brothers to listen to the performance and take the treasury.
In a detailed guide they said, how to follow an octopus to open a chest.
We hope this guide helped you know how to solve all the puzzles in the Sea of Ancient and Remuria in Genshin Impact. If you have any questions regarding the puzzles, you can leave them in comments... Read news.