Spell system in The Elder Scrolls IV: Oblivion Remastered helps to strengthen the character, regardless of the chosen combat style and starting set of skills. Various magical effects allow you to by in-game restrictions, destroy enemies, restore resources, and also simplify interaction with peaceful NPCs.
Besides the application cheat codes, there are several legal ways to learn new spell combinations for money or by completing quests. The guide provides a complete list of spell merchants offering magic from all available schools: Destruction, Restoration, Illusion, Witchcraft, Alteration, and Mysticism.
How to Create Spells in Oblivion
Manual generation of magic is a complex creative process, and the final result often sures all the standard charms that merchants can offer. At the very beginning of the age, you cannot begin magical experiments, but this can be fixed. Let's look at the main steps that open access to creating your own spells.
Open the spell altar
There are only two places where a character can use a spell altar:
- Praxographic center at the Imperial City University of Magic - you can only get there after completing a chain of quests related to receiving recommendations from local Mages Guilds.
- Inside the tower «Frostcrag Spire" East of Bruma - access is unlocked at any time after reading the former owner's book, but you will have to pay to restore the equipment.
In the first case, you will have to spend a certain amount of time, and in the second, money.
Buy a box of magic candles
To repair the magical altar in Frostcrag Spire, you will need a set of special candles. This item is only sold in the shop "Mystical Emporium" in the Imperial City's Trade District.
Visit the shop during business hours and start a dialogue with Orelinvi. Open the trade menu and in the tab "Miscellanea" you will see an object "Box of Magic Candles", as well as various upgrades for the Frostcrag tower. It is enough to buy one pack - the second one will be useful only if you decide to restore the altar for enchanting things.
After purchasing, return to the Spire, climb the pedestal and examine the right stand. If the hero has candles in his inventory, the altar will automatically become operational.
Use the altar
Before composing spells, it is important to understand the basic functions:
- Sorting magic alphabetically.
- List of available magical properties.
- Input field for titles.
- Selecting a specific effect - this is available for a limited number of enchantments that require you to specify one of the properties, such as which attribute you want to change.
- Casting range - on yourself, on touch or at a distance.
- The magnitude of the spell power is from 3 to 100 units.
- The range of action is from 0 to 100 meters.
- The effect lasts from 1 to 120 seconds.
- Final amount of mana character required to use this magic, as well as the current limit of this resource.
- Amount of money to pay for the generation of the spell.
To create a new magic combination, use the following order of actions:
- Activate the altar.
- Select one of the available properties.
- Set up the basic magic parameters and click the button "Confirm".
- If necessary, add some additional effects, then enter the name and click on the command "Create".
- If there is enough money for generation, a new spell with the selected properties will appear in the journal.
You can use the result of your labors if you have enough mana to use it, and the dependent skill of the magic school is at the required level of development.
Where to Buy Spells in The Elder Scrolls IV Oblivion Remastered
There are three main ways to learn new basic magic:
- Buy from local merchants.
- Buy at Mages Guilds.
- Read a special volume with a spell.
Magic books drop randomly from chests and enemy wizards, and teachers can always be found in their place - in the following points we will list all the NPCs who sell spells.
Merchants
The listed spell vendors are freely available throughout Cyrodiil:
Seller | Location | School of Magic |
Trevaya | Anvil, Chapel of Dibella | Restoration, Witchcraft |
Selena Duronia | Anvil, Chapel of Dibella | Restoration, Witchcraft |
Urawasa Otrelas | Bravil, Great Chapel of Mara | Restoration, Witchcraft |
Urawasa Otrelas | Bravil, Great Chapel of Mara | Restoration, Witchcraft |
Ungarion | Bravil, Warlock's Happiness | All |
Isa Raman | Bruma, Great Chapel of Talos | Restoration, Witchcraft |
Coven Kren | Dunburrow Bay, Twilight Cave | Restoration, Illusion |
Mellivin | Dunburrow Bay, Twilight Cave | Restoration, Mysticism |
There's Blackwell | Dunburrow Bay, Twilight Cave | Restore, Change |
Edgar Vautrin | Imperial City, Trade District, Edgar's Cheap Spells | All |
Kalindil | Imperial City, Trade District, Mystic Emporium | All |
Orelinvi | Imperial City, Trade District, Mystic Emporium | All |
Orag gra-Bargol | Chorrol, Chapel of Stendarr | Destruction, Restoration, Illusion |
Avrus Hadas | Leyawiin, Great Chapel of Zenithar | Recovery |
Tumindil | Skingrad, Great Chapel of Julianos | Restoration, Witchcraft |
Kinter | Cheydinhal, Great Chapel of Arkay | Restoration, Illusion, Witchcraft, Mysticism |
Otessa | Cheydinhal, Great Chapel of Arkay | Restoration, Illusion, Witchcraft, Mysticism |
M'Raj-Dar | Cheydinhal, Sanctuary of the Dark Brotherhood | Destruction, Restoration, Illusion, Mysticism |
Teachers in the Mages Guild
These magic teachers are usually located in one of the Wizards' Guild offices:
Seller | Location | School of Magic |
Mark Gulitt | Anvil Mages Guild | Recovery |
Taurron | Anvil Mages Guild | Destruction, Restoration, Witchcraft, Alteration, Mysticism |
Delphine Gend | Bravil Mages Guild | All |
Ita Rienus | Bravil Mages Guild | Illusion, Mysticism |
Volanaro | Bruma Mages Guild | All |
Selena Orania | Bruma Mages Guild | All |
Alberic Litt | Mages Guild of Chorrol | All |
Atragar | Mages Guild of Chorrol | Illusion, Witchcraft |
Agatha | Mages Guild of Leyawiin | Mysticism |
Alves Uvenim | Mages Guild of Leyawiin | Destruction, Restoration, Witchcraft, Alteration, Mysticism |
Adrienne Beren | Skingrad Mages Guild | Destruction |
Wigg the Cautious | Skingrad Mages Guild | Destruction, Witchcraft |
Friend | Skingrad Mages Guild | Destruction, Restoration, Witchcraft, Alteration, Mysticism |
Sulinus Wassinus | Skingrad Mages Guild | Destruction, Restoration, Witchcraft, Alteration, Mysticism |
Orintur | Cheydinhal Mages Guild | Change |
Trayvond Redguard | Cheydinhal Mages Guild | Destruction, Restoration, Witchcraft, Alteration, Mysticism |
Borissean | Imperial City, University of Magic, Praxographic Center | All |
Gaspar Stegin | Imperial City, University of Magic, Praxographic Center | All |
Raminus Polus | Imperial City, University of Magic, Archmage's Reception | All |
Spell Making Tips
Here are some basic guidelines to help you create the most useful and effective spells:
- Do not increase unless necessary duration of the spell, for example, it takes 3 seconds to apply vulnerability, and then deal increased elemental damage.
- Before you start generating a spell, fully restore and, if possible, increase mana reserve и skills of all magic schools - this will allow you to make cooler combinations of spells.
- Give adequate names to ready-made spells, and also do not create unnecessary ones, so that don't clutter your list of magic.
- In one use it will be possible to increase only one attribute or skill, that is, a combination of simultaneous improvement of Strength and Intelligence will increase only the first characteristic.
- Not all effects are compatible among themselves, for example, it is impossible for Scamp, Zombie and Skeleton to be summoned simultaneously in one spell.
- To use specific spells you need know at least one magical action with this parameter, even the minimum level from a race, constellation or other sources with magical properties will do.
- Triggering "on touch" instead "on target" It costs less mana and also reduces the chance of missing - this rule does not apply to the case when you need area damage.
If you doubt the properties of a particular spell, save and test the combination of spells in real conditions - if the result is unsatisfactory, simply load and start again.
Best Spells in the Remaster
We have collected 10 of the most useful spell combinations with maximum efficiency. If you don't have enough mana to use it, just lower one of the parameters.
Effect | Recipe | Than useful |
Charm | Enchantment 50-100 units for 1-3 sec on touch | There is no need to waste time on pumping up relations with NPCs in order to select a dialogue line with a certain level of friendship. |
Combination shield | Shield from Fire, Cold, Lightning and Physical damage 10-30 units for 30-60 sec on yourself | A universal protection that can be cast before an battle when you don't know what to expect. |
Improving Blacksmithing | Increase Gunsmith skill by 50-100 units for 1 sec on yourself | Saves repair hammers, and also gives you a temporary chance to repair enchanted artifacts. |
Improvement lock picking | Increase the skill "Hack" by 50-100 units for 1 sec on yourself | Comfortable breaking of the most complex locks, especially with a small number of master keys. |
Maximum profit | Increase Trade skill and Charisma attribute by 50-100 units for 1 sec on yourself | A way to get the best prices for buying and selling - can be combined with charm. |
Critical shot | Increase the Shooting skill and Luck attribute by 25-50 units for 5 sec on yourself | Increased damage for sniper follow-up shot - cast in stealth before attacking. |
Critical hit | Increase the Blades skill and Luck attribute by 25-50 units for 5 sec on yourself | Increases damage before backstab from stealth mode. |
Destruction of equipment | Destruction of armor and weapons 50-100 units for 1 sec on | Humiliation of enemy warriors and bandits, who without their equipment become easy prey. |
Killer magic | Elemental damage 10 units for 1 sec, Vulnerability to elements and magic by 100 units for 10 sec on touch | Casting the spell multiple times on the same target increases damage exponentially due to the combination of applied vulnerabilities. |
stun | Paralysis for 1 sec, Fire, Cold and Electricity Damage 5-10 units on touch | A way to knock down any dangerous enemy and deal some damage to them, regardless of their elemental defense - with good mana regeneration, it can be used indefinitely until the enemy dies. |
We hope that thanks to the guide you learned all the necessary information about creating spells in Oblivion Remaster. Can you tell us about your favorite magical effects and how they are used? в comments.