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Hall of Oblivion in Honkai: Star Rail - a guide to ing all floors

Oblivion's Hall Mastering level and completing a side mission from Pom-Pom. Contains specific goals that must be completed to receive the maximum number of rewards.

The article provides a detailed guide to the Hall of Oblivion in HSR. We will tell you how to get into the event zone, consider the conditions of the tests and present the most effective units for ing through all the floors, on the basis of which you can make your teams.

In a separate guide you can also get acquainted with the features of such activities as Virtual universe in Honkai: Star Rail.

What is the Hall of Oblivion

The Hall of Oblivion, as described in the game, is a series of levels of varying difficulty where the player must fight against certain opponents in order to complete fixed objectives and receive generous rewards. The activity is divided into two difficulties:

  • Memories, unlocked in Legacy of the Towering Citadel and Chronicle of the Drifting Ark;
  • Memories of Chaos, belonging to the one being updated.

The first test mode constant, its rewards are one-time and do not renew. Second - updated activity, which provides players with the opportunity to earn 600 star jade (the total reward for completing all floors for the maximum number of "stars").

How to open the Oblivion Hall in Honkai: Star Rail

In order to get into the Hall of Oblivion, you must:

  • reach 23 Mastering level;
  • complete the mission "Fleeting Lights" from Pom-Pom, during which you will have to find out what kind of invisible creature settled on the territory of the express.

Entering the quest Fleeting Lights: a message from Pom-Pom

Once you resolve the "invisible entity" issue and convince the crew that they need not worry, you can talk to the messenger, learn more about the new activity and start going through it.

Test conditions in the Hall of Oblivion

The Hall of Oblivion has unique rules, and the combat is endowed with different effects, similar to anomalies Twisted Abyss in Genshin Impact.

Fundamental rules

After entering the Hall of Oblivion, the player is temporarily disabled from some features. While ing the floor must not:

  • change composition detachment;
  • elevate relics or increase their levels;
  • elevate characters or increase their levels;
  • use any consumables in inventory.

Additional effects

Having opened one of the floors, you can notice a certain positive effect, which, after entering the test, will affect the entire squad, for example:

  • each ally's skill damage is increased by 25%, at the beginning of each cycle, all allies restore 2 skill points;
  • the physical damage of all allies is increased by 50%; etc.

Considering these conditions and having completed the squad with at least one character capable of realizing the advantage, you can quickly deal with the opponents of the floor even at lower levels of heroes compared to opponents.

Goals

In addition, each floor of the Hall of Oblivion has its own goals, the fulfillment of which is mandatory in order to get the maximum number of stars. The tasks assigned to the player, along with the effects, change every new "room".

Cycles

If the goals set an appropriate restriction, then the cycle can be considered the main difficulty that prevents you from ing one or another floor to the maximum number of stars.

Action bar during turn-based combat: display loops

Consider the following situation: the fight starts with 20 cycles (counted in reverse order), the remaining amount can be monitored through left workflow .

If the task sounds like "There must be 12 cycles left after the victory", it will be considered completed if the enemy receives fatal damage before or within cycle 12. If you crossed the limit and reached the 11th round of actions, you will have to start over to get 3☆.

How to complete all memories of the Hall of Oblivion: Legacy of the Towering Citadel

Each floor of the Towering Citadel's Legacy offers players to fight bosses and other special enemies that may have been encountered while exploring different locations open card. Next, we will tell you in more detail about which heroes to choose to fight with the opponents of the floors of the Hall of Oblivion.

The units discussed below are as an example, on the basis of which the player can subsequently independently adjust certain heroes to his permanent team.

Memory 1

General information about the level and recommendations:

Enemies level: 32 level.
Positive effect from "Memories": Wind damage from all allies is increased by 50%.
Goals:
  1. There must be 10 cycles left after the victory.
  2. There must be 14 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Imaginary, wind, physical types of damage.

The main enemy of the "room" - Void Ranger: Suppressor, which has a vulnerability to the physical, wind and imaginary elements. During the battle, uses charged attacks (it takes 1 cycle to prepare). The best teams to the 1st floor:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Phys. hero qingque Natasha Natasha is engaged in healing and breaks through the vulnerability of enemies. Dan Heng focuses on dealing damage to the main boss. Pathfinder and Qing Que with additional damage.
Seele Phys. hero Armor
Asta
March 7 March 7 applies shields and freezes enemies. Armor (or Asta) deals with the imposition of positive effects on allies. Zehle, with the of the Pathfinder, cracks down on the main targets of the floor.
Dan Heng Serval Welt Natasha Velt slows down opponents, Natasha heals and helps to accumulate skill points. Dan Heng is the basis of the group, Serval is the damage assistant.

Memory 2

General information about the level and recommendations:

Enemies level: 36 level.
Positive effect from "Memories": Ice damage from all allies is increased by 50%.
Goals:
  1. There must be 10 cycles left after the victory.
  2. There must be 14 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Imaginary, electric, ice damage types.

The main enemy of the floor - Direwolf Automaton, which inflicts the Bleeding debuff on its enemies during enhanced attacks. Vulnerable to imaginary, electric and ice damage types. His minions' shields are also subject to rapid destruction from the named elements. The best units for ing the 2nd floor:

Character 1 Character 2 Character 3 Character 4 Features
Hertha Serval sang Natasha Herta and Serval deal both primary and ive damage. Pela lowers the defense of the enemies, and Natasha heals the group if necessary.
Yanqing Welt sang Bailu Baylu is a healer with an active resurrection function. Velt and Pela impose negative statuses on enemies. Yanqing acts as the main DPS character.
Dan Heng Hertha Asta March 7
Bailu
Dan Heng focuses on dealing damage to the main boss, Gert s him through active skills and bonus attacks. Asta increases her speed with her superpower. March 7 (or Bailu) protects.

Memory 3

General information about the level and recommendations:

Enemies level: 39 level.
Positive effect from "Memories": Fire damage from all allies is increased by 50%.
Goals:
  1. There must be 10 cycles left after the victory.
  2. There must be 14 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Quantum, wind, fire damage types.

The main enemy of the level - Ice from space, which has increased resistance to the ice element, as well as resistance to various effects imposed by the Freeze status. Additionally ed by such opponents as the shadow of everwinter, spawn of ice and fire.

Character 1 Character 2 Character 3 Character 4 Features
Fire. hero Dan Heng Asta Natasha Dan Heng is the main damage dealer in the group (before starting the battle, be sure to use a technique to increase his attack power). Asta is his . The pioneer diverts the attention of the enemies, and Natasha is engaged in healing the team.
Seele Himeko Asta Bailu Himeko and Zele, ed by Asta, are focused on dealing damage and breaking shields. Bailu deals with both active and ive healing.
Dan Heng Hook tingyun Natasha
March 7
Natasha or March 7 protect the squad, Tingyun distributes buffs and restores energy through superpower. Hook s Dan Heng with damage.

Memory 4

General information about the level and recommendations:

Enemies level: 42 level.
Positive effect from "Memories": Physical damage from all allies is increased by 50%.
Goals:
  1. There must be 10 cycles left after the victory.
  2. There must be 14 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Imaginary, fiery, physical types of damage.

The main opponent of the "room" - Armor, which during the battle calls for reinforcements in the form of soldiers and shooters of the Silvermane Guards. Each of them has its own vulnerabilities: the soldier - to the wind and quantum elements, the shooter - to the physical and ice. Armor, like her game version of the character, is engaged in increasing the combat power of allies. Units that will be able to resist enemies:

Character 1 Character 2 Character 3 Character 4 Features
Phys. hero Himeko Asta Cheetah Cheetah's technique and ult imposes powerful shields on all allies. Pathfinder deals area and single target damage. Himeko's damage is accelerated by Asta's ive talents.
Clara Sushan Welt March 7 Sushan deals the main damage while Clara distracts the attention of enemies and counterattacks. Welt slows down enemies and delays their action with the Conclusion status. March 7 protects Clara with shields to keep her on the battlefield longer.
Phys. hero sang tingyun Cheetah
Natasha
Cheetah (or Natasha) acts as a . Tingyun helps to accumulate energy for the use of superpowers. Pela lowers defense and deals additional damage, thereby helping the Traveler to deal with enemies faster.

Memory 5

General information about the level and recommendations:

Enemies level: 44 level.
Positive effect from "Memories": Electric damage of all allies is increased by 50%.
Goals:
  1. There must be 10 cycles left after the victory.
  2. There must be 14 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Electric, ice, fire damage types.

The main enemy of the floor - Grizzly Automaton, which deals high damage to both a single target and multiple enemies. During the battle, he can summon "explosive" assistants - spider automatons: they charge for one cycle, and then explode next to the selected opponents. It is important that the squad has characters of the Path of Erudition who can quickly get rid of secondary targets.

Character 1 Character 2 Character 3 Character 4 Features
Yanqing Serval Asta March 7 Yanqing, ed by Asta and March 7, deals high damage numbers without fear for his HP. Serval acts as an additional DPS character that inflicts the "Shock" status on opponents.
Himeko Hook Asta
Armor
Natasha Asta (or Armor) the squad with nice buffs. Himeko and Hook deal with the elimination of enemies while Natasha helps with healing and accumulating skill points.
Arlan sang tingyun March 7
Bailu
Arlan is the center of the squad around which the rest of the characters are built: Pela reduces the defense of enemies, Tingyun imposes positive statuses on attack power, energy recovery and increased damage, and March 7 (or Bailu) is protected.

Memory 6

General information about the level and recommendations:

Enemies level: 45 level.
Positive effect from "Memories": Each ally's skill damage is increased by 25%. At the start of each cycle, all allies recover 2 pts. skills.
Goals:
  1. There must be 8 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Ice, imaginary, physical, quantum damage types.

Starting from the 6th floor, you can encounter two bosses, between which you have to "divide" the cycles. The main opponents of this level are Burning Wanderer, capable of inflicting the negative “Burning” status on the opponent, and fire from space, also playing from the fire element. It is important to adjust the detachment both for the first and for the second boss.

Character 1 Character 2 Character 3 Character 4 Features
Seele Welt Asta March 7 Zele is the one around which the group is built. Velt is responsible for imposing negative statuses, Asta speeds up the butterfly girl. March 7 protects by applying strong skill shields.
Phys. hero qingque sang Cheetah The Pathfinder and Qing Que, despite their possible inefficiency, are pretty good at breaking through the shields of bosses. Pela reduces the defense of the enemies with her ult, and the Cheetah helps to hold off the opponents with her shields.
Sushan Welt sang Natasha Sushan, being a good 4-star damage dealer, feels great on the high floors of the Hall of Oblivion (somewhere even better than Dan Heng). Welt is the basis of negative effects applied to enemies. Pela s Mr. Yang in this difficult task, while Natasha is engaged in healing and replenishing skill points.

Memory 7

General information about the level and recommendations:

Enemies level: 47 level.
Positive effect from "Memories": Each ally's ultimate damage is increased by 25%. At the start of each cycle, all allies are healed by 20. energy.
Goals:
  1. There must be 8 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Quantum, physical, wind, ice damage types.

The main bosses of the "room" are Silvermane Lieutenant and enhanced copy Keeper Shadows. The first enemy during the battle is engaged in summoning additional enemies, and can also counterattack. The second opponent is surrounded by in the form of Imaginary Weavers and can "prohibit" the use of basic attacks and skills in combat.

Character 1 Character 2 Character 3 Character 4 Features
Seele Phys. hero Asta
Armor
March 7 Seele and Pathfinder deal with the main DPS while being ed by Armor or Asta. March 7 blocks incoming damage with shields and inflicts Frostbite with an ultimate.
Sushan qingque tingyun Natasha Sushan, as the main damage dealer, is ed by the additional damage from Qing Que, who is not bad as a secondary DPS character. Tingyun and Natasha take their usual positions - they accelerate the effectiveness of combat, based on the characteristics of their skills.
Dan Heng Phys. hero Welt Natasha
Cheetah
Dan Heng is a good free damage dealer that closes most of the rooms in the Hall of Oblivion with proper . This is provided by Velt and Natasha (replaced by any other , for example, Cheetah). The Pathfinder is needed to deal AoE damage to deal with boss reinforcements.

Memory 8

General information about the level and recommendations:

Enemies level: 50 level.
Positive effect from "Memories": At the start of each cycle, the damage of the ally with the highest attack power in the unit is increased by 60% for 1 turn.
Goals:
  1. There must be 8 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Electric, ice, fire, imaginary damage types.

Grizzly Automaton и Direwolf Automaton - the main bosses of the floor, which you will have to fight. The connection between them lies in the vulnerability to electric and ice elements, as well as the presence of attacks that hit the area. Without a good character on the Path of Abundance or the Path of Preservation, it will be extremely difficult to resist the enemies.

Character 1 Character 2 Character 3 Character 4 Features
Yanqing Serval Asta March 7 Yanqing is engaged in breaking through the ice vulnerability of the enemy, Serval helps him by dealing electrical damage. Asta performs a similar task and increases the speed of allies after using her ult. March 7 is a good starting shield.
Arlan Himeko sang Natasha Arlan and Himeko deal increased damage after Pela's ultimate ability. Natasha is a healer who removes debuffs and restores the health of all allies through her super ability.
Hook Hertha Welt Bailu Hook and Gert deal area damage, which is important against bosses that call for in the form of additional enemies. Velt reduces the speed of opponents and imposes a negative status "Conclusion". Bailu heals and resurrects (once per battle).

Memory 9

General information about the level and recommendations:

Enemies level: 52 level.
Positive effect from "Memories": At the start of each cycle, the Vulnerability Penetration of each ally's next attack is increased by 50%.
Goals:
  1. There must be 8 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Physical, quantum, imaginary, ice damage types.

Main level bosses:

  • Silvermane Lieutenant — a powerful tank that calls for reinforcements during the battle. Becomes a counterattack stance when covered by a shield.
  • Void Ranger: Suppressor - an opponent with a high base speed. During the battle, it prefers dealing damage to a single target.

To win, it is important to equip the squad in advance with characters whose damage types are affected in the item with recommended elements:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Welt tingyun March 7 Tingyun and March 7 the squad by focusing on the characteristics of their skills and ed Paths. Velt slows down enemies, thereby increasing Dan Heng's damage from his ultimate ability.
Phys. hero qingque Armor Natasha The Pathfinder helps Qing Que deal with enemies if she is unlucky with the Jade Bone proc. Armor increases the main indicators of the group. Natasha removes debuffs, heals and restores skill points.
Yanqing Sushan Asta Cheetah
Bailu
Cheetah (or Bailu) is the main of the squad. Asta deals with the imposition of positive effects through superpower, basic attack or skill. Yanqing and Sushan are the backbone of the single target devastating damage group.

Memory 10

General information about the level and recommendations:

Enemies level: 54 level.
Positive effect from "Memories": At the start of each cycle, crit. the chance of all allies is increased by 8%. This effect can stack up to 5 times.
Goals:
  1. There must be 8 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items: Wind, physical, imaginary, quantum damage types.

One of the main opponents encountered on the 10th floor was resisting the Pathfinder of the level earlier, namely - Void Ranger: Suppressor. Another serious enemy Guardian Shadow, which is always surrounded by its henchmen in the face of Imaginary weavers. You should beware of both the boss and mini-enemies, since they have high speed (often among the first to go), and the first hit from them falls on the area, and not a single target.

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Sushan Welt Natasha Dan Heng and Sushan, as characters in the Way of the Hunt, focus on dealing damage to a single target. Velt slows down opponents, and Natasha heals and, along with the main damage dealers, destroys the main vulnerability of the boss.
Seele Phys. hero Asta
Armor
Cheetah Zele under the of Asta (the best option is Armor) destroys both large and less tenacious opponents. The trailblazer acts as a secondary DPS hero. Cheetah covers incoming damage with shields that spread to the whole group.
Sushan Clara Sampo March 7
Natasha
Clara unlocks the ability for Sushan to attack the boss unhindered, drawing the attention of the enemies. Sampo blinds opponents and lowers their speed. Natasha, who can be replaced on March 7, breaks physical. vulnerability, heals and replenishes skill points.

Memory 11

General information about the level and recommendations:

Enemies level: 55 level.
Positive effect from "Memories": At the beginning of each cycle, the ally with the lowest HP in the squad is restored by 60%.
Goals:
  1. There must be 12 cycles left after the victory.
  2. There must be 18 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items [Hall 1]: Quantum, ice, physical damage types.
Featured Items [Hall 2]: Quantum, electric, fire damage types.

Starting from the 11th floor, the rooms are divided into two stages: in order to both the first and second stages, two well-assembled squads must be completed. The main enemies are the bosses ed by their minions. In the first case - fire from space, in the second frosty wanderer.

Detachments to fight Fire from space [Hall 1]:

Character 1 Character 2 Character 3 Character 4 Features
Seele Welt Asta March 7 Velt slows down the actions of opponents. Asta increases the speed of allies, which is very useful for Zele, who deals the main damage in the group. March 7 casts shields and breaks the boss's vulnerability.
Yanqing Phys. hero tingyun Natasha The pioneer helps Yanqin in the destruction of the main enemy. Tingyun restores energy, increases attack power and damage dealt. Natasha is a healer.

Units for the battle with the Frost Wanderer [Hall 2]:

Character 1 Character 2 Character 3 Character 4 Features
Fire. hero Himeko Hook Asta An explosive "fire" team, where Asta needs to have a pumped trace to increase the damage from the fire element of the group. Himeko and Hook smash the opponents, while Pathfinder holds back the main volley of attacks.
Arlan Serval Asta Bailu Alran and Serval, along with the above squad, are engaged in inflicting the main DPS and breaking through the boss's vulnerability. Asta applies positive effects, and Bailu heals both ively and actively.

Memory 12

General information about the level and recommendations:

Enemies level: 57 level.
Positive effect from "Memories": At the start of each cycle, each ally's next attack damage is increased by 50%.
Goals:
  1. There must be 12 cycles left after the victory.
  2. There must be 18 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items [Hall 1]: Imaginary, electric, ice damage types.
Featured Items [Hall 2]: Quantum, ice, physical damage types.

The first enemy to face is Burning Wanderersecond - Silvermane Lieutenant. Each of the opponents has mass attacks, which is why it is important to carefully choose the characters of the Way of Abundance or the Way of Preservation.

Units to fight the Burning Wanderer [Hall 1]:

Character 1 Character 2 Character 3 Character 4 Features
Arlan Welt sang Cheetah March 7 and Pela breaks the main vulnerability of the Burning Wanderer, Velt slows down the enemies and helps in the quick elimination of the boss's minions. Arlan acts as the main DPS hero, whose damage increases in proportion to the lost health.
Yanqing Hertha Serval Bailu Yanqing is focused on dealing damage to the boss, Gert s with additional hits and bonus attacks. Serval inflicts the status "Shock". Bailu is a healer.

Units for the battle with the Lieutenant of the Silvermane Guardians [Hall 2]:

Character 1 Character 2 Character 3 Character 4 Features
Seele Phys. hero Asta Cheetah The Cheetah applies shields to allies and Freeze to enemies. Asta increases attack speed and power. The Pathfinder assists in destroying the Lieutenant's reinforcements. Seele takes over the task of applying the main DPS.
Sushan qingque sang Natasha Sushan is the main damage dealer who breaks through the main vulnerability of the boss. Qing Que helps by dealing area damage. Pela lowers defense, and Natasha deals with healing and restoring skill points.

Memory 13

General information about the level and recommendations:

Enemies level: 60 level.
Positive effect from "Memories": At the start of each cycle, all allies receive a shield that can absorb damage equal to 25% of their max. health.
Goals:
  1. There must be 12 cycles left after the victory.
  2. There must be 18 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items [Hall 1]: Electric, ice, fire damage types.
Featured Items [Hall 2]: Quantum, wind, fire damage types.

The main opponents of the 13th memory are grizzly gun и Ice from space: Each of them has a common vulnerability to fire-type damage. The main "minus" of the battle against them is that the bosses inflict quite painful area strikes. Therefore, each of the squads must be equipped with a good character if you want to emerge victorious.

Units to fight the Grizzly Automaton [Hall 1]:

Character 1 Character 2 Character 3 Character 4 Features
Jing Yuan
Serval
Himeko
Hook
Asta Cheetah
March 7
Jing Yuan (or Serval) is a main DPS hero who is ed by positive statuses from Asta and additional damage from Himeko or Hook. The Cheetah provides powerful shields, but can be swapped out for March 7 for a more effective Freeze on the boss.
Hook Himeko Asta Fire. hero An explosive damage group that can penetrate the enemy's fire vulnerability fairly quickly. For the squad in question, good pumping is extremely important. Otherwise, the heroes will leave the battlefield in a couple of cycles, and even the positive effect from “Memories” will not save.

Detachments to fight Ice from space [Hall 2]:

Character 1 Character 2 Character 3 Character 4 Features
qingque
Seele
Armor Fire. hero Bailu
Cheetah
Zele is the main damage dealer that effectively breaks through quantum vulnerability (can be replaced with Qing Que). Armor s the main DPS character with buffs, while Fiery Pathfinder takes care of protecting the squad, focusing the attention of enemies on himself. The cheetah is in its usual position, but can be replaced by a healer.
Dan Heng Himeko
Hook
Sampo Natasha Dan Heng deals burst damage on a single target. Himeko or Hook help to break through the fire vulnerability and impose the "Burning" negative status on enemies. Sampo also spreads various negative effects. Natasha heals and restores skill points if necessary.

Memory 14

General information about the level and recommendations:

Enemies level: 63 level.
Positive effect from "Memories": At the start of each cycle, crit. the chance of all allies whose health is above 80% is increased by 20%, and their crit. damage - by 40% for 2 turns.
Goals:
  1. There must be 12 cycles left after the victory.
  2. There must be 18 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items [Hall 1]: Imaginary, fiery, physical types of damage.
Featured Items [Hall 2]: Wind, electric, fire damage types.

The main bosses of the penultimate "room" are heroes familiar from the storyline, Armor и Svarog. They can be quite a hassle to deal with, as they "love" to call allies onto the battlefield to get in the way of the fast-paced battle. In order to keep the squad from losing, it is important to pick DPS heroes that can break through the vulnerabilities of opponents.

Units to fight with Armor [Hall 1]:

Character 1 Character 2 Character 3 Character 4 Features
Sushan
Phys. hero
Himeko Welt Natasha Sushan, who can take the place of the Physical Pathfinder, does a good job of dealing damage to a single target. Himeko s with extra hits and also performs bonus attacks. Velt slows down enemies. Natasha removes negative statuses from allies and heals.
Dan Heng Arlan
Hook
Asta Cheetah
March 7
Dan Heng is the backbone of the group. Representatives of the Path of Destruction are its , which helps to break through vulnerabilities. Asta increases attack speed and power. Cheetah or March 7 cast shields and freeze enemies.

Units for the battle with Svarog [Hall 2]:

Character 1 Character 2 Character 3 Character 4 Features
Jing Yuan Phys. hero
Clara
Sushan
tingyun Natasha
Cheetah
Jing Yuan and Lightning Master are ed by attacks from an additional DPS hero (you can put Clara, Sushan or Physical Pathfinder). Tingyun increases damage and restores the energy of the main damage dealer. The selected character provides allies with protection and survivability.
Seele
Dan Heng
Serval Asta Bailu Dan Heng or Zele are focused on dealing damage to the boss. Serval is a that can effectively break through the vulnerability of the “hand” summoned by Svarog on the battlefield. Asta increases attack power and speed, while Bailu heals.
To fight with Svarog, a character is required who can quickly break through the vulnerability of the “hand” summoned to the battlefield. This task is effectively handled by characters with electric damage type.

Memory 15

General information about the level and recommendations:

Enemies level: 65 level.
Positive effect from "Memories": At the start of each cycle, damage taken by all enemies is increased by 35% until the start of their next action.
Goals:
  1. There must be 12 cycles left after the victory.
  2. There must be 18 cycles left after the victory.
  3. No more than 1 fallen character per battle.
Featured Items [Hall 1]: Imaginary, electrical, physical damage types.
Featured Items [Hall 2]: Quantum, electric, fire damage types.

Cheetah и Kokoliya - one of the most "nasty" enemies of the Virtual Universe, which is why it is not surprising that they decided to "lure" them inside the last memory of the Hall of Oblivion, which opens access to the floors of the "Test of Everwinter". A huge "minus" of each of these bosses is that they call on the battlefield additional : Cheetah is a soldier of the Silvermane Guards, Kokoliya is swords that can freeze opponents.

For the last encounter with strong enemies, it is important to pick up both pumped DPS-characters and powerful s that can protect against explosive incoming damage.

Units for the battle with the Cheetah [Hall 1]:

Character 1 Character 2 Character 3 Character 4 Features
Jing Yuan Welt Phys. hero Natasha Jing Yuan has burst damage that can break through Cheetah's shield. Welt slows down opponents, Physical Pathfinder helps deal additional damage. Natasha is the healer of the group, who is able to restore the health of all allies using her superpower.
Arlan Serval Asta Cheetah
March 7
Cheetah or March 7 help Arlan with shields, while not "interfering" with his damage, which increases in proportion to the lost health. Serval is an additional DPS hero needed to inflict the Shock status, which provides the unit with periodic damage. Asta increases Arlan's damage.

Detachments for the battle with Kokoliya [Hall 2]:

Character 1 Character 2 Character 3 Character 4 Features
Seele Welt
sang
tingyun
Armor Bailu
Natasha
Zele is a central damage dealer ed by selected (de)buffers. Bailu helps with skill points recovery and provides allies with both active and ive healing (can be replaced with Natasha).
Himeko
Hook
Serval
qingque
Fire. hero March 7
Natasha
Bailu
Himeko (replaceable with Hook) deals with breaking Kokoliya's vulnerability, Serval (or Qingque) s her in this matter. Fiery Pathfinder distracts the attention of the enemy. The selected performs its usual duties.

How to complete all memories of the Hall of Oblivion: Chronicles of the Drifting Ark

The floors of Chronicles of the Drifting Ark are no different from Legacy of the Towering Citadel, in that players are also challenged to take on common enemies and elite bosses in a limited number of cycles. Each of the proposed opponents, one way or another, met during the age of the story campaign Lofu Xianzhou.

Memory 1

Enemies level: 50 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Electrical and physical damage types.
Featured Items [Hall 2]: Imaginary, wind and fire types of damage.

The first floor is a battle with waves of mobs: when composing a squad, it is recommended to pay attention to DPS characters that can hit the area.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
Sushan Serval Phys. hero March 7 Sushan is the main DPS character dealing point damage. Serval and Pathfinder (Physical) pierce vulnerabilities and deal high area damage. March 7 protects allies with shields and s the squad with bonus attacks.
Jing Yuan Phys. hero tingyun Natasha Jing Yuan, with the of Tingyun, crushes enemies with massive blows, Pathfinder (Physical) finishes off the “lucky ones”. Natasha helps restore skill points and heals when needed.

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Asta Yukong Natasha Dan Heng pinpointly takes out opponents. Asta increases the attack power of the squad, and also imposes a negative "Burning" status on enemies. Yukun helps to crush opponents, additionally gives crit boosts. Natasha takes the position of a character.
Blade Sampo Yukong March 7 Blade, with the of Sampo and Yukun, destroys waves of opponents. March 7 protects the main DPS character from accidental death, otherwise manipulates the attention of enemies with the help of "Power of cuteness".

Memory 2

Enemies level: 60 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Quantum, physical and electrical damage types.
Featured Items [Hall 2]: Imaginary, wind and electric damage types.

The main opponent of the first half of the floor - Aurumaton Gatekeeper (2 pieces after the first wave of normal enemies). While Enraged, he becomes immune to Fortitude Break and summons Luminous Dragonfish to aid him.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Serval Phys. hero Natasha Dan Heng focuses on dealing damage to "big" enemies, while Serval and Pathfinder (Physical) are responsible for destroying "small" ones. Natasha is responsible for the survival of the squad.
Jing Yuan Dan Heng Phys. hero Natasha An analogue of the above group: in this variation, Jing Yuan takes the position of the main DPS hero, which is ed by Dan Heng's pinpoint attacks.

The second opponent is "Hyperion Tower".

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
Arlan Sampo Yukong March 7 March 7 shields the most vulnerable allies while Yukong spreads buffs to crit. damage, crit. strike and attack power. Sampo is the debuffer and Arlan is the backbone of the group.
Blade Sampo Serval Locha Blade deals high area DPS and single targets. Sampo and Serval are responsible for spreading the effects to damage over time. Additionally, Sampo delays the moves of opponents. Locha is a universal healer.

Memory 3

Enemies level: 70 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Quantum, electrical and physical damage types.
Featured Items [Hall 2]: Wind type damage.

The main enemy of the first hall - Aurumaton Gatekeeper, which comes to the aid of the Disciples of Sanctus Medicus: Inner Alchemists. The main “minus” of the named minions is that they mark the characters with a “Ring Flash”: the negative effect deals quite high damage and can bring the hero’s HP bar to zero in a matter of seconds.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
qingque tingyun Phys. hero Natasha Qing Que is a free Quantum Damage Type of the Path of Erudition that effectively resists the boss of the first half of the 3rd Memory. Tingyun will the fortuneteller with buffs, and the Pathfinder (Physical) - additional. damage. Natasha takes the position.
Seele tingyun Serval Natasha An analogue of the above detachment, where Qing Que is replaced by a more powerful quantum representative - Zele, and the Pioneer (Physical) gives way to a good crowd member - Serval.

Elite opponents of the second room - Void Ranger: Suppressor и Beast of Plenty: Mighty Primate. Their skills are focused on quickly killing opponents, so don't forget to supply your squad with characters.

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Sampo Yukong Bailu Dan Heng deals increased damage against enemies slowed by Sampo. Yukun is involved in inflicting additional damage, and also gives increases to the main characteristics of the spearman. Bailu restores health and skill points.
Blade Dan Heng Sampo Locha Blade is the main DPS hero of the squad, ed by Dan Heng's pinpoint strikes. Sampo is responsible for applying debuffs, and Locha acts as a universal healer.

Memory 4

Enemies level: 80 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Quantum damage type.
Featured Items [Hall 2]: Quantum, ice and fire damage types.

Ice и fire from space, capable of dealing damage in an area, were placed in the first room of the fourth memory of Lofu Xianzhou, at the same time providing Black deer of abundance the opportunity to fight with the second squad. The mass nature of their attacks can bring a lot of difficulties. In addition, the high level of these elite bosses poses a serious danger.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Asta Fire. hero Natasha Dan Heng is the backbone of the group. Pathfinder (Fiery) concentrates the attention of enemies on himself, and also deals increased fire damage at the expense of Asta. Natasha restores skill points and health, in addition, if necessary, removes negative effects.
Blade Asta Fire. hero Locha An analogue of the above squad: in this variation, the main DPS hero is replaced by Blade, who is ed by the recovery forces of Lochi.

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
qingque Hertha sang Natasha Qing Que is the main DPS hero ed by Pela's status effects on enemies. Herta deals extra damage and Natasha is a healer.
Seele Silver Wolf tingyun Bailu Zele is the backbone of the group that deals high damage due to Tingyun's buffs. Silver Wolf provokes the appearance of electrical vulnerability on enemies, and also imposes various negative statuses on enemies. Bailu is a healer who can resurrect.

Video guide:

Honkai Star Rail ➤ Hall of Oblivion Level 4 ➤ Memories IV ➤ Lofu Xianzhou ➤ Honkai Star Rail Game

Memory 5

Enemies level: 85 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Ice, wind and imaginary damage types.
Featured Items [Hall 2]: Fire, ice and wind damage types.

The enemy that the Pathfinder squad encounters in the first half of the floor is Apprentice Sanctus Medicus: Werewolf. At first glance, he does not pose a threat, but in reality he is capable of delivering crushing blows and counterattacks.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Hertha sang Natasha Dan Heng is the main damage dealer, and Gert is his , which is able to carry out bonus attacks. Pela is responsible for distributing the debuffs. Natasha is a healer.
Dan Heng Armor Yukong Locha ed by Armor and Yukong buffs, Dan Heng is focused on dealing damage. Locha ively and actively restores HP, removes various negative statuses from allies, and also replenishes skill points.

The second enemy is already familiar Beast of Plenty: Mighty Primate. Being an aggressive creature with long claws, in a fairly short time it can “break” the opponent it is aiming at.

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
Serval Sampo tingyun Natasha Serval and Sampo, as the main DPS characters, are focused on spreading statuses that are responsible for dealing periodic damage. Tingyun is responsible for buffing and Natasha is responsible for restoring HP.
Blade Jing Yuan tingyun Bailu Blade, as the main DPS character, deals damage unhindered with the of Jing Yuan and his massive attacks from the Lightning Master. Tingyun "pumps" energy to the swordsman, and Bailu heals.

Video guide:

Honkai Star Rail ➤ Hall of Oblivion Level 5 ➤ Memories V ➤ Lofu Xianzhou ➤ Honkai Star Rail Game

Memory 6

Enemies level: 90 level.
Goal:
  1. There must be 6 cycles left after the victory.
  2. There must be 12 cycles left after the victory.
  3. There are no fallen characters.
Featured Items [Hall 1]: Physical, ice and electrical damage types.
Featured Items [Hall 2]: Physical, wind and imaginary damage types.

Lofu Xianzhou's last memory will force him to face two powerful bosses - Ascended и Kafka. The skills of the girls are diverse: they can be aimed at one opponent or at several at once. The high level of the opponents, in turn, makes you seriously think about the survival of the team: it is important to prepare strong shields and high healing for the heroes.

Composition first detachment:

Character 1 Character 2 Character 3 Character 4 Features
Arlan Serval sang Bailu Pela lowers the boss' defense. Arlan and Serval act as the main DPS characters in the squad. Baylu restores health, if necessary, is able to resurrect a fallen ally.
Jing Yuan sang tingyun Locha Jing Yuan, ed by Tingyun, deals damage with focus. Pela takes the role of a debuffer: she removes skill buffs and lowers defense with her super ability. Locha is a healer.

Composition second detachment:

Character 1 Character 2 Character 3 Character 4 Features
Dan Heng Sampo Armor Natasha Dan Heng deals increased damage due to Sampo's debuffs that he spreads on enemies. Armor advances Dan Heng's action by 100%, and also increases his main characteristics. Natasha is in the position of a character.
Blade Armor Yukong Locha Armor and Yukun boost Blade's main stats, making the swordsman capable of inflicting high DPS on enemies. Locha ively and actively heals, s the hunter with additional damage, and also removes negative effects from allies.

Video guide:

Honkai: Star Rail. 3-star walkthroughs 6 Hall of Oblivion: Chronicles of the Drifting Ark.

Towering Citadel Legacy rewards

For completing each floor, the player is given the opportunity to pick up additional rewards from the "Reward of Memory" and "Print Reward" sections. They one-time, that is, they are not updated.

Remembrance Award

Hall of Oblivion Rewards

The Memory Rewards section is responsible for obtaining various additional resources and materials that are necessary for leveling relic and character levels.

Memories I–V:

  • 8 lost crystals - relic enhancement material;
  • 20 Radiant Glimpse - a currency that can be exchanged for light cones with the Messenger;
  • 10 adventure logs - experience material for characters;
  • 6 condensed ether - reinforcement material for light cones;
  • 10 credits is the main in-game currency (similar to pestilence).

As a result, we get 40 lost crystals, 100 radiant glow, 50 Adventure Logs, 30 Condensed Aether, and 50 Credits.

Memories VI–XV:

  • 5 traveler's guides - experience material for characters;
  • 4 purified ether - amplification material for light cones;
  • 10 lost crystals - relic enhancement material;
  • 40 radiant reflections - a currency that can be exchanged for light cones with the Messenger;
  • 20 credits is the main in-game currency.

As a result, we get 50 travel guides, 40 purified ether, 100 lost crystals, 400 radiant glow and 200 credits.

Print Award

Hall of Oblivion Seal Rewards

The section with "Print Awards" is responsible for obtaining star jade and loans. In order to get close to the coveted currency, with which you can buy "jumps" in the Pom Pom store, you will have to score a certain number of stars during the first section of the Hall of Oblivion.

Condition Reward
Get 3☆ – 45☆ 200 Star Jades and 20 Credits

In total, for the age of the "Legacy of the towering citadel" for 45 stars, you can get 3 star jade and 300 credits.

Rewards for completing Chronicles of the Drifting Ark

In total, for completing all the floors of Lofu Xianzhou's memories by max. number of stars can be obtained:

  • 1 star jade;
  • 195 credits;
  • 75 travel guides;
  • 42 refined jade;
  • 75 lost crystals;
  • 240 shining reflections.

We hope our article helped you open and the Hall of Oblivion in HSR. Write to comments, if you have any questions or questions, the author or other players will try to help. Read builds.

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Tenno
Tenno
1 year ago

In short, I experimented with the 2nd squad for a long time and it turned out like this:
Pioneer fiery; Galahar; Swan; Kafka.
Due to Galahar’s ult and the pioneer’s provocation, we periodically remove debuffs, and also prevent Kafka from taking control of the Persians due to the resistance to the effects that Galahar gives, and we deal damage with Kafka and Swan.

Hobihardstan
Hobihardstan
1 year ago

In Memories 6 Locha is recommended for both the 1st and 2nd squad...
His mother gave birth to one and didn’t give birth to two ((

I don’t see the point in upgrading Natasha or Lynx for this, and I don’t have any other healers (Even Cheetah with a signature cone and good leveling doesn’t have time to throw up shields, there are some animals with a million HP that one-shot my s, I don’t even have time to Kafka get there

AVK
AVK
1 year ago

I have Locha and Fusia keep their halves of the 11-12th floors without other shielders/healers, depending on the season and enemies. If there is no 5*, you will have to take 2 slots with Lynx/Natasha, Mart7/pyro GG. If, for example, a pair of Lynx + pyro GG does not cope in its part of the hall, the problem is pumping up damage control.

Tati
Tati
1 year ago

The one who came up with the idea of ​​putting so much HP in the enemies on the top floor of Lofu - wait for me in your nightmares with a knife😡

AVK
AVK
1 year ago
Answer  Tati

I don’t when Lofu ed. This was long before the opening of the 12th floor of the updated mirror. your characters and you will be happy.

ale
ale
1 year ago

please tell me how to get through the 4th hall of oblivion of the chronicle of the drifting ark, if I don’t have it; Seele and Lochi

1 year ago
Answer  ale

Hello! Legendary heroes are not strictly required to complete the game; the article also presents epic alternatives (Qingque/Natasha) and recommendations on element types. Equip your squad with any characters from the hero collection, adhering to these points.

Kosha Torkio
Kosha Torkio
1 year ago

Is the 6th Hall of Memories of Xiangzhou even able?! Like seriously, how much HP do the enemies have? My dds deal 100k damage 2 times per turn and still have a maximum of 10 turns left, instead of 12.

Daria Starikova
Daria Starikova
1 year ago

I also don’t understand, where is the guide to chaos memories?

InoDue
InoDue
1 year ago

Where is the memory of chaos?

ixzbt
ixzbt
1 year ago
Answer  InoDue

They change every period to random

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