Halls of the first dawn Dragon's Dogma 2 - a plot task that becomes available in the underworld of the world as part of reaching the true ending. Rotis, now freed from captivity, recommends that the Arisen visit each region and speak with all the leaders in order to evacuate people to the Sunken Temple - the only place capable of surviving the end of the cycle.
In the guide we will tell you how to evacuate all regions: from Vernworth to the Excavation Site, and we will also briefly analyze each task from the chain.
How to start the Halls of the First Dawn quest in DD2
To open the quest Halls of the First Dawn, you will need to go to true ending. The rebel will find himself in the wrong side of the world, where everything looks a little different. In addition to new dangers, new tasks will appear, including "Scattered Dreams" и "Halls of the First Dawn".
You can begin evacuating residents immediately, but it is recommended that you first find your pawn and four tests. If you do not deal with the dangers in advance, various difficulties may arise: the key NPC will not always spawn in Bakbattal, in addition, time will be very limited, which will cause certain inconvenience.
Walkthrough of the quest Halls of the First Dawn in Dragon's Dogma 2
As part of the quest you will need complete five tasks, to evacuate Vernworth, Buckbattal, Sacred Grove, Dig Site, and Volcano Island Camp. You can build the route at your own discretion, then we will consider the most convenient order.
Visit the Sunken Temple
To start the quest, visit the Sunken Temple, where you could previously visit as part of the quest "Merge". In the same mission, the Risen met Rotis, who is now free, since all the water in the underside has simply evaporated.
The Beastman will tell you that now he does not feel the gaze of the Observer, the entity that controls all events in this world. The man, like the Risen, defeated the dragon, and then built Vernworth on the site of his death. Rotis's spirit is very weak, so the king offers to talk to the only person who can help in the current situation.
Oracle Luz also visited the Sunken Temple. The woman advises saving people from death by bringing them to this location. This is the only way to avoid future destruction.
Lead the evacuation
If you decide not to the tests, the world will gradually collapse. In this case, start saving first those regions that are closest to the edges of the map - the Sacred Grove, the Volcano Island Camp and the Excavation Site. Otherwise, the settlements will be destroyed. Also about limited time: do not rest or sleep in hotels.
Sven in Wernworth
To evacuate Vernworth, you first have to talk to Captain Brant in the tavern, where meetings with him usually take place. The man will agree with the need to save himself, but will note that the decision is made by the current ruler - Sven. Visiting the castle as part of a quest "The Crown Regent's Determination", talk to the young man, he will also listen to the advice of the Risen, but will ask for help.
Fulfilling Sven's request, you first have to talk to his mother, Disa. The woman is depressed and does not intend to leave her chambers, force her to talk to her son. After this, go to the camp and get the required number of carts for evacuation by putting pressure on the local official.
Read a detailed walkthrough of the quest in a separate guide. Crown Regent's Determination: How to Help with the Evacuation of Vermund.
Nadinia in Bakbattal
The next point you can choose is Bakbattal. In the capital of the Beastmen region, go to the eastern exit of the city, heading towards the Flame Castle. You'll meet there Menella, which will bring the Risen up to date. Because of the coming end of the world, Bakbattal is mired in strife, residents quarrel, start brawls and clearly do not intend to evacuate. The quest will start "Popular unrest".
The rebel will need to walk through the streets of the city and resolve three conflicts: a duel between two sentries, a quarrel between residents over food and a fight between comrades. You can calm the characters down in any way; ultimately, the empress will learn about the hero’s actions and agree to evacuate the city.
We have prepared a detailed walkthrough of the task in a separate guide. Popular unrest: how to relieve tension in Bakbattal.
Taliesin in the Sacred Grove
Next, visit the Sacred Grove, located northwest of Vernworth, almost at the very edge of the map. Once in the elf settlement, look for a young man with a bow behind his back. Talk with Glindrome and advise them to save themselves. The task will start "Putting down roots".
The decision to evacuate is made by Taliesin, the tree priest of the Sacred Grove, who is also Glyndra's father. The man refuses to save himself, so the Risen needs to convince him. This can be done either by starvation, but in this case you will have to sleep, or with the help of reputation by completing the side quests “Treeheart Disease” and “From the Forest to the Forge” in the main game.
Read a detailed walkthrough of the task in a separate article. Putting Down Roots: How to Convince Taliesin to Evacuate the Grove.
Ernesto on Volcanic Island
After visiting the Camp on Volcanic Island, talk to the commander named Ernesto. The man will immediately agree to evacuate everyone living in the settlement, but will note that there are several nuances that need to be resolved. This is how the task begins "The Importance of Helping Ernesto".
As part of the quest, you will need to visit a house located on the outskirts in order to persuade the blacksmith and his wife to evacuate. Since the couple is elderly, the Risen must accompany them to the settlement. Finally, Ernesto will ask you to persuade Mr. Lamond to leave with everyone.
We have prepared a detailed walkthrough of the quest in a separate guide. The importance of help: how to accompany Gustav and Cliodna.
Henryk at the Excavation Site
The last location on the list is the Excavation Site, where many of the pawns are imprisoned. The settlement is located at the southeastern border of the map. Before receiving a task "Shepherd of Pawns" you have to clear the area from a mini-boss - a golem consisting of stones and gems.
Overseer Henryk will ask the Risen to help free the pawns from influence The voices of the ruler. The companions cannot leave the dungeon for several weeks because they are carrying out the order given by the warden. You have to explore the location and find an artifact that controls the pawns.
In a separate guide, read a detailed walkthrough of the task. Pawn Shepherd: How to Help Pawns Escape.
Awards
As soon as you help with the evacuation of the last settlement, you will receive the achievement "Guardian". Rewards are given for completing each mini-task; in total you can receive:
- Experience ×100.
- Gold ×100.
- Dragon crystal ×165.
We hope our guide helped you learn how to lead an evacuation in Dragons Dogma 2 and understand how to complete each of the associated side quests. If you have any questions, ask them at commentswe will definitely answer. Read other helpful Dragon's Dogma 2 guides in the appropriate section of the site.