Robin in Ways of Harmony, the mechanics of which are aimed at constantly updating positive effects, namely: increasing overall damage, ATK (attack power) and crit. damage, as well as strengthening bonus hits. As a result, given that it acts as a link, increasing the DPS coming from the squad, it is necessary to select not only the right equipment, but also the correct stats that correspond to its features.
Being a versatile Harmony unit, the girl can become part of any team, for example, playing exclusively from the bonus attack, or cooperate with combat characters who need bonuses to such combat characteristics as attack power and crit. indicator.
Its significant difference from other heroes of the same class is its ultimate, which puts it into a special state called "Concert". As part of a solo performance, the heroine not only s her allies, but also reinforces their attacks with her own physical-type damage, which further simplifies the age of high-level content.
Rating | S+ position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
[Type] element | Physical damage type |
Path | Harmony |
when added to the game | May 8, 2024 (Update 2.2) |
How to get a character | Banner "Event Jump: Character" |
Gender | Female |
home planet | Penaconia |
Role in the squad | character |
Role in the game | Singer and spokesperson Families |
signature light cone | "Fleeting Night Lights" |
Voice actresses |
|
Hero's story
The girl is a sister "Chasing a Dream".
The heroine has a charming voice that has made her famous throughout the cosmos. She is modest in character and outwardly personifies grace and all-consuming tenderness. It is known that the girl uses Harmony to transmit her music and “resonate” not only with fans, but also with other life forms.
In the memory depicted on the signature weapon, she appears surrounded by make-up artists who are preparing the singer for the rehearsal: “She looks at her figure in the mirror. Time has changed everything, but her green eyes are still calm, like a quiet lake, and express unshakable faith. She leaves the dressing room and leaves the brightly lit theater behind, moving further and further away from it. This is not her scene. From day one, her song was meant for those... those who have lost hope.".
How to get a character
Robin can be dropped in a limited-time "Event Jump: Character" called "Comforting Music of Wings".
If you don’t want to miss the rerun of Robin in Honkai: Star Rail, as well as the “Jumps” of other legendary and even epic characters, add them to your “Bookmarks” banner schedule.
Features
As the unit is upgraded, its basic characteristics increase. The exact indicators depending on the level can be found in the table:
Level of | Base HP | Base attack power | Basic protection | base speed | Basic taunt |
1 | 174 | 87 | 66 | 102 | 100 |
20 | 340 | 169 | 128 | 102 | 100 |
30 | 497 | 248 | 188 | 102 | 100 |
40 | 653 | 326 | 247 | 102 | 100 |
50 | 810 | 405 | 306 | 102 | 100 |
60 | 967 | 483 | 366 | 102 | 100 |
70 | 1124 | 561 | 425 | 102 | 100 |
80 | 1281 | 640 | 485 | 102 | 100 |
Stats such as speed and taunt remain unchanged as you level up. However, speed can be further increased to 107 by studying footprints.
How Robin's skills work
The heroine specializes in spreading bonuses that affect the team. Her main feature, as a representative of Harmony, is ing positive effects on each ally, which is revealed as a significant advantage if the group consists of several attacking characters.
The main skill is a superpower that puts the girl into a special state with bright musical accompaniment. In addition to an increase in attack power, activating the ultimate skill gives the singer herself immunity to control effects, and also allows her to her teammates additional physical damage.
Active skills
Technique "Heady Overture" || Mass
After using the technique, a space is created around the character that lasts for 15 seconds. While this space is active, enemies in it cannot attack. After the battle begins, 5 units of energy are restored in this space at the beginning of each wave. Only one space created by allies can exist at a time.
Basic Attack "White Noise of Flapping Wings" || Single Strike
Inflicts physical damage to the selected enemy equal to 50-130% from attack power.
Skill "Aria of Feathers" || Mass
Damage dealt by all allies is increased by 25-62,5% for 3 turns. The duration of the effect is reduced by 1 turn at the start of the singer's turn.
Super Ability "Opus of Space, Voice of Harmony" || Mass and Additional Damage
Enters the "Concert" state, which allows all allies except the heroine herself to perform the action immediately. The Concert condition increases the attack power of your teammates by 15.2-26,6% (plus 50-275 units) from the attack power of the Robin. Each time the partner performs a strike, the unit deals 1 additional physical damage equal to 72-144% of its attack power. This jab has a fixed crit chance of 100% and a fixed crit damage of 150%.
In the Concert state, the girl gains immunity to control effects. Until the Concert state ends, she cannot start her turn or perform actions.
When the Concert state countdown starts in the Action Order , the heroine exits it and immediately performs the action. The countdown has its own speed value equal to 90.
ive skills
Talent "Tonal Resonance" || Mass
Increases critical damage of all allies by 5-27,5%. After an ally attacks an enemy, additionally restores 2 units of his energy.
The order of leveling abilities
Skill ≥ Talent ≥ Superpower > Basic Attack
Due to the fact that the Galovian singer is a character, her main task is to apply buffs. All of her main abilities have this function, namely - skill, талант и Ulta. Therefore, the listed skills must be developed in a sequential manner.
Basic strike is not a priority: if there are "free" resources, it can be raised to the maximum level. However, it is not necessary to spend materials on pumping the skill due to its low importance.
Tracks
The total increase in combat characteristics due to leveling up talents will be:
- attack power - 28.0%;
- speed - 5 units;
- Max. health reserve - 18.0%.
All traces of the singer
Attack Power +4,0% | |||
"Coloratura Cadence": After the start of combat, the character's action moves forward by 25%. | Max. HP +4,0% | Attack Power +4,0% | |
Speed +2 units. | |||
"Improvised Decoration": The Concerto state increases the critical damage of all allies' bonus hits by 25%. | Attack Power +6,0% | Max. HP +6,0% | |
Attack Power +6,0% | |||
"Sequence fragment": Using a skill additionally restores 5 units. energy. | Speed +3 units. | Max. HP +8,0% | Attack Power +8,0% |
Eidolons
All character cons:
E1 | The Concert condition increases penetration of all types of resistance of all allies by 24%. |
E2 | The Concert condition increases the speed of all allies by 16%. The energy restored by the character's talent increases by additional. 1 unit |
E3 | Super Ability level increases by 2. Max level is 15. Basic Attack level increases by 1. Max level is 10. |
E4 | Using the superpower removes control effects from all allies. While the heroine is in the "Concert" state, resistance to the effects of all allies increases by 50%. |
E5 | Skill level increases by 2. Maximum level is 15. Talent level increases by 2. Maximum level is 15. |
E6 | The Concerto state further increases the physical critical damage dealt by the super ability by 450%. The Moonless Midnight effect can be triggered up to 8 times. Each use of the super ability resets the number of times this effect can be activated. |
The best eidolons of the Robin are the first and fourth:
- E1 — a constellation aimed at strengthening the combat potential of allies.
- E4 — a nice buff that gives the squad the ability to remove negative statuses that prevent them from making moves. The importance of the constellation is revealed in groups where another is not able to get rid of negative effects (for example, Cheetah etc.).
As a F2P player, it is recommended to stick with the first eidolon.
How to play as Zaryanka
As a follower of Harmony, the singer's primary focus is to buff allies and refresh them in a timely manner. The secondary focus is to the squad with additional damage, which is realized through the super ability.
As a result, before entering combat and as part of a turn-based battle, it is important to:
- Use a technique to provide a unit with additional energy at the start of each wave during the battle.
- Maintain skill buffs. The duration of the damage increase is 3 turns. It is important that this effect is maintained at all times. Track the duration via the "" (default "U") if you have difficulty recognizing it via the icons under the heroes' HP.
- If the duration of the skill effect is coming to an end, and the energy for the ultimate skill is full, do not rush to activate the superpower. First, wait for the next turn. Then, use the skill and then use the ultimate. This way, allies will receive the necessary enhancements. Additionally, their action will be advanced by 100%, which will allow you to make a powerful salvo at the enemy.
- Although the heroine is immune to control effects under the influence of her superpower, she can still receive fatal damage. Heal her in a timely manner and monitor her health.
In short, Zaryanka's rotation looks like this: skill => superpower => skill (+ periodic use of a regular poke). It is important to understand that before activation ultimate and after finishing states from superpowers always use skill.
Leveling
The tables below show the total amount of resources needed to fully upgrade the heroine to the maximum level.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
To level up to 80, you will need the following consumables:
- Credits (×308 000).
- Traveler's Guide (×290).
- KMM work permit (×65).
- Dream collection component (×15), dream stream valve (×15), dream engine (×15) is a consumable resource that can be obtained as a reward for killing enemies belonging to troupe "Nightmariki". The named enemies are found in Penaconia locations, as well as in "virtual universe". Additional sources for obtaining material include the following: rewards for assignments, synthesis of resources in the Universal Synthesis Machine, reward for completing the “Sepal (Golden)” activity, purchasing material in the in-game store for Unquenchable Ash.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
List of consumable resources required to upgrade skills:
- Credits (×2 197 500).
- Dream collection component (×33), dream stream valve (×46), dream engine (×28).
- Heavenly note (×12), celestial interlude (×53), heavenly melody (×101) is a reward for killing enemies in the activity “Sepal (crimson): Bud of Harmony”, located on the territory of the hotel “Dreams” (Dream World).
- Past Wormhole Disasters (×9) - reward for completing the activity "Echoes of War: Old Wormhole Crater".
- "Honor of the Nameless" (paid option). Additionally, it acts as a reward for gaining weekly points in the “Virtual Universe”, and can also be purchased for Unquenchable Ash in the in-game store.
The sequence of pumping traces
Next | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
To study the traces, in turn, you will need the following materials:
- loans (×802 500);
- dream collection component (×8), dream stream valve (×10), dream engine (×30);
- heavenly note (×6), celestial interlude (×16), heavenly melody (×38);
- past wormhole disasters (×3);
- imprint of fate (×2).
Advantages and disadvantages
Having figured out how a character’s abilities work, we can highlight its main positive and negative aspects.
Advantages | Disadvantages |
A top tier that offers a number of universal buffs to the team: increases crit rate, increases attack power, and increases crit damage dealt by bonus hits. | Ineffective during auto-battle due to the mechanics of advancing the actions of all allies, which is achieved through the activation of the ultimate skill. |
Variation in builds. Main stats: attack power and SVE. If desired, you can focus on increasing ATK, which will allow you to impose more powerful effects ("slow" assembly). Otherwise, the "speed" assembly is acceptable, which also has a number of advantages. | The high cost of superpowers - 160 units.: To constantly maintain the "Concert" state, third-party investments in SVE are extremely important. Otherwise, the heroine will not be able to fully realize herself, since it is the ult that contains the key enhancements. |
Easy to assemble. For a comfortable game, it is important to take care of the optimal value of the energy recovery speed. The remaining increases can go to other priority stats. | Signature Weapon Demand: The Fleeting Night Lights light cone addresses the main issues the unit may face, including low SVE acceleration and a lack of overall ATK investment. |
Offers high synergy to heroes that can perform bonus hits. As a result, bоSquads that have several combat-type heroes with corresponding mechanics become more effective. | Personal damage, implemented through the "Concert" state, is most effective when combined with fast-acting allies. |
In turn-based battles, compared to other heroes of Harmony, it consumes an insignificant amount of skill points. | |
Increases the action of all allies by 100% when activating a super ability. |
Best Robin Builds in Honkai: Star Rail
The Galovian Singer is a Harmony character who s all allies with various buffs, and also deals physical damage during the Concert state after teammates' attacks. Her gameplay is based on alternating two abilities - a skill and a superpower. The set of characteristics for pumping is as follows:
- The main focus is attack power, since it has a direct impact on the bonus from the ult. At the same time, if you compare it with a heroine like tingyun, it can be noted that the singer is not "bound" by any restrictions, that is, the indicator can be accelerated. The main thing is that this does not come at the expense of survival.
- No less significant energy recovery rateThe higher the indicator, the faster the energy accumulates for using the superpower.
As for speed, the Zaryanka build in XSR can be of two types: "slow" and "fast". In the second case, the emphasis is on accelerating the previously mentioned characteristic, in the first, priority is given to attack as the main characteristic, even in boots. If we compare each of the options, we can highlight the following "pros" and "cons":
"Slow" assembly | "Quick" assembly |
A more powerful ATK bonus granted to allies while the Super Ability is active, as well as increased damage from hits performed while in Concerto. | Constant use of the ultimate skill: the more often the unit moves, the faster the energy accumulates. Thus, the efficiency in gains is compensated: "slow" build - less often, but stronger / "speedy" build - more often, but slightly less effective buffs. |
Demanding to the speed of energy recovery. As a result, in addition to the connecting rope with SVE, it is desirable to have a signal, which also accelerates the parameter. An alternative is the weapon "card" of Armor ("The battle is not over"). | Low need for acceleration of energy recovery. In case of absence of signature weapon, it is enough to equip a connecting rope with this stat. |
It is easier to assemble, since there is no need to look for additional speed increases and “adjust” the parameter to a certain recommended value. |
Recommended Specs
Parameters to look for in artifacts:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Attack Power (primary) or HP (situationallyif there are problems with survival) |
Boots | Attack Power ("slow" assembly) or speed ("fast" assembly) |
planar sphere | Attack Power (primary) or HP (situationallyif there are problems with survival) |
Connecting rope | Energy recovery rate |
The following are considered as additional characteristics:
Attack Power (%) > Speed > HP, Defense, Effect Resistance
Optimal stat values recommended at level 80
- Attack Power — 3-500 units. and higher;
- speed — 102-107 units. (“slow” assembly) or 120 units. (requirement of some planar kits) / 134-143 units. (“high-speed” assembly);
- energy recovery rate — 119,4% and above;
- effect resistance - 30% (requirement of the planar set "Broken Keel");
- HP — 3 units and above;
- protection — 1-000 and above.
Light Cone Rating
The weapon should strengthen the singer in the position, the functionality of which is focused on strengthening allies. As for the effects, special attention should be paid to the increases to energy recovery rates и attack power. It is also important that the cone offers some kind of side bonus to the units, such as increasing damage or giving the desired stats.
light cone | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Attack power is increased by |
For the golovian singer, the light cone seems to be an accessible replacement for the signal "Fleeting Night Lights". It definitely needs to be upgraded attack power through any available sources, and this "card" offers a percentage increase as a permanent effect. The second part of the ive also perfectly complements the mechanics, increasing personal damage. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
ively increases the equipped character's attack power by 16-32%. If there are two or more heroes of the same Path at the beginning of the battle, their crit. damage increases by 16-32%. This bonus cannot stack with buffs of this type. | The girl's superpower increases the attack power of her allies relative to her own value of this characteristic, so the cone ive is beneficial to her. The other half of the equipment effect will only work when combined with allies like Ratio and Topaz, that is, links of the corresponding Path. |
⭐⭐⭐⭐⭐ HP 43-953 ATK 28-635 DEF 21-463 |
The bearer of the light cone receives level 1. Cantillation every time any ally makes an attack. Every level “Cantillation” increases the energy recovery rate of a hero equipped with a weapon “card” by 3-5% — this effect can stack up to 5 times. When the wielder uses a superpower, the Cantillation effect is replaced with the Cadence condition. "Cadence" increases the attack power of the wearer character by 48-96%, and the damage inflicted by allies is on 24-40%. The duration of the effect is 1 turn. |
A signature light cone that "covers" the character's basic needs:
|
⭐⭐⭐⭐⭐ HP 52-1164 ATK 24-529 DEF 21-463 |
Energy recovery rate increases by 10-18%. When a character equipped with a weapon uses an ultimate on an ally, they regain 1 skill point - this effect can only trigger once per two uses of the ultimate. After the owner of the skill uses the damage of an ally performing an action behind him, the damage increases by 30-50% for 1 turn. |
A good legendary alternative that can be purchased for 600 Enduring Starlight in the in-game store. Slightly increases the speed of energy recovery, and also allows you to restore 1 point. skills - in the case of units “hungry” for skill points, this advantage can be called “superior”. The nuance, in turn, lies in the second part of the weapon "card" skill: it will not only force you to use the skill more often (costing action points, given the duration of the buff from the skill itself), but also adjust the speed indicators of the heroes in such a way that the main damager performs the action immediately after the singer. |
⭐⭐⭐⭐ HP 48-1058 ATK 19-423 DEF 15-330 |
At the start of combat, when an ally deals damage of the same type as the weapon card's owner's attack type, their damage dealt increases by 12-24%. | An epic variant that will work great in squads where the main DPS character hits with a physical element. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
At the beginning of the battle, as well as at the beginning of the owner's turn, 1 random effect from the following is triggered:
|
An epic cone of light that can be obtained by purchasing the paid version of Honor of the Nameless and then reaching level 30. A good option that consistently offers various useful bonuses. The only nuance is the mechanics of the “Secret” skill, which may force you to adjust the activation of powerful damage dealer skills to the most useful of the listed bonuses (mainly, to the increase in critical damage or ATK). |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
After the bearer character uses a basic attack, skill, or superpower, he inflicts the Childish status on all allies. This effect increases the damage dealt by the corresponding ally's skill by 12-20%. The Childish status only works with the owner's last used skill, and cannot stack. |
A flexible alternative, purchased in the Light Cones age section, in the in-game Priceless Values store. When equipping, it is important to understand that the effectiveness of a weapon "card" depends entirely on the coordination of the unit and the main damage dealer of the group, for whom the enhancements are intended. |
⭐⭐⭐⭐ HP 43-952 ATK 19-423 DEF 18-396 |
After the owner of the skill uses the damage of an ally performing an action behind him, the damage increases by 16-32% for 1 turn. | The "Paper Kites of the Past" skill is somewhat similar to the "Successor" skill of the "Battle Not Over" light cone. For this reason, the considered variant of the weapon will also force you to adjust the speed indicators of the heroes in such a way that the main damager performs the action immediately after the Galovian. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
At the beginning of the battle, the attack power of all allies increases by 8-12% — this effect cannot stack with effects of this type. | A starting option that can be used until one of the above options is obtained. The attack power bonus has no turn limit, so it will last until the end of the battle. |
⭐⭐⭐ HP 38-846 ATK 14-317 DEF 12-264 |
At the start of combat, all allies' speed is increased by 12-20 units for 1 turn. | By analogy with the above option, it is a starting option, however, the offered bonus has a limitation - only one move. As a result, when choosing between rare weapons, it is best to give preference to the Choir due to its more stable and somewhat universal growth. |
What relics and decorations are needed
Artifacts, like weapons, should survivability and also offer key bonuses for the character. The most optimal kits and their combinations are discussed in the table.
cave relics
Cave set | Description | Recommendation |
---|---|---|
The hero sung by the epic |
2 parts: Increases attack power by 12%. 2 parts: Increases attack power by 12%. |
A surefire combination that will increase attack power by 24% in total. It is usually considered in the "slow" version of the build. |
2 parts: Increases speed by 6%. 2 parts: Increases attack power by 12%. |
A 2x2 combo that focuses on developing the unit's speed if the "fast" build is chosen. | |
Herald wandering in hacker space |
2 parts: Reduces damage taken by 8%. 2 parts: Increases attack power by 12%. 2 parts: Increases speed by 6%. |
A 2x2 combo aimed at increasing survivability. The Snowstorm Guardian with ATK kit is more versatile, as it does not ignore the increase in the heroine's priority stat. The option with the Hackerspace Herald is recommended if an additional speed boost is needed. |
2 parts: Increases attack power by 12%. 4 parts: Increases speed by 6% and basic attack damage by 10%. |
A set that is easy to assemble even in the early stages of learning the game, since parts of the set are dropped by completing many activities (for example, Echo of War), as well as searching for chests of varying rarity. Offers increases to important combat indicators: the first affects the frequency of moves, the second - the effectiveness of distributed bonuses, which are scaled from the named characteristic. |
planar decorations
Planar set | Description | Recommendation |
---|---|---|
2 parts: Increases energy recovery rate by 5%. If the speed of a character equipped with a full set of planar decorations is greater than or equal to 120, then at the beginning of the battle his action moves forward by 40%. | A speed-demanding starter set aimed at increasing the character's SVE, an important indicator that affects the more frequent activation of superpowers. In addition, it advances the wearer's action at the beginning of a battle: a trace of 25% advancement + a planar set = 65% advancement upon entering a battle. | |
2 parts: Increases energy recovery speed by 5%. If the owner is not in first place in the party, the attack power of the character in first place increases by 12%. | An alternative decoration that can be used in combination with damage dealers of any element. To effectively implement the buff, you need to put the main DD in the first place in the team, and the heroine in the remaining free slot. | |
2 parts: Increases energy recovery rate by 5%. Increases damage dealt by allies of the same type as the owner by 10%. | A good option that is worth equipping on a singer if the squad consists of representatives of the physical damage type, or when the main DPS character is one. | |
2 parts: Increases max. HP by 12%. If the speed of the owner of the full set is greater than or equal to 120 units, then the attack power of all allies increases by an additional 8%. | An option that will increase overall survivability by increasing HP, and will also offer the squad an additional bonus in the form of a percentage increase in attack power. Similar to the previously presented set, it is important to take into the need for 120 units (or higher) of speed. | |
2 parts: Increases resistance to effects by 10%. If the resistance to the effects of the carrier hero is greater than or equal to 30%, crit. The damage of all allies is increased by 10%. | A versatile set that offers a boost to crit damage, a bonus that a high % of combat-type heroes need. Since the set itself offers a 10% increase to status resistance, it remains to gain 20% through secondary stats. |
Squad Guide for Zaryanka in HSR
In the team, Zaryanka plays the role of , whose main task is to distribute buffs that increase the main combat characteristics and offer percentage increases to the damage inflicted. Any attacking heroes will be happy with such a , especially damage dealers who are able to carry out bonus attacks.
Which characters are suitable?
The table looks at heroes of different Paths and damage types that offer high synergy:
Character | Path | Damage type | Features |
---|---|---|---|
A free hero of Destruction that deals good solo and massive damage, which is further enhanced after activating his superpower. | |||
One of the best representatives of Destruction, which offers high mass damage and at the same time copes well with single “large” targets in the “Spectral Transmigration” state. | |||
The Hero of Destruction, who in combination with the singer will receive maximum growth and will allow the girl to fully reveal her personal combat potential. | |||
Offers high area and single target damage, but at the same time is extremely “voracious” for skill points. May need additional from s who can restore skill points or “fill in” energy. | |||
Midey plays the role of the main DPS character and is rarely ed by secondary damage dealers, but if they are present in the squad, the Galovian will be good as a solo Harmony. The bonuses that the girl spreads are massive. Although Midey does not benefit from increases in attack power, he will be glad to receive an additional increase in damage and crit. | |||
Bonus attacks every time it takes hits from enemies, and after activating the superpower, it carries out additional counterattacks if enemies attack allies (up to two times). | |||
Almost constantly carries out counterattacks when receiving incoming damage. Can act as a primary or secondary damage dealer, but in any position will be glad of bonuses from . | |||
The character's mechanics are somewhat reminiscent of Blade's mechanics (the lower the HP, the higher the damage), but Arlan's main combat parameter is ATK. When building a squad, it is important to provide not only a buffer, but also a good healer who will not let the young man die. | |||
Occupies a primary or secondary attacking position and is also considered a budget replacement for Himeko due to its similar element. The peculiarity is the damage from the ultimate ability and skill, which increases to “explosive” after using the superpower. | |||
Quantum representative of Destruction, which, in addition to skills with “direct” damage, has the ability to carry out bonus attacks when lvl accumulates. "Karmas". An important advantage is an ultimate skill that ignores the target’s types of vulnerabilities (it also drains stamina well). | |||
The basis of the damage is a superpower, which is enhanced during the battle by accumulating the number of strikes performed (Misha’s actions, as well as the moves of allies, affect). Capable of applying “Freeze” to enemies, thanks to which it also enhances its own attack characteristics. | |||
Heroine of Memory, who summons an independent DPS unit Seamstress to the field. She plays off the bonuses of superpower and enhanced normal strike, thanks to which she will receive good combat increases to her main stats and share them with the spirit of memory, which will allow her to deal even more damage. | |||
The girl summons a spirit of memory, due to which she deals most of the damage. At the same time, she consumes the health of allies to increase damage and restore energy. Despite the fact that Kastoria depends on HP, and not on attack power, she will be able to take advantage of the other benefits that the Golovian singer offers. | |||
Excellent even for those characters that do not have the summon mechanic: increases the critical damage of allies, advances the action, and also deals additional damage of the true type. Despite the fact that the unit itself can heal, as part of the age of high-level content, it may need protection from the outside. | |||
A legendary representative of the Hunt, demonstrating colossal damage figures on a solo target. After killing the enemy, he performs a second action, thanks to which he is quite good at clearing some activities, including “Pure Fiction”. | |||
A damage dealer who excels at dealing with dense enemies (bosses and elite monsters). Relies on bonus attack, which is contained in talent, skill and super ability. Works best with heroes that can deal additional damage, which allows you to gain charge "Winged Beast". | |||
Inflicts physical vulnerability on opponents, specializes in eliminating single targets and primarily plays off the penetration effect. | |||
The main advantage is the bonus attacks carried out by the piggy bank ant. Synergizes well with heroes who also specialize in activating this type of attack, since the skill imposes the "Certificate of Debt" status on opponents (increases the damage received by the enemy from bonus attacks). | |||
Specializes in dealing damage by activating bonus attacks. The chance of a bonus hit, in turn, depends on the number of active negative statuses on enemies. | |||
Using the superpower grants Yanqing the special status “Empathic Link,” which increases his attack stats and thereby significantly increases outgoing damage. He primarily acts as an independent damage dealer and is also able to carry out bonus attacks. | |||
Deals high damage with skill and superpower. During the battle, during critical when hit by a skill, it can reduce the speed of the enemy, which, in turn, further enhances his damage from the ultimate skill (if the enemy is slowed, the damage multiplier of “The Restless Dream of the Unearthly Grotto” increases). | |||
A secondary damage dealer who, using a skill, applies the positive effect “Mentor” to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
Offers nice damage numbers, and is also good at breaking through physical vulnerabilities. After using the superpower, he takes an additional turn, which allows him to quickly deal with single targets as part of high-level activities. | |||
The main damage is the Lightning Lord, which, thanks to Jing Yuan's actions during the battle (use of skill and superpower), can deal up to 10 strikes at a time. | |||
The outstanding scientist deals devastating damage when using her enhanced skill and superpower, and due to her mechanic's features, she needs another hero of the Path of Erudition. However, considering that she is also the backbone of the party, she will benefit from additional from the Harmony character, as this will allow her to deal damage even more effectively. | |||
Strong against a group of enemies: the number of enemies directly affects the rate at which charge levels accumulate, allowing bonus attacks. The skill assigns an allied character as a "Debt Collector", which additionally increases their speed by 30 units. When the "Debt Collector" hits targets, it deals additional quantum damage to each mob, equal to Jasper's attack power. | |||
A damage dealer who plays from penetration and specializes in depleting enemy durability, while consistently dealing massive damage to all enemies on the battlefield with the help of the enhanced basic poke received from the super ability. | |||
Possesses an unusual superpower “Beauty itself has endowed this garden”, which, when accumulated 180 units. energy turns into "Greatness Laid in My Garden", dealing a higher percentage of damage. | |||
Deals massive damage with a skill and ultimate skill, upon accumulation of lvl 3. “Charge” (level 1 = 1 penetration of the enemy’s vulnerability) conducts a bonus attack over an area. | |||
A good area-of-effect Erudite character whose specialty is revealed in Pure Fiction mode. Performs bonus attacks when the enemy's health drops to 50% HP or lower. | |||
Deals high damage by activating a skill or ultimate ability. During the battle, it imposes the DoT status “Shock” and maintains it on enemies on an ongoing basis. | |||
An epic hero of Erudite, who is comparable in effectiveness to legendary characters. It hits groups of enemies, and also quickly deals with single targets. The mechanics, in turn, have an element of “randomness” due to the jade bones that are transferred during the process of activating skills. | |||
Despite being a Path of Harmony character, Tribby also functions as a secondary damage dealer and deals damage with her bonus attack. Together with the singer, they create a good synergy and provide the main DPS character with powerful buffs. | |||
The main feature of the character is the “Confinement” status, which is applied to opponents and delays their action in the battle cycle. Has good damage and can become a secondary damage dealer, and with a good build, an independent DPS character. | |||
It is a debuffer that is aimed at ing squads focused on depleting the enemy's stamina bar. It increases the penetration effect, allows you to ignore vulnerabilities and further reduces the enemy's defense thanks to the negative status "Fox's Prayer". In addition, it is capable of independently inflicting good damage with its ultimate and enhanced normal poke. | |||
Queen of DoTs that spreads Shock to opponents. After studying the trace, “Torture” superpower “explodes” all periodic damage statuses. | |||
A unique representative of Nothingness, who has no need to accumulate energy to activate an ultimate skill. At the same time, it is in dire need of third-party in the form of representatives of Nothingness (or other Paths), capable of permanently imposing negative statuses on enemies. This need can be “cut off” by purchasing a second eidolon, thus opening up the opportunity to put heroes of other classes on the team. | |||
The Heroine of Nothingness, around whom mono-elemental squads gather. The reason lies in the skill, which can cause a new type of vulnerability in the enemy, corresponding to the element of one of the allied characters. In addition, she is a constant source of various weakenings. | |||
A periodic damage character who, in cooperation with representatives capable of inflicting DoT statuses, accumulates lvl more efficiently. "Arkan" status. | |||
Specializes in battles with powerful bosses and elite opponents, since the main skills are aimed at solo targets. During battle, inflicts Bleeding on enemies. Additionally, it can increase the damage received by the selected enemy after activating the superpower. | |||
Performs area attacks and applies the DoT status "Burning". Like Kafka, she can "explode" periodic damage, but, in comparison to the Stellaron Hunter, she only does this with "Burning". The personal negative effect "Fiery Kiss" increases the damage received by the enemy for a certain number of turns. | |||
Deals ice damage that scales with attack power. Applies the “Universal Solution” status to all opponents, reducing defense. | |||
Inflicts the Weathering DoT status on enemies, and also deals “direct” wind-type damage with a skill and super ability. The technique spreads the “Blindness” effect, which delays the actions of all opponents. | |||
Does not apply shields like other representatives of Conservation. The peculiarity of the soothsayer is that it redirects damage incoming to allies to itself. At the same time, it can increase the max. health indicator, and also offer an increase in crit. chance. | |||
Acts in the position of independent for the squad, and can additionally take the role of a secondary damage dealer (superpower and bonus attacks from the talent). Capable of constantly “updating” shields. For opening max. combat potential requires a team whose attacking capabilities are aimed at carrying out bonus attacks. In other groups it is just as good, but in comparison it attacks enemies much less frequently. | |||
A powerful shieldman who “closes” all allies, including himself, with barriers. Capable of acting as a “tank”, constantly taking damage. Thanks to the talent “Unchanging Will”, when receiving fatal damage once per battle, he is able to return to duty with a certain % of health. | |||
Similarly, Cheetah is able to take the position of a “tank” in a squad and constantly take damage, using the skill to update the “Taunt” status on opponents. However, when going through high-level content, a squad with a character may need a healer: the hero is not always able to fully the team’s survival. | |||
It does not cover the squad’s basic need for survivability , but it can turn a specific squad member into a full-fledged “tank” thanks to the features of its own skill. Additionally, after activating the ultimate skill, it freezes opponents, and thanks to the “Purification” trace, it can save a follower from any weakening. | |||
A powerful Abundance that has high spot healing and decent ive health regeneration. The main advantage that other of the class do not have is a predisposition to resurrection. The “minus,” in turn, is the lack of abilities aimed at getting rid of negative effects. | |||
An important feature is the “Magic Circle”, which is installed when level 2 is accumulated. Void Flower: When an ally attacks an enemy within the Magic Circle, they immediately restore their own health. | |||
The trainee judge is unusual in that with her superpower she restores energy to all of the squad, except herself, and also increases their attack power. Among other things, the skill heals the selected target and those adjacent to it. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
Collected through the penetration effect, heals a fixed amount of health with a skill (% is additionally increased thanks to relics, as well as due to the “Unusual Proportions” trace, which increases outgoing healing from the penetration effect). Inflicts the "Dead Drunk" status on enemies, increasing the penetration damage the target receives. For a comfortable game, you need E2, since the eidolon opens up the opportunity to remove weakening. | |||
Synergizes well with Preservation and Destruction characters, as the skill significantly increases their chance of being attacked. The superpower not only heals, but also removes one weakening from each ally. Additionally applies statuses to periodic healing. | |||
A free representative of Abundance, which is valued due to single and mass health restoration. After leveling up the trace, “Calm” begins to get rid of negative effects, which is important when completing both starting and high-level content. |
Examples of the best teams
With the characters discussed in the table above, the following squads can be formed:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A squad with a DPS unit that summons a creature. Two representatives with SUP functionality act as : Robin with a number of universal bonuses and Resurrection (positive effects for an ally and his summoned creature), or Pathfinder of Memory ( for the spirit of memory and additional damage). Hoho or Linsha are considered as a healer. | ||||
Jingliu and Blade/Midei are complementary Destruction characters, especially when Jingliu is equipped with her signature weapon. "From now on, I myself will be the sword": Stellaron Hunter/Zlatius will help the Swordswoman accumulate Lunar Eclipse lvl. The Singer will offer good bonuses to both the first and second DPS heroes, and Locha is valued for his ive healing. | ||||
A group in which Jingliu acts as an independent character. Tingyun and the Galovian woman are engaged in the distribution of positive effects, the fox helps the swordswoman with energy for her superpower. Hoho heals and restores energy. If desired, Tingyun can be replaced with Pel, which cuts the defense of all enemies, and at E4 reduces the ice resistance of the target hit by a normal poke. |
||||
Moon Eater is a skill point intensive but extremely strong DPS hero capable of both solo targeting and mass damage. Sparkle solves the skill point problem but can be replaced by Hania. Any Abundance can take the place of the healer, such as Baylu. | ||||
A squad whose main advantage is bonus attacks: Yunli/Clara and constant counterattacks, Jing Yuan and the powerful strikes of the Lightning Lord, Aventurine and Blind Bet charges. The singer's main task, which she copes with 100%, is to strengthen each hero in the group. | ||||
An analogue of the above squad, but with Yunli and Clara replaced by Feixiao and Dr. Ratio. Topaz also works well instead of Jing Yun, increasing the damage received by enemies from bonus attacks. | ||||
Quantum group with in the person of the singer. Zele, Qingque or Xueyi is the main damage dealer, who is under the constant "supervision" of Fu Xuan. The task of the Silver Wolf is to inflict vulnerability on enemies. Tribby is a , who also plays the role of a secondary DD. | ||||
Boothill or Rappa are the main DPS characters that deal damage when penetrating a vulnerability. Ruan Mei, Harmony Pathfinder or Fugue act as additional : their skills focus on increasing the penetration effect, an important stat for Galactic Rangers. Gallagher is a healer who builds through EP: he restores health well, removes negative statuses with E2, and increases the penetration damage taken by enemies with his super ability. | ||||
Yanqing (can be replaced by Epic Misha) is an independent damage dealer who gets increases to combat stats thanks to Empathic Link. Cheetah is a shielder who can maintain strong barriers. Pela's main advantage is her super ability, as well as a decrease in ice resistance with E4. Galovianka is a , the effect of whose trail Improvised Blossom is also useful for Yanqing due to his talent. | ||||
Argenti's specialty is two types of superpowers - regular and enhanced. The second version of the ult is important for revealing the hero's potential, and the high energy costs are compensated by Tingyun and Hoho. The singer is an excellent that will increase the knight's important combat stats. If there is enough energy, you can use Tribby to further increase Argenti's DPS. | ||||
Kafka is the queen of periodic damage, and she shines when paired with either Black Swan (an expensive option) or Sampo (a budget option). The healer role, in turn, is filled with any available Abundance: the ideal option is Locha or Gallagher at E2. | ||||
A squad with E2-Acheron, where she acts as a DPS character. Available characters of the Oblivion are placed on the debuffer slot, where Pela is a budget option, distinguished by such an advantage as cutting the defense of all enemies. The singer will buff each member of the squad, which will be especially useful if the Oblivion is assembled into an additional damage dealer. | ||||
A team with Great Gerta that needs another Erudite character, as it significantly strengthens not only her, but the rest of the squad. The optimal addition to such a build would be a buffer/debuffer that spreads beneficial effects or weakens enemies. |
F2P squads with free and 4⭐ heroes, as well as standard legendary representatives (and epic replacements for them):
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Dan Heng, Sushan or Arlan is the main DPS unit, ed by the physical jabs of the Pathfinder of Destruction (replaceable with Luca). The singer not only applies bonuses, but also deals additional damage thanks to an unusual super ability. Any available representative of Abundance is placed on the healer's slot. | ||||
Preservation Pathfinder is a defender who holds back enemies and shields allies. Hook or Guinaifen is the backbone of the team, gaining an additional boost to fire damage thanks to Asta's Ignite Trail. | ||||
A powerful team with high mass damage is suitable for the age of "Pure Fiction". Himeko (replaceable with Serval, but she does not carry out bonus attacks) and Gerta are the main damage dealers. In turn, any available epic hero can be placed in the role of a defender-: the ideal option is March 7, who also knows how to bonus attack. |
Is it worth knocking out?
Zaryanka is a Harmony character with a physical damage type. Specializes in imposing and maintaining various statuses that enhance the combat potential of allies. The girl's main skill is a superpower: it not only allows you to spread positive effects but also advances the action of allies by 100%, and also allows the Galovian singer to inflict good damage to enemy targets when they take hits from squad . It is also worth noting that the character is extremely easy to assemble.
The character is worth knocking out if you need a representative of Harmony, whose mechanics are focused on ing the entire squad, and not one hero of the attacking type. Such bonuses as an increase in attack power and critical damage, as well as the total damage dealt, coupled with an increase in the critical rate of bonus attacks carried out apply to the team as a wholeIf the group has at least two damage-dealing characters, the girl will be an excellent candidate for the role of an independent and sole .
Which is better: signal or E1
Signature weapons are much more profitable than the first eidolon. The reason is the bonuses provided by the light cone:
- increase in energy recovery speed - within the battle, the percentage increase can reach 15% (1 level of "Overlay"), which, in combination with the connecting rope for energy recovery speed, will eliminate the need to look for third-party ways to "fill" the ultimate;
- increase in personal ATK after activating a superpower - this indicator is an important characteristic, since it scales the final increase imposed on allies;
- a percentage increase to the overall damage dealt by allies, which in turn significantly exceeds the bonus offered by E1.
Thus, if there is a choice between the first constellation and the signature light cone, preference should be given to the second option. Afterwards, if there are Special Star es left, you can try your luck and knock out a duplicate.
Trailers
We hope our article helped you put together the best build for Zaryanka and understand which teams to use her in Honkai: Star Rail. comments Ask any questions about the character so that the author or other players can help.
Is it possible in the team: vel. Herta, Herta, Zaryanka, Linsha
Should Gallagher be put in place of Linshi? (Who can answer please)
In a team with Boothill, could Gallagher be replaced by Linsha?
Of course, it's even desirable.
is it worth knocking out e2?
so-so eidolon better leave a guarantee for something better
Comment for those who want to spin Zaryanka to Feixiao on rerun after getting the GG's memory (and you have a second DD Mojie, not Topas)
No need! Yes, Zaryanka will give more damage to the squad, but not critically more. Why?
Because Zaryanka has three main points - additional pokes, buff and promotion
If you have a team with Mojie, then Zaryanka's promotion will only work on Sustain and Feixiao (since Mojie will be in his mark almost always)
Zaryanka's extra pokes DO NOT WORK fully in Feixiao's ult! This is not written anywhere, but you can test and see that when Feixiao hits with blades in the ult, Zaryanka's extra pokes do not work. But the true extra damage from GG Memory works (for GG Memory pokes to do better damage, he needs E4)
The buff from Zaryanka is big, no complaints there
In total, for Feixiao with Mojie, Robin can be replaced with GG Memory and it won't be critical. This squad will work most effectively if Feixiao has boots for speed.
Save your spins)
Is it worth knocking out Zaryanka if it's already Sunday?
I think so, they have different mechanics
If only there were enough coolness for her..
And the squad is normal Zaryanka, Misha, Baylu
Please tell me, is Blade, Jasper, Zaryanka and Locha a normal squad?
Yes, quite good, but such a squad has average synergy in general, if there are no other characters, then when pumping everyone to the maximum (in of level and traces) such a squad will be quite good, thanks to the robin, the dps will be good, and will handle high content.
I tested Zaryanka and compared it with Zhuanka, namely in a party that plays from bonus attacks, and I will say that despite the fact that Zaryanka was developed for bonus attackers, it is slightly inferior to Zhuanka in of damage boost even in a party where everyone plays from bonus attacks. But only slightly, so it is clearly worth knocking it out, at the moment there are only two very strong boosters, these are Zhuanka and Zaryanka, all the others are inferior to them by a huge margin in of damage acceleration
Hello, can I ask if the Moon Eater + Robin + Silver Wolf + Hoho squad is good? If the squad is not suitable, then tell me who can be replaced with whom?
:)
It seems to meI need a completely different squad for PL, but Ratio will fit in here very well
Thanks for the advice but just at this m and the problem here is the waifu factor moon eater was my first dd and the attack bonus I don't like but thanks
Hello! Is it possible to replace Lochu with Hoho in a squad with Blade, Jingliu and Robin?
Can.
Will the planars from the Mermaid set suit Zaryanka?
Who do you think would be better for the Feixiao squad, Lingsha or Zaryanka?
Considering that I have March 7 and Aventurine E2.
Zaryanka of course, Linsha is more for break
People, hello. Who put her on the Tier List at "S"? She's always been on par with Ruan Mei and Sparkle. Who even makes Tier Lists? Don't look at anyone who looks at the Tier List, it's some kind of crap. She's 100% "S+"
Top character who missed it, pick it up at the rerun! She dragged me the last 3 pure fictions, 2 halls of oblivion and the illusion of the end to a maximum of stars.
I returned here a month later, the description of the second eidolon in the game was corrected, now you can edit it here too
hnyyyyyyyyyyyyyyyyy Himeko E2
So, well.
So Kafka, Swan, Zaranka and Locha are a good team?
Swan and Kafka with signs, Robin with a cone from event n5 :^
Sorry, I don't know much about HR, is the squad normal or s***?
locha, robin, ratio, jasper
How Jasper comes out will be visible, but not very quickly. Ratio needs six debuffs on the enemy. For synergy, Jasper needs a character with a large number of bonus attacks like Qin Yuan, but the info was on the auto battle. Jasper will cast the skill on the erudite first of all.
OK, thanks for answer
Would it be a bad idea to combine Robin and Armor in one team under a strong damage dealer (in my case, Jingliu)?
Robin is more profitable for 2 DDs, because he buffs everyone with any of his sneezes. but if there is no one better to take the place of the 2nd , then why not.
Robin needs a lot of bonus attacks to regenerate his ult, but there are no ults and no buffs.
Are you my clone?
knock out Robin or is it better to wait for Ruan Mei? Taking into the fact that I can knock out a signal to them
Depends on what DDmains are available or will be running in the future.
dd blade, argenti, in the future I will play PL and Jingliu
Well, Argenti and PL need an energy filler (it’s not yet in the character pool), but for Qinglyu and Blade, I don’t think there are any signature s for them yet either. It’s better to free Asta, Tingun and Armor now.
tingyun and hoho, just normal for Argentina. Dana doesn’t need energy, he just needs a spark or, at worst, a hanya. Jinglyu with a blade doesn’t need anyone)) and there is no “highly specialized” buffer for them, yes.
The spark for the quantum destroyer is made. And for PL Blade and Argenti, in the absence of stackable legs, first of all, it’s better to pump up eidolons at least E2.
Apart from Xuei, I don’t know any destroyers in quantum. and it is played either through Zhunya or Robin. A woman without a sparkle or at least a hanya is as sad as a red-haired woman without a tinnyun and a hoho. The blade has a completely different mechanic from all previous ones, and I don’t know how people manage to lump them all into one pile.
The sparkle is made for a future quantum destroyer, and the submarine plays from superpowers and, first of all, he needs energy - his mechanics are like that.
future means...well ok. tribute. to play through the ult you need a cone, speed and a thread for energy and at least tingyun. and preferably also e2. Well, how many people have such a tribute? It's easier and cheaper to play through sparkle and/or hanyu.
My submarine can easily take out everyone in solo, e0, I have a signature cone, I don’t play with s because I haven’t pumped them up yet to take them somewhere. I just take into the squad those who don’t need to use the skill so that the submarine’s energy accumulates. ~2-3 circles and there is an ult, it hits at 60-80k (this is quite enough for me)
By this logic, my aventurine is also a good damage dealer. in weakness it hits with an ult 50k, and with an attack bonus 40k every turn without buffers. I have enough yes.
p.s. 60-80k for tribute is nothing. pump in the buffers he needs and see how much he is supposedly over-buffed.
if there is no spark or hanya e6, then it will be difficult with tribute. and so. all these dds require a ton of krituron so armor or sparkle is best. the zhuan buffs penetration and damage well, the magpie... and the robin... buffs the damage and a little critical and good attack from the ult. if the choice is between these two, then the Robin is better for characters playing from ATK and KRITURON.
thank you, I don’t have a spark and it’s unlikely that I’ll have one soon (but I have chanya s6
normal squad?
Argenti
Clara
Sparkle
Zaryanka
Remove the robin, install a healer or shitovik
Correction: there are two DDs, so replace not the Robin, but the Sparkle - but if the sustain is voracious for skill points (like Hoho), then of course the Spark is better.
If sustain is removed for the sake of quickly completing activities, then the idea as a whole is bad: there is not a single character who can delay the opponents’ move, which means a retaliatory strike will still arrive and the team will die. Opponents who are so weak that they do not have time to retaliate are already taken out without problems with a huge margin in moves.
Argenti does much more damage than Clara, so it's better to buff him.
without tunes and hohos, he does his damage once every five years. Here you need to look more at activity. in the fiction Argenti-Tingyun-hoho-armor (spark) will be the top. in the abyss, General Clara Robin Robin will show themselves better, Veritas Topaz Robin Gambler will be the top. 3rd future activity is generally boothill through hypercarry. those. Ideally, you should have all 3 of the DD physicists. Clara is a compromise option.
So hunter, but hypercarry - I don’t believe it!
Does the damage buff from Hoho and Robin stack together?
Only the SAME effects do not stack, for example, if two characters are wearing a “broken keel”, then only one effect of increasing critical damage will be applied, since the second will be a duplication of the first. Actually, for this reason, the game has a bunch of statuses that do the same thing (for example, increase attack power), but have different names - this is how the system checks whether they are different effects or the same.
I keep you informed, the “keel” is stacking. As is the “fleet of the ageless.” Even if you put 4 sets into a team, all 4 will work. This is not Genshin, if the description does not explicitly say “the effects do not stack,” then they do add up. If you don’t believe me, check it in battle. (bonus stats from the same keel are displayed only after the start of the battle, and not at the moment the planars are put on the character)
The only thing I don’t like about Robin anymore and I’m really tired of is the ult. It’s already unbearable to listen to “this” non-stop. and there is no way to turn it off. I think it was a big mistake by the developers. What is the problem, for example, making a timer for 10s is not clear.
the battle is not over or for tomorrow's journey?? Which cone is better for her out of these two?
If the robin is used for its intended purpose, then the event cone is better.
Heck, I’m like a little horse, who has all 4 Persians from Harmony (except Bronya), knocked out this charm for myself (although the velt arrived first), I’m playing with a pack of Argenti, Robin, Cheetah, Clara and I finally have zbs, I don’t want to change anything. I purposefully chose it for my red-haired husband, so if anyone doubts it, but you like the character, go for it, Zaryanka is a useful character. If you also have Argenti, take her, they feel really good together
How many APs does it take for such a pack of aventurine to through the abyss?
Hello, is the sparkle signal suitable for the robin?
You don't have Sparkle, but you have her cone?
sounds like: “- do you have a spark? - better. I have her cone."))
The main question: For Acheron E2 with a cone, who is better (as a replacement for Pela E6/Kafka E2, also in the team of Aventurine E2 with a cone and Svolk 0) May or Zarya? May seems to have some kind of negative effect on Akheroshi’s ulti, while Robin gives stupid damage. I think they both will perfectly replace Pelu, but what about the usefulness for Akheroshi?
Better Armor, in my opinion, for Acheron, a quick set of stacks is preferable to increasing damage.
There is no armor, I agree about the stacks, but I would like to replace Pel.
If you haven’t played the legs yet, then maybe you should wait for the rerun of the spark, it also boosts speed and crits.
But there is no particular synergy with Acheron. Thanks for the advice, I’ve come to the decision that I’m skipping Zaryanka and waiting for a new debuffer for Acheron.
In the meantime, I’ll be assembling a Firefly squad.
Would robin and firefly be suitable?
No . The robin is for bonus attackers, and the firefly is zhuan mei.