Detailed guide on Zele in relics, light cone and the best units for different situations. All the advantages and disadvantages of the character, as well as game principles and rotation. Everything Zela needs to level up.
Zele is a playable 5βcharacter that owns a quantum damage type and adheres to Paths of the Hunt. The girl grew up in Belobog, a dangerous and chaotic underground world, therefore she has a stern disposition and always keeps to herself, trying not to get close to anyone. After ing the Wildfire organization, she received the pseudonym "Butterfly" - in battle she seems to flutter, and her movements are dexterous and fast.
Rating | B-position in dash list |
Rarity | βββββ |
Element | Quantum damageβοΈ |
Path | Hunting |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Butterfly on the Edge Event Jump |
Gender | Female |
Home region | Belobog |
Role in the squad | Main DD |
Role in the game | Member of the Wildfire faction |
signature light cone | "In the night" |
Voice actresses |
|
Biography
Zele from Honkai: Star Rail is a character from the Belobog region, one of the first places the Pathfinder travels to. In the harsh, underground world of Belobog, people try to survive by all means. It was there that the Wild Fire faction was born.
The organization was formed to make life easier for local people and provide them with favorable conditions. Zele is one of the high-ranking of this faction, as well as a good fighter with an iron will. The girlβs character and disposition reflect her difficult fate - she is straightforward and is not used to relying on others. At the same time, hidden behind the external rigidity is a vulnerable and vulnerable nature, which had to put on βheavy armorβ to protect the city and its inhabitants. For the sake of creating a fair society and finding out the truth about the family, she is able to overcome any difficulties.
How to get Zele in Honkai: Star Rail
Zele can be knocked out in the Event Jump: Character βButterfly on the Edgeβ. Jump time: 27 2023 October, the - November 14 2023 years. Upon obtaining repeated copies of the heroine, her Eidolons [Constellations] are opened.
In order not to miss the Zele rerun, follow banner schedule in Honkai: Star Rail.
Features
Along with the leveling and elevation of Zele, the base indicators of HP, defense and attack power increase. Speed ββand taunt are permanent stats. The exact values ββof the stats are presented in the table:
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 126 | 87 | 49 | 115 | 75 |
10 | 183 | 126 | 71 | 115 | 75 |
20 | 247 | 169 | 96 | 115 | 75 |
30 | 361 | 248 | 141 | 115 | 75 |
40 | 476 | 326 | 185 | 115 | 75 |
50 | 589 | 405 | 230 | 115 | 75 |
60 | 703 | 483 | 274 | 115 | 75 |
70 | 817 | 561 | 319 | 115 | 75 |
80 | 931 | 640 | 363 | 115 | 75 |
Basic skills
Zele's abilities are aimed at causing quantum damage single target. She also has the unique Stealth effect, which makes her invisible and can attack from an ambush, having previously applied a buff to herself.
Its key feature is its dynamic combat style. Thanks to speed buffs and additional actions, the heroine easily resists almost any opponents. Next, we will analyze in more detail how Zele's skills work and in what order it is better to pump them.
Active skills
- Technique "Phantom Illusion" | Gain
Becomes invisible for 20 seconds. While the effect is active, it cannot be detected by enemies. If you start combat with an attack while invisibility is active, gain a buff.
- Basic Attack "Raid" | Single attack
Deal quantum damage to the target enemy based on Zele's attack power (50% at level 1, 130% at level 10).
- Emboldening Salvo "Blade in Sheath"| Single attack
Deals quantum damage to the target enemy based on Zele's attack power (110% at level 1, 220% at level 10). At the same time, her speed is increased by 25% for 2 turns.
- Superpower "Whirlwind of butterflies" | Single attack
Energy costs: 120 units.
Gains a buff and deals quantum damage to the target enemy based on attack power (255% at level 1, 510% at level 10).
ive skills
Talent "Reappearance" | Gain
Grants a buff and an extra turn after defeating an enemy. While empowered, all Zele's damage dealt is increased for 1 turn (40% buff at level 1, 100% at level 10). The talent is not activated if the opponent is defeated during an additional turn from the talent.
The order of leveling abilities
It is recommended to upgrade skills in the following order:
- The level of skill, superpower and talent increases evenly to the maximum value. If there are not enough resources, stick to the order shown.
- The basic attack is not used very often, but may be required in some situations. Therefore, it also needs to be elevated, although last.
Tracks
In addition to the main skills, the characters also have a tree for pumping additional talents and characteristics. Seele traces:
Path in the night: When HP is less than or equal to 50%, the chance of being attacked is reduced. | Laceration: Increases Quantum Resistance Penetration by 20% while empowered. | Ripples on the water: After using a basic attack, the next action moves forward by 20%. |
Crete. damage +5,3%. | Attack Power +6%. | Defense +7,5%. |
Attack Power +4%. | Crete. damage +8%. | Crete. damage +10,7%. |
Attack Power +8% |
Apart from the considered ive skills, you can increase attack power by 4% and 6%, defense by 5%.
Total amount of increase to stats:
Crete. damage | + 24 % |
ATK | + 28 % |
DEF | + 12,5 % |
Eidolons [Constellations]
All Zele eidolons:
number | Name | <font><font>Materials</font></font> |
1 | clipping | Crit chance. Zele's hit rate is increased by 15% if she deals damage to an enemy whose HP is below or exactly 80%. |
2 | Butterfly dance | The speed boost from Sheathed Blade can stack up to 2 times. |
3 | Spinning in a whirlwind | Sheathed Blade skill level +2. Reappearance talent level +2. Max. level: 15. |
4 | Flickering shadow | After defeating an opponent, Zele restores 15 units of energy. |
5 | piercing gaze | Superpower Level "Whirlwind of Butterflies" +2. Basic attack level "Strike" +1. Max. level: 10. |
6 | Disintegration | After using the superpower, the selected enemy is inflicted with the status "Whirlwind of Butterflies" for 1 turn. When an enemy under this effect is attacked, they deal additional Quantum Damage equal to 15% of Zele's Ultimate. If he is attacked by another member of the squad, the buff will not work. When Seele is unable to fight, the status is removed. |
Zele's best eidolons β E2, E4 ΠΈ E6:
- Feature second eidolon: After using the skill, increases speed by a total of 50%, which is why the base stat will be approximately 173. Considering the character's initially high speed stat without the bonuses from relics and light cone, this is a very strong buff.
- Feature fourth eidolon: Gives a good bonus in the form of energy recovery. Since Zele takes an extra turn after killing an enemy and gains +15 energy from the eidolon bonus, he will be able to activate his super much more often.
- Feature sixth eidolon: Allows you to deal even more damage after using your ultimate on an enemy. Combined with high speed and an energy buff, the character becomes almost invincible, leaving no enemies even a chance to make a move.
Advantages and disadvantages
Having understood the principle of operation of abilities, eidolons and traces, you can identify the strengths and weaknesses of the character.
Advantages | Disadvantages |
A high base speed allows you to perform actions more often, and also increases the chances of Zele moving first. | Low base health and defense, which makes the heroine vulnerable to fatal damage. |
Huge damage to single targets gives you an advantage in battles against bosses and elite opponents. | Consumes a lot of skill points. This is due not only to the high speed, but also to the need to use the skill every turn. |
The talent βPhantom Illusionβ applies the Stealth effect. Thanks to this, you can avoid enemy ambushes and apply a boost before the battle. | In more difficult parts of the content, she especially needs heroes who will provide buffs to her and/or weaken her enemies. |
In addition to its own high speed value, it additionally increases it with the Sheathed Blade skill by 25%, and the second eidolon increases this skill up to 50%. | There are no AoE skills, which makes the character less effective against a group of dense opponents. In such cases, her team requires heroes of Erudite or Destruction. |
After defeating the enemy, it receives an additional action - convenient if you need to defeat several small monsters. | |
Quickly accumulates energy to activate superpowers through frequent actions. |
Leveling
Consider what pumping materials Zele needs and in what quantity.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
The total amount of resources to raise Zele to the maximum level:
- Credits Γ1 690 000.
- Thief Instinct Γ15 - can be obtained as a reward for killing Void Rangers: Invaders and other opponents, as well as during the age of the Virtual Universe, the execution of instructions. Additional ways are to buy with Enduring Ashes in the Pom-Pom store or exchange materials through the Universal Synthesis Machine.
- Distorted Ambition Γ15 - can be obtained as a reward for killing Void Rangers: Invaders Lv. Balance 2 and other opponents. Also, the material is obtained during the age of the Virtual Universe and the execution of instructions. Another way is synthesis or exchange in the Universal Synthesis Machine.
- Conqueror's Will Γ15 - can be obtained as a reward for killing Void Rangers: Invaders Lv. Balance 4 and other opponents. In addition, the material is obtained during the age of the Virtual Universe, synthesis or exchange in the Universal Machine.
- Void cast iron Γ65 - The main source of farm is Stagnant Shadow in the Combat Zone. An additional way is to exchange materials through the Universal Synthesis Machine.
- Traveler's Guide Γ289, adventure journal Γ6, travel meetings Γ16.
Skill Leveling Materials
The exact amount of resources to increase the level of all active and ive abilities is presented in the table.
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Basic Attack "Raid" | ||||
Skill "Blade in sheathΒ» | ||||
Superpower"Whirlwind of butterfliesΒ» | ||||
talent"ReappearanceΒ» |
In addition to Credits, Thief Instinct, Corrupted Ambition, and Conqueror's Will, the following items are required:
- Credits Γ2 196 000.
- Hunter's Arrows Γ33, demon slayer arrows Γ46 and arrows of the star hunter Γ28 - Obtained by completing the Suburban Snowfields: Cocoon challenge or by fusion through the Universal Machine.
- Tracks of Destiny Γ6 - Sold in the Pom Pom Store and given out as an exclusive reward for events. They can also be obtained using the synthesis of the Universal Machine.
- Guardian's Sorrow Γ9 - Reward for completing Everwinter Hill: Echoes of War.
The sequence of pumping traces
The table shows the materials needed to pump all traces:
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
List of resources used to increase the level of traces:
- Credits Γ802 500.
- Hunter's Arrows Γ6, demon slayer arrows Γ16 and arrows of the star hunter Γ38.
- Distorted Ambition Γ15, the will of the conqueror Γ15, void cast iron Γ65.
- Tracks of Destiny Γ2.
- Guardian's Sorrow Γ3.
Best Zele builds in Honkai: Star Rail
Zele in HSR is the main damage dealer who focuses on dealing high one-time damage and quickly killing opponents in several actions. Thanks to her talent, she is strong not only in solo targeting, but also in scenarios where it is necessary to defeat several small or medium-sized monsters. However, like any damage dealer, she needs to choose the right stats and equipment.
The Zele assembly requires the following characteristics:
- Crete. damage/crit chance hits ΠΈ Attack Power β these are key indicators that affect the characterβs DPS. Therefore, when pumping, you should focus on them.
- Despite the high own speed, external sources of amplification will not be superfluous. But it is best to select speed in lower stats, giving preference to attack power in boots. An exception may be equipping the βIn the Nightβ signature cone.
In the following sections we will take a closer look at how to collect Zele in Honkai: Star Rail.
Recommended characteristic values
Main stats to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crit chance. Hits / Crit. damage |
Legs | ATK |
planar sphere | Quantum Damage - a priority / Attack Power - situationally |
Connecting rope | Attack Power - priority / Energy restoration β situationally |
Additional characteristics give priority to:
- critical chance hits and crit. damage;
- attack power;
- speed.
The optimal final values ββof stats that it is desirable to have on a character:
- ATK: from 2-500 units.
- Speed: 121-134 units.
- Energy recovery: 100-120%.
- HP: from 3000.
- Protection: 900-1000.
- Critical Chance: 60-70%
- Crete. damage: 180-200%.
Considering that critical damage increases when leveling up tracks, it is advisable to place more emphasis on crit chance. hits (at least until you get to at least 70%).
Ultimate Light Cone [Weapon]
Weapons for Zele must be selected based on the role she occupies in the squad. Because she sticks hunting paths, you need to equip weapons of the same class. This is due to the fact that characters can only fully use the cones that correspond to their Path - otherwise, their ive effect will not be activated.
Among the recommended features, we highlight:
- Crit chance. hits.
- Crete. damage.
- Attack Power.
As additional amplifications, effects that increase the damage of a skill and superpowers are useful. The table details the cones that are best suited to Zele.
Name | Description | Recommendation |
---|---|---|
βββββ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases crit chance. hitting 18-30%. If the speed is above 100, for each additional 10 units. speed damage of basic attack and skill is increased by 6-10%. Crit also increases. superpower damage 12-20%. The effect can stack up to 6 times. | Zele's signature weapon, which provides her with everything she needs: gives attack power, an increase in critical chance, increases the damage of a skill, superpower and basic attack. Among the cones is the best option for dealing high damage. In addition, the main condition of the ive effect is always met, since Zele's base speed at level 1 is 115 units. |
βββββ HP 43-952 ATK 26-582 DEF 24-529 |
Crete. The owner's damage increases by 20-32%. For each existing weakening the enemy has a crit. The damage the owner inflicts on this target increases by additional. 8-12%. This effect can stack up to 3 times. Using a superpower to attack a target inflicts the "Discussion" status on the owner, which increases damage dealt by 36-60% and allows the bonus attack to be ignored 24-40% enemy defense. This effect lasts for 2 turns. | A cone of light that gives a guaranteed increase in crit. damage, and also increases the outgoing damage from any skills after using a superpower for an attack. To fully implement the bonus, which offers an additional increase in crits in battle, the squad needs characters who can apply up to 3 debuffs at a time (ideally). However, this option is not necessary if you do not have problems with the balance of important attacking characteristics. |
βββββ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases crit. owner's damage 30-50%. When the owner's basic attack or skill does not inflict a crit. damage, crit. chance increases by 36-60% for 1 turn. This effect can only be activated once every 1 turns. | An excellent balanced weapon with a huge increase in critical damage. Provided that the skill or attack does not crit, additionally increases the crit chance. hits. With this cone, it makes sense to focus more on crits, leaving the crit chance in the range of 50-60% to periodically trigger the buff. |
βββββ HP 43-952 ATK 24-529 DEF 21-463 |
Increases crit chance by 8-16% and more on 8-16% against enemies with HP less than or equal to 50%. After defeating an enemy, attack power is increased by 20-40% for 2 moves. | Free Legendary Cone when purchased at shop in Hertha. Increases critical chance. hits up to 16-32% in total, increases attack power and has high basic indicators. The only small drawback is the requirement to defeat the enemy. Since Zele is most often used against single targets, the attack buff will not always be activated. On S5, Dead Sleep wins by about 2%. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
When the wearer attacks the same enemy multiple times, the damage dealt is increased by 8-16%. If the target of the attack changes, the buff will disappear. The effect stacks up to 5 times. | Quite a strong cone for fighting bosses or "fat" mobs due to the gradual increase in damage dealt with each hit. However, it is worth considering that the stats will be more difficult to balance, since it does not give crits. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases attack power by 16-32%. Also increases crit chance. hitting 12-24%, if there are 2 or fewer enemies on the battlefield. | Unlike the previous one, this cone is designed to fight against a small number of targets. At the same time, the bonus to crit chance does not work in a situation where there is a battle against a group of three or more enemies. Due to his Path, Zele rarely encounters this, but it is important to consider this before the fight, since KS is quite an important stat. |
ββββ HP: 38-846 ATK 24-529 DEF 15-330 |
Increases crit chance by 12-24%. After crit. hits exist fixed 16-32% chance to remove one buff from the enemy. The effect can only be activated once per attack. | Pretty high base attack and a bonus to crit chance. It is located approximately on the same level as the "Only Silence Remains" cone. While it doesn't increase attack power, it makes up for it by the lack of conditions for activating the ive and the chance to remove one buff from the enemy when hitting. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
The wearer's attack power is increased by 12-20%. When the owner makes a crit. hitting an enemy, he receives 1 level of Luck status, which can stack up to 4 times. Each status level the owner has increases his crit. damage by 8-12%. The Luck status is removed at the end of the owner's turn. | A good epic option that fully reveals itself in specific conditions. The increase in critical damage occurs at the moment of critical. hits, can stack up to 4 times and is removed at the end of the turn. During the skill, Zele performs 4 hits and can get a maximum of stacks for the final hit. Itβs also worth noting that any buffs received carry over to additional talent actions, which does not count as the end of the turn. For example, a rotation of 4 actions through kills with a skill and an ultimate will be counted as one action. Accordingly, the crit increase will be in effect throughout the entire rotation. damage. |
ββββ HP 38-846 ATK 21-476 DEF 18-396 |
At the start of combat, increases speed by 8-12% and damage to 12-24%. When the owner takes damage, this effect disappears. The effect will appear at the end of the next turn. | A weapon that, at the start of the battle, virtually guarantees that Zele will go first, since she initially has a high base speed. It also gives a nice bonus in the form of increased DPS. However, the effect disappears after receiving damage, so there must be a shield member in the squad. |
ββββ HP 43-952 ATK 21-476 DEF 15-330 |
Increases basic attack and skill damage by 24-48%. This effect will increase by additional 24-48%when the wearer's current energy reaches its maximum level. | Increases the chance to activate the talent by increasing the damage dealt by the attack and the skill. Moreover, when the energy scale is filled to the maximum, an additional bonus is given. To use it, it is advisable to press the ult only after the skill or basic attack, even if it is charged. |
βββ HP 33-740 ATK 16-370 DEF 12-264 |
After defeating an enemy, increases attack power by 24-48% for 3 moves. | Despite 3β rarity provides a huge increase in attack power on the last awakening. If it comes out to achieve a good balance of crits in relics, it can outperform many epic cones in damage. |
βββ HP 38-846 ATK 14-317 DEF 12-264 |
At the beginning of the battle increases the chance of crit. hitting 12-24% for 3 moves. | On the last awakening, it increases the critical chance to 24%, which allows you to focus on critical damage. Low base attack can be compensated by strengthening the heroes of the Path of Harmony. The main disadvantage is that the buff is given only for 3 turns after the start of the battle. |
Best Relics [artifacts]
When choosing relics for Zele, you need to pay attention to both cave relicsAnd planar decorations, since both types of equipment have a significant impact on the character's damage. Sets must provide an increase in the following characteristics:
- Quantum damage.
- Crit chance hits or crit. damage.
- Attack Power.
- Speed ββ/ Energy recovery.
It is recommended to place the main emphasis on elemental damage (quantum), attack power ΠΈ crit chance. hits.
Cave relics [main artifacts]
Name | Effects | Recommendation |
---|---|---|
ββββ βββββ
|
2 parts: Increases quantum damage by 10%. 4 parts: When the owner deals damage to the selected enemy, ignores 10% defense. If the target enemy has a Quantum Weakness, the wearer ignores an additional 10% Defense. |
The best set of relics for Zele due to the bonus to quantum damage. At the same time, there are a lot of opponents in the game with a weakness to this element, so the 4-piece bonus is also useful in most cases. |
2 parts: Increases quantum damage by 10%. 2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
If you canβt collect the full set of the Genius of Diamond Stars, it would be best to combine it with one of the following sets for attack power or increased damage. | |
ββββ βββββ |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases crit. 4% chance. Crete. The owner's damage dealt to enemies with at least 2/3 debuffs increases by 8%/12% respectively. After the owner applies a Debuff to an enemy, the above effects are increased by 100% for 1 turn. |
Alternative equipment that increases the damage dealt and gives good increases to critical parameters. It is worth considering that Zele will not be able to independently activate the setβs ive and receive a double crit bonus. chance and damage. For this reason, equipment is considered situational and necessarily requires the presence of several debuffers in the team. |
ββββ βββββ |
2 parts: Increases attack power by 12%. 4 parts: Increases the wearer's speed by 6% and their basic attack damage by 10%. |
A universal set that will suit any DD. Can be used in the early and mid game or combined with the first set for an additional attack bonus. |
2 parts: Increases quantum damage by 10%. 2 parts: Increases speed by 6%. |
An alternative option with 2 parts of the speed set. Can be used if the characteristic does not appear in the stats of relics and/or it is not possible to achieve the optimal value of this parameter. | |
ββββ βββββ |
2 parts: Penetration Special Effect +16%. 4 parts: Penetration Special Effect +16%. Recovers 3 energy after breaking through a vulnerable target. |
Although the set does not directly increase damage, it allows you to deal additional quantum damage and restores energy after penetration. If you have good stats, you can use it as a temporary replacement. |
Planar Ornaments [Additional Artifacts]
Name | Effects | Recommendation |
---|---|---|
ββββ βββββ |
2 parts: Critical Hit Chance +8%. If crit. chance greater than or equal to 70%, to the damage of basic attack and skill + 20%. |
The decoration gives important buffs for the character: critical chance, increase in skill damage and basic attack. Given that Seele can perform multiple actions per turn, this is a massive DPS boost. The only condition is the chance of crit. hits must be at least 70%. However, this is the optimal indicator, which in any case must be strived for, especially since the set itself increases the KSh. |
ββββ βββββ |
2 parts: Critical hit chance +8%. When Crit Chance reaches 50% or more, Super Damage and Bonus Attack +15%. | An analogy to the previous set with an emphasis on increasing the damage from the ultimate. Since the requirement for crit. the chance is lower (50%), it becomes easier to activate the second part of the ive, however, Zele does not have a bonus attack, which is why she is not able to get all the available buffs. |
ββββ βββββ |
2 parts: Attack power +12%. When the speed reaches 120 units and above, in addition to the attack power + 12%. | Most often, Seele's speed is over 120, so she will gain 24% attack power, not counting the primary and secondary stats of other relics. The set will boost all of her damage as ATK scales her skills. It will be especially useful if you canβt get 2 attacks. |
ββββ βββββ |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | An enhanced version of previous decorations. It requires an order of magnitude more speed, so it is recommended for teams with buffers of this characteristic, be it Chania or Asta. Zele will be able to use the set independently with E2 and the signature weapon βIn the Night,β which will compensate for the loss of damage from the build with a focus on speed. |
ββββ βββββ |
2 parts: Increases crit. damage by 16%. When the current crit. damage reaches 120% and above, at the beginning of the battle, the crit chance is increased by 60% until the end of the first attack. |
A set that provides an increase in critical damage. Although the bonus for crit. the chance from the second part of the ive effect is given only for the first attack, with a severe lack of crit. damage, you can give preference to this set. |
ββββ βββββ |
2 parts: Energy recovery rate +5%. When the speed reaches 120 units and above, the action advances +40% immediately after entering combat. | A good choice if you donβt have previous planar decorations or if you donβt have enough energy to constantly activate your ult. |
Detachments
The team for Zele needs to be built around her, selecting the appropriate heroes:
- Path of Harmony to apply buffs.
- Path of Nothingness to weaken opponents.
- Paths of Abundance ΠΈ Conservation for healing or shield.
In some situations, characters of Erudite or Destruction may be required, for example, if there is a battle against a cluster of enemies with high health.
Best characters
Character | Path | Damage type | Features |
---|---|---|---|
The best choice among s, as her buffs are in perfect harmony with Zele's needs: grants an additional turn, removes debuffs, increases attack power, defense and crit. damage. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
A that offers buffs to damage dealt, speed, penetration efficiency and resistance penetration of all elemental types. It will help Zela not only deal more damage, but also destroy enemy shields much faster. | |||
F2P buffer for the Path of Harmony, available after completing the Penaconia story campaign. The character's mechanics are aimed at increasing damage to enemies in a state of broken vulnerability through the "Backup Dancer" status, which works for three turns of the Pathfinder. The hero also increases the penetration effect, increasing the damage at the moment of breaking through the enemy's resistance, which significantly speeds up the age of content with any number of enemies. | |||
Universal character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The βklutzβ in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. In addition, due to the trace, it offers increases in attack power for quantum-type characters. | |||
Can be played in a mono-quantum build, and will also be useful in content where you have to face a group of enemies. Although Tribby is best combined with AoE damage dealers, Zele is quite an active attacker, which in any case helps to accumulate energy from the third trace. In addition, Tribby is able to accelerate her own speed in the appropriate build. It is optimal if there is another damage dealer in the team who deals damage to several targets and is not very demanding on skill points. | |||
Free alternative to Armor. Although it grants less attack, in return it grants Super Speed ββfor 2 turns. | |||
Superpower increases crit. damage and crit chance are pretty important stats for Zele. However, for this, the Roaring Bowstring status (at least level 1) must be active. | |||
With the help of a skill, it increases attack power, and with a super ability and technique, it restores energy up to 100 units. If there is no Armor, creates a good combo with Asta. | |||
The skill imposes the negative Nosha status on one enemy, which increases the damage dealt and restores action points for every 2 hits. With a superpower, it increases the speed and attack power of the selected DD. With an open trail, Inferno restores a skill point immediately after killing a target with Burden, which fits perfectly with Zele's playstyle. | |||
Thanks to the talent, when making an attack, it lowers the speed, attack power and defense of the enemy. With the help of the skill, it can randomly create a quantum vulnerability, providing Zele with an additional advantage. | |||
A powerful representative of the Nothingness, whose skills are aimed at applying the βHot Ashβ weakening (considered the DoT status βBurningβ, which causes periodic damage of the fire type). Enemies affected by Burning Ash take increased damage. The superpower, in turn, inflicts a high level of damage and also imposes a third-party debuff that increases the damage taken by opponents from ultimate DPS-type skills. | |||
Inflicts negative effects on enemies, delaying their actions and reducing their speed by up to 80%. Can deal area damage with her ultimate. | |||
When using a technique, when entering a battle, it instantly reduces the defense of a random enemy by 20% for 2 turns. Deals Frost damage in an area with Super ability and inflicts the Common Decision status, which additionally weakens enemies. | |||
The talent inflicts the Weathering status and deals periodic damage to several targets at the same time, which is useful in the battle against waves of enemies. With the help of technology blinds and delays the action. | |||
A character who specializes in restoring the health of allies through skill and talent. Due to the fact that Zele often performs several actions per turn, Zele can take full advantage of the healing over time when making an attack. | |||
A healer who can also apply buffs. With skill and talent, heals one or more squad , and with superpowers, restores energy and increases attack power. At the same time, it can remove weakening from allies. | |||
A with a variety of functions: heals, deals area damage and applies a weakening that increases damage from penetration. During combat, summons an assistant, which is a bonus attack. Due to this creature, it additionally heals, deals damage outside of the turn and removes debuffs. | |||
Heals when using a skill, superpower and talent. Technique inflicts the status Inspiration, providing additional healing, as well as reducing incoming damage against the selected ally by 10% Water Blessing (trace). In addition, the talent can resurrect the fallen of the squad. | |||
Provides the team with instant and periodic healing. With his superpower, he removes one weakening from all allies. | |||
What makes the bartender unique is that the healing he provides works from hits against enemies with the special βDead Drunkβ status, which also increases penetration damage. The skills also include mass healing and instant skill healing. | |||
Free 4-star alternative to Bail - heals both the selected ally with the skill and the entire squad with the ult. Technique can weaken enemies, causing them to deal 30% less damage. | |||
Places a shield on all allies with superpowers and techniques. When the skill is activated, there is a 65% chance to impose a Freeze status on enemies - they will not be able to move and will receive periodic ice damage. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Absorbs and redirects 65% of damage received by allies, heals and deals quantum damage in an area. The skill increases crit. chance and HP. An excellent ally in a monoquantum squad. | |||
A character available from the start of the game. An excellent shield for any situation up to getting a Cheetah. In addition to applying armor and inflicting periodic damage, counterattacks when an ally under the shield takes damage. | |||
A good tank and shield in the early and mid game. Deals area damage with superpower and talent. | |||
A secondary damage dealer who, using a skill, applies the positive effect βMentorβ to the selected ally. It does good damage, and may well occupy the role of the main combat unit in a squad. In addition, it further strengthens itself, advancing the action and increasing outgoing damage. With the acquisition of eidolons, it gains mechanics related to performing bonus attacks. | |||
An excellent DD that can help Zele in destroying a group of enemies. When combined with Asta, it gives a powerful fire damage combo. | |||
The main DD, aimed at the battle against several targets. Can summon a Lightning Lord that attacks on par with other party . | |||
A secondary DPS character who prefers to fight against groups of enemies: the number of opponents on the battlefield directly determines the rate of accumulation of charge levels, which allow you to perform bonus attacks. As a skill, assigns an allied character as a βDebt Collector,β which additionally increases his speed by 30 units. When Debt Collector makes an attack, it deals quantum damage equal to Jasper's attack power to each enemy it hits. At the same time, the Debt Collector spends 2% of its max. NR. | |||
Free alternative to the two previous characters. In addition to frost damage in an area with a skill and talent, it can deal additional damage to enemies that have 50% or less health left. | |||
Attacks all enemies with electricity. Skill and technique inflicts the status Shock, inflicting periodic damage. | |||
Just like the previous heroes, it focuses on the destruction of multiple targets. It is recommended to use if most of the monsters have quantum vulnerability. | |||
Great even for those characters that do not have the summon mechanic (i.e. spirit of memory): increases the critical damage of allies, advances the action, and also deals additional true-type damage. | |||
Takes most of the damage and attacks in an area. | |||
A heroine capable of dealing decent damage and at the same time providing additional survivability. Focuses on constantly performing a counterattack through talent and ult while reflecting incoming damage. | |||
Deals damage to both one and several targets, imposing the Burning status on them. | |||
An economical damage dealer in of skill points with a low superpower cost. Can help Zele with area damage. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
Universal DD at the start of the game. If he uses a technique before combat, heals all allies for 15% of their max. health. |
Top Teams
Examples of units for Zele based on the characters listed:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
Budget squad consisting of free and epic characters. This build is aimed at maximizing Zele's strength with buffs to speed, attack, and crit. damage and crit chance. hits. Pathfinder of Harmony can replace Yukun to increase overall damage per cycle if it fits the enemy's vulnerability. Natasha/Lynx are used for healing. | ||||
Zele is the main damage dealer. Armor increases damage, attack power and advances its action forward. Tingyun is an additional character that provides a bonus to energy recovery. Locha removes buffs from enemies with her ult and also heals her. | ||||
In the previous squad, you can abandon 2+2 (quantum and electric), giving preference to Armor and replacing Bayla with other healers. Although there is a possibility of βunnecessaryβ vulnerability drops, the Wolf will benefit the team in any case. | ||||
An alternate version of the previous squad with an imaginary element. Due to the fact that the imaginary penetration is stronger than the electric one in certain situations (for example, when you need to slow down enemies) and each character introduced is more aimed at dealing damage, the overall DPS of the team increases. | ||||
A universal monoquantum team that can handle both groups of enemies and bosses. Zele is the main damage dealer. Sparkle is a buffer. Silver Wolf creates a weakness to the quantum element. Fu Xuan tanks, heals and redirects damage to himself. | ||||
Zele is the core of the group. Yunli or Clara deal physical damage to several enemies at once, while they can take part of the damage and counterattack. The ice area damage dealer helps with damage. March 7 provides additional protection and also counterattacks. She can be replaced with a healer who works with Claraβs bonus attacks. | ||||
Zele focuses on dealing one-time damage to the most dense enemy, while Himeko uses powerful area attacks (can be replaced with Hook). Tribby deals area damage, increases penetration of all types of resistance and overall damage. However, you can replace her with Asta, which increases fire damage and gives a speed boost to all squad , or Yukun with a crit buff. | ||||
A team for destroying a group of enemies, where Tribby will show herself excellently as a . In addition to her, Ruan Mei will also work, which increases all damage, speed and efficiency of penetration, or Tingyun, which increases the attack power of allies and restores energy. Jing Yuan attacks enemies with electric damage both independently and with the help of the summoned Lightning Lord. Cheetah applies shields and additionally deals periodic damage with ice. Jing Yuan can be replaced with Serval. | ||||
Welt acts as a secondary damage dealer, which deals imaginary damage and further delays the actions of opponents. During this time, Zele, while buffed, deals enormous damage. The squad is suitable for both battles against groups of enemies and nasty single targets. | ||||
Zele is the main damage dealer. Armor is a buffer. Pela inflicts negative effects with techniques and superpowers on enemies, lowering their defense. Bailu heals and resurrects fallen allies when necessary. | ||||
A group dedicated to killing elite monsters. Zele and Dan Heng take turns dealing damage. Ruan Mei applies buffs to all allies, increasing their DPS, and the Fire-type Pathfinder increases the team's survivability. | ||||
Zele is a basic damage dealer that deals high damage to a single target. Asta increases the speed of all allies when using her ultimate, Hanya increases the speed of the main damage dealer. Serval or Misha deals damage to the entire group of enemies, helping Zela destroy opponents. Gallagher provides good healing and restores skill points. | ||||
Hanya or Sparkle not only apply buffs, but also help with the restoration of skill points. The Physical Type Pathfinder acts as a secondary DD (can be replaced with another SUP DD, such as Yunli or Qingque). March 7 puts a shield on Zele using a skill, in case there are problems with survivability, it can be replaced with Aventurine. |
How to play Zele
Zele deals massive single-target damage with her abilities, so she is great at dealing with large enemies or bosses. Due to the talent "Reappearance" without any problems destroys small clusters of enemies, because after killing one of them it instantly gets a boost and an additional action.
In most cases it takes key position in the team. Although she can be combined with almost all characters, for maximum exposure she needs that will provide her with buffs, or, conversely, weaken her enemies. In addition, do not forget about the βgluttonyβ in of spending skill points and take this into during the battle.
Rotation
While playstyle may vary depending on the build, squad, or opponents, a general principle for building a Zele rotation can be identified:
- Before the battle, use the technique "Phantom Illusion"to enter Stealth and attack from ambush.
- If there are several enemies, use the skill "Blade in Sheath" on an enemy with average HP or basic attack "Raid" on a small scale (ideally they should have quantum vulnerability). After defeating one enemy, the talent βRepeated Appearanceβ will trigger, which will allow you to perform another action.
- Continue attacking enemy targets with the skill until the current turn ends.
- Once enough energy has accumulated, use your superpower "Whirlwind of butterflies". that the ultimate can be activated at any time, regardless of whose turn it is.
- When it's your heroes' turn, use skills or ultimates to apply buffs to your allies, particularly Zele, or negative effects to your opponents.
- Continue repeating the rotation until one of the largest monsters remains on the battlefield. Subsequently, use all your abilities on him until you win.
There is also a technique that will allow you to deal even more damage in one move. For this the superpower must be fully charged or close to it. The procedure is as follows:
- Defeat an enemy using a skill or basic attack. Then activate your ult until the action ends while the strike animation is happening.
- Use your superpower to destroy the next enemy.
- Defeat the third target by using a skill or basic attack again.
Conclusion on the character
Zele in HSR is one of the strongest legendary characters. She follows the Path of the Hunt, which allows her to deal massive damage to a single target. Despite a certain narrow focus, it has a high base speed and provides itself with additional action after killing an enemy. Thanks to this, it becomes effective in battles against a small concentration of small mobs.
Most often, he builds a squad around himself, while he can play with many damage dealers of the Path of Erudition or Destruction. They help close the "gaps" if you need to defeat several large opponents. Zele is able to show excellent results even without the legendary equipment, however, to maximize her potential, you should pay attention to at least the second eidolon and the Signature Light Cone βIn the Nightβ.
We hope our guide helped you put together the best Zel build. In the comments, ask any questions about the character so that the author or other players can help. And follow useful articles on the game in the relevant sections of our website: builds.
Achievements
There is 1 achievement associated with Zele, which can be obtained in her test run or training:
- My turn - Act Zele 5 times in a row until the next ally's turn. Reward: star jade Γ5.
help, green, sv, zhuan, lynx, normal or not
Please tell me, I'm starting to play. There are Zele, Clara, Sampo, Fu Xuan, Cheetah, Pela Ting Yun, Huk, Serval, Asta. Which pack of them will be the most winning? And who is better to knock out, firefly or Ruan Mei
Please tell me the norms of the Zele squad, Ruan, armor, Fu Xuan?
Ruan is not necessary here... she kind of buffs the team, the squad is basically βnormalβ, but Zela doesnβt really need the penetration effect. It would be more useful to put SV instead of Ruan Mei (if available).
Zele now looks outdated compared to the new characters and can only compete with them in a mono-quantum pack.
I want to know if I have a Zele/Ruan Mei/Aventurine/Clara squad. I plan to replace Clara with Himeko e2 or Asta, who would be better?
Is the ageless fleet no longer relevant?
For Zele, as a DPS character, it is better to equip the βSpace Sealing Stationβ in the initial stages. The fleet is a more -oriented set of planars.
Zele under Armor consumes a lot of skill points together with her, then the question arises of replenishing points. An excellent varnish would be a sparkle or a locha, but in the case of a sparkle you also need survivability. I play through hypercarry zeri with wolf, sparkle and hoho. I think this unit is more effective than a monoquanta, because... Hoho, in addition to sustain, buffs damage and fills energy that is important for the entire pack. I would really like to play a pack with green, armor and a wolf, but the 4th character should ideally be a character who will be either quantum or wind, will protect/heal the pack and fills skill points (ideally also buffs), such a combination is unfortunately , Not yet.
normal squad zele/velt/clara/tingyun?
Is it possible to put a black swan instead of a herta in a Seele/Gerta/Klara/March 7 pack?
I have an interesting situation with Zele.
If she DOES NOT set her Legs to speed, but instead to her Attack Power, then her speed will be 119, and her attack power will be about 3000. The ive effect of the sign will only give 6% to her attack power, that is, itβs about 3200 units. attack power.
And if I put my feet on speed, then Zele will have a speed of 144 and an attack power of 2400 units. Signa's ive will give 24% attack power. This is somewhere around 2900-3000 attack power.
Question. What's the best way to proceed?
Well, compare, 119/3200 and 144/3000. In my opinion, speed is better, especially if you play with armor
Is Zele/Armor/Yukun or Tingyun/Hoho a normal squad?
Hello, I have a squad of Zele\Bronya\Pela\Natasha, is this a good squad?
Hello, which is better dead sleep (0 overlap) or a walk along the harbor (maximum overlap).
Thank you in advance!!
Sorry if there are any mistakes (I'm writing from my phone).
Hello, I decided to experiment with a detachment for Zele:
Zele/Silver Wolf/Armor/Natasha
Shows itself of course not bad, but you need an expert's opinion xd.
And the last question, will it still be much better if I change the planar sphere from quantum damage to attack power?
Hello. The squad is good. Its main disadvantage is that the Wolf can create a weakness to the wind or physical. damage. But from my own experience I can also say that this is not supercritical, especially if everything suits you)
In a planar sphere, it is best to use quantum damage. Attack power in case there is no quantum sphere or the stats there are very bad.
Well, yes, this is the only disadvantage of the squad, so it all depends on luck. But it is partially offset by 2 quantum characters, increasing the chance for a quantum. damage, I think the squad is worthy of attention)
And at the expense of the planar sphere, I understand that we will slowly progress.
Thanks for the guide!
Thank you for using π
As for the detachment, I agree that it is worthy of attention. add to article)
Hello, right now I have a Zele / Wolf / Pela / Cheetah squad, is it worth replacing any of them (No Armor), or is it a good squad?
Hello. The squad is good, nothing needs to be changed. According to the situation, you can only change Pela to Asta, Yukun, Tingyun, if you need buffs
Will there be a Zele detachment, armor, wolf and Natasha?
Will it be green / armor / yuikun / locha or is it better to replace yuikun with tingyun?
The squad is excellent. Yukong is also a good fit, as Zele has high speed and performs multiple actions per turn. You can replace it with Tingyun, for example, if Zele is gaining energy for an ult for a long time.
Folks, Iβm talking about something, but how does Yukun fit in with Zele if her roaring bowstring buffs only two attacks of the Persians? Seele will always go first. Therefore, two attacks devour the s. Of course, you can get a bonus for the ult and the subsequent attack, but was it worth it?
How much better/worse is the starry arena set compared to other sets?
And that was information on article, but they didnβt add it as a comparison (
Hello. Thanks for the comment, added the set to the table)
Hello everyone, I have a question now playing a pack: Zele s1 (with a signal) tin yun (signa with bp r2) asta (c5) and Natasha Natasha I will replace it with a loch I have a guarantor and 70 twists are unscrewed duck here is the question is there any point in changing asta for yu kun? Since I only have 60 to 220 and yu kun would be good to boost the damage.
I think you have enough asta
Good day! I have a question about assembling units for Seele. At the moment, my squad consists of: Zele (signa), Himeko (signa), Bronya (without signa) and Natasha (signa), and I have such a question, I knocked out the Silver Wolf (I accidentally knocked her out and now I donβt know what to do with her) and I donβt know if she will fit into such a detachment (for example, replace Himeko) and now I want to ask your opinion. Thanks in advance for your answer and help!
Hello! Yes, of course, she can be put in place of Himeko. This will be the most optimal, but you will need to carefully allocate skill points, since 3 heroes at once are quite βgreedyβ. Alternatively, when the need arises to farm several opponents, you can try this squad: Zele, Himeko, Wolf, Natasha (here and with easier skill points). Thus, you can change the build for different situations - for killing elites / bosses or for faster farming) In general, the Wolf is a fairly versatile hero, so he will suit most squads due to the ability to create weakness to the elements of allies.
In the list of relics, the description of "Frozen SalsottoΒ»
Thanks for the comment) Description corrected
Were the cones compared with characters multi-hit? For example, with swordsmanship, Zele gets 4 stacks per 1 push of the button - cruise through the galaxy will definitely be better?
In fact, they are relatively equal. Depends on the number of enemies and current characteristics. Personally, I use Cruise because it provides more consistent damage. However, yes. Against bosses, Swordsmanship shows itself very well, somewhere even better.
I donβt quite understand why it is against bosses specifically in the case of hunting characters, whose attack consists of several actions?
Once again, the cone of swordsmanship is located so low, given that pressing 1 button E Zele for this action gets from 0 to 4 stacks of swordsmanship at once? Because her E consists of 4 oblique strikes (you can test if in doubt)
And for all 4 hunters, where we see the animation of several hits, each hit adds a fencing stack to us
If this fact is taken into , then the postscript about the usefulness of the cone only against bosses is not clear, if attacking each enemy we can a priori assume that Zele already has 4 stacks, even though we hit the one-shot ball, that Kokoliya
The postscript does not say that it is "only" against bosses, but that it is just strong against bosses. Or, in other words, against dense opponents, which allows you to inflict more damage on them due to the accumulated stacks. The position of the cone was corrected by placing it higher. However, Cruise will still be more stable due to the fact that he is legendary and most importantly gives a lot of crit. chance (which is quite important for Seele). In addition, the second part of the ive goes well with her talent. Again, if you're more comfortable playing with Fencing, use it. The list is not built with the message that you should put only what is above, and nothing else. It's just that most often Cruise looks better because of the increase in the characteristics that are important for the hero, and also due to the fact that R5 can be obtained without problems.
Nenenene, I wrote a little about this.
When fighting with an elite/boss, we are far from always able to charge the second part of the cruise, and therefore we have 8 (16)% ksh on hand without a percentage increase in attack
Whereas fencing is charged by 4 stacks (32% atk) on the first move against any enemy and already up to 40% atk on the second attack (for example, Yeshka armor)
And with a normal KSh of 50%, we will also take a not high 140% and 2k atk for the majority, which turns out to be more profitable:
Stable increase to 58(66)% KS + rarely working on bosses 20% atk
For 10 basic attacks with 100% damage, there will be damage of about 24 (with 800 crits out of 6) or 10 (with 25 crits out of 600)
Or a stable 32% ATK on the first turn and 40% ATK on the second and until the death of the enemy at 50% KS
For 10 basic attacks with 100% damage, there will be damage of about 33 damage (with 600 crits out of 5)
And the higher the damage multiplier from the ability, the more the gap increases in favor of swordsmanship
If you succeed in killing the called by the boss, the cruise in this equation becomes close to fencing, but this is somehow absurd for the legendary cone and, in my opinion, it is not correct to put it higher only due to the simplicity of obtaining the cone (if it is already inaccessible to receive the Zele signal by 1 place)
Will Zele, Himeko, Jin Yuan and GG (fiery) be okay?
If the shields and tanking of the Pathfinder are enough not to sag in of health, then yes
I play Zele (Galaxy Cruise) / Silver Wolf (Training Mission 5 Awakening) / Natasha (Time Waits For No One) / Cheetah (We Are Wildfire 3 Awakening). Need to change something?
According to the situation, Natasha can be changed to the Path of Harmony or Erudite, otherwise the squad is good. In addition, I now play exactly the same team and everything suits me. Any content is ed without problems.
thanks for the answer! In the future I want to make a pack with Clara (now I have it, but I donβt play, maybe I donβt like it), can you advise something?
You can see our guide to Clara: https://wotpack.freeanime.info/klara-v-honkai-star-rail-luchshij-bild/
There are detachments from Zele as well)
Thank you!
Tell me, if there is a green signal, boots for speed are allowed?
Yes, you can use boots for speed, the main thing is that the attack power is still more than 2.000
Tell me, please, why is there a celestial differentiator in the top 1 relics? It essentially does not give any buffs other than crit damage. Yes, the second condition with 120 crit damage will be met often, but what's the point of those 60% crit chance on the first attack. The second bonus will not work for the rest of the fight. Therefore, I donβt see any point in this set, which all the time, in fact, will fill only a little crit damage.
They are interchangeable, depending on the situation. Therefore, it is said that Salsotto is an alternative, and it will be better if there is a shortage of KSh and vice versa. For example, I have such a situation that crit. the chance is within the normal range, but the crit. there is not enough damage at all, so the Differentiator becomes more relevant. There may be a different situation, so this is specified in the description) But thanks for your comment and appeal. To avoid misunderstandings, we put the Dif. to the position below, rearranging the postscript about the alternative option to it.
Do you know what percentages were in the Zele skill at level 8?
Zele's Skill Level 8: Increases Zele's Speed ββby 25% for 2 turns and deals Quantum Damage equal to 192.5% of Zele's Attack Power to the target enemy.