However, the heroine is not necessarily used exclusively in battle with one enemy, since her talent allows her to make an additional move after defeating the enemy. This feature opens up the possibility for the unit to fight against a cluster of small monsters, which will also be useful in situations where bosses summon assistants.
Rating | B-position in dash list |
Rarity | ⭐⭐⭐⭐⭐ |
Element | Quantum Damage Type |
Path | Hunting |
when added to the game | April 26, 2023 (patch 1.0) |
How to get a character | Butterfly on the Edge Event Jump |
Gender | Female |
Home region | Belobog |
Role in the squad | Primary DPS character |
Role in the game | Member of the Wildfire faction |
signature light cone | "In the night" |
Voice actresses |
|
Hero's story
The girl is a character from Belobog, one of the first places the Pathfinder goes to. In a harsh, underground world, people try to survive by any means necessary. It was there that the Wildfire faction was born.
The organization was formed to make life easier for the locals. The heroine is one of the high-ranking of this faction, and also a good fighter with an iron will. Her character reflects her hard fate - she is straightforward and not used to relying on others. At the same time, behind the external toughness is hidden a vulnerable and vulnerable nature, which had to put on "heavy armor" to protect the city and its inhabitants.
How to get a character
Zele can be dropped in the "Event Jump: Character" under the name "Butterfly on the Edge". Receiving repeated copies of the heroine unlocks her eidolons.
In order not to miss the Zele rerun, follow banner schedule.
Features
The exact values of the basic stats are presented in the table:
Level of | Base HP | Basic Attack | Basic protection | base speed | Basic taunt |
1 | 126 | 87 | 49 | 115 | 75 |
10 | 183 | 126 | 71 | 115 | 75 |
20 | 247 | 169 | 96 | 115 | 75 |
30 | 361 | 248 | 141 | 115 | 75 |
40 | 476 | 326 | 185 | 115 | 75 |
50 | 589 | 405 | 230 | 115 | 75 |
60 | 703 | 483 | 274 | 115 | 75 |
70 | 817 | 561 | 319 | 115 | 75 |
80 | 931 | 640 | 363 | 115 | 75 |
How Zele's skills work
The heroine's abilities are aimed at inflicting quantum damage by single target. She also has a unique Stealth effect, which makes her invisible and allows her to attack from ambush, after applying a buff to herself that allows her to additionally increase all damage from the start.
Her key feature is a dynamic combat style. Thanks to speed buffs and additional actions, the heroine easily confronts almost any opponent. In general, the girl is strong in single-target content, but begins to noticeably sag where she needs to cope with groups of enemies.
Active skills
Technique "Phantom Illusion" | Gain
Becomes invisible for 20 seconds. While the effect is active, she cannot be detected by enemies. If she starts a fight with a strike while invisible, she gains a buff.
Basic Attack "Raid" | Single Strike
Deals quantum damage to a target enemy based on attack power (50% at level 1 and 130% at level 10).
Emboldening Salvo "Blade in Sheath"| Single Strike
Deals quantum damage to a target enemy based on attack power (110% at level 1 and 220% at level 10), while increasing speed by 25% for 2 turns.
Superpower "Whirlwind of butterflies" | Single Strike
Gains a buff and deals quantum damage to a target enemy based on attack power (255% at level 1 and 510% at level 10).
ive skills
Talent "Reappearance" | Gain
Grants a buff and an extra turn after defeating an enemy. While buffed, all damage dealt is increased for 1 turn (40% buff at level 1 and 100% at level 10). The talent will not activate if the enemy is defeated during the extra turn from the talent.
The order of leveling abilities
Skill ≥ Superpower > Talent > Basic Attack
It is recommended to upgrade skills in the following order:
- The level of skill, superpower and talent increases evenly to the maximum value. If there are not enough resources, stick to the order shown.
- The basic strike is not used very often, but in some situations it may be necessary. Therefore, it should also be elevated, although last.
Tracks
Total amount of increase in stats:
Crete. damage | + 24 % |
ATK | + 28 % |
DEF | + 12,5 % |
Path in the night: When HP is less than or equal to 50%, the chance of being attacked is reduced. | Laceration: Increases Quantum Resistance Penetration by 20% while empowered. | Ripples on the water: After using a basic attack, the next action is moved forward by 20%. |
Crete. damage +5,3%. | Attack Power +6%. | Defense +7,5%. |
Attack Power +4%. | Crete. damage +8%. | Crete. damage +10,7%. |
Attack Power +8% |
Apart from the considered ive skills, you can increase attack power by 4% and 6%, defense by 5%.
Eidolons
All consts:
number | Name | <font><font>Materials</font></font> |
1 | clipping | Critical chance increases by 15% when dealing damage to an enemy whose HP is below or exactly 80%. |
2 | Butterfly dance | The speed boost from Sheathed Blade can stack up to 2 times. |
3 | Spinning in a whirlwind | Sheathed Blade skill level +2. Reappearance talent level +2. Max. level: 15. |
4 | Flickering shadow | After defeating an enemy, restores 15 units of energy. |
5 | piercing gaze | Superpower Level "Whirlwind of Butterflies" +2. Basic attack level "Strike" +1. Max. level: 10. |
6 | Disintegration | After using the super ability, the selected enemy is inflicted with the Butterfly Whirlwind status for 1 turn. When the enemy under this effect is attacked, they are dealt additional quantum damage equal to 15% of Zele's super ability. If they are attacked by other party , the buff will not work. When the heroine is unable to fight, the status is removed. |
Zele's best eidolons: E2, E4 и E6.
- Feature second eidolon: After using the skill, increases speed by a total of 50%, which is why the base stat will be approximately 173. Considering the character's initially high speed stat without the bonuses from relics and light cone, this is a very strong buff.
- Feature fourth eidolon: Gives a nice bonus in the form of energy recovery. Since the unit makes an extra turn after killing an enemy and gets +15 units to energy due to the eidolon bonus, it will be able to activate the super ability much more often.
- Feature sixth eidolon: Allows you to deal even more damage after using your ultimate on an enemy. Combined with high speed and an energy buff, the character becomes almost invincible, leaving no enemies even a chance to make a move.
If you don't want to spend a lot of currency on jumping, we recommend that you stop at E2. This is not only the most accessible buff, but also the most significant in of increasing the character's combat potential.
How to play Zele
The character deals huge damage to one target with his abilities, so he copes well with large enemies or bosses. Thanks to the talent "Repeated Appearance", he easily destroys small groups of enemies, since after killing one of them he instantly receives a boost and an additional action.
In most cases it takes key position in the team. Although she can be combined with almost all characters, for maximum exposure she needs that will provide her with buffs, or, conversely, weaken her enemies. In addition, do not forget about the “gluttony” in of spending skill points and take this into during the battle.
While playstyle may vary depending on the build, squad, or opponents, a general principle for building a Zele rotation can be identified:
- Before the battle, use the technique "Phantom Illusion"to enter Stealth and attack from ambush.
- If there are several enemies, use the skill "Blade in Sheath" on an enemy with medium HP or a normal attack "Raid" on a small scale (ideally they should have quantum vulnerability). After defeating one enemy, the talent “Repeated Appearance” will trigger, which will allow you to perform another action.
- Continue attacking enemy targets with the skill until the current turn ends.
- Once enough energy has accumulated, use your superpower "Whirlwind of butterflies". that the ultimate can be activated at any time, regardless of whose turn it is.
- When it's your heroes' turn, use skills or ultimates to apply buffs to your allies, particularly Zele, or negative effects to your opponents.
- Continue repeating the rotation until one of the largest monsters remains on the battlefield. Subsequently, use all your abilities on him until you win.
Basic attack is best used if you can definitely defeat the enemy to trigger the talent. Otherwise, try to use the skill to maximize the damage dealt.
There is also a technique that will allow you to deal even more damage in one move. For this the superpower must be fully charged or close to it. The procedure is as follows:
- Defeat an enemy using a skill or basic attack. Then activate your ult before it ends, while the attack animation is in progress.
- Use your superpower to destroy the next enemy.
- Defeat a third target by reusing a skill or basic attack.
All about character leveling
Let's consider what upgrade materials the heroine needs and in what quantities.
Elevation materials
Level of | Material 1 | Material 2 | Material 3 |
---|---|---|---|
30 | |||
40 | |||
50 | |||
60 | |||
70 | |||
80 |
Total resources for ascension:
- Credits ×888 000.
- Thief Instinct ×15 - can be obtained as a reward for killing Void Rangers: Invaders and other opponents, as well as when completing the Virtual Universe, completing assignments. Additional methods are purchasing for Everlasting Ash in the Pom-Pom store or exchanging materials through the Universal Synthesis Machine.
- Distorted Ambition ×15 - can be obtained as a reward for killing Void Rangers: Invaders Lv. Balance 2 and other opponents. The material is also obtained by completing the Virtual Universe and completing assignments. Another way is synthesis or exchange in the Universal Synthesis Machine.
- Conqueror's Will ×15 - can be obtained as a reward for killing Void Rangers: Invaders Lv. Balance 4 and other opponents. In addition, the material is obtained during the age of the Virtual Universe, synthesis or exchange in the Universal Machine.
- Void cast iron ×65 - The main source of farm is Stagnant Shadow in the Combat Zone. An additional way is to exchange materials through the Universal Synthesis Machine.
- Traveler's Guide ×289, adventure journal ×6, travel meetings ×16.
Skill Leveling Materials
Emboldening Salvo | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
Basic Attack "Raid" | ||||
Skill "Blade in sheath» | ||||
Superpower"Whirlwind of butterflies» | ||||
talent"Reappearance» |
The exact amount of resources to level up all active and ive abilities:
- Credits ×2 196 000.
- Hunter's Arrows ×33, demon slayer arrows ×46 and arrows of the star hunter ×28 - can be obtained by completing the "Suburban Snowfields: Cocoon" challenge or by synthesizing it through the Universal Machine.
- Fate's imprint ×6 — sold in the Pom-Pom shop and given as exclusive event rewards. They can also be obtained using Universal Machine synthesis.
- Guardian's Sorrow ×9 — a reward for completing "Everwinter Hill: Echoes of War".
The order of pumping traces
Skill / Stat | Material 1 | Material 2 | Material 3 | Material 4 |
---|---|---|---|---|
List of resources used to increase the level of traces:
- Credits ×802 500.
- Hunter's Arrows ×6, demon slayer arrows ×16 and arrows of the star hunter ×38.
- Distorted Ambition ×15, the will of the conqueror ×15, void cast iron ×65.
- Tracks of Destiny ×2.
- Guardian's Sorrow ×3.
Advantages and disadvantages
Having understood the principle of operation of abilities, eidolons and traces, you can identify the strengths and weaknesses of the character.
Advantages | Disadvantages |
High base speed allows you to perform actions more often, and also increases the chances that the heroine will go first. | Low base health and defense, which makes the heroine vulnerable to fatal damage. |
Huge damage to single targets gives an advantage in battles against bosses and elite opponents. | Consumes a lot of skill points. This is due not only to the high speed, but also to the need to use the skill every turn. |
The talent “Phantom Illusion” applies the Stealth effect. Thanks to this, you can avoid enemy ambushes and apply a boost before the battle. | In more difficult parts of the content, she especially needs heroes who will provide buffs to her and/or weaken her enemies. |
In addition to its own high speed value, it is additionally increased by 25% by the skill "Blade in Sheath", and the second eidolon increases the skill up to 50%. | There are no AoE skills, which makes the character less effective against a group of dense opponents. In such cases, her team requires heroes of Erudite or Destruction. |
After defeating an enemy, you get an additional action - convenient if you need to defeat several small monsters. | |
Quickly accumulates energy to activate superpowers through frequent actions. |
Best Zele Builds in Honkai: Star Rail
Being a primary damage dealer that focuses on dealing high burst damage, the unit is effective in content against single targets. However, thanks to her talent, she is strong not only in solo targeting, but also in scenarios where you need to defeat several small or medium monsters. In general, the Zele build in XSR assumes the presence of the following characteristics:
- Critical parameters and attack power are key indicators that affect the character's DPS. Therefore, when leveling up, you should focus on them.
- Despite the high own speed, external enhancements will not be superfluous. But it is best to pick it up in the lower stats, giving preference to attack in boots. The exception may be the equipment of the "In the Night" sign.
Recommended Specs
Main stats to look for in relics:
Relic | Main characteristic |
Head | HP (permanent) |
Arms | Attack Power (Permanent) |
Body | Crete. chance/crit. damage |
Legs | ATK |
planar sphere | Quantum Bonus - a priority / Attack Power - situationally |
Connecting rope | ATK |
Additional characteristics give priority to:
- critical hit chance and critical value;
- attack power;
- speed.
The optimal final values of stats that it is desirable to have on a character:
- ATK: from 2-500 units.
- Speed: 121-134 units.
- Energy recovery: 100-120%.
- HP: from 3000.
- Protection: 900-1000.
- Crete. chance: 60-70%
- Crete. damage: 180-200%.
Considering that critical damage increases with the leveling of traces, it is advisable to put more emphasis on the critical hit chance (at least until you reach at least 70%).
Light Cone Rating
Since the unit adheres hunting paths, must be equipped with a weapon of the same class. This is due to the fact that characters can only fully use cones that correspond to their Path - otherwise, the ive effect will not activate.
Among the recommended features, we highlight:
- Critical parameters.
- Attack Power.
- Speed (optional).
Additional buffs include effects that increase damage from skills and superpowers.
Name | Description | Recommendation |
---|---|---|
⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases crit chance. hitting 18-30%. If the speed is above 100, for every additional 10 units of speed, the damage of the basic attack and skill increases by 6-10%. Crit also increases. superpower damage 12-20%. The effect can stack up to 6 times. | Signature weapon that provides her with everything she needs: gives ATK, a bonus to the chance of a critical hit, increases the damage of the skill, superpower and basic attack. Among the cones, it is the most optimal option for inflicting high damage. In addition, the main condition of the ive effect is always met, since the basic speed is already 1 units at level 115. |
⭐⭐⭐⭐⭐ HP 43-952 ATK 26-582 DEF 24-529 |
Crit bonus is increased by 20-32%. For each existing debuff on an enemy, the owner's crit bonus dealt to that target is increased by an additional amount. 8-12%. This effect can stack up to 3 times. Using the superpower will inflict the "Discussion" status on the owner, increasing damage dealt by 36-60% and allows the bonus attack to be ignored 24-40% enemy defense. This effect lasts for 2 turns. | A cone of light that provides a guaranteed boost to crit., and also increases outgoing damage from any skills. To fully utilize the bonus, which offers an additional increase in crits, the squad must have characters that apply up to 3 debuffs at a time (ideally). |
⭐⭐⭐⭐⭐ HP: 48-1058 ATK 26-582 DEF 21-463 |
Increases owner's crit bonus by 30-50%. When the owner's basic poke or skill does not deal critical damage, the critical chance increases by 36-60% for 1 turn. This effect can only be activated once every 1 turns. | An excellent balanced weapon with a huge increase to the crit. parameter. Provided that the skill or poke do not crit, it additionally increases the chance of a critical hit. With this cone, it makes sense to focus more on crits, leaving the crit / sh within 50-60%, so that the buff periodically works. |
⭐⭐⭐⭐⭐ HP 43-952 ATK 24-529 DEF 21-463 |
Increases crit chance by 8-16% and more on 8-16% against enemies with HP less than or equal to 50%. After defeating an enemy, attack power is increased by 20-40% for 2 moves. | Free Legendary Cone when purchased at shop in Hertha. Increases the critical hit chance to 16-32% in total and has high base stats. The only small downside is the requirement to defeat the enemy. Since the unit is most often placed against single targets, the attack buff will not always be activated. At S5, Dead Sleep wins by about 2%. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
When the owner attacks the same enemy multiple times, the damage dealt increases by each time. 8-16%. If the target of the strike changes, the boost will disappear. The effect stacks up to 5 times. | A pretty strong cone for fighting bosses or "fat" mobs due to the gradual increase in damage dealt with each hit. However, it is worth considering that the stats will be harder to balance, since it does not provide crits. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases attack power by 16-32%. Also increases crit chance. hitting 12-24%, if there are 2 or fewer enemies on the battlefield. | Unlike the previous one, this cone is designed for a battle against a small number of targets. At the same time, the bonus to the crit chance does not work in a situation where there is a battle against a group of three or more enemies. Due to her Path, the girl rarely encounters such things, but it is important to consider this before the battle, since crit is a rather important stat. |
⭐⭐⭐⭐ HP: 38-846 ATK 24-529 DEF 15-330 |
Increases crit chance by 12-24%. After crit. hits exist fixed 16-32% Chance to remove one buff from an enemy. The effect can only be activated once per poke. | Quite a high base and increase to crit chance. It is approximately on the same level as the cone "Remains only in silence". Although it does not increase attack power, this is compensated by the lack of conditions for activating the ive and the probability of removing one buff from the enemy when hitting. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
The wearer's attack power is increased by 12-20%. When the owner makes a crit. hitting an enemy, he receives 1 level of Luck status, which can stack up to 4 times. Each status level the owner has increases his crit. damage by 8-12%. The Luck status is removed at the end of the owner's turn. | A good epic option that is fully revealed in specific conditions. The critical parameter is increased at the moment of critical hits, can be stacked up to 4 times and is removed at the end of the turn. During the skill, the character makes 4 hits and can get a maximum of stacks for the final hit. It’s also worth noting that any buffs received carry over to additional talent actions, which does not count as the end of the turn. For example, a rotation of 4 actions through kills with a skill and an ultimate will be counted as one action. Accordingly, the crit increase will be in effect throughout the entire rotation. damage. |
⭐⭐⭐⭐ HP 38-846 ATK 21-476 DEF 18-396 |
At the start of combat, increases speed by 8-12% and damage to 12-24%. When the owner receives damage, this effect disappears. The effect will appear at the end of the next turn. | A weapon that at the start of the battle actually guarantees that the heroine will go first, since she initially has a high base speed. It also gives a nice bonus in the form of increased DPS. However, the effect disappears after receiving damage, so there must be a shielder in the squad. |
⭐⭐⭐⭐ HP 43-952 ATK 21-476 DEF 15-330 |
Increases basic attack and skill damage by 24-48%. This effect will increase by additional 24-48%when the wearer's current energy reaches its maximum level. | Increases the chance to activate the talent by increasing the damage dealt by the attack and the skill. Moreover, when the energy scale is filled to the maximum, an additional bonus is given. To use it, it is advisable to press the ult only after the skill or basic attack, even if it is charged. |
⭐⭐⭐ HP 33-740 ATK 16-370 DEF 12-264 |
After defeating an enemy, increases attack power by 24-48% for 3 moves. | Despite the 3☆ rarity, it provides a huge ATK boost on the last awakening. If you manage to achieve a good balance of crits in relics, it can sur many epic cones in damage. |
What relics and decorations are needed
Sets should provide increases to the main stats. In addition to crits and attack, this also includes buffs to the quantum element and key skills that are most often used in combat.
cave relics
Name | Effects | Recommendation |
---|---|---|
|
2 parts: Increases quantum damage by 10%. 4 parts: When the owner deals damage to the selected enemy, ignores 10% defense. If the target enemy has a Quantum Weakness, the wearer ignores an additional 10% Defense. |
The best set of relics due to the quantum bonus. At the same time, there are quite a lot of enemies in the game with a weakness to this element, due to which the 4-piece bonus is also useful in most cases. |
2 parts: Increases quantum damage by 10%. 2 parts: Increases attack power by 12%. 2 parts: Increases damage dealt to enemies with Debuffs by 12%. |
If you can't get a full set of Diamond Star Genius, it's best to pair it with one of the following sets that boost attack power or DPS. | |
2 parts: Increases damage dealt to enemies with Debuffs by 12%. 4 parts: Increases Critical Chance by 4%. The owner's Critical Bonus dealt to enemies with at least 2/3 debuffs is increased by 8%/12% respectively. After the owner inflicts debuffs on an enemy, the above effects are increased by 100% for 1 turn. |
Alternative equipment that increases damage dealt and provides critical parameters boosts. It is worth considering that the heroine will not be able to independently activate the ive and get a double boost. For this reason, the equipment is considered situational and requires the presence of several debuffers in the team. | |
2 parts: Increases attack power by 12%. 4 parts: Increases the owner's speed by 6% and the damage of his basic attack by 10%. |
A versatile set that will suit any DPS unit. Can be used in the early to mid game or combined with the first set for an additional ATK bonus. | |
Herald wandering in hacker space |
2 parts: Increases quantum damage by 10%. 2 parts: Increases speed by 6%. |
An alternative option with 2 parts of the speed set. Can be used if the characteristic does not appear in the stats of relics and/or it is not possible to achieve the optimal value of this parameter. |
planar decorations
Name | Effects | Recommendation |
---|---|---|
2 parts: Critical Hit Chance +8%. If the critical chance is greater than or equal to 70%, the damage of the basic attack and skill is increased by 20%. |
The decoration provides important buffs: critical hit chance, increased skill damage and base hit. Considering that the heroine can perform several actions per turn, it turns out to be an impressive boost. The only condition is that the critical hit chance should be at least 70%. However, this is the optimal indicator to strive for, especially since the set itself increases the CC. | |
2 parts: Critical Chance +8%. When the critical chance reaches 50% or higher, the damage of the super ability and the attack bonus is increased by 15%. | Similar to the previous set with an emphasis on increasing damage from the ultimate. Since the requirement for crit chance is lower (50%), it becomes easier to activate the second part of the ive, but the unit does not have a bonus hit, which is why it is not able to receive all available buffs. | |
2 parts: Attack power +12%. When the speed reaches 120 units and above, in addition to the attack power + 12%. | Most often, the girl's speed exceeds 120 units, so she will receive 24% to the attack power, not counting the main and secondary characteristics of other relics. The set will increase her entire DPS, since skills are scaled from ATK. It will be especially useful if you can't get 2 attack. | |
2 parts: Increases the wearer's attack power by 12%. If the owner's speed is higher than or equal to 135/160 units, then the damage they deal increases by 12%/18%. | A strengthened version of the previous decorations. Requires an order of magnitude more speed, so it is recommended for teams with buffers of this characteristic, be it Hanya or Asta. The set can be used independently with E2 and the signature weapon "In the Night", which compensates for the loss of damage from a build with a bias towards speed. |
Squad Guide for Zele in HSR
In the team, Zele plays the role of the main DPS hero, which is why the group needs to be built around her, selecting the appropriate s:
- Path of Harmony for buffing.
- Path of Nothingness to weaken opponents.
- Paths of Abundance and Preservation for healing or shielding.
In some situations, characters of Erudite or Destruction may be required, for example, if there is a battle against a cluster of enemies with high health.
Which characters are suitable?
Recommended partners with whom the unit will perform well:
Character | Path | Damage type | Features |
---|---|---|---|
The best choice among s, as her buffs perfectly match the needs of the unit: gives an extra turn, removes debuffs, increases attack power, defense and crit damage. | |||
A representative of Harmony of the highest tier, whose skills are aimed at increasing outgoing damage, crit. damage and attack power. When using a superpower, advances all allies' turns forward by 100%. | |||
A that offers buffs to damage, speed, penetration efficiency, and resistance penetration of all types of elements. It will help not only to deal more damage, but also to destroy enemy shields much faster. | |||
F2P buffer for the Path of Harmony, available after completing the Penaconia story campaign. The character's mechanics are aimed at increasing damage to enemies in a state of broken vulnerability through the "Backup Dancer" status, which works for three turns of the Pathfinder. The hero also increases the penetration effect, increasing the damage at the moment of breaking through the enemy's resistance, which significantly speeds up the age of content with any number of enemies. | |||
Universal character: combines well not only with heroes who summon independent combat creatures to the battle arena, but also with other representatives of damage-dealing Paths. Increases crit. chance and crit. damage, advances the action by 100%, is a that is undemanding to skill points, restores energy, and also comprehensively increases outgoing damage. | |||
The main advantage of Sparkle is not only the increase in crit. damage, as well as total outgoing damage. The “klutz” in the mask directly affects the increase in the number of skill points used during battle, and also contributes to their accelerated recovery. In addition, due to the trace, it offers increases in attack power for quantum-type characters. | |||
Can be played in a mono-quantum build, and will also be useful in completing content where you have to face a group of enemies. Although Tribby is best combined with AoE damage dealers, the heroine deals damage quite actively. It is optimal if there is another damage dealer in the team who deals damage to several targets and is not very demanding on skill points. | |||
Free alternative to Armor. Although it grants less attack, in return it grants Super Speed for 2 turns. | |||
The super ability increases the critical bonus and critical chance - quite important indicators. However, for this, the Roaring Bowstring status must be active (at least level 1). | |||
Increases ATK with skill, and restores energy up to 100 units with superpower and technique. If there is no Armor, creates a good combination with Asta. | |||
The skill applies the negative status Burden to one enemy, which increases the DPS dealt and restores action points for every 2 hits. With an open trail, "Hell" also restores a skill point immediately after killing a target with Burden. | |||
Thanks to the talent, when performing a strike, weakens the enemy, imposing several types of weakening on him. In addition, with the help of the skill, it can cause vulnerability in the enemy, providing its DPS hero with an additional advantage in battle. | |||
Inflicts negative effects on enemies, delaying their actions and reducing their speed by up to 80%. Can deal area damage with her ultimate. | |||
When using a technique, when entering a battle, it instantly reduces the defense of a random enemy by 20% for 2 turns. Deals Frost damage in an area with Super ability and inflicts the Common Decision status, which additionally weakens enemies. | |||
The talent inflicts the Weathering status and deals periodic damage to several targets at the same time, which is useful in the battle against waves of enemies. With the help of technology blinds and delays the action. | |||
A character who specializes in restoring the health of allies through skill and talent. Due to the fact that the girl most often performs several actions per turn, she can fully take advantage of the gradual healing when performing a strike. | |||
A healer who can also apply buffs. With skill and talent, heals one or more squad , and with superpowers, restores energy and increases attack power. At the same time, it can remove weakening from allies. | |||
Multifunctional : heals, damages and imposes a weakening. During the battle, it also summons an assistant, which is a bonus hit. Due to this creature, it additionally heals and removes debuffs. | |||
Heals when using a skill, superpower and talent. Technique inflicts the status Inspiration, providing additional healing, as well as reducing incoming damage against the selected ally by 10% Water Blessing (trace). In addition, the talent can resurrect the fallen of the squad. | |||
Provides the team with instant and periodic healing. With his superpower, he removes one weakening from all allies. | |||
What makes the bartender unique is that the healing he provides works from hits against enemies with the special “Dead Drunk” status, which also increases penetration damage. The skills also include mass healing and instant skill healing. | |||
Free 4-star alternative to Bail - heals both the selected ally with the skill and the entire squad with the ult. Technique can weaken enemies, causing them to deal 30% less damage. | |||
Places a shield on all allies with superpowers and techniques. When the skill is activated, there is a 65% chance to impose a Freeze status on enemies - they will not be able to move and will receive periodic ice damage. | |||
Places shields and during the battle, renews them after activating a superpower, as well as performing a bonus attack. Virtually no demands on skill points. In addition to providing protective functions, it helps the squad with damage. The ideal squad for a character is the cooperation of several heroes who can perform a bonus attack. In other teams he is just as good, but takes bonus shots a little less often. | |||
Absorbs and redirects 65% of damage received by allies, heals and deals quantum damage in an area. The skill increases crit. chance and HP. An excellent ally in a monoquantum squad. | |||
A character available from the start of the game. An excellent shield for any situation up to getting a Cheetah. In addition to applying armor and inflicting periodic damage, counterattacks when an ally under the shield takes damage. | |||
A good tank and shield in the early and mid game. Deals area damage with superpower and talent. | |||
Attacks all enemies with electricity. Skill and technique inflicts the status Shock, inflicting periodic damage. | |||
Just like the previous heroes, it focuses on the destruction of multiple targets. It is recommended to use if most of the monsters have quantum vulnerability. | |||
Great even for those characters that do not have the summon mechanic (i.e. spirit of memory): increases the critical damage of allies, advances the action, and also deals additional true-type damage. | |||
Deals damage to both one and several targets, imposing the Burning status on them. | |||
It can act as both a main and a secondary damage dealer, ing with his own DPS a more powerful representative of the damage-dealing Path. The main characteristic of the girl is the penetration effect, therefore, it is extremely easy to assemble. | |||
Universal DD at the start of the game. If he uses a technique before combat, heals all allies for 15% of their max. health. |
Examples of the best teams
Examples of squads based on the characters listed above:
Character 1 | Character 2 | Character 3 | Character 4 | Features |
---|---|---|---|---|
A universal monoquantum team that can handle both groups of enemies and bosses. Zele is the main damage dealer. Sparkle is a buffer. Silver Wolf creates a weakness to the quantum element. Fu Xuan tanks, heals and redirects damage to himself. | ||||
An alternative squad with Silver Wolf, where more diverse elements are represented. Since there is no Sparkle, and Armor consumes more skill points, it is worth using skills more carefully or using economical sustainers (healers or shielders). | ||||
Hyper-carry composition. Armor increases damage and moves the damage dealer forward. Tingyun is an additional character, giving a bonus to energy recovery. Locha removes buffs from enemies with her ult, and also heals. | ||||
A budget squad consisting of free and epic characters. This build is aimed at maximizing the damage dealer with various buffs. Harmony Pathfinder can replace Yukun for increased overall damage per cycle if it fits the enemy's vulnerability. Natasha/Lynx are used for healing. | ||||
The heroine focuses on dealing one-time damage to the most dense enemy, while Himeko uses powerful area attacks (can be replaced with Hook). Tribby deals damage, increases penetration of all types of resistance and overall DPS. However, you can replace her with Asta, who increases the fire bonus and gives a speed boost to all squad . | ||||
A team for destroying a group of enemies, where Tribby will show herself excellently as a . In addition to her, Ruan Mei will also work, which increases all damage, speed and efficiency of penetration, or Tingyun, which increases the ATK of allies and restores energy. Jing Yuan can be replaced with Serval. | ||||
Welt acts as a secondary DD, who hits enemies with his skills and additionally delays the actions of opponents. During this time, the damager under buffs deals significant damage. The squad is suitable for both fighting a group of mobs and nasty single targets. | ||||
A team that includes one buffing hero and one debuffer. Armor in this case distributes buffs, and Pela places negative effects on enemies with a technique and super ability, lowering their defense. Baylu heals and resurrects fallen allies when necessary. | ||||
A group focused on killing elite monsters. The first and second position characters take turns dealing damage. Ruan Mei buffs all allies, increasing their DPS, and the Fire-type Pathfinder increases the team's survivability. | ||||
In this team, Asta increases the speed of all allies when using the ult, or Hanya increases the speed of the main damage dealer. Serval or Misha deals damage to the entire group of enemies, helping to destroy opponents. Gallagher provides good healing and restores skill points. | ||||
Hanya or Sparkle not only applies buffs, but also helps with skill point recovery. Physical-type Pathfinder acts as a secondary DD (can be replaced, for example, with Yunli or Qingque). March 7 applies a shield with a skill, in case there are problems with survivability, but can be replaced with Aventurine. |
Is it worth knocking out?
Zele follows the Path of the Hunt, which allows her to deal massive damage to single targets. Despite being somewhat narrowly focused, she has a high base speed and provides herself with an additional action after killing an enemy. Thanks to this, she becomes effective in battles against small groups of small mobs, although she is inferior in this case to Destruction and Erudite fighters.
Most often, she builds a squad around herself, and can play with many damage dealers of the Path of Erudition or Destruction. They help to close the "gaps" if it is necessary to defeat several large opponents. The girl is capable of showing excellent results even without legendary equipment, but to fully reveal her potential, it is worth paying attention to at least the second eidolon and the signature light cone "In the night".
Achievements
There is 1 achievement associated with the unit, which can be obtained in its test run or training:
- My turn - Act 5 times in a row until the next ally's turn. Reward: star jade ×5.
We hope our Honkai: Star Rail guide helped you put together the best build for Zele. In the comments, ask any questions about the character so that the author or other players can help.