Birth signs affect gameplay in The Elder Scrolls IV: Oblivion Remastered due to a set of unique effects. It is very important to choose the right constellation for your hero when starting a new game to give him the maximum advantage in the current playthrough.
Not all zodiacs are equally useful, so it is recommended to learn about their advantages and disadvantages. In the guide, we will consider in detail each birth sign and the classes suitable for them.
The best ones were reviewed in separate articles classes.
What do birth signs influence?
Uriel Septim will offer you to choose your constellation for the first time during the training quest chain. Depending on the chosen sign, you will unlock a set of different effects, including:
- Increase attributes.
- Increasing the limit of consumable resources.
- Acquiring permanent weaknesses.
- Obtaining unique spells.
- Unlock new ive buffs.
Last Chance to Legally Change Your Zodiac Sign will introduce itself before exiting the Imperial City sewers onto the global map of Cyrodiil.
All Birth Signs in TES 4 Remastered
There are a total of 13 different zodiac signs, which can be roughly divided into 3 categories.
Bonus Features | Magic Buffs | Common Birth Signs |
Martial Artist | Mage | Тень |
Thief | Pupil | Ritual |
Horse | Atronach | Tower |
Lady | Lord | |
Lover | ||
Serpent |
In the following points we will review all the constellations from this list.
Martial Artist
Bonuses:
- Endurance increases by 10.
- Force increases by 10.
Universal constellation for everyone melee fighters, especially for the Warrior, Barbarian, Paladin and Knight classes. A significant increase from the start after pumping up several dozen levels will allow you to get a virtually unkillable soldier.
Mage
Bonus:
- mana pool increases by 50.
The effect is suitable for all classes that often use spells, such as the Sorcerer, Healer, Warrior Mage, Battle Mage, and Mage. At the very beginning of the game, wizards are guaranteed increased comfort in combat, but at the endgame stage, the increase in mana is practically not felt.
Thief
Thief bonuses:
- Agility increases by 10.
- Good luck increases by 10.
- Speed more by 10.
The listed stats are mostly used by the Monk, Assassin, Acrobat, Agent, Thief, Rogue, Archer and Scout - they rely on maneuverability and stealth. This is the most cheating way to get a big boost of luck at the start and subsequently bring the indicator to the maximum value.
Horse
Bonus:
- Speed increases by 20.
The ones that will benefit the most from the horse buff are the Barbarian, Rogue, Scout, Thief, Assassin, and Nightblade, but the increase to mobility It won't be superfluous for other archetypes either. An ideal choice for speedrunners, and with the right leveling, the hero's final speed will outshine even the fastest elite steed.
Pupil
Bonuses:
- mana pool more by 100.
- Innate susceptibility to magic - enemy spells have a double negative effect on the character.
Only those classes that are able to implement the concept feel comfortable under this constellation. "glass cannon", that is, the Mage, the Battle Mage, the Inquisitor and the Sorcerer. Items with enchantments to resist, reflect or absorb magic, as well as the Daedric artifacts Spellbreaker, Savior's Hide and Namira's Ring will help compensate for the innate deficiency.
Тень
Bonus:
- "Moon Shadow" - an ability that allows you to become invisible for 60 seconds once a day.
This skill will be appreciated by the Scout, Archer, Rogue, Nightblade, Inquisitor, Thief, Agent, Acrobat and Assassin, but heroes of other roles may also be interested in this skill in order to perform early complex maneuvers. In the first half of the game, this skill will seem like a real imba, but then more effective options will appear to hide from prying eyes thanks to the chameleon set, the stone of fate or unlimited spells.
Ritual
Ritual bonuses:
- "Blessed Word" - A 40 mana costing spell that repels undead for 30 seconds.
- "The Gift of Mary" — the skill restores 200 health to the hero once per day.
The skills can be useful for Paladin, Monk, Mage, Battle Mage, Warrior Mage and Sorcerer. If the gamer is familiar with alchemy and restoration magic, and is not afraid to face the dead, then this constellation will be useless for him.
Atronach
Bonuses:
- mana pool increases by 150.
- Innate Magic Absorption Allows you to have a 50% chance of replenishing your mana reserves when hit by an attack spell.
- Gradual restoration of mana over time it becomes impossible.
The specifics of the described sign will help Strengthen experienced wizards — Sorcerer, Inquisitor, Battlemage, and Mage. There are plenty of ways to quickly restore mana in the game: potions, Ayleid wells, Welkynd stones, spells of targeted absorption, the statue of the Happy Old Lady, Altars of the Nine, and other shrines.
Tower
Bonuses:
- "The Tower Key" - a skill that opens any lock of medium difficulty or lower once a day.
- "Tower Guardian" - a magical technique that allows you to reflect 5% of incoming damage once per day for 120 seconds.
These additional skills in their build can effectively implement classes, tanking a lot of damage, such as Warrior, Barbarian, Paladin, Knight, Warrior-Mage and Sorcerer. Experience hacking and infinite lockpick make the first perk practically useless, and the reflection percentage will be small for the highest levels.
Lord
Bonuses:
- Innate armor Gives an additional 15 units of armor.
- ive Magic Resistance Grants the hero 15% ignorance of spell effects.
This strengthening of protective parameters will be useful to everyone without exception, but increased survivability is most in demand for the Warrior, Barbarian, Knight, Bard, Monk, Pilgrim and Warrior-Mage. A very pleasant bonus at the first levels, but closer to the middle of the age, the increase in defense will be unnoticeable against the background of acquired equipment and artifacts.
Lady
Bonuses:
- Willpower increases by 10.
- Endurance increases by 10.
There is an urgent need for growth in key consumable resources The classes Battle Mage, Warrior Mage, Paladin, Pilgrim, and Monk are tested. With each new level, the benefit of ive effects will only increase, which means that the hero will most likely emerge victorious from protracted battles.
Lover
Bonuses:
- "Lover's Kiss" - a daily skill to reduce the hero's fatigue by 120 points, as well as direct paralysis of the enemy target for 10 seconds.
Acquiring the described skill will help in combat against elite enemies Nightblade, Thief, Agent, Bard, Pilgrim, Rogue, and Scout. A powerful debuff will knock down even a boss who has no resistance to this effect. However, before using paralysis, it is better to use a quicksave - the "kiss" is applied through touch, and the enemy can easily dodge it.
Serpent
Bonuses:
- "Snake Spell" - A dangerous move that poisons the target for 20 seconds for 3 points of damage at the cost of 90 points of dispersion and 100 points of fatigue for the of this daily ability.
Described poison skill in rare cases it can be useful for the Rogue, Scout, Thief, Assassin and Nightblade. Some races and creatures are immune to poisoning, and the stone of fate of the same name can replace this skill at any time.
Which birth sign is better to choose
When choosing a zodiac sign, consider the following tips:
- Martial Artist or Thief — suitable options for beginners who are afraid to screw up their build of a knight or a robber. The increase in attributes at early stages guarantees comfortable pumping. It is important to that key characteristics cannot be pumped over 100 units.
- Lady — pleasant bonuses from the blessing will bring a lot of benefit to those heroes who rely not only on weapons but also combat spells in battle. This constellation will be especially useful for dark elves and Bretons.
- Atronach — a great choice for experienced gamers who want to implement a killer magic build or increase magic resistance to 100%. The full potential is revealed during the age, but at the very beginning you will have to often restore the magic resource with improvised means. Also the best option for a high elf to get the largest mana reserve and compensate for racial weakness.
- Horse — a universal option for all classes due to a significant speed boost. Regardless of the chosen role, the character's mobility will help catch up with enemies or run away from them, and even faster explore the open world.
- Mage or Pupil — Thematic buffs for mages who rely solely on their magic. Beginners will find the extra mana from the Mage to be enough, but experienced spellcasters and risk-takers can try the Apprentice to not limit themselves in implementing tricky combinations.
The given recommendations will allow you to implement an effective fighter for the most effective age, and other signs can be used for role-playing or fun experiments with the build.
How to change sign in oblivion remaster
ShowBirthsignMenu
After activating this command via the console, the menu for selecting the birth sign will be forcibly opened, in which you can change the constellation.
We hope that thanks to the guide you were able to choose your zodiac sign The Elder Scrolls IV: Oblivion Remaster. If you have any questions about the material in the article, please write them down. в comments.