Service GachaRevenue updated the data on the profitability of gacha games for July, which made it possible to find out how the new game from HoYoverse, which was released on the 4th, performed. Expectedly June top.
ZZZ supplanted the “senior comrades” in separate ing with 66 000 000 $ from Chinese players and 30 000 000 $ from other countries. Honkai: StarRail, in spite of 19 000 000 $ from all over the world, I only dialed 16 500 000 $ from the audience from China and took fourth position.
Some s noted that the difference between the profits of these games for June and July roughly equals the income of Zenless Zone Zero, however, the data reflects figures only from mobile devices, and therefore cannot serve as the basis for conclusions about the transition of the fanbase. July banners in HSR include new ones Furins, but judging by the infographics, this did not help them “crush” the new product.
Shifted popular gachas and dating simulator Love and Deepspace, which was donated to 42 000 000 $, which allowed him to take second place. In addition, income continues to decline Solo Leveling: Arise. Despite the release of version 1.1 at the end of June with two new heroines in the banners, Vuva’s total profit was 29 500 000 $, which dropped her from third place to sixth. Solo Leveling only gained 10 000 000 $.
Share your opinion on the income of gacha games for July in comments. Did you expect that the new ZZZ would crowd out other projects in the release month or were you waiting for another “victory” for HSR? Follow news section on our website.
Because there is no one to spin, all sorts of hats in spins
Is this a game? A pure casino, everything is tailored for gambling addicts. If Genshin is still a game, a big world, puzzles and exploration, plus gacha. Honkai is simpler but there are still locations of the world. ZZZ there is no world at all, complete degradation to the level of primitive uniform arenas, and in the first place is gacha, everything else was simply cut out ... why bother with complex and interesting locations when gambling addicts will swallow it anyway. We should expect the next project, where there will be only one store with gacha and that's it.
Sololeveling falls beautifully. He deserves it.
Well, that's cool, of course, but what's the point of this profit for the players, like some kind of shareholders, "boasting" that they donated more to some game and gloating that some other game is worse, well, I don't know, it's idiocy, as for me
The point is that the more it brings in, the more free resources will be directed to this project and future ones. This is also influenced by popularity itself.
Considering that Hoyovers is also investing in nuclear energy, these numbers are an extremely positive moment for those players who liked the game.
>> the more it brings in, the more free resources will be directed to this project and future ones
I do not see the connection.
Genshin was literally making record amounts of money. Did the game get better over time? No, not really.
Since I play a lot of games and for a long time, I am not surprised by the rating. ZZZ got the first place only for its freshness. It will definitely go down after a couple of months. In general, it is a very boring release. The design, color scheme, plot and characters look like homework from a 3D course. The only interesting thing is the combat, but it is not enough for a long game. Genshin is holding on thanks to the plot, design and good music. Although the set of Natlan characters disappointed me, I definitely want to go to a new region. XSR dumps so much free stuff that all the packs are only 5 * (f2p). This is nice, after Genshin. The beginning of the plot was boring, but I liked Penakonia. These trash cans, various mini-games and walking on walls were cool. The music has also become more interesting. It is clear that they are looking for something new and find it. So you can go a couple of times a week for BP, new quests and just relax. And yes, auto battle rules))). WW went well even without translation, beautiful design and combat, interesting world... but the plot and characters are just plastic. There should have been such an interesting lore, but in the end, both the main and side quests were simply skipped for uselessness. The activities are the most boring copies of other gacha, as well as the music. If they continue like this, they will go down the ratings IMHO.
Is this a story about suitcases? They piled on cringe mixed with taste (the mention of WW is a red flag).
Genshin had as much plot at the start as XSR. Dull open worlds have been in everyone's guts for a long time, the music here is a head more original than the same one mentioned, only the train can argue, in which each region has an original sound.
The main thing is not to be disappointed when they pile up the content and the ratings go up. Especially with the arrival of multiplayer.
It's sad that plastic faces with fewer polygons than a cube of Minecraft earth are causing such a stir.
However, the children of the 2010s have grown up, and now there is a new audience, with which games will be further and further deprived of adult plots, nudity, violence, etc.
Even in WoW, with its huge number of bugs (which were fixed a month later, by the way), the graphics and plot are much better than in second-rate products from Hoevers.
The design itself in Z is the best so far. If in Rails and Gashna, as well as in WoW, I sometimes have a question: is this really the work of a person, and not a neural network? Then in Z there is no such thing. A colossal amount of work has been done on the visuals, and the attention to detail is amazing. I am especially pleased that the game uses human language, and not generated letters to create visual noise, on characters and even NPCs you can read, for example, badges, not to mention all sorts of signs with posters.
Well, WoWa is still more enjoyable to play. But the text outside of the voiced quests is really bad, worse than in the worst Genshin quests. It's hard to decide which game brings more pleasure. But both are definitely better than Gashnya. I think I'll delete one of them in a few months, having felt them out properly.
regarding the plot btw. The main problem with wuva is that they kiss our ass too much. And the limited characters themselves are too noble. So the plot is no less sterile than in Gashna. And the factions (or whatever they're called) smell like some kind of fatuy. Let's see how they sell Frolova and Scar.
I can't say anything about HSR, but in Genshin the letters are not generated, the language is created manually, if anything there are quite meaningful phrases and pieces of lore hidden behind it, there are a lot of translations of the Caenriakh and Teyvat alphabets, you won't achieve this with generation.
Khilichurlov which one? Well, this one is kind of yes. But I won't say anything like that about the written one. Although it's not there, the nonsense of symbols appears in the tutorial, as a rule. I'm more about the inscriptions themselves. It's nice to see what you can read in the design.
Not only Khilichurlov, there is Teyvat and it can also be translated if desired, but you said nonsense that they randomly generate words, which is not true at all.
Sorry, but you're a shit-eater, the plot in WoW is actually much worse, there was a good plot in the first beta, and then they rewrote it into a release piece of crap.
The plot is better? In woove? HAHAHAHAHAAH
As a ZZZ player, I can say that there are many hints of 18+.
Not a bad sketch either, especially about Vuv. But it's much more interesting where exactly this game loses in of nudity and maturity, when the banners of full signatures are literally no less than 16+, and there was no overt violence in any of the gachas of the Hoyovers.
Well, yes, adulthood. Indeed, what kind of adulthood is there when some heroes openly flirt with the protoganist, according to the plot the corporation wants to arrange a local genocide for the sake of money, and in the caverns you can regularly find dead researchers.
Overall, a funny review.
You don't have to be a genius to understand that ZZZ is a NEW and FRESH game that came out a MONTH ago. Naturally, it will collect the box office and push out other projects. The same thing happened with XSR and VuVa. It is clear that when there is stagnation of content in some games, then money starts to flow into other games. Wait half a year and see the overall picture of how it will look.
By the way... gacha with men is in second place! It's time for Genshin developers to think about it.
This is still a lot of free stuff at the start. You could 100% get the shark without investing, Zhu Yuan, with some luck, too. The free stuff will end with Jane Doe, and with the release of Section 6 and Miyabi we will see a real cash .
is it possible? I lost 50/50 on it, spun it up to half, and left a guarantee for a future mouse, and I only have 30 spins, and if the guarantee had held out until the end, I would have been 10-20 spins short
I closed the events literally the other day, of course, I abandoned the game a bit, maybe I didn’t do dailies for a week, but that’s not much of a spin anyway, so I don’t know…
I missed the first week, managed to farm 136 spins. This was enough for the shark, and the signal, and to lose 50/50, and there was still time to scrape together +/- 10 spins.
I think that I was also unlucky, because the amplifiers fell out of the standard instead of the necessary ones, so I am still out of luck with shiyu. Many people unscrewed everything much easier, including Zhu Yuan.
Yes, it's high time for homosexual lovers to be put in a separate reservation, so the developers of that otome crafts are great. I hope Mikhay will think about it and just stop making boring naked men for show and focus on developing
Where did you see even one naked man at Mikhoe? They are all wrapped in ten layers of clothes there, they are good at undressing girls)
Forget it, the guy is talking about some "gays" in love and deepspace, in which the main character builds relationships with guys. Typical juggling of made-up facts, just to avoid answering for his words under the news about Natlan, about how women donate too little to "hasubando".
Genshin's Razabam should hunt their lore authors. This gacha with naked men turned out to have a very interesting story of the main character. The main plot and lore of the world with good development for such a game. Not bad fantasy with detective elements. Plus the men there are not just for show. Each has his own story, character and plot. In general, I played for a week and am not surprised by the place on this list. If they do not screw up the plot and give interesting activities, it will definitely continue to be in the top games.
Firefly didn't impress the players, let's see how the new March 7, mini Ruan Mei and Lisoman perform.
Why the hell is she a mini Ruan Mei when she's Clara 2.0? And Mart comes with all her eidolons for free.
What does Firefly have to do with it? She was actually in the June banners, and back then the honkai was the top earner.
March 7 is free. And "mini Ruan Mei" is the imaginary GG? He is also free, by the way. And he appeared a long time ago.
here you should rather wait for Fei Xiao and Lingshi, here they are, you'll see, and the current version is a skip, IMHO: I didn't like the foxman at all, his design should be corrected, his hair brighter, like it was in the concept, and his clothes better, even the suit could have been made beautiful
I think many will spin the beautiful fox, since it will suit both Acheron and Kafka. And for many, these are the main DDs. But as for FeiXiao, it is not clear yet. It is very similar to Acheron... but not everyone needs another DD. Here, even Lingshi is more interesting IMHO
Guys, do you know if the x2 bonus on packs will be reset in 5.0??
they're dropping it on the game's anniversary, so in theory it should be closer to the end of 5.0
When Natlan comes out in Genshin, WoW's income will fall even lower) They did everything to compete with ZZZ and Genshin. They released a raw product that lagged everywhere, because they thought that ZZZ would be released in June. They postponed 1.1 for two weeks to overtake ZZZ again, which brought even more bugs. What's the point? And this is despite the fact that Genshin is generally in a dead phase, X.7 and X.8 are always the worst updates in of player interest. Natlan in Genshin, 1.1 in ZZZ and Feixiao in XSR - WoW will fall even lower) And instead of racing to please everyone, they could have stuck to their own line and not looked back at everyone - maybe things would have been better and they would be in second place now. But, what is, is.
Please note that income has also dropped significantly for both HSR and Genshin, but for some reason you only focus on Wuve) Either way, I don't see any problems. Her current income is huge, in any case. In addition, it is not said here that donations from Chan Lee's banner on the 2nd and 3rd day were not taken into due to an error, and these are usually peak days)
The game has shown and shows decent results, as for Kuro's first major project, made on the more "harmful" UE4 engine. It amuses me every time, how you, devoted fans of mihoyo, endlessly try to bury Vuva for some reason, although it's time to let go of the situation and move on. In general, this is a normal income and a completely understandable decline, which again can be seen in many other projects. And whether there will be a further drawdown or not is unknown. But even if so, it is still a lot of money, which, most importantly, is enough for further and development of the project.
Wuwa with the hyped up chanli lost to Genshin reruns and gacha with naked men, it's funny to see after Kuro's show-offs with their murders of all the gachas. By the way, this is the reason for the aggro of Hoyo fans and the general negativity towards Kuro in the Chinese community, for example, because instead of original ideas they try to ride someone else's to heaven and at the same time pour slop on the source of copying
Well, the income itself is large, of course, they won’t die.
I will repeat that here the income from Chan Lee's banner is incomplete due to some error in calculating the donation from IOS (it simply did not work on the 2nd and 3rd day of the release). So we will not know whether she lost or not. Besides, I do not understand what kind of show-off you are talking about) you made it up yourself and use it as an argument. Can I have proof where Kuro showed off, declared that they hate Hoyovers and want to kill all gachas? I think there will be no proof, because it is taken out of thin air) and there is no point in talking about "originality". No gacha is original, because it has always been and will be a mixture of other gachas and games in general. Hoyovers also steals a lot of things, but for some reason in their case it is considered "inspiration" by everyone. Total hypocrisy.
Let's see what income WoW will show on 1.2, but, in my opinion, it will definitely not be much lower than the current one. WoW objectively beats Geishin at least in character design, especially with the release of Natlan, this gap has become even bigger, much bigger, and if we include subjectivity, then the plot there seems to me to be more interesting. Bugs? This is their first, as far as I know, big game and of course there will be bugs, but Huyo is a little bigger than a small indie company and if you Geishin on release, there were also quite a few bugs.
As for zzz - both games are new and the design is good (better than Geishin's) and then the choice is subjective - who likes what, but Vuva certainly doesn't lose to zzz in of design
I won't f**k with XSR, I don't play that, it's too boring
Does WoW have good character design? There's literally self-copying (two identical men, two identical ones in berets), some awkward thing with boobs and a cringe cat that literally everyone is freaking out about, and the lack of a unified style, as if they outsourced it and then slapped together some models.
Genshin is a matter of taste - an overload of details, but at least you can see the idea that they put into it, there are 100500 references in the appearance of the grandfather alone
Your opinion about the character design is also subjective. Genshin has a different setting. Emilia turned out cute, I like it. Or are you now going to say "as objectively as possible" that "Genshinites have bad taste, they don't understand anything, dark fantasy is actually better, and your fairy tales are crap"? Yes, Natlan is not as dark as expected. Yes, the style is not the same. But the quality is still up to par. The question is not about quality, but about the appropriateness of the designs.
In HSR, the relevance is not all smooth either. There was a dark frostpunk with Belobog. Then suddenly Lofu Xianzhou, combining ancient Chinese style + spaceship. Okay, we tolerated it. But Penakonia turned into an outright circus. All these antics, animations - why are there no complaints about HSR, but about Genshin? Because HSR gives a lot of gifts and brings in optimizon? It's somehow inconvenient to criticize HSR. Let's go with Gensh instead. That's exactly what was rotten there.
I have a feeling that ZZZ will follow exactly the same path. First, an organic theme with a closed beta test. Then a second region in the style of China. And then, instead of a tube post-apocalypse, there will be a strange parody of Persona, with a bunch of genres mixed together (I'm afraid they'll come up with something to surprise players).
The situation with Vuva is even worse. The setting changed during the closed beta. And by the release it had acquired a "Genshi-like" feel, and a slightly inappropriate fantasy feel with swordsmen and dragons. The death stranding vibe completely disappeared. And when you praise the designs of Vuva's heroes... (the event babes that are running are just like fantasy), you are no better than the "gay-shinyats" you criticize.
In my humble opinion, all these games have failed. There is only one game that has maintained the quality level for a very long time. That is Honkai Impact. Both the plot and the character designs, everything was logical for many years (until the second part was cut). So everyone chooses the lesser evil from a bunch of evils (after all, any gacha is evil). You have your own IMHO, others have their own.
That's exactly what I said. Objectively, everything is as you described, and the appropriateness of the designs is up to everyone.
About xsr - I won't say anything. I don't like the game itself and I'm not going to erase anything about it.
We'll see what happens to zzz, I think it's not appropriate to say now that she'll go downhill.
Vuva. While I was trying to come up with what I wanted to say, I realized that you're right about my praise for the designs. In trying to trash the designs in Natlan, I completely missed the fact that the setting of Vuva doesn't go with their designs either. I confess, I have nothing to say even in defense. I'm completely wrong. I'll reconsider my attitude.
I thought you would argue. I didn't expect such a turn of events.
I understand your confusion, but what's there to argue about if, while fighting for objectivity, I turned out to be extremely wrong. I recently tried to prove to a guy that he was wrong and as a result he started contradicting himself and died, and my attic was boiling to read everything he wrote)
Well, there is a strange claim to the XSR, what kind of unity of styles can we talk about when the world there is a whole galaxy and naturally Belobog, cut off from the entire Galaxy, or Lofu Xianzhou, who lives in a semi-closed ecosystem, will differ from Penakonia or Herta Station, since all of this is located in different corners of the galaxy, with different control systems and cultures.
Sorry for my IMHO. I just didn't like it, plus I heard from other players that Penakonia also turned out to be too frivolous. Which I agreed with, and now I see exactly that. Belobog set a serious tone for the narrative, where we will visit half-ruined worlds damaged by Stellaron (or whatever destroys everything there). And Lofu and Penakonia do not look like distressed places at all. It is possible that the general fatigue from gacha games influenced my opinion. There is new content everywhere, I don't have time. Resin in XSR has been increased, it is convenient. But you must complete dailies every day. And the universe every week. All locations are the same. Collect birds, complete silent quests. In gut-shaped locations, this is even more stifling.
Well, Penakonia was indeed a typical shonen anime in the plot. But we were talking about the style of locations and characters, and this is the work of artists, not scriptwriters, and I don’t see any problem with it, that it is in different styles. Well, about dailies, there is a strange complaint, they are done on auto-battle in literally 5 minutes.
You can throw slippers at me, my complaint was not about the speed of completing dailies, but about the very fact of logging into the game every day. And you are not obliged to share it. Yes, this is gacha. Yes, they will not abandon this system. Because they need daily online. Even if you reduce the time to one second per day, you still need to every day. You can’t play at your own pace. I could on weekends or once a month, and do everything in one go, and not in measured doses. Only on the condition that I can completely forget about the game during this time. Every time I tell gacha fans that you get tired of dailies in every gacha game. They do not understand, and say, “Are you kidding? Is it difficult to check in to the game every day? Five minutes a day and that’s it.” Yes, it is difficult. There are a lot of other games that you want to play. And gacha games punish for missed days and content. Again, I say, you do not have to argue. This is not an argument. This is not a demand. I am simply expressing my opinion. And don't tell me "Well, no one is forcing you. Quit the game and come back whenever you want. You won't lose anything." I will lose, and that is a FACT. The game is made so that you lose something. Especially in free-to-play. I will repeat it for the third time, to be sure: You should not understand my complaint. And it should not change anything or call for anything. It is just a fact, I am tired of gachas, and nothing can be done about it. No matter what endless resin or imperishable memoirs they make. The game will still demand to be an eyesore every day, just so that you do not forget about it. I am sick of meaningless dailies and this whole system that is repeated from gacha to gacha. That's all.
Stellaron's disaster manifests differently for each world, what's wrong? If every planet was like Belobog, it wouldn't be as interesting.
Completing dailies can easily be replaced by completing 1 level of the virtual world in 2-3 minutes.
The claims are very strange. Especially about the same locations.
Even the first level of the virtual world takes a long time to complete. Even if you one-shot the enemies, you still have to go from room to room. There is a drawn-out gameplay that cannot be shortened in any way.
The reason for piercing the Vuva? It is more pleasant to play it than the G. project, no matter how much you earn.